CRewardableConstructor.cpp 10 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "../CModHandler.h"
  16. #include "JsonRandom.h"
  17. #include "../IGameCallback.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace {
  20. MetaString loadMessage(const JsonNode & value)
  21. {
  22. MetaString ret;
  23. if (value.isNumber())
  24. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  25. else
  26. ret << value.String();
  27. return ret;
  28. }
  29. bool testForKey(const JsonNode & value, const std::string & key)
  30. {
  31. for(const auto & reward : value["rewards"].Vector())
  32. {
  33. if (!reward[key].isNull())
  34. return true;
  35. }
  36. return false;
  37. }
  38. }
  39. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  40. {
  41. parameters = objectConfig;
  42. }
  43. TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
  44. {
  45. TRewardLimitersList result;
  46. for (const auto & input : source.Vector())
  47. {
  48. auto newLimiter = std::make_shared<CRewardLimiter>();
  49. configureLimiter(object, rng, *newLimiter, input);
  50. result.push_back(newLimiter);
  51. }
  52. return result;
  53. }
  54. void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
  55. {
  56. std::vector<SpellID> spells;
  57. for (size_t i=0; i<6; i++)
  58. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  59. limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
  60. limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
  61. limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
  62. limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  63. + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
  64. limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
  65. limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
  66. limiter.resources = JsonRandom::loadResources(source["resources"], rng);
  67. limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
  68. limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  69. limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  70. limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  71. limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  72. limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
  73. limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
  74. limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
  75. }
  76. void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
  77. {
  78. reward.resources = JsonRandom::loadResources(source["resources"], rng);
  79. reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
  80. + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
  81. reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  82. + JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
  83. reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
  84. reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
  85. reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
  86. reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
  87. reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
  88. reward.removeObject = source["removeObject"].Bool();
  89. reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
  90. for (auto & bonus : reward.bonuses)
  91. {
  92. bonus.source = Bonus::OBJECT;
  93. bonus.sid = object->ID;
  94. //TODO: bonus.description = object->getObjectName();
  95. if (bonus.type == Bonus::MORALE)
  96. reward.extraComponents.emplace_back(Component::MORALE, 0, bonus.val, 0);
  97. if (bonus.type == Bonus::LUCK)
  98. reward.extraComponents.emplace_back(Component::LUCK, 0, bonus.val, 0);
  99. }
  100. reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
  101. reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  102. std::vector<SpellID> spells;
  103. for (size_t i=0; i<6; i++)
  104. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  105. reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  106. reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  107. reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  108. for ( auto node : source["changeCreatures"].Struct() )
  109. {
  110. CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
  111. CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
  112. reward.extraComponents.emplace_back(Component::CREATURE, dest.getNum(), 0, 0);
  113. reward.creaturesChange[from] = dest;
  114. }
  115. }
  116. void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
  117. {
  118. resetParameters.period = static_cast<ui32>(source["period"].Float());
  119. resetParameters.visitors = source["visitors"].Bool();
  120. resetParameters.rewards = source["rewards"].Bool();
  121. }
  122. void CRandomRewardObjectInfo::configureRewards(
  123. CRewardableObject * object,
  124. CRandomGenerator & rng, const
  125. JsonNode & source,
  126. std::map<si32, si32> & thrownDice,
  127. CRewardVisitInfo::ERewardEventType event ) const
  128. {
  129. for (const JsonNode & reward : source.Vector())
  130. {
  131. if (!reward["appearChance"].isNull())
  132. {
  133. JsonNode chance = reward["appearChance"];
  134. si32 diceID = static_cast<si32>(chance["dice"].Float());
  135. if (thrownDice.count(diceID) == 0)
  136. thrownDice[diceID] = rng.getIntRange(0, 99)();
  137. if (!chance["min"].isNull())
  138. {
  139. int min = static_cast<int>(chance["min"].Float());
  140. if (min > thrownDice[diceID])
  141. continue;
  142. }
  143. if (!chance["max"].isNull())
  144. {
  145. int max = static_cast<int>(chance["max"].Float());
  146. if (max <= thrownDice[diceID])
  147. continue;
  148. }
  149. }
  150. CRewardVisitInfo info;
  151. configureLimiter(object, rng, info.limiter, reward["limiter"]);
  152. configureReward(object, rng, info.reward, reward);
  153. info.visitType = event;
  154. info.message = loadMessage(reward["message"]);
  155. for (const auto & artifact : info.reward.artifacts )
  156. info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
  157. for (const auto & artifact : info.reward.spells )
  158. info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
  159. object->info.push_back(info);
  160. }
  161. }
  162. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  163. {
  164. object->info.clear();
  165. std::map<si32, si32> thrownDice;
  166. configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
  167. configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  168. configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  169. object->blockVisit= parameters["blockedVisitable"].Bool();
  170. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  171. if (!parameters["onVisitedMessage"].isNull())
  172. {
  173. CRewardVisitInfo onVisited;
  174. onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
  175. onVisited.message = loadMessage(parameters["onVisitedMessage"]);
  176. object->info.push_back(onVisited);
  177. }
  178. if (!parameters["onEmptyMessage"].isNull())
  179. {
  180. CRewardVisitInfo onEmpty;
  181. onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
  182. onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
  183. object->info.push_back(onEmpty);
  184. }
  185. configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
  186. object->canRefuse = parameters["canRefuse"].Bool();
  187. object->showInInfobox = parameters["showInInfobox"].Bool();
  188. auto visitMode = parameters["visitMode"].String();
  189. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  190. {
  191. if(Rewardable::VisitModeString[i] == visitMode)
  192. {
  193. object->visitMode = i;
  194. break;
  195. }
  196. }
  197. auto selectMode = parameters["selectMode"].String();
  198. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  199. {
  200. if(Rewardable::SelectModeString[i] == selectMode)
  201. {
  202. object->selectMode = i;
  203. break;
  204. }
  205. }
  206. }
  207. bool CRandomRewardObjectInfo::givesResources() const
  208. {
  209. return testForKey(parameters, "resources");
  210. }
  211. bool CRandomRewardObjectInfo::givesExperience() const
  212. {
  213. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  214. }
  215. bool CRandomRewardObjectInfo::givesMana() const
  216. {
  217. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  218. }
  219. bool CRandomRewardObjectInfo::givesMovement() const
  220. {
  221. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  222. }
  223. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  224. {
  225. return testForKey(parameters, "primary");
  226. }
  227. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  228. {
  229. return testForKey(parameters, "secondary");
  230. }
  231. bool CRandomRewardObjectInfo::givesArtifacts() const
  232. {
  233. return testForKey(parameters, "artifacts");
  234. }
  235. bool CRandomRewardObjectInfo::givesCreatures() const
  236. {
  237. return testForKey(parameters, "spells");
  238. }
  239. bool CRandomRewardObjectInfo::givesSpells() const
  240. {
  241. return testForKey(parameters, "creatures");
  242. }
  243. bool CRandomRewardObjectInfo::givesBonuses() const
  244. {
  245. return testForKey(parameters, "bonuses");
  246. }
  247. void CRewardableConstructor::initTypeData(const JsonNode & config)
  248. {
  249. objectInfo.init(config);
  250. }
  251. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  252. {
  253. auto * ret = new CRewardableObject();
  254. preInitObject(ret);
  255. ret->appearance = tmpl;
  256. return ret;
  257. }
  258. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  259. {
  260. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  261. }
  262. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  263. {
  264. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  265. }
  266. VCMI_LIB_NAMESPACE_END