| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- #pragma once
- //#include "CComponent.h"
- #include "MiscWidgets.h"
- /*
- * CArtifactHolder.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CArtifactsOfHero;
- class CAnimImage;
- class CButton;
- struct ArtifactLocation;
- class CArtifactHolder
- {
- public:
- CArtifactHolder();
- virtual void artifactRemoved(const ArtifactLocation &artLoc)=0;
- virtual void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)=0;
- virtual void artifactDisassembled(const ArtifactLocation &artLoc)=0;
- virtual void artifactAssembled(const ArtifactLocation &artLoc)=0;
- };
- class CWindowWithArtifacts : public CArtifactHolder
- {
- public:
- std::vector<CArtifactsOfHero *> artSets;
- void artifactRemoved(const ArtifactLocation &artLoc);
- void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc);
- void artifactDisassembled(const ArtifactLocation &artLoc);
- void artifactAssembled(const ArtifactLocation &artLoc);
- };
- /// Artifacts can be placed there. Gets shown at the hero window
- class CArtPlace: public LRClickableAreaWTextComp
- {
- CAnimImage *image;
- CAnimImage *selection;
- void createImage();
- public:
- // consider these members as const - change them only with appropriate methods e.g. lockSlot()
- bool locked;
- bool picked;
- bool marked;
- ArtifactPosition slotID; //Arts::EPOS enum + backpack starting from Arts::BACKPACK_START
- void lockSlot(bool on);
- void pickSlot(bool on);
- void selectSlot(bool on);
- CArtifactsOfHero * ourOwner;
- const CArtifactInstance * ourArt; // should be changed only with setArtifact()
- CArtPlace(Point position, const CArtifactInstance * Art = nullptr); //c-tor
- void clickLeft(tribool down, bool previousState);
- void clickRight(tribool down, bool previousState);
- void select ();
- void deselect ();
- void showAll(SDL_Surface * to);
- bool fitsHere (const CArtifactInstance * art) const; //returns true if given artifact can be placed here
- void setMeAsDest(bool backpackAsVoid = true);
- void setArtifact(const CArtifactInstance *art);
- };
- /// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
- class CArtifactsOfHero : public CIntObject
- {
- const CGHeroInstance * curHero;
- std::vector<CArtPlace *> artWorn; // 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
- std::vector<CArtPlace *> backpack; //hero's visible backpack (only 5 elements!)
- int backpackPos; //number of first art visible in backpack (in hero's vector)
- public:
- struct SCommonPart
- {
- struct Artpos
- {
- ArtifactPosition slotID;
- const CArtifactsOfHero *AOH;
- const CArtifactInstance *art;
- Artpos();
- void clear();
- void setTo(const CArtPlace *place, bool dontTakeBackpack);
- bool valid();
- bool operator==(const ArtifactLocation &al) const;
- } src, dst;
- std::set<CArtifactsOfHero *> participants; // Needed to mark slots.
- void reset();
- } * commonInfo; //when we have more than one CArtifactsOfHero in one window with exchange possibility, we use this (eg. in exchange window); to be provided externally
- bool updateState; // Whether the commonInfo should be updated on setHero or not.
- CButton * leftArtRoll, * rightArtRoll;
- bool allowedAssembling;
- std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
- std::function<void(CArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
- void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo
- void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst);
- void artifactRemoved(const ArtifactLocation &al);
- void artifactAssembled(const ArtifactLocation &al);
- void artifactDisassembled(const ArtifactLocation &al);
- CArtPlace *getArtPlace(int slot);//may return null
- void setHero(const CGHeroInstance * hero);
- const CGHeroInstance *getHero() const;
- void dispose(); //free resources not needed after closing windows and reset state
- void scrollBackpack(int dir); //dir==-1 => to left; dir==1 => to right
- void safeRedraw();
- void markPossibleSlots(const CArtifactInstance* art);
- void unmarkSlots(bool withRedraw = true); //unmarks slots in all visible AOHs
- void unmarkLocalSlots(bool withRedraw = true); //unmarks slots in that particular AOH
- void setSlotData (CArtPlace* artPlace, ArtifactPosition slotID);
- void updateWornSlots (bool redrawParent = true);
- void updateSlot(ArtifactPosition i);
- void eraseSlotData (CArtPlace* artPlace, ArtifactPosition slotID);
- CArtifactsOfHero(const Point& position, bool createCommonPart = false);
- //Alternative constructor, used if custom artifacts positioning required (Kingdom interface)
- CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
- CButton *leftScroll, CButton *rightScroll, bool createCommonPart = false);
- ~CArtifactsOfHero(); //d-tor
- void updateParentWindow();
- friend class CArtPlace;
- };
|