CPlayerInterface.cpp 142 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CBattleInterface.h"
  4. #include "CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CCursorHandler.h"
  7. #include "CGameInfo.h"
  8. #include "CHeroWindow.h"
  9. #include "CMessage.h"
  10. #include "CPlayerInterface.h"
  11. //#include "SDL_Extensions.h"
  12. #include "SDL_Extensions.h"
  13. //#include "SDL_framerate.h"
  14. #include "SDL_framerate.h"
  15. #include "client/CConfigHandler.h"
  16. #include "client/CCreatureAnimation.h"
  17. #include "client/Graphics.h"
  18. #include "hch/CArtHandler.h"
  19. #include "hch/CGeneralTextHandler.h"
  20. #include "hch/CHeroHandler.h"
  21. #include "hch/CLodHandler.h"
  22. #include "hch/CObjectHandler.h"
  23. #include "lib/Connection.h"
  24. #include "hch/CSpellHandler.h"
  25. #include "hch/CTownHandler.h"
  26. #include "lib/CondSh.h"
  27. #include "lib/NetPacks.h"
  28. #include "map.h"
  29. #include "mapHandler.h"
  30. #include "timeHandler.h"
  31. #include <boost/lexical_cast.hpp>
  32. #include <boost/algorithm/string.hpp>
  33. #include <boost/algorithm/string/replace.hpp>
  34. #include <boost/assign/std/vector.hpp>
  35. #include <boost/assign/list_of.hpp>
  36. #include <boost/date_time/posix_time/posix_time.hpp>
  37. #include <boost/thread.hpp>
  38. #include <cmath>
  39. #include <queue>
  40. #include <sstream>
  41. #ifdef min
  42. #undef min
  43. #endif
  44. #ifdef max
  45. #undef max
  46. #endif
  47. /*
  48. * CPlayerInterface.cpp, part of VCMI engine
  49. *
  50. * Authors: listed in file AUTHORS in main folder
  51. *
  52. * License: GNU General Public License v2.0 or later
  53. * Full text of license available in license.txt file, in main folder
  54. *
  55. */
  56. using namespace boost::assign;
  57. using namespace CSDL_Ext;
  58. void processCommand(const std::string &message, CClient *&client);
  59. extern TTF_Font * GEOR16;
  60. extern std::queue<SDL_Event*> events;
  61. extern boost::mutex eventsM;
  62. CPlayerInterface * LOCPLINT;
  63. enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
  64. CondSh<EMoveState> stillMoveHero; //used during hero movement
  65. struct OCM_HLP_CGIN
  66. {
  67. bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
  68. {
  69. return (*a.first)<(*b.first);
  70. }
  71. } ocmptwo_cgin ;
  72. void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
  73. {
  74. if(vstd::contains(assignedKeys,key.keysym.sym))
  75. {
  76. if(key.state == SDL_PRESSED)
  77. clickLeft(true);
  78. else
  79. clickLeft(false);
  80. }
  81. }
  82. void CGarrisonSlot::hover (bool on)
  83. {
  84. Hoverable::hover(on);
  85. if(on)
  86. {
  87. std::string temp;
  88. if(creature)
  89. {
  90. if(owner->highlighted)
  91. {
  92. if(owner->highlighted == this)
  93. {
  94. temp = CGI->generaltexth->tcommands[4];
  95. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  96. }
  97. else if (owner->highlighted->creature == creature)
  98. {
  99. temp = CGI->generaltexth->tcommands[2];
  100. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  101. }
  102. else if (owner->highlighted->creature)
  103. {
  104. temp = CGI->generaltexth->tcommands[7];
  105. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  106. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  107. }
  108. else
  109. {
  110. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  111. tlog2 << "Highlighted set to NULL"<<std::endl;
  112. owner->highlighted = NULL;
  113. }
  114. }
  115. else
  116. {
  117. if(upg)
  118. {
  119. temp = CGI->generaltexth->tcommands[32];
  120. }
  121. else
  122. {
  123. temp = CGI->generaltexth->tcommands[12];
  124. }
  125. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  126. };
  127. }
  128. else
  129. {
  130. if(owner->highlighted)
  131. {
  132. const CArmedInstance *highl = owner->highlighted->getObj();
  133. if( highl->needsLastStack() //we are moving stack from hero's
  134. && highl->army.slots.size() == 1 //it's only stack
  135. && owner->highlighted->upg != upg //we're moving it to the other garrison
  136. )
  137. {
  138. temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
