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- /*
- * victoryconditions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "victoryconditions.h"
- #include "ui_victoryconditions.h"
- #include "../mapcontroller.h"
- #include "../../lib/constants/StringConstants.h"
- #include "../../lib/entities/faction/CTownHandler.h"
- #include "../../lib/mapObjects/CGCreature.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../inspector/townbuildingswidget.h" //to convert BuildingID to string
- VictoryConditions::VictoryConditions(QWidget *parent) :
- AbstractSettings(parent),
- ui(new Ui::VictoryConditions)
- {
- ui->setupUi(this);
- }
- void VictoryConditions::initialize(MapController & c)
- {
- AbstractSettings::initialize(c);
- //victory message
- ui->victoryMessageEdit->setText(QString::fromStdString(controller->map()->victoryMessage.toString()));
- //victory conditions
- const std::array<std::string, 9> conditionStringsWin = {
- QT_TR_NOOP("No special victory"),
- QT_TR_NOOP("Capture artifact"),
- QT_TR_NOOP("Hire creatures"),
- QT_TR_NOOP("Accumulate resources"),
- QT_TR_NOOP("Construct building"),
- QT_TR_NOOP("Capture town"),
- QT_TR_NOOP("Defeat hero"),
- QT_TR_NOOP("Transport artifact"),
- QT_TR_NOOP("Kill monster")
- };
- for(auto & s : conditionStringsWin)
- {
- ui->victoryComboBox->addItem(tr(s.c_str()));
- }
- ui->standardVictoryCheck->setChecked(false);
- ui->onlyForHumansCheck->setChecked(false);
- for(auto & ev : controller->map()->triggeredEvents)
- {
- if(ev.effect.type == EventEffect::VICTORY)
- {
- if(ev.identifier == "standardVictory")
- ui->standardVictoryCheck->setChecked(true);
- if(ev.identifier == "specialVictory")
- {
- auto readjson = ev.trigger.toJson(AbstractSettings::conditionToJson);
- auto linearNodes = linearJsonArray(readjson);
- for(auto & json : linearNodes)
- {
- switch(json["condition"].Integer())
- {
- case EventCondition::HAVE_ARTIFACT: {
- ui->victoryComboBox->setCurrentIndex(1);
- assert(victoryTypeWidget);
- auto artifactId = ArtifactID::decode(json["objectType"].String());
- auto idx = victoryTypeWidget->findData(artifactId);
- victoryTypeWidget->setCurrentIndex(idx);
- break;
- }
- case EventCondition::HAVE_CREATURES: {
- ui->victoryComboBox->setCurrentIndex(2);
- assert(victoryTypeWidget);
- assert(victoryValueWidget);
- auto creatureId = CreatureID::decode(json["objectType"].String());
- auto idx = victoryTypeWidget->findData(creatureId);
- victoryTypeWidget->setCurrentIndex(idx);
- victoryValueWidget->setText(QString::number(json["value"].Integer()));
- break;
- }
- case EventCondition::HAVE_RESOURCES: {
- ui->victoryComboBox->setCurrentIndex(3);
- assert(victoryTypeWidget);
- assert(victoryValueWidget);
- auto resourceId = EGameResID::decode(json["objectType"].String());
- auto idx = victoryTypeWidget->findData(resourceId);
- victoryTypeWidget->setCurrentIndex(idx);
- victoryValueWidget->setText(QString::number(json["value"].Integer()));
- break;
- }
- case EventCondition::HAVE_BUILDING: {
- ui->victoryComboBox->setCurrentIndex(4);
- assert(victoryTypeWidget);
- assert(victorySelectWidget);
- auto buildingId = BuildingID::decode(json["objectType"].String());
- auto idx = victoryTypeWidget->findData(buildingId);
- victoryTypeWidget->setCurrentIndex(idx);
- int townIdx = getObjectByPos<const CGTownInstance>(*controller->map(), posFromJson(json["position"]));
- if(townIdx >= 0)
- {
- auto idx = victorySelectWidget->findData(townIdx);
- victorySelectWidget->setCurrentIndex(idx);
- }
- break;
- }
- case EventCondition::CONTROL: {
- ui->victoryComboBox->setCurrentIndex(5);
- assert(victoryTypeWidget);
- auto mapObject = MapObjectID::decode(json["objectType"].String());
- if(mapObject == Obj::TOWN)
- {
- int townIdx = getObjectByPos<const CGTownInstance>(*controller->map(), posFromJson(json["position"]));
- if(townIdx >= 0)
- {
- auto idx = victoryTypeWidget->findData(townIdx);
- victoryTypeWidget->setCurrentIndex(idx);
- }
- }
- //TODO: support control other objects (dwellings, mines)
- break;
- }
- case EventCondition::DESTROY: {
- auto objectType = MapObjectID::decode(json["objectType"].String());
- if(objectType == Obj::HERO)
- {
- ui->victoryComboBox->setCurrentIndex(6);
- assert(victoryTypeWidget);
- int heroIdx = getObjectByPos<const CGHeroInstance>(*controller->map(), posFromJson(json["position"]));
- if(heroIdx >= 0)
- {
- auto idx = victoryTypeWidget->findData(heroIdx);
