AdventureSpellMechanics.cpp 8.6 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../mapObjects/CGHeroInstance.h"
  14. #include "../NetPacks.h"
  15. #include "../BattleState.h"
  16. #include "../CGameState.h"
  17. #include "../CGameInfoCallback.h"
  18. #include "../mapping/CMap.h"
  19. #include "../CPlayerState.h"
  20. ///SummonBoatMechanics
  21. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  22. {
  23. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  24. //check if spell works at all
  25. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  26. {
  27. InfoWindow iw;
  28. iw.player = parameters.caster->tempOwner;
  29. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  30. iw.text.addReplacement(parameters.caster->name);
  31. env->sendAndApply(&iw);
  32. return ESpellCastResult::OK;
  33. }
  34. //try to find unoccupied boat to summon
  35. const CGBoat * nearest = nullptr;
  36. double dist = 0;
  37. int3 summonPos = parameters.caster->bestLocation();
  38. if(summonPos.x < 0)
  39. {
  40. env->complain("There is no water tile available!");
  41. return ESpellCastResult::ERROR;
  42. }
  43. for(const CGObjectInstance * obj : env->getMap()->objects)
  44. {
  45. if(obj && obj->ID == Obj::BOAT)
  46. {
  47. const CGBoat *b = static_cast<const CGBoat*>(obj);
  48. if(b->hero)
  49. continue; //we're looking for unoccupied boat
  50. double nDist = b->pos.dist2d(parameters.caster->getPosition());
  51. if(!nearest || nDist < dist) //it's first boat or closer than previous
  52. {
  53. nearest = b;
  54. dist = nDist;
  55. }
  56. }
  57. }
  58. if(nullptr != nearest) //we found boat to summon
  59. {
  60. ChangeObjPos cop;
  61. cop.objid = nearest->id;
  62. cop.nPos = summonPos + int3(1,0,0);;
  63. cop.flags = 1;
  64. env->sendAndApply(&cop);
  65. }
  66. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  67. {
  68. InfoWindow iw;
  69. iw.player = parameters.caster->tempOwner;
  70. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  71. env->sendAndApply(&iw);
  72. }
  73. else //create boat
  74. {
  75. NewObject no;
  76. no.ID = Obj::BOAT;
  77. no.subID = parameters.caster->getBoatType();
  78. no.pos = summonPos + int3(1,0,0);;
  79. env->sendAndApply(&no);
  80. }
  81. return ESpellCastResult::OK;
  82. }
  83. ///ScuttleBoatMechanics
  84. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  85. {
  86. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  87. //check if spell works at all
  88. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  89. {
  90. InfoWindow iw;
  91. iw.player = parameters.caster->tempOwner;
  92. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  93. iw.text.addReplacement(parameters.caster->name);
  94. env->sendAndApply(&iw);
  95. return ESpellCastResult::OK;
  96. }
  97. if(!env->getMap()->isInTheMap(parameters.pos))
  98. {
  99. env->complain("Invalid dst tile for scuttle!");
  100. return ESpellCastResult::ERROR;
  101. }
  102. //TODO: test range, visibility
  103. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  104. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  105. {
  106. env->complain("There is no boat to scuttle!");
  107. return ESpellCastResult::ERROR;
  108. }
  109. RemoveObject ro;
  110. ro.id = t->visitableObjects.back()->id;
  111. env->sendAndApply(&ro);
  112. return ESpellCastResult::OK;
  113. }
  114. ///DimensionDoorMechanics
  115. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  116. {
  117. if(!env->getMap()->isInTheMap(parameters.pos))
  118. {
  119. env->complain("Destination is out of map!");
  120. return ESpellCastResult::ERROR;
  121. }
  122. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  123. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  124. if(nullptr == dest)
  125. {
  126. env->complain("Destination tile doesn't exist!");
  127. return ESpellCastResult::ERROR;
  128. }
  129. if(nullptr == curr)
  130. {
  131. env->complain("Source tile doesn't exist!");
  132. return ESpellCastResult::ERROR;
  133. }
  134. if(parameters.caster->movement <= 0)
  135. {
  136. env->complain("Hero needs movement points to cast Dimension Door!");
  137. return ESpellCastResult::ERROR;
  138. }
