InfoWindow.cpp 2.3 KB

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  1. /*
  2. * api/netpacks/InfoWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InfoWindow.h"
  12. #include "../../LuaStack.h"
  13. #include "../Registry.h"
  14. using scripting::api::netpacks::InfoWindowProxy;
  15. using scripting::api::RegisterAPI;
  16. VCMI_REGISTER_SCRIPT_API(InfoWindowProxy, "netpacks.InfoWindow")
  17. namespace scripting
  18. {
  19. namespace api
  20. {
  21. namespace netpacks
  22. {
  23. const std::vector<InfoWindowProxy::CustomRegType> InfoWindowProxy::REGISTER_CUSTOM =
  24. {
  25. {"new", &Wrapper::constructor, true},
  26. {"addReplacement", &InfoWindowProxy::addReplacement, false},
  27. {"addText", &InfoWindowProxy::addText, false},
  28. {"setPlayer", &InfoWindowProxy::setPlayer, false},
  29. {"toNetpackLight", &PackForClientProxy<InfoWindowProxy>::toNetpackLight, false}
  30. };
  31. int InfoWindowProxy::addReplacement(lua_State * L)
  32. {
  33. LuaStack S(L);
  34. std::shared_ptr<InfoWindow> object;
  35. if(!S.tryGet(1, object))
  36. return S.retVoid();
  37. int top = lua_gettop(L);
  38. if(top == 2)
  39. {
  40. if(lua_isstring(L, 2))
  41. {
  42. size_t len = 0;
  43. auto raw = lua_tolstring(L, 2, &len);
  44. std::string text(raw, len);
  45. object->text.addReplacement(text);
  46. }
  47. else if(lua_isnumber(L, 2))
  48. {
  49. object->text.addReplacement(lua_tointeger(L, 2));
  50. }
  51. }
  52. else if(top >= 3)
  53. {
  54. if(lua_isnumber(L, 2) && lua_isnumber(L, 3))
  55. object->text.addReplacement(lua_tointeger(L, 2), lua_tointeger(L, 3));
  56. }
  57. return S.retVoid();
  58. }
  59. int InfoWindowProxy::addText(lua_State * L)
  60. {
  61. LuaStack S(L);
  62. std::shared_ptr<InfoWindow> object;
  63. if(!S.tryGet(1, object))
  64. return S.retVoid();
  65. int top = lua_gettop(L);
  66. if(top == 2)
  67. {
  68. if(lua_isstring(L, 2))
  69. {
  70. size_t len = 0;
  71. auto raw = lua_tolstring(L, 2, &len);
  72. std::string text(raw, len);
  73. object->text << text;
  74. }
  75. else if(lua_isnumber(L, 2))
  76. {
  77. object->text << (lua_tointeger(L, 2));
  78. }
  79. }
  80. if(top >= 3)
  81. {
  82. if(lua_isnumber(L, 2) && lua_isnumber(L, 3))
  83. object->text.addTxt(lua_tointeger(L, 2), lua_tointeger(L, 3));
  84. }
  85. return S.retVoid();
  86. }
  87. int InfoWindowProxy::setPlayer(lua_State * L)
  88. {
  89. LuaStack S(L);
  90. std::shared_ptr<InfoWindow> object;
  91. if(!S.tryGet(1, object))
  92. return S.retVoid();
  93. PlayerColor value;
  94. if(S.tryGet(2, value))
  95. object->player = value;
  96. return S.retVoid();
  97. }
  98. }
  99. }
  100. }