- victoryTypeWidget->setCurrentIndex(idx);
- }
- }
- if(objectType == Obj::MONSTER)
- {
- ui->victoryComboBox->setCurrentIndex(8);
- assert(victoryTypeWidget);
- int monsterIdx = getObjectByPos<const CGCreature>(*controller->map(), posFromJson(json["position"]));
- if(monsterIdx >= 0)
- {
- auto idx = victoryTypeWidget->findData(monsterIdx);
- victoryTypeWidget->setCurrentIndex(idx);
- }
- }
- break;
- }
- case EventCondition::TRANSPORT: {
- ui->victoryComboBox->setCurrentIndex(7);
- assert(victoryTypeWidget);
- assert(victorySelectWidget);
- auto artifactId = ArtifactID::decode(json["objectType"].String());
- auto idx = victoryTypeWidget->findData(int(artifactId));
- victoryTypeWidget->setCurrentIndex(idx);
- int townIdx = getObjectByPos<const CGTownInstance>(*controller->map(), posFromJson(json["position"]));
- if(townIdx >= 0)
- {
- auto idx = victorySelectWidget->findData(townIdx);
- victorySelectWidget->setCurrentIndex(idx);
- }
- break;
- }
- case EventCondition::IS_HUMAN: {
- ui->onlyForHumansCheck->setChecked(true);
- break;
- }
- };
- }
- }
- }
- }
- }
- void VictoryConditions::update()
- {
- //victory messages
- bool customMessage = true;
- //victory conditions
- EventCondition victoryCondition(EventCondition::STANDARD_WIN);
- //Victory condition - defeat all
- TriggeredEvent standardVictory;
- standardVictory.effect.type = EventEffect::VICTORY;
- standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
- standardVictory.identifier = "standardVictory";
- standardVictory.description.clear(); // TODO: display in quest window
- standardVictory.onFulfill.appendTextID("core.genrltxt.659");
- standardVictory.trigger = EventExpression(victoryCondition);
- //VICTORY
- if(ui->victoryComboBox->currentIndex() == 0)
- {
- controller->map()->triggeredEvents.push_back(standardVictory);
- controller->map()->victoryIconIndex = 11;
- controller->map()->victoryMessage = MetaString::createFromTextID("core.vcdesc.0");
- customMessage = false;
- }
- else
- {
- int vicCondition = ui->victoryComboBox->currentIndex() - 1;
- TriggeredEvent specialVictory;
- specialVictory.effect.type = EventEffect::VICTORY;
- specialVictory.identifier = "specialVictory";
- specialVictory.description.clear(); // TODO: display in quest window
- controller->map()->victoryIconIndex = vicCondition;
- controller->map()->victoryMessage = MetaString::createFromTextID("core.vcdesc." + std::to_string(vicCondition + 1));
- customMessage = false;
- switch(vicCondition)
- {
- case 0: {
- EventCondition cond(EventCondition::HAVE_ARTIFACT);
- assert(victoryTypeWidget);
- cond.objectType = ArtifactID(victoryTypeWidget->currentData().toInt());
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
- specialVictory.onFulfill.appendTextID("core.genrltxt.280");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case 1: {
- EventCondition cond(EventCondition::HAVE_CREATURES);
- assert(victoryTypeWidget);
- cond.objectType = CreatureID(victoryTypeWidget->currentData().toInt());
- cond.value = victoryValueWidget->text().toInt();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
- specialVictory.onFulfill.appendTextID("core.genrltxt.276");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case 2: {
- EventCondition cond(EventCondition::HAVE_RESOURCES);
- assert(victoryTypeWidget);
- cond.objectType = GameResID(victoryTypeWidget->currentData().toInt());
- cond.value = victoryValueWidget->text().toInt();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
- specialVictory.onFulfill.appendTextID("core.genrltxt.278");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case 3: {
- EventCondition cond(EventCondition::HAVE_BUILDING);
- assert(victoryTypeWidget);
- cond.objectType = BuildingID(victoryTypeWidget->currentData().toInt());
- int townIdx = victorySelectWidget->currentData().toInt();
- if(townIdx > -1)
- cond.position = controller->map()->objects[townIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
- specialVictory.onFulfill.appendTextID("core.genrltxt.282");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case 4: {
- EventCondition cond(EventCondition::CONTROL);
- assert(victoryTypeWidget);
- cond.objectType = Obj(Obj::TOWN);
- int townIdx = victoryTypeWidget->currentData().toInt();
- cond.position = controller->map()->objects[townIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