  139. }
  140. else
  141. {
  142. temp = CGI->generaltexth->tcommands[6];
  143. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  144. }
  145. }
  146. else
  147. {
  148. temp = CGI->generaltexth->tcommands[11];
  149. }
  150. }
  151. LOCPLINT->statusbar->print(temp);
  152. }
  153. else
  154. {
  155. LOCPLINT->statusbar->clear();
  156. }
  157. }
  158. const CArmedInstance * CGarrisonSlot::getObj()
  159. {
  160. return (!upg)?(owner->oup):(owner->odown);
  161. }
  162. StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  163. {
  164. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  165. if(!h) return NULL;
  166. StackState *pom = new StackState();
  167. pom->currentHealth = 0;
  168. pom->attackBonus = h->getPrimSkillLevel(0);
  169. pom->defenseBonus = h->getPrimSkillLevel(1);
  170. pom->luck = h->getCurrentLuck();
  171. pom->morale = h->getCurrentMorale(pos,town);
  172. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  173. return pom;
  174. }
  175. void CGarrisonSlot::clickRight (tribool down)
  176. {
  177. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  178. if(down && creature)
  179. {
  180. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
  181. }
  182. delete pom;
  183. }
  184. void CGarrisonSlot::clickLeft(tribool down)
  185. {
  186. if(owner->ignoreEvent)
  187. {
  188. owner->ignoreEvent = false;
  189. return;
  190. }
  191. if(down)
  192. {
  193. bool refr = false;
  194. if(owner->highlighted)
  195. {
  196. if(owner->highlighted == this) //view info
  197. {
  198. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  199. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  200. CCreInfoWindow *creWindow = NULL;
  201. if(pom.oldID>=0) //upgrade is possible
  202. {
  203. creWindow = new CCreInfoWindow(
  204. creature->idNumber,1,count,pom2,
  205. boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
  206. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
  207. }
  208. else
  209. {
  210. creWindow = new CCreInfoWindow(
  211. creature->idNumber,1,count,pom2,0,
  212. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
  213. }
  214. LOCPLINT->pushInt(creWindow);
  215. owner->highlighted = NULL;
  216. show(screen2);
  217. refr = true;
  218. delete pom2;
  219. }
  220. else if((owner->splitting || LOCPLINT->shiftPressed())
  221. && (!creature
  222. || (creature == owner->highlighted->creature))
  223. ) //we want to split
  224. {
  225. owner->p2 = ID; //store the second stack pos
  226. owner->pb = upg;//store the second stack owner (up or down army)
  227. owner->splitting = false;
  228. int totalAmount = owner->highlighted->count;
  229. if(creature)
  230. totalAmount += count;
  231. int last = -1;
  232. if(upg != owner->highlighted->upg) //not splitting within same army
  233. {
  234. if(owner->highlighted->getObj()->army.slots.size() == 1
  235. && owner->highlighted->getObj()->needsLastStack() )
  236. {
  237. last = 0;
  238. }
  239. if(getObj()->army.slots.size() == 1
  240. && getObj()->needsLastStack() )
  241. {
  242. last += 2;
  243. }
  244. }
  245. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  246. LOCPLINT->pushInt(spw);
  247. refr = true;
  248. }
  249. else if(creature != owner->highlighted->creature) //swap
  250. {
  251. LOCPLINT->cb->swapCreatures(
  252. (!upg)?(owner->oup):(owner->odown),
  253. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  254. ID,owner->highlighted->ID);
  255. }
  256. else //merge
  257. {
  258. LOCPLINT->cb->mergeStacks(
  259. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  260. (!upg)?(owner->oup):(owner->odown),
  261. owner->highlighted->ID,ID);
  262. }
  263. }
  264. else //highlight
  265. {
  266. if(creature)
  267. owner->highlighted = this;
  268. show(screen2);
  269. refr = true;
  270. }
  271. if(refr) {hover(false); hover(true); } //to refresh statusbar
  272. }
  273. }
  274. void CGarrisonSlot::activate()
  275. {
  276. if(!active) active=true;
  277. else return;
  278. ClickableL::activate();
  279. ClickableR::activate();
  280. Hoverable::activate();
  281. }
