英雄无敌3(跨平台含手机)

Arseniy Shestakov c8090c78ec CGameState::updateRumor: fix infinite loop with only one map rumor há 9 anos atrás
AI ca0fe8fdc4 VCAI: do not attempt artefact and army exchange with ally hero há 9 anos atrás
Mods 6122186efa Removed old template duplicated by new package. há 9 anos atrás
client f623865991 CCastleBuildings: add dialog for shipyard when there is boat already há 9 anos atrás
cmake_modules 941dcee0f5 Fix AI and VCAI CMakeLists.txt há 11 anos atrás
config 13aedac3f4 Fixed war machines spell immunity. há 9 anos atrás
debian c3ea9637dd Debian: change rules to use SDL2 and update changelog for 0.98 há 10 anos atrás
editor 72f79a3ad7 Draft boost::format based log proxy. há 9 anos atrás
include afa9de47e9 Added "const" to CLoggerBase methods há 9 anos atrás
launcher d2bd749b4f MSVS project fixes. há 9 anos atrás
lib c8090c78ec CGameState::updateRumor: fix infinite loop with only one map rumor há 9 anos atrás
osx 145df56126 different data file locations for different iso files há 11 anos atrás
rpm 0914bb3edf RPM: build with RelWithDebInfo instead of Release há 10 anos atrás
scripting 3f075e391a ERM convert logging há 9 anos atrás
server fe6c0cf89b Use RandomGeneratorUtil::randomShuffle for reproducible gameplay há 9 anos atrás
test 3f075e391a ERM convert logging há 9 anos atrás
.gitignore 203b2dccc3 hopefully fixed things há 9 anos atrás
.travis.yml 9cf7596344 update travis.yml há 9 anos atrás
AUTHORS 9b2cc33f09 Added my contact email address há 10 anos atrás
CCallback.cpp d06d07a39b Add ChangeFormation netpack to avoid MP desyncs há 9 anos atrás
CCallback.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared há 9 anos atrás
CMakeLists.txt 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 há 9 anos atrás
ChangeLog 7d7b51d0db Generated zones can now have different sizes depending on template. há 9 anos atrás
Global.h 599f4cfb55 extracted base logger class to vstd há 9 anos atrás
README.linux 4232b37784 Updated apt-get parameter list há 9 anos atrás
README.md a5998353c6 Update year to 2015 in readme há 10 anos atrás
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder há 12 anos atrás
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration há 11 anos atrás
VCMI_global.props 72f79a3ad7 Draft boost::format based log proxy. há 9 anos atrás
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) há 12 anos atrás
VCMI_global_release.props bcf8cab19a Project files update/cleanup. há 13 anos atrás
VCMI_global_user.props a50e9219c2 Launcher works for me. há 12 anos atrás
license.txt 645ed84978 * license (GPL v2 or later) há 17 anos atrás
vcmi.workspace a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 há 9 anos atrás
vcmibuilder 71378546c1 Try to quick fix issue 2376 há 9 anos atrás
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 há 11 anos atrás

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev libboost-test-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc