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- #include <cstring>
- #include "../../AI_Base.h"
- #include "../../lib/CBattleCallback.h"
- const char *g_cszAiName = "Mad AI";
- class CMadAI : public CBattleGameInterface
- {
- CBattleCallback *cb;
- virtual void init(CBattleCallback * CB)
- {
- cb = CB;
- }
- virtual BattleAction activeStack(const CStack * stack)
- {
- // int *g = 0;
- // *g = 4;
- // while(1);
- srand(time(NULL));
- BattleAction ba;
- ba.actionType = rand() % 14;
- ba.additionalInfo = rand() % BFIELD_SIZE + 5;
- ba.side = rand() % 7;
- ba.destinationTile = rand() % BFIELD_SIZE + 5;
- ba.stackNumber = rand() % cb->battleGetAllStacks().size() + 1;
- return ba;
- }
- };
- extern "C" DLL_F_EXPORT void GetAiName(char* name)
- {
- strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
- }
- extern "C" DLL_F_EXPORT CBattleGameInterface* GetNewBattleAI()
- {
- return new CMadAI();
- }
- extern "C" DLL_F_EXPORT void ReleaseBattleAI(CBattleGameInterface* i)
- {
- delete (CMadAI*)i;
- }
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