  139. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  140. if(parameters.caster->getBonusesCount(Bonus::SPELL_EFFECT, SpellID::DIMENSION_DOOR) >= owner->getPower(schoolLevel)) //limit casts per turn
  141. {
  142. InfoWindow iw;
  143. iw.player = parameters.caster->tempOwner;
  144. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  145. iw.text.addReplacement(parameters.caster->name);
  146. env->sendAndApply(&iw);
  147. return ESpellCastResult::CANCEL;
  148. }
  149. GiveBonus gb;
  150. gb.id = parameters.caster->id.getNum();
  151. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  152. env->sendAndApply(&gb);
  153. if(!dest->isClear(curr)) //wrong dest tile
  154. {
  155. InfoWindow iw;
  156. iw.player = parameters.caster->tempOwner;
  157. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  158. env->sendAndApply(&iw);
  159. }
  160. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  161. {
  162. SetMovePoints smp;
  163. smp.hid = parameters.caster->id;
  164. smp.val = std::max<ui32>(0, parameters.caster->movement - 300);
  165. env->sendAndApply(&smp);
  166. }
  167. return ESpellCastResult::OK;
  168. }
  169. ///TownPortalMechanics
  170. ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
  171. {
  172. if (!env->getMap()->isInTheMap(parameters.pos))
  173. {
  174. env->complain("Destination tile not present!");
  175. return ESpellCastResult::ERROR;
  176. }
  177. TerrainTile tile = env->getMap()->getTile(parameters.pos);
  178. if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
  179. {
  180. env->complain("Town not found for Town Portal!");
  181. return ESpellCastResult::ERROR;
  182. }
  183. CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
  184. const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);
  185. if(relations == PlayerRelations::ENEMIES)
  186. {
  187. env->complain("Can't teleport to enemy!");
  188. return ESpellCastResult::ERROR;
  189. }
  190. if (town->visitingHero)
  191. {
  192. env->complain("Can't teleport to occupied town!");
  193. return ESpellCastResult::ERROR;
  194. }
  195. if (parameters.caster->getSpellSchoolLevel(owner) < 2)
  196. {
  197. si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
  198. ObjectInstanceID nearest = town->id; //nearest town's ID
  199. for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
  200. {
  201. si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
  202. if (currDist < dist)
  203. {
  204. nearest = currTown->id;
  205. dist = currDist;
  206. }
  207. }
  208. if (town->id != nearest)
  209. {
  210. env->complain("This hero can only teleport to nearest town!");
  211. return ESpellCastResult::ERROR;
  212. }
  213. }
  214. const int movementCost = (parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 200 : 300;
  215. if(parameters.caster->movement < movementCost)
  216. {
  217. env->complain("This hero has not enough movement points!");
  218. return ESpellCastResult::ERROR;
  219. }
  220. if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
  221. {
  222. SetMovePoints smp;
  223. smp.hid = parameters.caster->id;
  224. smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
  225. env->sendAndApply(&smp);
  226. }
  227. return ESpellCastResult::OK;
  228. }
  229. ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  230. {
  231. ShowWorldViewEx pack;
  232. pack.player = parameters.caster->tempOwner;
  233. const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  234. for(const CGObjectInstance * obj : env->getMap()->objects)
  235. {
  236. //todo:we need to send only not visible objects
  237. if(obj)//for some reason deleted object remain as empty pointer
  238. if(filterObject(obj, spellLevel))
  239. pack.objectPositions.push_back(ObjectPosInfo(obj));
  240. }
  241. env->sendAndApply(&pack);
  242. return ESpellCastResult::OK;
  243. }
  244. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  245. {
  246. return (obj->ID == Obj::ARTIFACT) || (spellLevel>1 && obj->ID == Obj::HERO) || (spellLevel>2 && obj->ID == Obj::TOWN);
  247. }
  248. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  249. {
  250. return (obj->ID == Obj::RESOURCE) || (spellLevel>1 && obj->ID == Obj::MINE);
  251. }