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BattleEvents.cpp 1.4 KB

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  1. /*
  2. * BattleEvents.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleEvents.h"
  12. #include "../../LuaStack.h"
  13. #include "../../LuaCallWrapper.h"
  14. #include "../Registry.h"
  15. #include "../../../../lib/battle/Unit.h"
  16. #include "SubscriptionRegistryProxy.h"
  17. namespace scripting
  18. {
  19. namespace api
  20. {
  21. namespace events
  22. {
  23. using ::events::ApplyDamage;
  24. VCMI_REGISTER_SCRIPT_API(ApplyDamageProxy, "events.ApplyDamage");
  25. const std::vector<ApplyDamageProxy::CustomRegType> ApplyDamageProxy::REGISTER_CUSTOM =
  26. {
  27. {
  28. "subscribeBefore",
  29. &SubscriptionRegistryProxy<ApplyDamageProxy>::subscribeBefore,
  30. true
  31. },
  32. {
  33. "subscribeAfter",
  34. &SubscriptionRegistryProxy<ApplyDamageProxy>::subscribeAfter,
  35. true
  36. },
  37. {
  38. "getInitalDamage",
  39. LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getInitalDamage), &ApplyDamage::getInitalDamage>::invoke,
  40. false
  41. },
  42. {
  43. "getDamage",
  44. LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getDamage), &ApplyDamage::getDamage>::invoke,
  45. false
  46. },
  47. {
  48. "setDamage",
  49. LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::setDamage), &ApplyDamage::setDamage>::invoke,
  50. false
  51. },
  52. {
  53. "getTarget",
  54. LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getTarget), &ApplyDamage::getTarget>::invoke,
  55. false
  56. },
  57. };
  58. }
  59. }
  60. }