GameConstants.h 25 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055
  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98f";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  43. }
  44. class CArtifact;
  45. class CArtifactInstance;
  46. class CCreature;
  47. class CSpell;
  48. class CGameInfoCallback;
  49. class CNonConstInfoCallback;
  50. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  51. CLASS_NAME(const CLASS_NAME & other) \
  52. { \
  53. num = other.num; \
  54. } \
  55. CLASS_NAME & operator=(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. return *this; \
  59. } \
  60. explicit CLASS_NAME(si32 id) \
  61. : num(static_cast<ENUM_NAME>(id)) \
  62. {} \
  63. operator ENUM_NAME() const \
  64. { \
  65. return num; \
  66. } \
  67. ENUM_NAME toEnum() const \
  68. { \
  69. return num; \
  70. } \
  71. template <typename Handler> void serialize(Handler &h, const int version) \
  72. { \
  73. h & num; \
  74. } \
  75. CLASS_NAME & advance(int i) \
  76. { \
  77. num = (ENUM_NAME)((int)num + i); \
  78. return *this; \
  79. }
  80. // Operators are performance-critical and to be inlined they must be in header
  81. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  82. STRONG_INLINE bool operator==(const A & a, const B & b) \
  83. { \
  84. return AN == BN ; \
  85. } \
  86. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  87. { \
  88. return AN != BN ; \
  89. } \
  90. STRONG_INLINE bool operator<(const A & a, const B & b) \
  91. { \
  92. return AN < BN ; \
  93. } \
  94. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  95. { \
  96. return AN <= BN ; \
  97. } \
  98. STRONG_INLINE bool operator>(const A & a, const B & b) \
  99. { \
  100. return AN > BN ; \
  101. } \
  102. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  103. { \
  104. return AN >= BN ; \
  105. }
  106. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  107. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  108. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  109. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  110. #define OP_DECL_INT(CLASS_NAME, OP) \
  111. bool operator OP (const CLASS_NAME & b) const \
  112. { \
  113. return num OP b.num; \
  114. }
  115. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  116. public: \
  117. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  118. CLASS_NAME(const CLASS_NAME & other): \
  119. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  120. { \
  121. } \
  122. CLASS_NAME & operator=(const CLASS_NAME & other) \
  123. { \
  124. num = other.num; \
  125. return *this; \
  126. } \
  127. explicit CLASS_NAME(si32 id) \
  128. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  129. {}
  130. template < typename Derived, typename NumericType>
  131. class BaseForID
  132. {
  133. protected:
  134. NumericType num;
  135. public:
  136. NumericType getNum() const
  137. {
  138. return num;
  139. }
  140. template <typename Handler> void serialize(Handler &h, const int version)
  141. {
  142. h & num;
  143. }
  144. explicit BaseForID(NumericType _num = -1)
  145. {
  146. num = _num;
  147. }
  148. void advance(int change)
  149. {
  150. num += change;
  151. }
  152. typedef BaseForID<Derived, NumericType> __SelfType;
  153. OP_DECL_INT(__SelfType, ==)
  154. OP_DECL_INT(__SelfType, !=)
  155. OP_DECL_INT(__SelfType, <)
  156. OP_DECL_INT(__SelfType, >)
  157. OP_DECL_INT(__SelfType, <=)
  158. OP_DECL_INT(__SelfType, >=)
  159. };
  160. template<typename Der, typename Num>
  161. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  162. template<typename Der, typename Num>
  163. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  164. {
  165. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  166. typedef typename std::common_type<short, Num>::type Number;
  167. return os << static_cast<Number>(id.getNum());
  168. }
  169. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  170. {
  171. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  172. friend class CGameInfoCallback;
  173. friend class CNonConstInfoCallback;
  174. };
  175. class QueryID : public BaseForID<QueryID, si32>
