CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. if(daysPassed != 0)
  29. {
  30. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  31. return false;
  32. }
  33. for(const auto & reqStack : creatures)
  34. {
  35. size_t count = 0;
  36. for(const auto & slot : hero->Slots())
  37. {
  38. const CStackInstance * heroStack = slot.second;
  39. if (heroStack->type == reqStack.type)
  40. count += heroStack->count;
  41. }
  42. if (count < reqStack.count) //not enough creatures of this kind
  43. return false;
  44. }
  45. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  46. return false;
  47. if(heroLevel > static_cast<si32>(hero->level))
  48. return false;
  49. if(static_cast<TExpType>(heroExperience) > hero->exp)
  50. return false;
  51. if(manaPoints > hero->mana)
  52. return false;
  53. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  54. return false;
  55. for(size_t i=0; i<primary.size(); i++)
  56. {
  57. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  58. return false;
  59. }
  60. for(const auto & skill : secondary)
  61. {
  62. if (skill.second > hero->getSecSkillLevel(skill.first))
  63. return false;
  64. }
  65. for(const auto & spell : spells)
  66. {
  67. if (!hero->spellbookContainsSpell(spell))
  68. return false;
  69. }
  70. for(const auto & art : artifacts)
  71. {
  72. if (!hero->hasArt(art))
  73. return false;
  74. }
  75. for(const auto & sublimiter : noneOf)
  76. {
  77. if (sublimiter->heroAllowed(hero))
  78. return false;
  79. }
  80. for(const auto & sublimiter : allOf)
  81. {
  82. if (!sublimiter->heroAllowed(hero))
  83. return false;
  84. }
  85. if(anyOf.empty())
  86. return true;
  87. for(const auto & sublimiter : anyOf)
  88. {
  89. if (sublimiter->heroAllowed(hero))
  90. return true;
  91. }
  92. return false;
  93. }
  94. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  95. {
  96. std::vector<ui32> ret;
  97. for(size_t i=0; i<info.size(); i++)
  98. {
  99. const CRewardVisitInfo & visit = info[i];
  100. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  101. {
  102. logGlobal->trace("Reward %d is allowed", i);
  103. ret.push_back(static_cast<ui32>(i));
  104. }
  105. }
  106. return ret;
  107. }
  108. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  109. {
  110. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  111. {
  112. auto vi = info[index];
  113. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  114. if (showInInfobox || !vi.message.toString().empty()) // show message only if it is not empty or in infobox
  115. {
  116. InfoWindow iw;
  117. iw.player = h->tempOwner;
  118. iw.text = vi.message;
  119. vi.reward.loadComponents(iw.components, h);
  120. iw.type = EInfoWindowMode::AUTO;
  121. if(showInInfobox)
  122. iw.type = EInfoWindowMode::INFO;
  123. cb->showInfoDialog(&iw);
  124. }
  125. // grant reward afterwards. Note that it may remove object
  126. grantReward(index, h, markAsVisit);
  127. };
  128. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  129. {
  130. BlockingDialog sd(canRefuse, rewards.size() > 1);
  131. sd.player = h->tempOwner;
  132. sd.text = dialog;
  133. for (auto index : rewards)
  134. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  135. cb->showBlockingDialog(&sd);
  136. };
  137. if(!wasVisitedBefore(h))
  138. {
  139. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  140. bool objectRemovalPossible = false;
  141. for(auto index : rewards)
  142. {
  143. if(info[index].reward.removeObject)
  144. objectRemovalPossible = true;
  145. }
  146. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  147. switch (rewards.size())
  148. {
  149. case 0: // no available rewards, e.g. visiting School of War without gold
  150. {
  151. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  152. if (!emptyRewards.empty())
  153. grantRewardWithMessage(emptyRewards[0], false);
  154. else
  155. logMod->warn("No applicable message for visiting empty object!");
  156. break;
  157. }
  158. case 1: // one reward. Just give it with message
  159. {
  160. if (canRefuse)
  161. selectRewardsMessage(rewards, info[rewards[0]].message);
  162. else
  163. grantRewardWithMessage(rewards[0], true);
  164. break;
  165. }
  166. default: // multiple rewards. Act according to select mode
  167. {
  168. switch (selectMode) {
  169. case SELECT_PLAYER: // player must select
  170. selectRewardsMessage(rewards, onSelect);
  171. break;
  172. case SELECT_FIRST: // give first available
  173. grantRewardWithMessage(rewards[0], true);
  174. break;
  175. }
  176. break;
  177. }
  178. }
  179. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  180. {
  181. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  182. cb->sendAndApply(&cov);
  183. }
  184. }
  185. else
  186. {
  187. logGlobal->debug("Revisiting already visited object");
  188. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  189. if (!visitedRewards.empty())
