GlobalLobbyClient.cpp 17 KB

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  1. /*
  2. * GlobalLobbyClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GlobalLobbyClient.h"
  12. #include "GlobalLobbyInviteWindow.h"
  13. #include "GlobalLobbyLoginWindow.h"
  14. #include "GlobalLobbyWindow.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CServerHandler.h"
  18. #include "../gui/CGuiHandler.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../windows/InfoWindows.h"
  22. #include "../../lib/CConfigHandler.h"
  23. #include "../../lib/MetaString.h"
  24. #include "../../lib/json/JsonUtils.h"
  25. #include "../../lib/TextOperations.h"
  26. #include "../../lib/CGeneralTextHandler.h"
  27. GlobalLobbyClient::GlobalLobbyClient()
  28. {
  29. activeChannels.emplace_back("english");
  30. if (CGI->generaltexth->getPreferredLanguage() != "english")
  31. activeChannels.emplace_back(CGI->generaltexth->getPreferredLanguage());
  32. }
  33. GlobalLobbyClient::~GlobalLobbyClient() = default;
  34. void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
  35. {
  36. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  37. JsonNode json(message.data(), message.size());
  38. if(json["type"].String() == "accountCreated")
  39. return receiveAccountCreated(json);
  40. if(json["type"].String() == "operationFailed")
  41. return receiveOperationFailed(json);
  42. if(json["type"].String() == "clientLoginSuccess")
  43. return receiveClientLoginSuccess(json);
  44. if(json["type"].String() == "chatHistory")
  45. return receiveChatHistory(json);
  46. if(json["type"].String() == "chatMessage")
  47. return receiveChatMessage(json);
  48. if(json["type"].String() == "activeAccounts")
  49. return receiveActiveAccounts(json);
  50. if(json["type"].String() == "activeGameRooms")
  51. return receiveActiveGameRooms(json);
  52. if(json["type"].String() == "joinRoomSuccess")
  53. return receiveJoinRoomSuccess(json);
  54. if(json["type"].String() == "inviteReceived")
  55. return receiveInviteReceived(json);
  56. if(json["type"].String() == "matchesHistory")
  57. return receiveMatchesHistory(json);
  58. logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
  59. }
  60. void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
  61. {
  62. auto loginWindowPtr = loginWindow.lock();
  63. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  64. throw std::runtime_error("lobby connection finished without active login window!");
  65. {
  66. setAccountID(json["accountID"].String());
  67. setAccountDisplayName(json["displayName"].String());
  68. setAccountCookie(json["accountCookie"].String());
  69. }
  70. sendClientLogin();
  71. }
  72. void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
  73. {
  74. auto loginWindowPtr = loginWindow.lock();
  75. if(loginWindowPtr)
  76. loginWindowPtr->onConnectionFailed(json["reason"].String());
  77. logGlobal->warn("Operation failed! Reason: %s", json["reason"].String());
  78. // TODO: handle errors in lobby menu
  79. }
  80. void GlobalLobbyClient::receiveClientLoginSuccess(const JsonNode & json)
  81. {
  82. accountLoggedIn = true;
  83. setAccountDisplayName(json["displayName"].String());
  84. setAccountCookie(json["accountCookie"].String());
  85. auto loginWindowPtr = loginWindow.lock();
  86. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  87. throw std::runtime_error("lobby connection finished without active login window!");
  88. loginWindowPtr->onLoginSuccess();
  89. }
  90. void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
  91. {
  92. std::string channelType = json["channelType"].String();
  93. std::string channelName = json["channelName"].String();
  94. std::string channelKey = channelType + '_' + channelName;
  95. // create empty entry, potentially replacing any pre-existing data
  96. chatHistory[channelKey] = {};
  97. auto lobbyWindowPtr = lobbyWindow.lock();
  98. for(const auto & entry : json["messages"].Vector())
  99. {
  100. GlobalLobbyChannelMessage message;
  101. message.accountID = entry["accountID"].String();
  102. message.displayName = entry["displayName"].String();
  103. message.messageText = entry["messageText"].String();
  104. std::chrono::seconds ageSeconds (entry["ageSeconds"].Integer());
  105. message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal(-ageSeconds);
  106. chatHistory[channelKey].push_back(message);
  107. if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
  108. lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
  109. }
  110. if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
  111. lobbyWindowPtr->refreshChatText();
  112. }
  113. void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
  114. {
  115. GlobalLobbyChannelMessage message;