  176. {
  177. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  178. QueryID & operator++()
  179. {
  180. ++num;
  181. return *this;
  182. }
  183. };
  184. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  185. {
  186. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  187. friend class CGameInfoCallback;
  188. friend class CNonConstInfoCallback;
  189. };
  190. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  191. {
  192. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  193. };
  194. class SlotID : public BaseForID<SlotID, si32>
  195. {
  196. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  197. friend class CGameInfoCallback;
  198. friend class CNonConstInfoCallback;
  199. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  200. bool validSlot() const
  201. {
  202. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  203. }
  204. };
  205. class PlayerColor : public BaseForID<PlayerColor, ui8>
  206. {
  207. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  208. enum EPlayerColor
  209. {
  210. PLAYER_LIMIT_I = 8
  211. };
  212. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  213. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  214. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  215. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  216. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  217. friend class CGameInfoCallback;
  218. friend class CNonConstInfoCallback;
  219. };
  220. class TeamID : public BaseForID<TeamID, ui8>
  221. {
  222. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  223. DLL_LINKAGE static const TeamID NO_TEAM;
  224. friend class CGameInfoCallback;
  225. friend class CNonConstInfoCallback;
  226. };
  227. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  228. {
  229. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  230. friend class CGameInfoCallback;
  231. friend class CNonConstInfoCallback;
  232. };
  233. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  234. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  235. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  236. // #endif
  237. // Enum declarations
  238. namespace PrimarySkill
  239. {
  240. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  241. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  242. }
  243. class SecondarySkill
  244. {
  245. public:
  246. enum ESecondarySkill
  247. {
  248. WRONG = -2,
  249. DEFAULT = -1,
  250. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  251. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  252. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  253. FIRST_AID, SKILL_SIZE
  254. };
  255. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  256. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  257. {}
  258. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  259. ESecondarySkill num;
  260. };
  261. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  262. namespace EAlignment
  263. {
  264. enum EAlignment { GOOD, EVIL, NEUTRAL };
  265. }
  266. namespace ETownType
  267. {
  268. enum ETownType
  269. {
  270. ANY = -1,
  271. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  272. };
  273. }
  274. class BuildingID
  275. {
  276. public:
  277. //Quite useful as long as most of building mechanics hardcoded
  278. // NOTE: all building with completely configurable mechanics will be removed from list
  279. enum EBuildingID
  280. {
  281. DEFAULT = -50,
  282. NONE = -1,
  283. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  284. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  285. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  286. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  287. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  288. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  289. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  290. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  291. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  292. DWELL_LVL_1 = DWELL_FIRST,
  293. DWELL_LVL_7 = DWELL_LAST,
  294. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  295. DWELL_LVL_7_UP = DWELL_UP_LAST,