  190. grantRewardWithMessage(visitedRewards[0], false);
  191. else
  192. logMod->warn("No applicable message for visiting already visited object!");
  193. }
  194. }
  195. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  196. {
  197. grantRewardAfterLevelup(info[selectedReward], hero);
  198. }
  199. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  200. {
  201. if(answer == 0)
  202. return; // player refused
  203. if(answer > 0 && answer-1 < info.size())
  204. {
  205. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  206. grantReward(list[answer - 1], hero, true);
  207. }
  208. else
  209. {
  210. throw std::runtime_error("Unhandled choice");
  211. }
  212. }
  213. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  214. {
  215. if (markVisited)
  216. {
  217. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  218. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  219. cb->sendAndApply(&cov);
  220. }
  221. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  222. grantRewardBeforeLevelup(info[rewardID], hero);
  223. }
  224. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  225. {
  226. assert(hero);
  227. assert(hero->tempOwner.isValidPlayer());
  228. assert(stacks.empty());
  229. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  230. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  231. cb->giveResources(hero->tempOwner, info.reward.resources);
  232. for(const auto & entry : info.reward.secondary)
  233. {
  234. int current = hero->getSecSkillLevel(entry.first);
  235. if( (current != 0 && current < entry.second) ||
  236. (hero->canLearnSkill() ))
  237. {
  238. cb->changeSecSkill(hero, entry.first, entry.second);
  239. }
  240. }
  241. for(int i=0; i< info.reward.primary.size(); i++)
  242. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  243. si64 expToGive = 0;
  244. if (info.reward.heroLevel > 0)
  245. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  246. if (info.reward.heroExperience > 0)
  247. expToGive += hero->calculateXp(info.reward.heroExperience);
  248. if(expToGive)
  249. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  250. // hero is not blocked by levelup dialog - grant remainer immediately
  251. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  252. {
  253. grantRewardAfterLevelup(info, hero);
  254. }
  255. }
  256. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  257. {
  258. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  259. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  260. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  261. {
  262. SetMovePoints smp;
  263. smp.hid = hero->id;
  264. smp.val = hero->movement;
  265. if (info.reward.movePercentage >= 0) // percent from max
  266. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  267. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  268. cb->setMovePoints(&smp);
  269. }
  270. for(const Bonus & bonus : info.reward.bonuses)
  271. {
  272. assert(bonus.source == Bonus::OBJECT);
  273. assert(bonus.sid == ID);
  274. GiveBonus gb;
  275. gb.who = GiveBonus::HERO;
  276. gb.bonus = bonus;
  277. gb.id = hero->id.getNum();
  278. cb->giveHeroBonus(&gb);
  279. }
  280. for(const ArtifactID & art : info.reward.artifacts)
  281. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  282. if(!info.reward.spells.empty())
  283. {
  284. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  285. cb->changeSpells(hero, true, spellsToGive);
  286. }
  287. if(!info.reward.creaturesChange.empty())
  288. {
  289. for(const auto & slot : hero->Slots())
  290. {
  291. const CStackInstance * heroStack = slot.second;
  292. for(const auto & change : info.reward.creaturesChange)
  293. {
  294. if (heroStack->type->getId() == change.first)
  295. {
  296. StackLocation location(hero, slot.first);
  297. cb->changeStackType(location, change.second.toCreature());
  298. break;
  299. }
  300. }
  301. }
  302. }
  303. if(!info.reward.creatures.empty())
  304. {
  305. CCreatureSet creatures;
  306. for(const auto & crea : info.reward.creatures)
  307. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  308. cb->giveCreatures(this, hero, creatures, false);
  309. }
  310. if(info.reward.removeObject)
  311. cb->removeObject(this);
  312. }
  313. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  314. {
  315. switch (visitMode)
  316. {
  317. case VISIT_UNLIMITED:
  318. return false;
  319. case VISIT_ONCE:
  320. return onceVisitableObjectCleared;
  321. case VISIT_PLAYER:
  322. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  323. case VISIT_BONUS:
  324. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  325. case VISIT_HERO:
  326. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  327. default:
  328. return false;
  329. }
  330. }
  331. bool CRewardableObject::wasVisited(PlayerColor player) const
  332. {
  333. switch (visitMode)
