BattleRenderer.h 1.5 KB

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  1. /*
  2. * CBattleFieldController.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/battle/BattleHex.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. //class CStack;
  14. VCMI_LIB_NAMESPACE_END
  15. //struct SDL_Surface;
  16. //struct Rect;
  17. //struct Point;
  18. //
  19. //class CClickableHex;
  20. class CCanvas;
  21. //class IImage;
  22. class BattleInterface;
  23. enum class EBattleFieldLayer {
  24. // confirmed ordering requirements:
  25. OBSTACLES = 0,
  26. CORPSES = 0,
  27. WALLS = 1,
  28. HEROES = 1,
  29. STACKS = 1, // after corpses, obstacles
  30. BATTLEMENTS = 2, // after stacks
  31. STACK_AMOUNTS = 2, // after stacks, obstacles, corpses
  32. EFFECTS = 3, // after obstacles, battlements
  33. };
  34. class BattleRenderer
  35. {
  36. public:
  37. using RendererPtr = std::shared_ptr<CCanvas>;
  38. using RenderFunctor = std::function<void(RendererPtr)>;
  39. private:
  40. BattleInterface * owner;
  41. struct RenderableInstance
  42. {
  43. RenderFunctor functor;
  44. EBattleFieldLayer layer;
  45. BattleHex tile;
  46. };
  47. std::vector<RenderableInstance> objects;
  48. void collectObjects();
  49. void sortObjects();
  50. void renderObjects(RendererPtr targetCanvas);
  51. public:
  52. BattleRenderer(BattleInterface * owner);
  53. void insert(EBattleFieldLayer layer, BattleHex tile, RenderFunctor functor);
  54. void execute(RendererPtr targetCanvas);
  55. };