  296. //Special buildings for towns.
  297. LIGHTHOUSE = SPECIAL_1,
  298. STABLES = SPECIAL_2, //Castle
  299. BROTHERHOOD = SPECIAL_3,
  300. MYSTIC_POND = SPECIAL_1,
  301. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  302. TREASURY = SPECIAL_3,
  303. ARTIFACT_MERCHANT = SPECIAL_1,
  304. LOOKOUT_TOWER = SPECIAL_2, //Tower
  305. LIBRARY = SPECIAL_3,
  306. WALL_OF_KNOWLEDGE = SPECIAL_4,
  307. STORMCLOUDS = SPECIAL_2,
  308. CASTLE_GATE = SPECIAL_3, //Inferno
  309. ORDER_OF_FIRE = SPECIAL_4,
  310. COVER_OF_DARKNESS = SPECIAL_1,
  311. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  312. SKELETON_TRANSFORMER = SPECIAL_3,
  313. //ARTIFACT_MERCHANT - same ID as in tower
  314. MANA_VORTEX = SPECIAL_2,
  315. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  316. BATTLE_ACADEMY = SPECIAL_4,
  317. ESCAPE_TUNNEL = SPECIAL_1,
  318. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  319. BALLISTA_YARD = SPECIAL_3,
  320. HALL_OF_VALHALLA = SPECIAL_4,
  321. CAGE_OF_WARLORDS = SPECIAL_1,
  322. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  323. BLOOD_OBELISK = SPECIAL_3,
  324. //ARTIFACT_MERCHANT - same ID as in tower
  325. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  326. };
  327. BuildingID(EBuildingID _num = NONE) : num(_num)
  328. {}
  329. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  330. EBuildingID num;
  331. };
  332. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  333. namespace EAiTactic
  334. {
  335. enum EAiTactic
  336. {
  337. NONE = -1,
  338. RANDOM,
  339. WARRIOR,
  340. BUILDER,
  341. EXPLORER
  342. };
  343. }
  344. namespace EBuildingState
  345. {
  346. enum EBuildingState
  347. {
  348. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  349. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  350. };
  351. }
  352. namespace ESpellCastProblem
  353. {
  354. enum ESpellCastProblem
  355. {
  356. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  357. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  358. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  359. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  360. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  361. NOT_DECIDED,
  362. INVALID
  363. };
  364. }
  365. namespace ECastingMode
  366. {
  367. enum ECastingMode
  368. {
  369. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  370. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  371. SPELL_LIKE_ATTACK,
  372. PASSIVE_CASTING//f.e. opening battle spells
  373. };
  374. }
  375. namespace EMarketMode
  376. {
  377. enum EMarketMode
  378. {
  379. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  380. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  381. MARTKET_AFTER_LAST_PLACEHOLDER
  382. };
  383. }
  384. namespace EBattleStackState
  385. {
  386. enum EBattleStackState
  387. {
  388. ALIVE = 180,
  389. SUMMONED, CLONED,
  390. DEAD_CLONE,
  391. HAD_MORALE,
  392. WAITING,
  393. MOVED,
  394. DEFENDING,
  395. FEAR,
  396. //remember to drain mana only once per turn
  397. DRAINED_MANA,
  398. //only for defending animation
  399. DEFENDING_ANIM
  400. };
  401. }
  402. namespace ECommander
  403. {
  404. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  405. const int MAX_SKILL_LEVEL = 5;
  406. }
  407. namespace EWallPart
  408. {
  409. enum EWallPart
  410. {
  411. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  412. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  413. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  414. };
  415. }
  416. namespace EWallState
  417. {
  418. enum EWallState
  419. {
  420. NONE = -1, //no wall
  421. DESTROYED,
  422. DAMAGED,
  423. INTACT
  424. };
  425. }
  426. namespace ETileType
  427. {
  428. enum ETileType
  429. {
  430. FREE,
  431. POSSIBLE,
  432. BLOCKED,
  433. USED
  434. };
  435. }
  436. enum class ETeleportChannelType
  437. {
  438. IMPASSABLE,
  439. BIDIRECTIONAL,
  440. UNIDIRECTIONAL,
  441. MIXED
  442. };
  443. namespace ERiverType
  444. {
  445. enum ERiverType
  446. {
  447. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  448. };
  449. }