  282. void CGarrisonSlot::deactivate()
  283. {
  284. if(active) active=false;
  285. else return;
  286. ClickableL::deactivate();
  287. ClickableR::deactivate();
  288. Hoverable::deactivate();
  289. }
  290. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  291. {
  292. active = false;
  293. upg = Upg;
  294. count = Count;
  295. ID = IID;
  296. creature = Creature;
  297. pos.x = x;
  298. pos.y = y;
  299. pos.w = 58;
  300. pos.h = 64;
  301. owner = Owner;
  302. }
  303. CGarrisonSlot::~CGarrisonSlot()
  304. {
  305. if(active)
  306. deactivate();
  307. }
  308. void CGarrisonSlot::show(SDL_Surface * to)
  309. {
  310. if(creature)
  311. {
  312. char buf[15];
  313. SDL_itoa(count,buf,10);
  314. blitAt(graphics->bigImgs[creature->idNumber],pos,to);
  315. printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to);
  316. if((owner->highlighted==this)
  317. || (owner->splitting && owner->highlighted->creature == creature))
  318. {
  319. blitAt(graphics->bigImgs[-1],pos,to);
  320. }
  321. }
  322. else //empty slot
  323. {
  324. SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)),
  325. jakis2 = pos;
  326. SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2);
  327. if(owner->splitting)
  328. blitAt(graphics->bigImgs[-1],pos,to);
  329. }
  330. }
  331. CGarrisonInt::~CGarrisonInt()
  332. {
  333. if(sup)
  334. {
  335. for(size_t i=0;i<sup->size();i++)
  336. {
  337. delete (*sup)[i];
  338. }
  339. delete sup;
  340. }
  341. if(sdown)
  342. {
  343. for(size_t i=0;i<sdown->size();i++)
  344. {
  345. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  346. }
  347. delete sdown;
  348. }
  349. }
  350. void CGarrisonInt::show(SDL_Surface * to)
  351. {
  352. if(sup)
  353. {
  354. for(size_t i = 0; i<sup->size(); i++)
  355. {
  356. if((*sup)[i])
  357. {
  358. (*sup)[i]->show(to);
  359. }
  360. }
  361. }
  362. if(sdown)
  363. {
  364. for(size_t i = 0; i<sdown->size(); i++)
  365. {
  366. if((*sdown)[i])
  367. {
  368. (*sdown)[i]->show(to);
  369. }
  370. }
  371. }
  372. }
  373. void CGarrisonInt::deactiveteSlots()
  374. {
  375. if(sup)
  376. {
  377. for(int i = 0; i<sup->size(); i++)
  378. {
  379. if((*sup)[i])
  380. {
  381. (*sup)[i]->deactivate();
  382. }
  383. }
  384. }
  385. if(sdown)
  386. {
  387. for(int i = 0; i<sdown->size(); i++)
  388. {
  389. if((*sdown)[i])
  390. {
  391. (*sdown)[i]->deactivate();
  392. }
  393. }
  394. }
  395. }
  396. void CGarrisonInt::activeteSlots()
  397. {
  398. if(sup)
  399. {
  400. for(int i = 0; i<sup->size(); i++)
  401. {
  402. if((*sup)[i])
  403. {
  404. (*sup)[i]->activate();
  405. }
  406. }
  407. }
  408. if(sdown)
  409. {
  410. for(int i = 0; i<sdown->size(); i++)
  411. {
  412. if((*sdown)[i])
  413. {
  414. (*sdown)[i]->activate();
  415. }
  416. }
  417. }
  418. }
  419. void CGarrisonInt::createSlots()
  420. {
  421. if(set1)
  422. {
  423. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  424. for
  425. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  426. i!=set1->slots.end(); i++)
  427. {
  428. (*sup)[i->first] =
  429. new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0,
  430. &CGI->creh->creatures[i->second.first],i->second.second);
  431. }
  432. for(int i=0; i<sup->size(); i++)
  433. if((*sup)[i] == NULL)
  434. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
  435. }
  436. if(set2)
  437. {
  438. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  439. for
  440. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  441. i!=set2->slots.end(); i++)
  442. {
  443. (*sdown)[i->first] =
  444. new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1,
  445. &CGI->creh->creatures[i->second.first],i->second.second);
  446. }
  447. for(int i=0; i<sdown->size(); i++)
  448. if((*sdown)[i] == NULL)
  449. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
  450. }
  451. }
  452. void CGarrisonInt::deleteSlots()
  453. {
  454. if(sup)
  455. {
  456. for(int i = 0; i<sup->size(); i++)
  457. {
  458. if((*sup)[i])
  459. {
  460. delete (*sup)[i];
  461. }
  462. }
  463. delete sup;
  464. sup = NULL;
  465. }
