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| /* * IdentifierStorage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "IdentifierStorage.h"#include "CModHandler.h"#include "ModScope.h"#include "../GameLibrary.h"#include "../constants/StringConstants.h"#include "../spells/CSpellHandler.h"#include <vstd/StringUtils.h>VCMI_LIB_NAMESPACE_BEGINCIdentifierStorage::CIdentifierStorage(){	registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool::ANY.getNum());	for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)		registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);	for (int i = 0; i < std::size(GameConstants::PLAYER_COLOR_NAMES); ++i)		registerObject(ModScope::scopeBuiltin(), "playerColor", GameConstants::PLAYER_COLOR_NAMES[i], i);	for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)	{		registerObject(ModScope::scopeBuiltin(), "primSkill", NPrimarySkill::names[i], i);		registerObject(ModScope::scopeBuiltin(), "primarySkill", NPrimarySkill::names[i], i);	}	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageBoth", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMin", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMax", 2);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeAll", -1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeMelee", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeRanged", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementLand", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementSea", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareGorgon", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareCommander", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareNoRangePenalty", 2);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareRangePenalty", 3);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareObstaclePenalty", 4);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareRangeObstaclePenalty", 5);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthRegular", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthSpecial", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsMonsters", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsHeroes", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsTowns", 2);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityBattleWide", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityEnemyHero", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerHealth", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerUnit", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillPercentage", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillAmount", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealPermanent", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealBattle", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementFlying", 0);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementTeleporting", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel1", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel2", 2);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel3", 3);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel4", 4);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel5", 5);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel1", 1);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel2", 2);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel3", 3);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel4", 4);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel5", 5);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel6", 6);	registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel7", 7);	registerObject(ModScope::scopeBuiltin(), "spell", "preset", SpellID::PRESET);	registerObject(ModScope::scopeBuiltin(), "spell", "spellbook_preset", SpellID::SPELLBOOK_PRESET);}void CIdentifierStorage::checkIdentifier(const std::string & ID){	if (boost::algorithm::ends_with(ID, "."))		logMod->error("BIG WARNING: identifier %s seems to be broken!", ID);}void CIdentifierStorage::requestIdentifier(const ObjectCallback & callback) const{	checkIdentifier(callback.type);	checkIdentifier(callback.name);	assert(!callback.localScope.empty());	if (state != ELoadingState::FINISHED) // enqueue request if loading is still in progress		scheduledRequests.push_back(callback);	else // execute immediately for "late" requests		resolveIdentifier(callback);}CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional, bool caseSensitive){	assert(!scope.empty());	auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');	auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');	if (scope == scopeAndFullName.first)		logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);	ObjectCallback result;	result.localScope = scope;	result.remoteScope = scopeAndFullName.first;	result.type = typeAndName.first;	result.name = typeAndName.second;	result.callback = callback;	result.optional = optional;	result.dynamicType = true;	result.caseSensitive = caseSensitive;	return result;}CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional, bool bypassDependenciesCheck, bool caseSensitive){	assert(!scope.empty());	auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');	auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');	if(!typeAndName.first.empty())	{		if (typeAndName.first != type)			logMod->warn("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);		else			logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);	}	if (scope == scopeAndFullName.first)		logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);	ObjectCallback result;	result.localScope = scope;	result.remoteScope = scopeAndFullName.first;	result.type = type;	result.name = typeAndName.second;	result.callback = callback;	result.optional = optional;	