  450. namespace ERoadType
  451. {
  452. enum ERoadType
  453. {
  454. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  455. };
  456. }
  457. class Obj
  458. {
  459. public:
  460. enum EObj
  461. {
  462. NO_OBJ = -1,
  463. ALTAR_OF_SACRIFICE = 2,
  464. ANCHOR_POINT = 3,
  465. ARENA = 4,
  466. ARTIFACT = 5,
  467. PANDORAS_BOX = 6,
  468. BLACK_MARKET = 7,
  469. BOAT = 8,
  470. BORDERGUARD = 9,
  471. KEYMASTER = 10,
  472. BUOY = 11,
  473. CAMPFIRE = 12,
  474. CARTOGRAPHER = 13,
  475. SWAN_POND = 14,
  476. COVER_OF_DARKNESS = 15,
  477. CREATURE_BANK = 16,
  478. CREATURE_GENERATOR1 = 17,
  479. CREATURE_GENERATOR2 = 18,
  480. CREATURE_GENERATOR3 = 19,
  481. CREATURE_GENERATOR4 = 20,
  482. CURSED_GROUND1 = 21,
  483. CORPSE = 22,
  484. MARLETTO_TOWER = 23,
  485. DERELICT_SHIP = 24,
  486. DRAGON_UTOPIA = 25,
  487. EVENT = 26,
  488. EYE_OF_MAGI = 27,
  489. FAERIE_RING = 28,
  490. FLOTSAM = 29,
  491. FOUNTAIN_OF_FORTUNE = 30,
  492. FOUNTAIN_OF_YOUTH = 31,
  493. GARDEN_OF_REVELATION = 32,
  494. GARRISON = 33,
  495. HERO = 34,
  496. HILL_FORT = 35,
  497. GRAIL = 36,
  498. HUT_OF_MAGI = 37,
  499. IDOL_OF_FORTUNE = 38,
  500. LEAN_TO = 39,
  501. LIBRARY_OF_ENLIGHTENMENT = 41,
  502. LIGHTHOUSE = 42,
  503. MONOLITH_ONE_WAY_ENTRANCE = 43,
  504. MONOLITH_ONE_WAY_EXIT = 44,
  505. MONOLITH_TWO_WAY = 45,
  506. MAGIC_PLAINS1 = 46,
  507. SCHOOL_OF_MAGIC = 47,
  508. MAGIC_SPRING = 48,
  509. MAGIC_WELL = 49,
  510. MERCENARY_CAMP = 51,
  511. MERMAID = 52,
  512. MINE = 53,
  513. MONSTER = 54,
  514. MYSTICAL_GARDEN = 55,
  515. OASIS = 56,
  516. OBELISK = 57,
  517. REDWOOD_OBSERVATORY = 58,
  518. OCEAN_BOTTLE = 59,
  519. PILLAR_OF_FIRE = 60,
  520. STAR_AXIS = 61,
  521. PRISON = 62,
  522. PYRAMID = 63,//subtype 0
  523. WOG_OBJECT = 63,//subtype > 0
  524. RALLY_FLAG = 64,
  525. RANDOM_ART = 65,
  526. RANDOM_TREASURE_ART = 66,
  527. RANDOM_MINOR_ART = 67,
  528. RANDOM_MAJOR_ART = 68,
  529. RANDOM_RELIC_ART = 69,
  530. RANDOM_HERO = 70,
  531. RANDOM_MONSTER = 71,
  532. RANDOM_MONSTER_L1 = 72,
  533. RANDOM_MONSTER_L2 = 73,
  534. RANDOM_MONSTER_L3 = 74,
  535. RANDOM_MONSTER_L4 = 75,
  536. RANDOM_RESOURCE = 76,
  537. RANDOM_TOWN = 77,
  538. REFUGEE_CAMP = 78,
  539. RESOURCE = 79,
  540. SANCTUARY = 80,
  541. SCHOLAR = 81,
  542. SEA_CHEST = 82,
  543. SEER_HUT = 83,
  544. CRYPT = 84,
  545. SHIPWRECK = 85,
  546. SHIPWRECK_SURVIVOR = 86,
  547. SHIPYARD = 87,
  548. SHRINE_OF_MAGIC_INCANTATION = 88,
  549. SHRINE_OF_MAGIC_GESTURE = 89,
  550. SHRINE_OF_MAGIC_THOUGHT = 90,
  551. SIGN = 91,
  552. SIRENS = 92,
  553. SPELL_SCROLL = 93,
  554. STABLES = 94,
  555. TAVERN = 95,
  556. TEMPLE = 96,
  557. DEN_OF_THIEVES = 97,
  558. TOWN = 98,
  559. TRADING_POST = 99,
  560. LEARNING_STONE = 100,
  561. TREASURE_CHEST = 101,
  562. TREE_OF_KNOWLEDGE = 102,
  563. SUBTERRANEAN_GATE = 103,
  564. UNIVERSITY = 104,
  565. WAGON = 105,
  566. WAR_MACHINE_FACTORY = 106,
  567. SCHOOL_OF_WAR = 107,
  568. WARRIORS_TOMB = 108,
  569. WATER_WHEEL = 109,
  570. WATERING_HOLE = 110,
  571. WHIRLPOOL = 111,
  572. WINDMILL = 112,
  573. WITCH_HUT = 113,
  574. HOLE = 124,
  575. RANDOM_MONSTER_L5 = 162,
  576. RANDOM_MONSTER_L6 = 163,
  577. RANDOM_MONSTER_L7 = 164,
  578. BORDER_GATE = 212,
  579. FREELANCERS_GUILD = 213,
  580. HERO_PLACEHOLDER = 214,
  581. QUEST_GUARD = 215,
  582. RANDOM_DWELLING = 216,
  583. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  584. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  585. GARRISON2 = 219,
  586. ABANDONED_MINE = 220,
  587. TRADING_POST_SNOW = 221,
  588. CLOVER_FIELD = 222,
  589. CURSED_GROUND2 = 223,
  590. EVIL_FOG = 224,
  591. FAVORABLE_WINDS = 225,
  592. FIERY_FIELDS = 226,
  593. HOLY_GROUNDS = 227,
  594. LUCID_POOLS = 228,
  595. MAGIC_CLOUDS = 229,
  596. MAGIC_PLAINS2 = 230,
  597. ROCKLANDS = 231,
  598. };
  599. Obj(EObj _num = NO_OBJ) : num(_num)
  600. {}
  601. ID_LIKE_CLASS_COMMON(Obj, EObj)
  602. EObj num;
  603. };
  604. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  605. namespace SecSkillLevel
  606. {
  607. enum SecSkillLevel
  608. {
  609. NONE,
  610. BASIC,
  611. ADVANCED,
  612. EXPERT,