  466. if(sdown)
  467. {
  468. for(int i = 0; i<sdown->size(); i++)
  469. {
  470. if((*sdown)[i])
  471. {
  472. delete (*sdown)[i];
  473. }
  474. }
  475. delete sdown;
  476. sdown = NULL;
  477. }
  478. }
  479. void CGarrisonInt::recreateSlots()
  480. {
  481. splitting = false;
  482. highlighted = NULL;
  483. if(active)
  484. {
  485. deactiveteSlots();
  486. }
  487. deleteSlots();
  488. createSlots();
  489. if(active)
  490. {
  491. //ignoreEvent = true;
  492. activeteSlots();
  493. //show(screen2);
  494. }
  495. }
  496. void CGarrisonInt::splitClick()
  497. {
  498. if(!highlighted)
  499. return;
  500. splitting = !splitting;
  501. show(screen2);
  502. }
  503. void CGarrisonInt::splitStacks(int am2)
  504. {
  505. LOCPLINT->cb->splitStack(
  506. (highlighted->upg)?(odown):(oup),
  507. (pb)?(odown):(oup),
  508. highlighted->ID,
  509. p2,
  510. am2);
  511. }
  512. CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1,
  513. const CArmedInstance *s2)
  514. :interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL),
  515. sdown(NULL),oup(s1),odown(s2)
  516. {
  517. active = false;
  518. splitting = false;
  519. set1 = LOCPLINT->cb->getGarrison(s1);
  520. set2 = LOCPLINT->cb->getGarrison(s2);
  521. ignoreEvent = false;
  522. update = true;
  523. pos.x=(x);
  524. pos.y=(y);
  525. pos.w=(58);
  526. pos.h=(64);
  527. createSlots();
  528. }
  529. void CGarrisonInt::activate()
  530. {
  531. active = true;
  532. if(sup)
  533. {
  534. for(int i = 0; i<sup->size(); i++)
  535. if((*sup)[i])
  536. (*sup)[i]->activate();
  537. }
  538. if(sdown)
  539. {
  540. for(int i = 0; i<sdown->size(); i++)
  541. if((*sdown)[i])
  542. (*sdown)[i]->activate();
  543. }
  544. }
  545. void CGarrisonInt::deactivate()
  546. {
  547. active = false;
  548. deactiveteSlots();
  549. }
  550. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons)
  551. {
  552. ID = -1;
  553. for(int i=0;i<Buttons.size();i++)
  554. {
  555. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  556. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  557. }
  558. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  559. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  560. for(int i=0;i<comps.size();i++)
  561. {
  562. components.push_back(comps[i]);
  563. }
  564. CMessage::drawIWindow(this,text,player,charperline);
  565. }
  566. CInfoWindow::CInfoWindow()
  567. {
  568. ID = -1;
  569. }
  570. void CInfoWindow::close()
  571. {
  572. LOCPLINT->popIntTotally(this);
  573. LOCPLINT->showingDialog->setn(false);
  574. }
  575. void CInfoWindow::show(SDL_Surface * to)
  576. {
  577. CSimpleWindow::show(to);
  578. for(int i=0;i<buttons.size();i++)
  579. buttons[i]->show(to);
  580. }
  581. CInfoWindow::~CInfoWindow()
  582. {
  583. if(delComps)
  584. {
  585. for (int i=0;i<components.size();i++)
  586. delete components[i];
  587. }
  588. for(int i=0;i<buttons.size();i++)
  589. delete buttons[i];
  590. }
  591. void CInfoWindow::activate()
  592. {
  593. for (int i=0;i<components.size();i++)
  594. components[i]->activate();
  595. for(int i=0;i<buttons.size();i++)
  596. buttons[i]->activate();
  597. }
  598. void CInfoWindow::deactivate()
  599. {
  600. for (int i=0;i<components.size();i++)
  601. components[i]->deactivate();
  602. for(int i=0;i<buttons.size();i++)
  603. buttons[i]->deactivate();
  604. }
  605. void CRClickPopup::clickRight (tribool down)
  606. {
  607. if(down)
  608. return;
  609. close();
  610. }
  611. void CRClickPopup::activate()
  612. {
  613. ClickableR::activate();
  614. }
  615. void CRClickPopup::deactivate()
  616. {
  617. ClickableR::deactivate();
  618. }
  619. void CRClickPopup::close()
  620. {
  621. LOCPLINT->popIntTotally(this);
  622. }
  623. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  624. :free(Free),bitmap(Bitmap)
  625. {
  626. pos.x = x;
  627. pos.y = y;
  628. pos.h = bitmap->h;
  629. pos.w = bitmap->w;
  630. }
  631. void CInfoPopup::close()
  632. {
  633. if(free)
  634. SDL_FreeSurface(bitmap);
  635. LOCPLINT->popIntTotally(this);
  636. }
  637. void CInfoPopup::show(SDL_Surface * to)