result.bypassDependenciesCheck = bypassDependenciesCheck;	result.dynamicType = false;	result.caseSensitive = caseSensitive;	return result;}void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const{	requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false, false, true));}void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback) const{	requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false, true));}void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const{	requestIdentifier(ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), callback, false, false, true));}void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const{	requestIdentifier(ObjectCallback::fromNameWithType(name.getModScope(), name.String(), callback, false, true));}void CIdentifierStorage::requestIdentifierIfNotNull(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const{	if (!name.isNull())		requestIdentifier(type, name, callback);}void CIdentifierStorage::requestIdentifierIfFound(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const{	requestIdentifier(ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), callback, false, true, true));}void CIdentifierStorage::requestIdentifierIfFound(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const{	requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false, true, true));}void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const{	requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true, false, true));}void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const{	requestIdentifier(ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), callback, true, false, true));}std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) const{	//assert(state != ELoadingState::LOADING);	auto options = ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent, false, true);	return getIdentifierImpl(options, silent);}std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent) const{	assert(state != ELoadingState::LOADING);	auto options = ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), std::function<void(si32)>(), silent, false, true);	return getIdentifierImpl(options, silent);}std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent) const{	assert(state != ELoadingState::LOADING);	auto options = ObjectCallback::fromNameWithType(name.getModScope(), name.String(), std::function<void(si32)>(), silent, true);	return getIdentifierImpl(options, silent);}std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent) const{	assert(state != ELoadingState::LOADING);	auto options = ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent, true);	return getIdentifierImpl(options, silent);}std::optional<si32> CIdentifierStorage::getIdentifierCaseInsensitive(const std::string & scope, const std::string & type, const std::string & name, bool silent) const{	auto options = ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent, false, false);	return getIdentifierImpl(options, silent);}std::optional<si32> CIdentifierStorage::getIdentifierImpl(const ObjectCallback & options, bool silent) const{	auto idList = getPossibleIdentifiers(options);	if (idList.size() == 1)		return idList.front().id;	if (!silent)		showIdentifierResolutionErrorDetails(options);	return std::optional<si32>();}void CIdentifierStorage::showIdentifierResolutionErrorDetails(const ObjectCallback & options) const{	auto idList = getPossibleIdentifiers(options);	logMod->error("Failed to resolve identifier '%s' of type '%s' from mod '%s'", options.name, options.type, options.localScope);	if (options.dynamicType && options.type.empty())	{		bool suggestionFound = false;		for (auto const & entry : registeredObjects)		{			if (!boost::algorithm::ends_with(entry.first, options.name))				continue;			suggestionFound = true;			logMod->error("Perhaps you wanted to use identifier '%s' from mod '%s' instead?", entry.first, entry.second.scope);		}		if (suggestionFound)			return;	}	if (idList.empty())	{		// check whether identifier is unavailable due to a missing dependency on a mod		ObjectCallback testOptions = options;		testOptions.localScope = ModScope::scopeGame();		testOptions.remoteScope = {};		auto testList = getPossibleIdentifiers(testOptions);		if (testList.empty())		{			logMod->error("Identifier '%s' of type '%s' does not exists in any loaded mod!", options.name, options.type);		}		else		{			// such identifier(s) exists, but were not picked for some reason			for (auto const & testOption : testList)			{				// attempt to access identifier from mods that is not dependency				bool isValidScope = true;				const auto & dependencies = LIBRARY->modh->getModDependencies(options.localScope, isValidScope);				if (!vstd::contains(dependencies, testOption.scope))				{					logMod->error("Identifier '%s' exists in mod %s", options.name, testOption.scope);					logMod->error("Please add mod '%s' as dependency of mod '%s' to access this identifier", testOption.scope, options.localScope);					continue;				}				// attempt to access identifier in form 'modName:object', but identifier is only present in different mod				if (options.remoteScope.empty())				{					logMod->error("Identifier '%s' exists in mod '%s' but identifier was explicitly requested from mod '%s'!", options.name, testOption.scope, options.remoteScope);					if (options.dynamicType)						logMod->error("Please use form '%s.%s' or '%s:%s.%s' to access this identifier", options.type, options.name, testOption.scope, options.type, options.name);					else						logMod->error("Please use form '%s' or '%s:%s' to access this identifier", options.name, testOption.scope, options.name);					continue;				}			}		}	}	else	{		logMod->error("Multiple possible candidates:");		for (auto const & testOption : idList)		{			logMod->error("Identifier %s exists in mod %s", options.name, testOption.scope);			if (options.dynamicType)				logMod->error("Please use '%s:%s.