| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489 | /* * CList.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CList.h"#include "AdventureMapInterface.h"#include "../widgets/Images.h"#include "../widgets/Buttons.h"#include "../widgets/ObjectLists.h"#include "../widgets/RadialMenu.h"#include "../windows/InfoWindows.h"#include "../CGameInfo.h"#include "../CPlayerInterface.h"#include "../PlayerLocalState.h"#include "../gui/CGuiHandler.h"#include "../gui/WindowHandler.h"#include "../render/Canvas.h"#include "../render/Colors.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/CHeroHandler.h"#include "../../lib/GameSettings.h"#include "../../lib/mapObjects/CGHeroInstance.h"#include "../../lib/mapObjects/CGTownInstance.h"CList::CListItem::CListItem(CList * Parent)	: CIntObject(LCLICK | SHOW_POPUP | HOVER),	parent(Parent),	selection(){	defActions = 255-DISPOSE;}CList::CListItem::~CListItem() = default;void CList::CListItem::showPopupWindow(const Point & cursorPosition){	showTooltip();}void CList::CListItem::clickPressed(const Point & cursorPosition){	//second click on already selected item	if(parent->selected == this->shared_from_this())	{		open();	}	else	{		//first click - switch selection		parent->select(this->shared_from_this());	}}void CList::CListItem::hover(bool on){	if (on)		GH.statusbar()->write(getHoverText());	else		GH.statusbar()->clear();}void CList::CListItem::onSelect(bool on){	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);	selection.reset();	if(on)		selection = genSelection();	select(on);	redraw();}CList::CList(int Size, Rect widgetDimensions)	: Scrollable(0, widgetDimensions.topLeft(), Orientation::VERTICAL),	size(Size),	selected(nullptr){	pos.w = widgetDimensions.w;	pos.h = widgetDimensions.h;}void CList::showAll(Canvas & to){	to.drawColor(pos, Colors::BLACK);	CIntObject::showAll(to);}void CList::createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	listBox = std::make_shared<CListBox>(std::bind(&CList::createItem, this, _1), firstItemPosition, itemPositionDelta, size, listAmount);}void CList::setScrollUpButton(std::shared_ptr<CButton> button){	addChild(button.get());	scrollUp = button;	scrollUp->addCallback(std::bind(&CList::scrollPrev, this));	update();}void CList::setScrollDownButton(std::shared_ptr<CButton> button){	addChild(button.get());	scrollDown = button;	scrollDown->addCallback(std::bind(&CList::scrollNext, this));	update();}void CList::scrollBy(int distance){	if (distance < 0 && listBox->getPos() < -distance)		listBox->moveToPos(0);	else		listBox->moveToPos(static_cast<int>(listBox->getPos()) + distance);	update();}void CList::scrollPrev(){	listBox->moveToPrev();	update();}void CList::scrollNext(){	listBox->moveToNext();	update();}void CList::update(){	bool onTop = listBox->getPos() == 0;	bool onBottom = listBox->getPos() + size >= listBox->size();	if (scrollUp)		scrollUp->block(onTop);	if (scrollDown)		scrollDown->block(onBottom);}void CList::select(std::shared_ptr<CListItem> which){	if(selected == which)		return;	if(selected)		selected->onSelect(false);	selected = which;	if(which)	{		which->onSelect(true);		onSelect();	}}int CList::getSelectedIndex(){	return static_cast<int>(listBox->getIndexOf(selected));}void CList::selectIndex(int which){	if(which < 0)	{		if(selected)			select(nullptr);	}	else	{		listBox->scrollTo(which);		update();		select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));	}}void CList::selectNext(){	int index = getSelectedIndex() + 1;	if(index >= listBox->size())		index = 0;	selectIndex(index);}void CList::selectPrev(){	int index = getSelectedIndex();	if(index <= 0)		selectIndex(0);	else		selectIndex(index-1);}CHeroList::CEmptyHeroItem::CEmptyHeroItem(){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	movement = std::make_shared<CAnimImage>(AnimationPath::builtin("IMOBIL"), 0, 0, 0, 1);	portrait = std::make_shared<CPicture>(ImagePath::builtin("HPSXXX"), movement->pos.w + 1, 0);	mana = std::make_shared<CAnimImage>(AnimationPath::builtin("IMANA"), 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );	pos.w = mana->pos.w + mana->pos.x - pos.x;	pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);}CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)	: CListItem(parent),	hero(Hero){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	movement = std::make_shared<CAnimImage>(AnimationPath::builtin("IMOBIL"), 0, 0, 0, 1);	portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), hero->getIconIndex(), 0, movement->pos.w + 1);	mana = std::make_shared<CAnimImage>(AnimationPath::builtin("IMANA"), 0, 0, movement->pos.w + portrait->pos.w + 2, 1);	pos.w = mana->pos.w + mana->pos.x - pos.x;	pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);	update();	addUsedEvents(GESTURE);}void CHeroList::CHeroItem::update(){	movement->setFrame(std::min<size_t>(movement->size()-1, hero->movementPointsRemaining() / 100));	mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));	redraw();}std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection(){	return std::make_shared<CPicture>(ImagePath::builtin("HPSYYY"), movement->pos.w + 1, 0);}void CHeroList::CHeroItem::select(bool on){	if(on)		LOCPLINT->localState->setSelection(hero);}void CHeroList::CHeroItem::open(){	LOCPLINT->openHeroWindow(hero);}void CHeroList::CHeroItem::showTooltip(){	CRClickPopup::createAndPush(hero, GH.getCursorPosition());}std::string CHeroList::CHeroItem::getHoverText(){	return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());}void CHeroList::CHeroItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition){	if(!on)		return;	if(!hero)		return;	auto & heroes = LOCPLINT->localState->getWanderingHeroes();	if(heroes.size() < 2)		return;	size_t heroPos = vstd::find_pos(heroes, hero);	const CGHeroInstance * heroUpper = (heroPos < 1) ? nullptr : heroes.at(heroPos - 1);	const CGHeroInstance * heroLower = (heroPos > heroes.size() - 2) ? nullptr : heroes.at(heroPos + 1);	std::vector<RadialMenuConfig> menuElements = {		{ RadialMenuConfig::ITEM_ALT_NN, heroUpper != nullptr, "altUpTop", "vcmi.radialWheel.moveTop", [heroPos]()		{			for (size_t i = heroPos; i > 0; i--)				LOCPLINT->localState->swapWanderingHero(i, i - 1);		} },		{ RadialMenuConfig::ITEM_ALT_NW, heroUpper != nullptr, "altUp", "vcmi.radialWheel.moveUp", [heroPos](){LOCPLINT->localState->swapWanderingHero(heroPos, heroPos - 1); } },		{ RadialMenuConfig::ITEM_ALT_SW, heroLower != nullptr, "altDown", "vcmi.radialWheel.moveDown", [heroPos](){ LOCPLINT->localState->swapWanderingHero(heroPos, heroPos + 1); } },		{ RadialMenuConfig::ITEM_ALT_SS, heroLower != nullptr, "altDownBottom", "vcmi.radialWheel.moveBottom", [heroPos, heroes]()		{			for (int i = heroPos; i < heroes.size() - 1; i++)				LOCPLINT->localState->swapWanderingHero(i, i + 1);		} },	};	GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements, true);}std::shared_ptr<CIntObject> CHeroList::createItem(size_t index){	if (LOCPLINT->localState->getWanderingHeroes().size() > index)		return std::make_shared<CHeroItem>(this, LOCPLINT->localState->getWanderingHero(index));	return std::make_shared<CEmptyHeroItem>();}CHeroList::CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount)	: CList(visibleItemsCount, widgetPosition){	createList(firstItemOffset, itemOffsetDelta, initialItemsCount);}void CHeroList::select(const CGHeroInstance * hero){	selectIndex(vstd::find_pos(LOCPLINT->localState->getWanderingHeroes(), hero));}void CHeroList::updateElement(const CGHeroInstance * hero){	updateWidget();}void CHeroList::updateWidget(){	const auto & heroes = LOCPLINT->localState->getWanderingHeroes();	