- specialVictory.onFulfill.appendTextID("core.genrltxt.249");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case 5: {
- EventCondition cond(EventCondition::DESTROY);
- assert(victoryTypeWidget);
- cond.objectType = Obj(Obj::HERO);
- int heroIdx = victoryTypeWidget->currentData().toInt();
- cond.position = controller->map()->objects[heroIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
- specialVictory.onFulfill.appendTextID("core.genrltxt.252");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case 6: {
- EventCondition cond(EventCondition::TRANSPORT);
- assert(victoryTypeWidget);
- cond.objectType = ArtifactID(victoryTypeWidget->currentData().toInt());
- int townIdx = victorySelectWidget->currentData().toInt();
- if(townIdx > -1)
- cond.position = controller->map()->objects[townIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
- specialVictory.onFulfill.appendTextID("core.genrltxt.292");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
-
- case 7: {
- EventCondition cond(EventCondition::DESTROY);
- assert(victoryTypeWidget);
- cond.objectType = Obj(Obj::MONSTER);
- int monsterIdx = victoryTypeWidget->currentData().toInt();
- cond.position = controller->map()->objects[monsterIdx]->pos;
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
- specialVictory.onFulfill.appendTextID("core.genrltxt.286");
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- }
- // if condition is human-only turn it into following construction: AllOf(human, condition)
- if(ui->onlyForHumansCheck->isChecked())
- {
- EventExpression::OperatorAll oper;
- EventCondition notAI(EventCondition::IS_HUMAN);
- notAI.value = 1;
- oper.expressions.push_back(notAI);
- oper.expressions.push_back(specialVictory.trigger.get());
- specialVictory.trigger = EventExpression(oper);
- }
- // if normal victory allowed - add one more quest
- if(ui->standardVictoryCheck->isChecked())
- {
- controller->map()->victoryMessage.appendRawString(" / ");
- controller->map()->victoryMessage.appendTextID("core.vcdesc.0");
- controller->map()->triggeredEvents.push_back(standardVictory);
- customMessage = false;
- }
- controller->map()->triggeredEvents.push_back(specialVictory);
- }
-
- if(customMessage)
- {
- controller->map()->victoryMessage = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller->map(), TextIdentifier("header", "victoryMessage"), ui->victoryMessageEdit->text().toStdString()));
- }
- }
- VictoryConditions::~VictoryConditions()
- {
- delete ui;
- }
- void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
- {
- delete victoryTypeWidget;
- delete victoryValueWidget;
- delete victorySelectWidget;
- delete pickObjectButton;
- victoryTypeWidget = nullptr;
- victoryValueWidget = nullptr;
- victorySelectWidget = nullptr;
- pickObjectButton = nullptr;
- if(index == 0)
- {
- ui->standardVictoryCheck->setChecked(true);
- ui->standardVictoryCheck->setEnabled(false);
- ui->onlyForHumansCheck->setChecked(false);
- ui->onlyForHumansCheck->setEnabled(false);
- return;
- }
- ui->onlyForHumansCheck->setEnabled(true);
- ui->standardVictoryCheck->setEnabled(true);
- int vicCondition = index - 1;
- switch(vicCondition)
- {
- case 0: { //EventCondition::HAVE_ARTIFACT
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i = 0; i < controller->map()->allowedArtifact.size(); ++i)
- victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
- break;
- }
- case 1: { //EventCondition::HAVE_CREATURES
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i = 0; i < VLC->creh->objects.size(); ++i)
- victoryTypeWidget->addItem(QString::fromStdString(VLC->creh->objects[i]->getNamePluralTranslated()), QVariant::fromValue(i));
- victoryValueWidget = new QLineEdit;
- ui->victoryParamsLayout->addWidget(victoryValueWidget);
- victoryValueWidget->setText("1");
- break;
- }
- case 2: { //EventCondition::HAVE_RESOURCES
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- {
- for(int resType = 0; resType < GameConstants::RESOURCE_QUANTITY; ++resType)
- {
- MetaString str;
- str.appendName(GameResID(resType));
- auto resName = QString::fromStdString(str.toString());
- victoryTypeWidget->addItem(resName, QVariant::fromValue(resType));
- }
- }
- victoryValueWidget = new QLineEdit;
- ui->victoryParamsLayout->addWidget(victoryValueWidget);
- victoryValueWidget->setText("1");
- break;
- }
- case 3: { //EventCondition::HAVE_BUILDING
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- auto * ctown = VLC->townh->randomTown;
