sparkle_release_notes.html 5.6 KB

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  2. <body>
  3. <h2>0.93</h2>
  4. <b>GENERAL</b>
  5. <ul>
  6. <li>Support for SoD-only installations, WoG becomes optional addition</li>
  7. <li>New logging framework</li>
  8. <li>Negative luck support, disabled by default</li>
  9. <li>Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)</li>
  10. <li>Fixed stack artifact (and related buttons) not displaying in creature window.</li>
  11. <li>Fixed crash at month of double population.</li>
  12. </ul>
  13. <b>MODS</b>
  14. <ul>
  15. <li>See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.</li>
  16. <li>Improved json validation. Now it support most of features from latest json schema draft.</li>
  17. <li>Icons use path to icon instead of image indexes.</li>
  18. <li>It is possible to edit data of another mod or H3 data via mods.</li>
  19. <li>Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)</li>
  20. <li>Removed no longer needed field "projectile spins"</li>
  21. <li>Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.</li>
  22. </ul>
  23. <b>BATTLES</b>
  24. <ul>
  25. <li>Fixed Death Stare of Commanders</li>
  26. <li>Projectile blitting should be closer to original H3. But still not perfect.</li>
  27. <li>Fixed missing Mirth effects</li>
  28. <li>Stack affected by Berserk should not try to attack itself</li>
  29. <li>Fixed several cases of incorrect positioning of creatures in battles</li>
  30. <li>Fixed abilities of Efreet.</li>
  31. <li>Fixed broken again palette in some battle backgrounds</li>
  32. </ul>
  33. <b>TOWN</b>
  34. <ul>
  35. <li>VCMI will not crash if building selection area is smaller than def</li>
  36. <li>Detection of transparency on selection area is closer to H3</li>
  37. <li>Improved handling buildings with mode "auto":
  38. <ul>
  39. <li>they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)</li>
  40. <li>transitive dependencies are handled (A makes B build, and B makes C and D)</li>
  41. </ul>
  42. </li>
  43. </ul>
  44. <b>SOUND</b>
  45. <ul>
  46. <li>Added missing WoG creature sounds (from Kuririn).</li>
  47. <li>The Windows package comes with DLLs needed to play .ogg files</li>
  48. <li>(linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's</li>
  49. <li>some missing sounds for battle effects</li>
  50. </ul>
  51. <b>ARTIFACTS</b>
  52. <ul>
  53. <li>Several fixes to combined artifacts added via mods.</li>
  54. <li>Fixed Spellbinder's Hat giving level 1 spells instead of 5.</li>
  55. <li>Fixed incorrect components of Cornucopia.</li>
  56. <li>Cheat code with grant all artifacts, including the ones added by mods</li>
  57. </ul>
  58. <br>
  59. <h2>0.92</h2>
  60. <b>GENERAL</b>
  61. <ul>
  62. <li>hero crossover between missions in campaigns</li>
  63. <li>introduction before missions in campaigns</li>
  64. </ul>
  65. <b>MODS</b>
  66. <ul>
  67. <li>Added CREATURE_SPELL_POWER for commanders</li>
  68. <li>Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine </li>
  69. <li>Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION</li>
  70. <li>Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges</li>
  71. <li>Double growth creatures are configurable now</li>
  72. <li>Drain Life now has % effect depending on bonus value</li>
  73. <li>Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".</li>
  74. <li>Moat damage configurable</li>
  75. <li>More config options for spells:
  76. <ul>
  77. <li>mind immunity handled by config</li>
  78. <li>direct damage immunity handled by config</li>
  79. <li>immunity icon configurable</li>
  80. <li>removed mind_spell flag</li>
  81. </ul>
  82. </li>
  83. <li>creature config use string ids now.</li>
  84. <li>support for string subtype id in short bonus format</li>
  85. <li>primary skill identifiers for bonuses</li>
  86. </ul>
  87. <h2>0.91</h2>
  88. <b>GENERAL</b>
  89. <ul>
  90. <li>VCMI build on OS X is now supported</li>
  91. <li>Completely removed autotools</li>
  92. <li>Added RMG interace and ability to generate simplest working maps</li>
  93. <li>Added loading screen</li>
  94. </ul>
  95. <b>MODS</b>
  96. <ul>
  97. <li>Simplified mod structure. Mods from 0.9 will not be compatible.</li>
  98. <ul>
  99. <li>Mods can be turned on and off in config/modSettings.json file</li>
  100. <li>Support for new factions, including:</li>
  101. </ul>
  102. <li>New towns</li>
  103. <li>New hero classes</li>
  104. <li>New heroes</li>
  105. <li>New town-related external dwellings</li>
  106. <ul>
  107. <li>Support for new artifact, including combined, commander and stack artifacts</li>
  108. <li>Extended configuration options</li>
  109. </ul>
  110. <li>All game objects are referenced by string identifiers</li>
  111. <li>Subtype resolution for bonuses</li>
  112. </ul>
  113. <b>BATTLES</b>
  114. <ul>
  115. <li>Support for "enchanted" WoG ability</li>
  116. </ul>
  117. <b>ADVENTURE AI</b>
  118. <ul>
  119. <li>AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration</li>
  120. <li>Improved exploration algorithm</li>
  121. <li>AI will prioritize dwellings and mines when there are no opponents visible</li>
  122. </ul>
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