| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235 | 
							- <?xml version="1.0" encoding="utf-8"?>
 
- <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 
-   <ItemGroup Label="ProjectConfigurations">
 
-     <ProjectConfiguration Include="Debug|Win32">
 
-       <Configuration>Debug</Configuration>
 
-       <Platform>Win32</Platform>
 
-     </ProjectConfiguration>
 
-     <ProjectConfiguration Include="RD|Win32">
 
-       <Configuration>RD</Configuration>
 
-       <Platform>Win32</Platform>
 
-     </ProjectConfiguration>
 
-     <ProjectConfiguration Include="Release|Win32">
 
-       <Configuration>Release</Configuration>
 
-       <Platform>Win32</Platform>
 
-     </ProjectConfiguration>
 
-   </ItemGroup>
 
-   <PropertyGroup Label="Globals">
 
-     <ProjectGuid>{B952FFC5-3039-4DE1-9F08-90ACDA483D8F}</ProjectGuid>
 
-     <RootNamespace>VCMI_lib</RootNamespace>
 
-   </PropertyGroup>
 
-   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
 
-   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
 
-     <ConfigurationType>DynamicLibrary</ConfigurationType>
 
-     <CharacterSet>Unicode</CharacterSet>
 
-     <WholeProgramOptimization>true</WholeProgramOptimization>
 
-   </PropertyGroup>
 
-   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
 
-     <ConfigurationType>DynamicLibrary</ConfigurationType>
 
-     <CharacterSet>Unicode</CharacterSet>
 
-     <WholeProgramOptimization>true</WholeProgramOptimization>
 
-   </PropertyGroup>
 
-   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
 
-     <ConfigurationType>DynamicLibrary</ConfigurationType>
 
-     <CharacterSet>MultiByte</CharacterSet>
 
-   </PropertyGroup>
 
-   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 
-   <ImportGroup Label="ExtensionSettings">
 
-   </ImportGroup>
 
-   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
 
-     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
-   </ImportGroup>
 
-   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
 
-     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
-   </ImportGroup>
 
-   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
 
-     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
-   </ImportGroup>
 
-   <PropertyGroup Label="UserMacros" />
 
-   <PropertyGroup>
 
-     <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
 
-     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
 
-     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
 
-     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
 
-     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
 
-     <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
 
-     <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
 
-     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
 
-     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
 
-     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
 
-     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
 
-     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
 
-     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
 
-     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
 
-     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
 
-     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
 
-     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
 
-     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
 
-     <IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(IncludePath)</IncludePath>
 
-     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
 
-     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
 
-     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(LibraryPath)</LibraryPath>
 
-   </PropertyGroup>
 
-   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 
-     <ClCompile>
 
-       <AdditionalOptions>/MP4 %(AdditionalOptions) /bigobj
 
- </AdditionalOptions>
 
-       <Optimization>Disabled</Optimization>
 
-       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 
-       <MinimalRebuild>false</MinimalRebuild>
 
-       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 
-       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
 
-       <WarningLevel>Level1</WarningLevel>
 
-       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
 
-       <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
 
-       <ExpandAttributedSource>false</ExpandAttributedSource>
 
-       <AssemblerOutput>NoListing</AssemblerOutput>
 
-       <PreprocessToFile>false</PreprocessToFile>
 
-     </ClCompile>
 
-     <Link>
 
-       <AdditionalDependencies>SDL.lib;zdll.lib;SDL_image.lib;SDL_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
-       <AdditionalLibraryDirectories>../../libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 
-       <GenerateDebugInformation>true</GenerateDebugInformation>
 
-       <TargetMachine>MachineX86</TargetMachine>
 
-     </Link>
 
-   </ItemDefinitionGroup>
 
-   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 
-     <ClCompile>
 
-       <Optimization>Full</Optimization>
 
-       <IntrinsicFunctions>true</IntrinsicFunctions>
 
-       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 
-       <OmitFramePointers>true</OmitFramePointers>
 
-       <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
 
-       <WholeProgramOptimization>true</WholeProgramOptimization>
 
-       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 
-       <StringPooling>true</StringPooling>
 
-       <MinimalRebuild>false</MinimalRebuild>
 
-       <BasicRuntimeChecks>Default</BasicRuntimeChecks>
 
-       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
 
-       <FunctionLevelLinking>false</FunctionLevelLinking>
 
-       <WarningLevel>Level3</WarningLevel>
 
-       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
 
-       <AdditionalOptions> /bigobj
 
- </AdditionalOptions>
 
-     </ClCompile>
 
-     <Link>
 
-       <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
-       <Version>
 
-       </Version>
 
-       <AdditionalLibraryDirectories>../../libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 
-       <GenerateDebugInformation>true</GenerateDebugInformation>
 
-       <OptimizeReferences>true</OptimizeReferences>
 
-       <EnableCOMDATFolding>true</EnableCOMDATFolding>
 
-       <LinkTimeCodeGeneration>
 
-       </LinkTimeCodeGeneration>
 
-       <TargetMachine>MachineX86</TargetMachine>
 
-     </Link>
 
-   </ItemDefinitionGroup>
 
-   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
 
-     <ClCompile>
 
-       <AdditionalOptions>/Oy- %(AdditionalOptions) /bigobj
 
- </AdditionalOptions>
 
-       <Optimization>Full</Optimization>
 
-       <IntrinsicFunctions>true</IntrinsicFunctions>
 
-       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 
-       <OmitFramePointers>false</OmitFramePointers>
 
-       <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
 
-       <WholeProgramOptimization>true</WholeProgramOptimization>
 
-       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 
-       <StringPooling>true</StringPooling>
 
