Ivan Savenko c764ce6ebe - one more unitialized memory crash (#1163) 13 年之前
..
Filesystem 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. 13 年之前
Map ffe8b99369 - reorganized hero classes 13 年之前
RMG 9d68b9d58d Compile fix. Keep StdInc consistent. 13 年之前
AI_Base.h cce814c41b * Final commit 14 年之前
BattleAction.cpp 156aa6e4d9 * Updated class - file - handling 14 年之前
BattleAction.h 25bdcd3cab - Fixed wrong creature teleported 13 年之前
BattleHex.cpp 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 年之前
BattleHex.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 年之前
BattleState.cpp a7cea94247 - Hopefully fixed #1103 13 年之前
BattleState.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 年之前
CArtHandler.cpp ffe8b99369 - reorganized hero classes 13 年之前
CArtHandler.h 62a281a665 Complete parsing for new Artifacts. iconIndex needs to be handled. 13 年之前
CBattleCallback.cpp ca9033d0e4 - Support for "Enchanted" WoG ability. 13 年之前
CBattleCallback.h 52242692f1 Fixed #1130. 13 年之前
CBuildingHandler.cpp 44cc848edc first part of town configuration: 13 年之前
CBuildingHandler.h 44cc848edc first part of town configuration: 13 年之前
CConfigHandler.cpp c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 年之前
CConfigHandler.h a602d7e9da - build system update 13 年之前
CConsoleHandler.cpp 369f0ae9c6 [PLATFORM] MinGW support added 13 年之前
CConsoleHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 年之前
CCreatureHandler.cpp cff758cfba Moved artifact-related text to CArtifact class. 13 年之前
CCreatureHandler.h 85a23e298c - generic string ID -> numeric ID resolution system 13 年之前
CCreatureSet.cpp ca9033d0e4 - Support for "Enchanted" WoG ability. 13 年之前
CCreatureSet.h 6a81c8b1af * campaign against magic numbers 13 年之前
CDefObjInfoHandler.cpp 9f0441a0be - adventure map defs are now part of town config. Should be the last part 13 年之前
CDefObjInfoHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 年之前
CGameInterface.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 年之前
CGameInterface.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 年之前
CGameState.cpp ffe8b99369 - reorganized hero classes 13 年之前
CGameState.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 年之前
CGeneralTextHandler.cpp cff758cfba Moved artifact-related text to CArtifact class. 13 年之前
CGeneralTextHandler.h ffe8b99369 - reorganized hero classes 13 年之前
CHeroHandler.cpp c764ce6ebe - one more unitialized memory crash (#1163) 13 年之前
CHeroHandler.h c764ce6ebe - one more unitialized memory crash (#1163) 13 年之前
CLogger.cpp cce814c41b * Final commit 14 年之前
CLogger.h cce814c41b * Final commit 14 年之前
CMakeLists.txt ffe8b99369 - reorganized hero classes 13 年之前
CModHandler.cpp d2ee602b29 - fix uninitialized cursor 13 年之前
CModHandler.h d2ee602b29 - fix uninitialized cursor 13 年之前
CObjectHandler.cpp ffe8b99369 - reorganized hero classes 13 年之前
CObjectHandler.h 4bacd97497 Quests now handled by pointers again, this time without bugs. 13 年之前
CObstacleInstance.cpp e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors) 13 年之前
CObstacleInstance.h e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors) 13 年之前
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 年之前
CSpellHandler.cpp c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 年之前
CSpellHandler.h 74f9c19a7c Implemented spell countering. 13 年之前
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 年之前
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot 13 年之前
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 年之前
CTownHandler.cpp d2ee602b29 - fix uninitialized cursor 13 年之前
CTownHandler.h ffe8b99369 - reorganized hero classes 13 年之前
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 年之前
Connection.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 年之前
Connection.h 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 年之前
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 年之前
GameConstants.h ffe8b99369 - reorganized hero classes 13 年之前
HeroBonus.cpp 71cbde7bbc Bonus limiters are now implemented using Decorator design pattern, which allows to chain them. 13 年之前
HeroBonus.h ffe8b99369 - reorganized hero classes 13 年之前
IGameCallback.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 年之前
IGameCallback.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 年之前
IGameEventsReceiver.h edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 年之前
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 年之前
JsonNode.cpp 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. 13 年之前
JsonNode.h 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. 13 年之前
Makefile.am 89196c577e autotools compile fix 13 年之前
NetPacks.h c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 年之前
NetPacksLib.cpp 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 年之前
RegisterTypes.h f7915d9e61 - removed creature-related code from ModHandler 13 年之前
ResourceSet.cpp ffe8b99369 - reorganized hero classes 13 年之前
ResourceSet.h 59fcc15254 * last revision reverted, mysterious bug 13 年之前
StartInfo.h 1c5a4c669c - merged minimap.json into terrains.json 13 年之前
StdInc.cpp cce814c41b * Final commit 14 年之前
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 年之前
StringConstants.h d2ee602b29 - fix uninitialized cursor 13 年之前
UnlockGuard.h f426a48d09 - fixes for gcc-4.7 13 年之前
VCMIDirs.h 41480a489e Win compile fix (#974) 13 年之前
VCMI_Lib.cpp ffe8b99369 - reorganized hero classes 13 年之前
VCMI_Lib.h 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. 13 年之前
VCMI_lib.vcxproj c5d9110176 Compile fix for last commit. 13 年之前
int3.h c54b983663 Some improvements for AI logging. 13 年之前
vcmi_endian.h a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 年之前