  638. {
  639. blitAt(bitmap,pos.x,pos.y,to);
  640. }
  641. void SComponent::init(Etype Type, int Subtype, int Val)
  642. {
  643. std::ostringstream oss;
  644. switch (Type)
  645. {
  646. case artifact:
  647. description = CGI->arth->artifacts[Subtype].Description();
  648. subtitle = CGI->arth->artifacts[Subtype].Name();
  649. break;
  650. case primskill:
  651. oss << ((Val>0)?("+"):("-")) << Val << " ";
  652. if(Subtype < 4)
  653. {
  654. description = CGI->generaltexth->arraytxt[2+Subtype];
  655. oss << CGI->generaltexth->primarySkillNames[Subtype];
  656. }
  657. else if(Subtype == 5) //spell points
  658. {
  659. description = CGI->generaltexth->allTexts[149];
  660. oss << CGI->generaltexth->allTexts[387];
  661. }
  662. else
  663. {
  664. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  665. }
  666. subtitle = oss.str();
  667. break;
  668. case secskill44: case secskill:
  669. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  670. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  671. break;
  672. case resource:
  673. description = CGI->generaltexth->allTexts[242];
  674. oss << Val;
  675. subtitle = oss.str();
  676. break;
  677. case spell:
  678. description = CGI->spellh->spells[Subtype].descriptions[Val];
  679. subtitle = CGI->spellh->spells[Subtype].name;
  680. break;
  681. case creature:
  682. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  683. break;
  684. case experience:
  685. description = CGI->generaltexth->allTexts[241];
  686. oss << Val ;
  687. if(Subtype && Val==1)
  688. {
  689. subtitle = CGI->generaltexth->allTexts[442];
  690. }
  691. else
  692. {
  693. subtitle = oss.str();
  694. }
  695. break;
  696. }
  697. type = Type;
  698. subtype = Subtype;
  699. val = Val;
  700. SDL_Surface * temp = this->getImg();
  701. if(!temp)
  702. {
  703. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  704. return;
  705. }
  706. pos.w = temp->w;
  707. pos.h = temp->h;
  708. }
  709. SComponent::SComponent(Etype Type, int Subtype, int Val)
  710. {
  711. init(Type,Subtype,Val);
  712. }
  713. SComponent::SComponent(const Component &c)
  714. {
  715. if(c.id==5)
  716. init(experience,c.subtype,c.val);
  717. else if(c.id == Component::SPELL)
  718. init(spell,c.subtype,c.val);
  719. else
  720. init((Etype)c.id,c.subtype,c.val);
  721. if(c.id==2 && c.when==-1)
  722. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  723. }
  724. void SComponent::show(SDL_Surface * to)
  725. {
  726. blitAt(getImg(),pos.x,pos.y,to);
  727. }
  728. SDL_Surface * SComponent::getImg()
  729. {
  730. switch (type)
  731. {
  732. case artifact:
  733. return graphics->artDefs->ourImages[subtype].bitmap;
  734. break;
  735. case primskill:
  736. return graphics->pskillsb->ourImages[subtype].bitmap;
  737. break;
  738. case secskill44:
  739. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  740. break;
  741. case secskill:
  742. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  743. break;
  744. case resource:
  745. return graphics->resources->ourImages[subtype].bitmap;
  746. break;
  747. case experience:
  748. return graphics->pskillsb->ourImages[4].bitmap;
  749. break;
  750. case morale:
  751. return graphics->morale82->ourImages[val+3].bitmap;
  752. break;
  753. case luck:
  754. return graphics->luck82->ourImages[val+3].bitmap;
  755. break;
  756. case spell:
  757. return graphics->spellscr->ourImages[subtype].bitmap;
  758. break;
  759. case creature:
  760. return graphics->bigImgs[subtype];
  761. }
  762. return NULL;
  763. }
  764. void SComponent::clickRight (tribool down)
  765. {
  766. if(description.size())
  767. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  768. }
  769. void SComponent::activate()
  770. {
  771. ClickableR::activate();
  772. }
  773. void SComponent::deactivate()
  774. {
  775. ClickableR::deactivate();
  776. }
  777. void CSelectableComponent::clickLeft(tribool down)
  778. {
  779. if (down)
  780. {
  781. if(onSelect)
  782. onSelect();
  783. }
  784. }
  785. void CSelectableComponent::init(SDL_Surface * Border)
  786. {