  613. LEVELS_SIZE
  614. };
  615. }
  616. //follows ERM BI (battle image) format
  617. namespace BattlefieldBI
  618. {
  619. enum BattlefieldBI
  620. {
  621. NONE = -1,
  622. COASTAL,
  623. CURSED_GROUND,
  624. MAGIC_PLAINS,
  625. HOLY_GROUND,
  626. EVIL_FOG,
  627. CLOVER_FIELD,
  628. LUCID_POOLS,
  629. FIERY_FIELDS,
  630. ROCKLANDS,
  631. MAGIC_CLOUDS
  632. };
  633. }
  634. namespace Date
  635. {
  636. enum EDateType
  637. {
  638. DAY = 0,
  639. DAY_OF_WEEK = 1,
  640. WEEK = 2,
  641. MONTH = 3,
  642. DAY_OF_MONTH
  643. };
  644. }
  645. namespace Battle
  646. {
  647. enum ActionType
  648. {
  649. CANCEL = -3,
  650. END_TACTIC_PHASE = -2,
  651. INVALID = -1,
  652. NO_ACTION = 0,
  653. HERO_SPELL,
  654. WALK, DEFEND,
  655. RETREAT,
  656. SURRENDER,
  657. WALK_AND_ATTACK,
  658. SHOOT,
  659. WAIT,
  660. CATAPULT,
  661. MONSTER_SPELL,
  662. BAD_MORALE,
  663. STACK_HEAL,
  664. DAEMON_SUMMONING
  665. };
  666. }
  667. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  668. class DLL_LINKAGE ETerrainType
  669. {
  670. public:
  671. enum EETerrainType
  672. {
  673. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  674. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  675. };
  676. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  677. {}
  678. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  679. EETerrainType num;
  680. std::string toString() const;
  681. };
  682. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  683. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  684. class DLL_LINKAGE EDiggingStatus
  685. {
  686. public:
  687. enum EEDiggingStatus
  688. {
  689. UNKNOWN = -1,
  690. CAN_DIG = 0,
  691. LACK_OF_MOVEMENT,
  692. WRONG_TERRAIN,
  693. TILE_OCCUPIED
  694. };
  695. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  696. {}
  697. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  698. EEDiggingStatus num;
  699. };
  700. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  701. class DLL_LINKAGE EPathfindingLayer
  702. {
  703. public:
  704. enum EEPathfindingLayer : ui8
  705. {
  706. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  707. };
  708. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  709. {}
  710. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  711. EEPathfindingLayer num;
  712. };
  713. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  714. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  715. class BFieldType
  716. {
  717. public:
  718. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  719. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  720. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  721. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  722. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  723. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  724. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  725. ROUGH, SHIP_TO_SHIP, SHIP
  726. };
  727. BFieldType(EBFieldType _num = NONE) : num(_num)
  728. {}
  729. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  730. EBFieldType num;
  731. };
  732. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  733. namespace EPlayerStatus
  734. {
  735. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  736. }
  737. namespace PlayerRelations
  738. {
  739. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  740. }
  741. class ArtifactPosition
  742. {
  743. public:
  744. enum EArtifactPosition
  745. {
  746. FIRST_AVAILABLE = -2,
  747. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  748. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  749. RIGHT_RING, LEFT_RING, FEET, //8
  750. MISC1, MISC2, MISC3, MISC4, //12
  751. MACH1, MACH2, MACH3, MACH4, //16
  752. SPELLBOOK, MISC5, //18
  753. AFTER_LAST,
  754. //cres
  755. CREATURE_SLOT = 0,
  756. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  757. };
  758. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  759. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  760. {}
  761. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  762. EArtifactPosition num;
  763. };