  116. message.accountID = json["accountID"].String();
  117. message.displayName = json["displayName"].String();
  118. message.messageText = json["messageText"].String();
  119. message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal();
  120. std::string channelType = json["channelType"].String();
  121. std::string channelName = json["channelName"].String();
  122. std::string channelKey = channelType + '_' + channelName;
  123. chatHistory[channelKey].push_back(message);
  124. auto lobbyWindowPtr = lobbyWindow.lock();
  125. if(lobbyWindowPtr)
  126. {
  127. lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
  128. lobbyWindowPtr->refreshChatText();
  129. if(channelType == "player" || lobbyWindowPtr->isChannelOpen(channelType, channelName))
  130. CCS->soundh->playSound(AudioPath::builtin("CHAT"));
  131. }
  132. }
  133. void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
  134. {
  135. activeAccounts.clear();
  136. for(const auto & jsonEntry : json["accounts"].Vector())
  137. {
  138. GlobalLobbyAccount account;
  139. account.accountID = jsonEntry["accountID"].String();
  140. account.displayName = jsonEntry["displayName"].String();
  141. account.status = jsonEntry["status"].String();
  142. activeAccounts.push_back(account);
  143. }
  144. auto lobbyWindowPtr = lobbyWindow.lock();
  145. if(lobbyWindowPtr)
  146. lobbyWindowPtr->onActiveAccounts(activeAccounts);
  147. }
  148. void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
  149. {
  150. activeRooms.clear();
  151. for(const auto & jsonEntry : json["gameRooms"].Vector())
  152. {
  153. GlobalLobbyRoom room;
  154. room.gameRoomID = jsonEntry["gameRoomID"].String();
  155. room.hostAccountID = jsonEntry["hostAccountID"].String();
  156. room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
  157. room.description = jsonEntry["description"].String();
  158. room.statusID = jsonEntry["status"].String();
  159. room.gameVersion = jsonEntry["version"].String();
  160. room.modList = ModVerificationInfo::jsonDeserializeList(jsonEntry["mods"]);
  161. std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
  162. room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
  163. for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
  164. {
  165. GlobalLobbyAccount account;
  166. account.accountID = jsonParticipant["accountID"].String();
  167. account.displayName = jsonParticipant["displayName"].String();
  168. room.participants.push_back(account);
  169. }
  170. room.playerLimit = jsonEntry["playerLimit"].Integer();
  171. activeRooms.push_back(room);
  172. }
  173. auto lobbyWindowPtr = lobbyWindow.lock();
  174. if(lobbyWindowPtr)
  175. lobbyWindowPtr->onActiveRooms(activeRooms);
  176. }
  177. void GlobalLobbyClient::receiveMatchesHistory(const JsonNode & json)
  178. {
  179. matchesHistory.clear();
  180. for(const auto & jsonEntry : json["matchesHistory"].Vector())
  181. {
  182. GlobalLobbyRoom room;
  183. room.gameRoomID = jsonEntry["gameRoomID"].String();
  184. room.hostAccountID = jsonEntry["hostAccountID"].String();
  185. room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
  186. room.description = jsonEntry["description"].String();
  187. room.statusID = jsonEntry["status"].String();
  188. std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
  189. room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
  190. for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
  191. {
  192. GlobalLobbyAccount account;
  193. account.accountID = jsonParticipant["accountID"].String();
  194. account.displayName = jsonParticipant["displayName"].String();
  195. room.participants.push_back(account);
  196. }
  197. room.playerLimit = jsonEntry["playerLimit"].Integer();
  198. matchesHistory.push_back(room);
  199. }
  200. auto lobbyWindowPtr = lobbyWindow.lock();
  201. if(lobbyWindowPtr)
  202. lobbyWindowPtr->onMatchesHistory(matchesHistory);
  203. }
  204. void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
  205. {
  206. auto lobbyWindowPtr = lobbyWindow.lock();
  207. std::string gameRoomID = json["gameRoomID"].String();
  208. std::string accountID = json["accountID"].String();
  209. activeInvites.insert(gameRoomID);
  210. if(lobbyWindowPtr)
  211. {
  212. std::string message = MetaString::createFromTextID("vcmi.lobby.invite.notification").toString();
  213. std::string time = TextOperations::getCurrentFormattedTimeLocal();
  214. lobbyWindowPtr->onGameChatMessage("System", message, time, "player", accountID);
  215. lobbyWindowPtr->onInviteReceived(gameRoomID);
  216. lobbyWindowPtr->refreshChatText();
  217. }
  218. CCS->soundh->playSound(AudioPath::builtin("CHAT"));
  219. }
  220. void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