- for(int bId : ctown->getAllBuildings())
- victoryTypeWidget->addItem(QString::fromStdString(defaultBuildingIdConversion(BuildingID(bId))), QVariant::fromValue(bId));
- victorySelectWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victorySelectWidget);
- victorySelectWidget->addItem(tr("Any town"), QVariant::fromValue(-1));
- for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
- victorySelectWidget->addItem(getTownName(*controller->map(), i).c_str(), QVariant::fromValue(i));
-
- pickObjectButton = new QToolButton;
- connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
- ui->victoryParamsLayout->addWidget(pickObjectButton);
- break;
- }
- case 4: { //EventCondition::CONTROL (Obj::TOWN)
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
- victoryTypeWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
- pickObjectButton = new QToolButton;
- connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
- ui->victoryParamsLayout->addWidget(pickObjectButton);
- break;
- }
- case 5: { //EventCondition::DESTROY (Obj::HERO)
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i : getObjectIndexes<const CGHeroInstance>(*controller->map()))
- victoryTypeWidget->addItem(tr(getHeroName(*controller->map(), i).c_str()), QVariant::fromValue(i));
- pickObjectButton = new QToolButton;
- connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
- ui->victoryParamsLayout->addWidget(pickObjectButton);
- break;
- }
- case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT)
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i = 0; i < controller->map()->allowedArtifact.size(); ++i)
- victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
-
- victorySelectWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victorySelectWidget);
- for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
- victorySelectWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
- pickObjectButton = new QToolButton;
- connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
- ui->victoryParamsLayout->addWidget(pickObjectButton);
- break;
- }
-
- case 7: { //EventCondition::DESTROY (Obj::MONSTER)
- victoryTypeWidget = new QComboBox;
- ui->victoryParamsLayout->addWidget(victoryTypeWidget);
- for(int i : getObjectIndexes<const CGCreature>(*controller->map()))
- victoryTypeWidget->addItem(getMonsterName(*controller->map(), i).c_str(), QVariant::fromValue(i));
- pickObjectButton = new QToolButton;
- connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
- ui->victoryParamsLayout->addWidget(pickObjectButton);
- break;
- }
- }
- }
- void VictoryConditions::onObjectSelect()
- {
- int vicConditions = ui->victoryComboBox->currentIndex() - 1;
- for(int lvl : {0, 1})
- {
- auto & l = controller->scene(lvl)->objectPickerView;
- switch(vicConditions)
- {
- case 3: { //EventCondition::HAVE_BUILDING
- l.highlight<const CGTownInstance>();
- break;
- }
-
- case 4: { //EventCondition::CONTROL (Obj::TOWN)
- l.highlight<const CGTownInstance>();
- break;
- }
-
- case 5: { //EventCondition::DESTROY (Obj::HERO)
- l.highlight<const CGHeroInstance>();
- break;
- }
-
- case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT)
- l.highlight<const CGTownInstance>();
- break;
- }
-
- case 7: { //EventCondition::DESTROY (Obj::MONSTER)
- l.highlight<const CGCreature>();
- break;
- }
- default:
- return;
- }
- l.update();
- QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &VictoryConditions::onObjectPicked);
- }
-
- dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->hide();
- }
- void VictoryConditions::onObjectPicked(const CGObjectInstance * obj)
- {
- dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->show();
-
- for(int lvl : {0, 1})
- {
- auto & l = controller->scene(lvl)->objectPickerView;
- l.clear();
- l.update();
- QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &VictoryConditions::onObjectPicked);
- }
-
- if(!obj) //discarded
- return;
-
- int vicConditions = ui->victoryComboBox->currentIndex() - 1;
- QComboBox * w = victoryTypeWidget;
- if(vicConditions == 3 || vicConditions == 6)
- w = victorySelectWidget;
-
- for(int i = 0; i < w->count(); ++i)
- {
- if(w->itemData(i).toInt() < 0)
- continue;
-
- auto data = controller->map()->objects.at(w->itemData(i).toInt());
- if(data == obj)
- {
- w->setCurrentIndex(i);
- break;
- }
- }
- }
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