-       <MinimalRebuild>false</MinimalRebuild>
 
-       <BasicRuntimeChecks>Default</BasicRuntimeChecks>
 
-       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
 
-       <FunctionLevelLinking>false</FunctionLevelLinking>
 
-       <AssemblerOutput>All</AssemblerOutput>
 
-       <AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
 
-       <WarningLevel>Level3</WarningLevel>
 
-       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
 
-     </ClCompile>
 
-     <Link>
 
-       <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
-       <Version>
 
-       </Version>
 
-       <AdditionalLibraryDirectories>../../libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 
-       <GenerateDebugInformation>true</GenerateDebugInformation>
 
-       <GenerateMapFile>true</GenerateMapFile>
 
-       <OptimizeReferences>true</OptimizeReferences>
 
-       <EnableCOMDATFolding>true</EnableCOMDATFolding>
 
-       <LinkTimeCodeGeneration>
 
-       </LinkTimeCodeGeneration>
 
-       <TargetMachine>MachineX86</TargetMachine>
 
-       <Profile>true</Profile>
 
-     </Link>
 
-   </ItemDefinitionGroup>
 
-   <ItemGroup>
 
-     <ClCompile Include="..\CConsoleHandler.cpp" />
 
-     <ClCompile Include="..\CThreadHelper.cpp" />
 
-     <ClCompile Include="BattleAction.cpp" />
 
-     <ClCompile Include="BattleState.cpp" />
 
-     <ClCompile Include="CArtHandler.cpp" />
 
-     <ClCompile Include="CBuildingHandler.cpp" />
 
-     <ClCompile Include="CCampaignHandler.cpp" />
 
-     <ClCompile Include="CCreatureHandler.cpp" />
 
-     <ClCompile Include="CCreatureSet.cpp" />
 
-     <ClCompile Include="CDefObjInfoHandler.cpp" />
 
-     <ClCompile Include="CGameState.cpp" />
 
-     <ClCompile Include="CGeneralTextHandler.cpp" />
 
-     <ClCompile Include="CHeroHandler.cpp" />
 
-     <ClCompile Include="CLodHandler.cpp" />
 
-     <ClCompile Include="CMapInfo.cpp" />
 
-     <ClCompile Include="CObjectHandler.cpp" />
 
-     <ClCompile Include="Connection.cpp" />
 
-     <ClCompile Include="CSpellHandler.cpp" />
 
-     <ClCompile Include="CTownHandler.cpp" />
 
-     <ClCompile Include="ERMInterpreter.cpp" />
 
-     <ClCompile Include="ERMParser.cpp" />
 
-     <ClCompile Include="ERMScriptModule.cpp" />
 
-     <ClCompile Include="HeroBonus.cpp" />
 
-     <ClCompile Include="IGameCallback.cpp" />
 
-     <ClCompile Include="map.cpp" />
 
-     <ClCompile Include="NetPacksLib.cpp" />
 
-     <ClCompile Include="RegisterTypes.cpp" />
 
-     <ClCompile Include="..\stdafx.cpp" />
 
-     <ClCompile Include="VCMI_Lib.cpp" />
 
-   </ItemGroup>
 
-   <ItemGroup>
 
-     <ClInclude Include="..\CThreadHelper.h" />
 
-     <ClInclude Include="..\StartInfo.h" />
 
-     <ClInclude Include="BattleAction.h" />
 
-     <ClInclude Include="..\CConsoleHandler.h" />
 
-     <ClInclude Include="BattleState.h" />
 
-     <ClInclude Include="CArtHandler.h" />
 
-     <ClInclude Include="CBuildingHandler.h" />
 
-     <ClInclude Include="CCampaignHandler.h" />
 
-     <ClInclude Include="CCreatureHandler.h" />
 
-     <ClInclude Include="CCreatureSet.h" />
 
-     <ClInclude Include="CDefObjInfoHandler.h" />
 
-     <ClInclude Include="CGameState.h" />
 
-     <ClInclude Include="CGeneralTextHandler.h" />
 
-     <ClInclude Include="CHeroHandler.h" />
 
-     <ClInclude Include="CLodHandler.h" />
 
-     <ClInclude Include="CMapInfo.h" />
 
-     <ClInclude Include="CObjectHandler.h" />
 
-     <ClInclude Include="CObstacleInstance.h" />
 
-     <ClInclude Include="CondSh.h" />
 
-     <ClInclude Include="Connection.h" />
 
-     <ClInclude Include="ConstTransitivePtr.h" />
 
-     <ClInclude Include="CSpellHandler.h" />
 
-     <ClInclude Include="CTownHandler.h" />
 
-     <ClInclude Include="ERMInterpreter.h" />
 
-     <ClInclude Include="ERMParser.h" />
 
-     <ClInclude Include="ERMScriptModule.h" />
 
-     <ClInclude Include="HeroBonus.h" />
 
-     <ClInclude Include="IGameCallback.h" />
 
-     <ClInclude Include="IGameEventsReceiver.h" />
 
-     <ClInclude Include="Interprocess.h" />
 
-     <ClInclude Include="map.h" />
 
-     <ClInclude Include="NetPacks.h" />
 
-     <ClInclude Include="RegisterTypes.h" />
 
-     <ClInclude Include="VCMI_Lib.h" />
 
-     <ClInclude Include="VCMIDirs.h" />
 
-   </ItemGroup>
 
-   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 
-   <ImportGroup Label="ExtensionTargets">
 
-   </ImportGroup>
 
- </Project>
 
 
  |