  764. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  765. class ArtifactID
  766. {
  767. public:
  768. enum EArtifactID
  769. {
  770. NONE = -1,
  771. SPELLBOOK = 0,
  772. SPELL_SCROLL = 1,
  773. GRAIL = 2,
  774. CATAPULT = 3,
  775. BALLISTA = 4,
  776. AMMO_CART = 5,
  777. FIRST_AID_TENT = 6,
  778. //CENTAUR_AXE = 7,
  779. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  780. ARMAGEDDONS_BLADE = 128,
  781. TITANS_THUNDER = 135,
  782. //CORNUCOPIA = 140,
  783. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  784. ART_SELECTION = 144,
  785. ART_LOCK = 145,
  786. AXE_OF_SMASHING = 146,
  787. MITHRIL_MAIL = 147,
  788. SWORD_OF_SHARPNESS = 148,
  789. HELM_OF_IMMORTALITY = 149,
  790. PENDANT_OF_SORCERY = 150,
  791. BOOTS_OF_HASTE = 151,
  792. BOW_OF_SEEKING = 152,
  793. DRAGON_EYE_RING = 153
  794. //HARDENED_SHIELD = 154,
  795. //SLAVAS_RING_OF_POWER = 155
  796. };
  797. ArtifactID(EArtifactID _num = NONE) : num(_num)
  798. {}
  799. DLL_LINKAGE CArtifact * toArtifact() const;
  800. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  801. EArtifactID num;
  802. };
  803. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  804. class CreatureID
  805. {
  806. public:
  807. enum ECreatureID
  808. {
  809. NONE = -1,
  810. CAVALIER = 10,
  811. CHAMPION = 11,
  812. STONE_GOLEM = 32,
  813. IRON_GOLEM = 33,
  814. IMP = 42,
  815. SKELETON = 56,
  816. WALKING_DEAD = 58,
  817. WIGHTS = 60,
  818. LICHES = 64,
  819. BONE_DRAGON = 68,
  820. TROGLODYTES = 70,
  821. HYDRA = 110,
  822. CHAOS_HYDRA = 111,
  823. AIR_ELEMENTAL = 112,
  824. EARTH_ELEMENTAL = 113,
  825. FIRE_ELEMENTAL = 114,
  826. WATER_ELEMENTAL = 115,
  827. GOLD_GOLEM = 116,
  828. DIAMOND_GOLEM = 117,
  829. CATAPULT = 145,
  830. BALLISTA = 146,
  831. FIRST_AID_TENT = 147,
  832. AMMO_CART = 148,
  833. ARROW_TOWERS = 149
  834. };
  835. CreatureID(ECreatureID _num = NONE) : num(_num)
  836. {}
  837. DLL_LINKAGE CCreature * toCreature() const;
  838. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  839. ECreatureID num;
  840. };
  841. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  842. class SpellID
  843. {
  844. public:
  845. enum ESpellID
  846. {
  847. PRESET = -2,
  848. NONE = -1,
  849. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  850. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  851. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  852. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  853. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  854. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  855. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  856. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  857. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  858. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  859. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  860. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  861. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  862. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  863. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  864. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  865. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  866. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  867. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  868. };
  869. SpellID(ESpellID _num = NONE) : num(_num)
  870. {}
  871. //TODO: should this be const?
  872. DLL_LINKAGE CSpell * toSpell() const;
  873. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  874. ESpellID num;
  875. };
  876. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  877. enum class ESpellSchool: ui8
  878. {
  879. AIR = 0,
  880. FIRE = 1,
  881. WATER = 2,
  882. EARTH = 3
  883. };
  884. // Typedef declarations
  885. typedef ui8 TFaction;
  886. typedef si64 TExpType;
  887. typedef std::pair<ui32, ui32> TDmgRange;
  888. typedef si32 TBonusSubtype;
  889. typedef si32 TQuantity;
  890. typedef int TRmgTemplateZoneId;
  891. #undef ID_LIKE_CLASS_COMMON
  892. #undef ID_LIKE_OPERATORS
  893. #undef ID_LIKE_OPERATORS_INTERNAL
  894. #undef INSTID_LIKE_CLASS_COMMON
  895. #undef OP_DECL_INT