listBox->resize(heroes.size());	for (size_t i = 0; i < heroes.size(); ++i)	{		auto item = std::dynamic_pointer_cast<CHeroItem>(listBox->getItem(i));		if (!item)			continue;		if (item->hero == heroes.at(i))		{			item->update();		}		else		{			listBox->reset();			break;		}	}	if (LOCPLINT->localState->getCurrentHero())		select(LOCPLINT->localState->getCurrentHero());	CList::update();}std::shared_ptr<CIntObject> CTownList::createItem(size_t index){	if (LOCPLINT->localState->getOwnedTowns().size() > index)		return std::make_shared<CTownItem>(this, LOCPLINT->localState->getOwnedTown(index));	return std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 0);}CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):	CListItem(parent),	town(Town){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 0);	pos = picture->pos;	update();	addUsedEvents(GESTURE);}std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection(){	return std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 1);}void CTownList::CTownItem::update(){	size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];	picture->setFrame(iconIndex + 2);	redraw();}void CTownList::CTownItem::select(bool on){	if(on)		LOCPLINT->localState->setSelection(town);}void CTownList::CTownItem::open(){	LOCPLINT->openTownWindow(town);}void CTownList::CTownItem::showTooltip(){	CRClickPopup::createAndPush(town, GH.getCursorPosition());}void CTownList::CTownItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition){	if(!on)		return;	const std::vector<const CGTownInstance *> towns = LOCPLINT->localState->getOwnedTowns();	size_t townIndex = vstd::find_pos(towns, town);	if(townIndex + 1 > towns.size() || !towns.at(townIndex))		return;	if(towns.size() < 2)		return;	int townUpperPos = (townIndex < 1) ? -1 : townIndex - 1;	int townLowerPos = (townIndex > towns.size() - 2) ? -1 : townIndex + 1;	std::vector<RadialMenuConfig> menuElements = {		{ RadialMenuConfig::ITEM_ALT_NN, townUpperPos > -1, "altUpTop", "vcmi.radialWheel.moveTop", [townIndex]()		{			for (int i = townIndex; i > 0; i--)				LOCPLINT->localState->swapOwnedTowns(i, i - 1);		} },		{ RadialMenuConfig::ITEM_ALT_NW, townUpperPos > -1, "altUp", "vcmi.radialWheel.moveUp", [townIndex, townUpperPos](){LOCPLINT->localState->swapOwnedTowns(townIndex, townUpperPos); } },		{ RadialMenuConfig::ITEM_ALT_SW, townLowerPos > -1, "altDown", "vcmi.radialWheel.moveDown", [townIndex, townLowerPos](){ LOCPLINT->localState->swapOwnedTowns(townIndex, townLowerPos); } },		{ RadialMenuConfig::ITEM_ALT_SS, townLowerPos > -1, "altDownBottom", "vcmi.radialWheel.moveBottom", [townIndex, towns]()		{			for (int i = townIndex; i < towns.size() - 1; i++)				LOCPLINT->localState->swapOwnedTowns(i, i + 1);		} },	};	GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements, true);}std::string CTownList::CTownItem::getHoverText(){	return town->getObjectName();}CTownList::CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount)	: CList(visibleItemsCount, widgetPosition){	createList(firstItemOffset, itemOffsetDelta, initialItemsCount);}void CTownList::select(const CGTownInstance * town){	selectIndex(vstd::find_pos(LOCPLINT->localState->getOwnedTowns(), town));}void CTownList::updateElement(const CGTownInstance * town){	updateWidget();}void CTownList::updateWidget(){	auto & towns = LOCPLINT->localState->getOwnedTowns();	listBox->resize(towns.size());	for (size_t i = 0; i < towns.size(); ++i)	{		auto item = std::dynamic_pointer_cast<CTownItem>(listBox->getItem(i));		if (!item)			continue;		if (item->town == towns[i])		{			item->update();		}		else		{			listBox->reset();			break;		}	}	if (LOCPLINT->localState->getCurrentTown())		select(LOCPLINT->localState->getCurrentTown());	CList::update();}
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