  221. {
  222. if (json["proxyMode"].Bool())
  223. {
  224. CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, { CSH->getGlobalLobby().getAccountDisplayName() });
  225. CSH->loadMode = ELoadMode::MULTI;
  226. std::string hostname = getServerHost();
  227. uint16_t port = getServerPort();
  228. CSH->connectToServer(hostname, port);
  229. }
  230. // NOTE: must be set after CSH->resetStateForLobby call
  231. currentGameRoomUUID = json["gameRoomID"].String();
  232. }
  233. void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
  234. {
  235. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  236. networkConnection = connection;
  237. auto loginWindowPtr = loginWindow.lock();
  238. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  239. throw std::runtime_error("lobby connection established without active login window!");
  240. loginWindowPtr->onConnectionSuccess();
  241. }
  242. void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
  243. {
  244. JsonNode toSend;
  245. toSend["type"].String() = "clientRegister";
  246. toSend["displayName"].String() = accountName;
  247. toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
  248. toSend["version"].String() = VCMI_VERSION_STRING;
  249. sendMessage(toSend);
  250. }
  251. void GlobalLobbyClient::sendClientLogin()
  252. {
  253. JsonNode toSend;
  254. toSend["type"].String() = "clientLogin";
  255. toSend["accountID"].String() = getAccountID();
  256. toSend["accountCookie"].String() = getAccountCookie();
  257. toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
  258. toSend["version"].String() = VCMI_VERSION_STRING;
  259. sendMessage(toSend);
  260. }
  261. void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
  262. {
  263. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  264. auto loginWindowPtr = loginWindow.lock();
  265. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  266. throw std::runtime_error("lobby connection failed without active login window!");
  267. logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
  268. loginWindowPtr->onConnectionFailed(errorMessage);
  269. }
  270. void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
  271. {
  272. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  273. assert(connection == networkConnection);
  274. networkConnection.reset();
  275. accountLoggedIn = false;
  276. while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
  277. {
  278. // if global lobby is open, pop all dialogs on top of it as well as lobby itself
  279. GH.windows().popWindows(1);
  280. }
  281. CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
  282. }
  283. void GlobalLobbyClient::sendMessage(const JsonNode & data)
  284. {
  285. assert(JsonUtils::validate(data, "vcmi:lobbyProtocol/" + data["type"].String(), data["type"].String() + " pack"));
  286. networkConnection->sendPacket(data.toBytes());
  287. }
  288. void GlobalLobbyClient::sendOpenRoom(const std::string & mode, int playerLimit)
  289. {
  290. JsonNode toSend;
  291. toSend["type"].String() = "activateGameRoom";
  292. toSend["hostAccountID"].String() = getAccountID();
  293. toSend["roomType"].String() = mode;
  294. toSend["playerLimit"].Integer() = playerLimit;
  295. sendMessage(toSend);
  296. }
  297. void GlobalLobbyClient::connect()
  298. {
  299. std::string hostname = getServerHost();
  300. uint16_t port = getServerPort();
  301. CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
  302. }
  303. bool GlobalLobbyClient::isLoggedIn() const
  304. {
  305. return networkConnection != nullptr && accountLoggedIn;
  306. }
  307. bool GlobalLobbyClient::isConnected() const
  308. {
  309. return networkConnection != nullptr;
  310. }
  311. std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
  312. {
  313. auto loginWindowPtr = loginWindow.lock();
  314. if(loginWindowPtr)
  315. return loginWindowPtr;
  316. auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
  317. loginWindow = loginWindowNew;
  318. return loginWindowNew;
  319. }
  320. std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
  321. {
  322. auto lobbyWindowPtr = lobbyWindow.lock();
  323. if(lobbyWindowPtr)
  324. return lobbyWindowPtr;
  325. lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
  326. lobbyWindow = lobbyWindowPtr;
  327. lobbyWindowLock = lobbyWindowPtr;
  328. return lobbyWindowPtr;
  329. }
  330. const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
  331. {
  332. return activeAccounts;
  333. }
  334. const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
  335. {
  336. return activeRooms;
  337. }
  338. const std::vector<std::string> & GlobalLobbyClient::getActiveChannels() const
  339. {
  340. return activeChannels;