%s' to access this identifier", testOption.scope, options.type, options.name);			else				logMod->error("Please use '%s:%s' to access this identifier", testOption.scope, options.name);		}	}}void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier){	assert(state != ELoadingState::FINISHED);	ObjectData data;	data.scope = scope;	data.id = identifier;	std::string fullID = type + '.' + name;	checkIdentifier(fullID);	std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);	if(!vstd::containsMapping(registeredObjects, mapping))	{		logMod->trace("registered '%s' as %s:%s", fullID, scope, identifier);		registeredObjects.insert(mapping);		registeredObjectsCaseLookup[boost::algorithm::to_lower_copy(mapping.first)] = mapping.first;	}	else	{		logMod->trace("Duplicate object '%s' found!", fullID);	}}std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request) const{	std::set<std::string> allowedScopes;	bool isValidScope = true;	// called have not specified destination mod explicitly	if (request.remoteScope.empty())	{		// special scope that should have access to all in-game objects		if (request.localScope == ModScope::scopeGame())		{			for(const auto & modName : LIBRARY->modh->getActiveMods())				allowedScopes.insert(modName);		}		// normally ID's from all required mods, own mod and virtual built-in mod are allowed		else if(request.localScope != ModScope::scopeBuiltin() && !request.localScope.empty())		{			allowedScopes = LIBRARY->modh->getModDependencies(request.localScope, isValidScope);			if(!isValidScope)				return std::vector<ObjectData>();			allowedScopes.insert(request.localScope);		}		// all mods can access built-in mod		allowedScopes.insert(ModScope::scopeBuiltin());	}	else	{		//if destination mod was specified explicitly, restrict lookup to this mod		if(request.remoteScope == ModScope::scopeBuiltin() )		{			//built-in mod is an implicit dependency for all mods, allow access into it			allowedScopes.insert(request.remoteScope);		}		else if ( request.localScope == ModScope::scopeGame() )		{			// allow access, this is special scope that should have access to all in-game objects			allowedScopes.insert(request.remoteScope);		}		else if(request.remoteScope == request.localScope )		{			// allow self-access			allowedScopes.insert(request.remoteScope);		}		else if (request.bypassDependenciesCheck)		{			// this is request for an identifier that bypasses mod dependencies check			allowedScopes.insert(request.remoteScope);		}		else		{			// allow access only if mod is in our dependencies			auto myDeps = LIBRARY->modh->getModDependencies(request.localScope, isValidScope);			if(!isValidScope)				return std::vector<ObjectData>();			if(myDeps.count(request.remoteScope))				allowedScopes.insert(request.remoteScope);		}	}	std::string fullID = request.type + '.' + request.name;	std::string fullIDCaseCorrected = request.caseSensitive ? fullID : registeredObjectsCaseLookup.at(boost::algorithm::to_lower_copy(fullID));	auto entries = registeredObjects.equal_range(fullIDCaseCorrected);	if (entries.first != entries.second)	{		std::vector<ObjectData> locatedIDs;		for (auto it = entries.first; it != entries.second; it++)		{			if (vstd::contains(allowedScopes, it->second.scope))			{				locatedIDs.push_back(it->second);			}		}		return locatedIDs;	}	return std::vector<ObjectData>();}bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request) const{	auto identifiers = getPossibleIdentifiers(request);	if (identifiers.size() == 1) // normally resolved ID	{		request.callback(identifiers.front().id);		return true;	}	if (request.optional && identifiers.empty()) // failed to resolve optional ID	{		return true;	}	if (request.bypassDependenciesCheck)	{		if (!vstd::contains(LIBRARY->modh->getActiveMods(), request.remoteScope))		{			logMod->debug("Mod '%s' requested identifier '%s' from not loaded mod '%s'. Ignoring.", request.localScope, request.remoteScope, request.name);			return true; // mod was not loaded - ignore		}	}	// error found. Try to generate some debug info	failedRequests.push_back(request);	showIdentifierResolutionErrorDetails(request);	return false;}void CIdentifierStorage::finalize(){	assert(state == ELoadingState::LOADING);	state = ELoadingState::FINALIZING;	while ( !scheduledRequests.empty() )	{		// Use local copy since new requests may appear during resolving, invalidating any iterators		auto request = scheduledRequests.back();		scheduledRequests.pop_back();		resolveIdentifier(request);	}	state = ELoadingState::FINISHED;}void CIdentifierStorage::debugDumpIdentifiers(){	logMod->trace("List of all registered objects:");	std::map<std::string, std::vector<std::string>> objectList;	for(const auto & object : registeredObjects)	{		size_t categoryLength = object.first.find('.');		assert(categoryLength != std::string::npos);		std::string objectCategory = object.first.substr(0, categoryLength);		std::string objectName = object.first.substr(categoryLength + 1);		objectList[objectCategory].push_back("[" + object.second.scope + "] " + objectName);	}	for(auto & category : objectList)		boost::range::sort(category.second);	for(const auto & category : objectList)	{		logMod->trace("");		logMod->trace("### %s", category.first);		logMod->trace("");		for(const auto & entry : category.second)			logMod->trace("- " + entry);	}}std::vector<std::string> CIdentifierStorage::getModsWithFailedRequests() const{	std::vector<std::string> result;	for (const auto & request : failedRequests)		if (!vstd::contains(result, request.localScope) && !ModScope::isScopeReserved(request.localScope))			result.push_back(request.localScope);	return result;}VCMI_LIB_NAMESPACE_END
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