  334. {
  335. case VISIT_UNLIMITED:
  336. case VISIT_BONUS:
  337. case VISIT_HERO:
  338. return false;
  339. case VISIT_ONCE:
  340. case VISIT_PLAYER:
  341. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  342. default:
  343. return false;
  344. }
  345. }
  346. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  347. {
  348. switch (visitMode)
  349. {
  350. case VISIT_BONUS:
  351. return h->hasBonusFrom(Bonus::OBJECT, ID);
  352. case VISIT_HERO:
  353. return h->visitedObjects.count(ObjectInstanceID(id));
  354. default:
  355. return wasVisited(h->tempOwner);
  356. }
  357. }
  358. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  359. {
  360. return static_cast<EVisitMode>(visitMode);
  361. }
  362. ui16 CRewardableObject::getResetDuration() const
  363. {
  364. return resetParameters.period;
  365. }
  366. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  367. const CGHeroInstance * h) const
  368. {
  369. for (auto comp : extraComponents)
  370. comps.push_back(comp);
  371. if (heroExperience)
  372. {
  373. comps.emplace_back(Component::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  374. }
  375. if (heroLevel)
  376. comps.emplace_back(Component::EXPERIENCE, 1, heroLevel, 0);
  377. if (manaDiff || manaPercentage >= 0)
  378. comps.emplace_back(Component::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  379. for (size_t i=0; i<primary.size(); i++)
  380. {
  381. if (primary[i] != 0)
  382. comps.emplace_back(Component::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  383. }
  384. for(const auto & entry : secondary)
  385. comps.emplace_back(Component::SEC_SKILL, entry.first, entry.second, 0);
  386. for(const auto & entry : artifacts)
  387. comps.emplace_back(Component::ARTIFACT, entry, 1, 0);
  388. for(const auto & entry : spells)
  389. comps.emplace_back(Component::SPELL, entry, 1, 0);
  390. for(const auto & entry : creatures)
  391. comps.emplace_back(Component::CREATURE, entry.type->idNumber, entry.count, 0);
  392. for (size_t i=0; i<resources.size(); i++)
  393. {
  394. if (resources[i] !=0)
  395. comps.emplace_back(Component::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  396. }
  397. }
  398. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  399. {
  400. si32 manaScaled = hero->mana;
  401. if (manaPercentage >= 0)
  402. manaScaled = hero->manaLimit() * manaPercentage / 100;
  403. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  404. si32 manaGranted = std::min(manaMissing, manaDiff);
  405. si32 manaOverflow = manaDiff - manaGranted;
  406. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  407. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  408. return manaOutput;
  409. }
  410. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  411. {
  412. std::vector<Component> comps;
  413. loadComponents(comps, h);
  414. assert(!comps.empty());
  415. return comps.front();
  416. }
  417. // FIXME: copy-pasted from CObjectHandler
  418. static std::string visitedTxt(const bool visited)
  419. {
  420. int id = visited ? 352 : 353;
  421. return VLC->generaltexth->allTexts[id];
  422. }
  423. std::string CRewardableObject::getHoverText(PlayerColor player) const
  424. {
  425. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  426. return getObjectName() + " " + visitedTxt(wasVisited(player));
  427. return getObjectName();
  428. }
  429. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  430. {
  431. if(visitMode != VISIT_UNLIMITED)
  432. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  433. return getObjectName();
  434. }
  435. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  436. {
  437. switch (what)
  438. {
  439. case ObjProperty::REWARD_RANDOMIZE:
  440. initObj(cb->gameState()->getRandomGenerator());
  441. break;
  442. case ObjProperty::REWARD_SELECT:
  443. selectedReward = val;
  444. break;
  445. case ObjProperty::REWARD_CLEARED:
  446. onceVisitableObjectCleared = val;
  447. break;
  448. }
  449. }
  450. void CRewardableObject::triggerReset() const
  451. {
  452. if (resetParameters.rewards)
  453. {
  454. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  455. }
  456. if (resetParameters.visitors)
  457. {
  458. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  459. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  460. cb->sendAndApply(&cov);
  461. }
  462. }
  463. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  464. {
  465. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
  466. triggerReset();
  467. }
  468. void CRewardableObject::initObj(CRandomGenerator & rand)
  469. {
  470. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  471. assert(!info.empty());
  472. }
  473. CRewardableObject::CRewardableObject():
  474. selectMode(0),
  475. visitMode(0),
  476. selectedReward(0),
  477. onceVisitableObjectCleared(false),
  478. canRefuse(false)
  479. {}
  480. VCMI_LIB_NAMESPACE_END