  341. }
  342. const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getMatchesHistory() const
  343. {
  344. return matchesHistory;
  345. }
  346. const GlobalLobbyRoom & GlobalLobbyClient::getActiveRoomByName(const std::string & roomUUID) const
  347. {
  348. for (auto const & room : activeRooms)
  349. {
  350. if (room.gameRoomID == roomUUID)
  351. return room;
  352. }
  353. throw std::out_of_range("Failed to find room with UUID of " + roomUUID);
  354. }
  355. const std::vector<GlobalLobbyChannelMessage> & GlobalLobbyClient::getChannelHistory(const std::string & channelType, const std::string & channelName) const
  356. {
  357. static const std::vector<GlobalLobbyChannelMessage> emptyVector;
  358. std::string keyToTest = channelType + '_' + channelName;
  359. if (chatHistory.count(keyToTest) == 0)
  360. {
  361. if (channelType != "global")
  362. {
  363. JsonNode toSend;
  364. toSend["type"].String() = "requestChatHistory";
  365. toSend["channelType"].String() = channelType;
  366. toSend["channelName"].String() = channelName;
  367. CSH->getGlobalLobby().sendMessage(toSend);
  368. }
  369. return emptyVector;
  370. }
  371. else
  372. return chatHistory.at(keyToTest);
  373. }
  374. void GlobalLobbyClient::activateInterface()
  375. {
  376. if (GH.windows().topWindow<GlobalLobbyWindow>() != nullptr)
  377. {
  378. GH.windows().popWindows(1);
  379. return;
  380. }
  381. if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
  382. return;
  383. if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
  384. return;
  385. if (isLoggedIn())
  386. GH.windows().pushWindow(createLobbyWindow());
  387. else
  388. GH.windows().pushWindow(createLoginWindow());
  389. GH.windows().topWindow<CIntObject>()->center();
  390. }
  391. void GlobalLobbyClient::activateRoomInviteInterface()
  392. {
  393. GH.windows().createAndPushWindow<GlobalLobbyInviteWindow>();
  394. }
  395. void GlobalLobbyClient::setAccountID(const std::string & accountID)
  396. {
  397. Settings configID = persistentStorage.write["lobby"][getServerHost()]["accountID"];
  398. configID->String() = accountID;
  399. }
  400. void GlobalLobbyClient::setAccountCookie(const std::string & accountCookie)
  401. {
  402. Settings configCookie = persistentStorage.write["lobby"][getServerHost()]["accountCookie"];
  403. configCookie->String() = accountCookie;
  404. }
  405. void GlobalLobbyClient::setAccountDisplayName(const std::string & accountDisplayName)
  406. {
  407. Settings configName = persistentStorage.write["lobby"][getServerHost()]["displayName"];
  408. configName->String() = accountDisplayName;
  409. }
  410. const std::string & GlobalLobbyClient::getAccountID() const
  411. {
  412. return persistentStorage["lobby"][getServerHost()]["accountID"].String();
  413. }
  414. const std::string & GlobalLobbyClient::getAccountCookie() const
  415. {
  416. return persistentStorage["lobby"][getServerHost()]["accountCookie"].String();
  417. }
  418. const std::string & GlobalLobbyClient::getAccountDisplayName() const
  419. {
  420. return persistentStorage["lobby"][getServerHost()]["displayName"].String();
  421. }
  422. const std::string & GlobalLobbyClient::getServerHost() const
  423. {
  424. return settings["lobby"]["hostname"].String();
  425. }
  426. uint16_t GlobalLobbyClient::getServerPort() const
  427. {
  428. return settings["lobby"]["port"].Integer();
  429. }
  430. void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
  431. {
  432. JsonNode toSend;
  433. toSend["type"].String() = "clientProxyLogin";
  434. toSend["accountID"].String() = getAccountID();
  435. toSend["accountCookie"].String() = getAccountCookie();
  436. toSend["gameRoomID"].String() = currentGameRoomUUID;
  437. assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
  438. netConnection->sendPacket(toSend.toBytes());
  439. }
  440. void GlobalLobbyClient::resetMatchState()
  441. {
  442. currentGameRoomUUID.clear();
  443. }
  444. void GlobalLobbyClient::sendMatchChatMessage(const std::string & messageText)
  445. {
  446. if (!isLoggedIn())
  447. return; // we are not playing with lobby
  448. if (currentGameRoomUUID.empty())
  449. return; // we are not playing through lobby
  450. JsonNode toSend;
  451. toSend["type"].String() = "sendChatMessage";
  452. toSend["channelType"].String() = "match";
  453. toSend["channelName"].String() = currentGameRoomUUID;
  454. toSend["messageText"].String() = messageText;
  455. assert(TextOperations::isValidUnicodeString(messageText));
  456. CSH->getGlobalLobby().sendMessage(toSend);
  457. }
  458. bool GlobalLobbyClient::isInvitedToRoom(const std::string & gameRoomID)
  459. {
  460. return activeInvites.count(gameRoomID) > 0;
  461. }