  787. SDL_Surface * symb = SComponent::getImg();
  788. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  789. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  790. blitAt(symb,1,1,myBitmap);
  791. if (Border) //use custom border
  792. {
  793. border = Border;
  794. customB = true;
  795. }
  796. else //we need to draw border
  797. {
  798. customB = false;
  799. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  800. SDL_FillRect(border,NULL,0x00FFFF);
  801. for (int i=0;i<border->w;i++)
  802. {
  803. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  804. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  805. }
  806. for (int i=0;i<border->h;i++)
  807. {
  808. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  809. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  810. }
  811. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  812. }
  813. selected = false;
  814. }
  815. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  816. :SComponent(c),onSelect(OnSelect)
  817. {
  818. init(Border);
  819. }
  820. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  821. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  822. {
  823. init(Border);
  824. }
  825. CSelectableComponent::~CSelectableComponent()
  826. {
  827. SDL_FreeSurface(myBitmap);
  828. if (!customB)
  829. SDL_FreeSurface(border);
  830. }
  831. void CSelectableComponent::activate()
  832. {
  833. KeyInterested::activate();
  834. SComponent::activate();
  835. ClickableL::activate();
  836. }
  837. void CSelectableComponent::deactivate()
  838. {
  839. KeyInterested::deactivate();
  840. SComponent::deactivate();
  841. ClickableL::deactivate();
  842. }
  843. SDL_Surface * CSelectableComponent::getImg()
  844. {
  845. return myBitmap;
  846. }
  847. void CSelectableComponent::select(bool on)
  848. {
  849. if(on != selected)
  850. {
  851. SDL_FillRect(myBitmap,NULL,0x000000);
  852. blitAt(SComponent::getImg(),1,1,myBitmap);
  853. if (on)
  854. {
  855. blitAt(border,0,0,myBitmap);
  856. }
  857. selected = on;
  858. return;
  859. }
  860. else
  861. {
  862. return;
  863. }
  864. }
  865. void CSelectableComponent::show(SDL_Surface * to)
  866. {
  867. blitAt(myBitmap,pos.x,pos.y,to);
  868. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  869. }
  870. void CSimpleWindow::show(SDL_Surface * to)
  871. {
  872. blitAt(bitmap,pos.x,pos.y,to);
  873. }
  874. CSimpleWindow::~CSimpleWindow()
  875. {
  876. if (bitmap)
  877. {
  878. SDL_FreeSurface(bitmap);
  879. bitmap=NULL;
  880. }
  881. }
  882. void CSelWindow::selectionChange(unsigned to)
  883. {
  884. for (unsigned i=0;i<components.size();i++)
  885. {
  886. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  887. if (!pom)
  888. continue;
  889. pom->select(i==to);
  890. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  891. }
  892. }
  893. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  894. {
  895. ID = askID;
  896. for(int i=0;i<Buttons.size();i++)
  897. {
  898. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  899. if(!i && askID >= 0)
  900. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  901. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  902. }
  903. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  904. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  905. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  906. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  907. for(int i=0;i<comps.size();i++)
  908. {
  909. components.push_back(comps[i]);
  910. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  911. if(i<9)
  912. comps[i]->assignedKeys.insert(SDLK_1+i);
  913. }
  914. CMessage::drawIWindow(this,text,player,charperline);
  915. }
  916. void CSelWindow::madeChoice()
  917. {
  918. if(ID < 0)
  919. return;
  920. int ret = -1;
  921. for (int i=0;i<components.size();i++)
  922. {
  923. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  924. {
  925. ret = i;
  926. }
  927. }
  928. LOCPLINT->cb->selectionMade(ret+1,ID);
  929. }
  930. CButtonBase::CButtonBase()
  931. {
  932. bitmapOffset = 0;
  933. curimg=0;
  934. type=-1;
  935. abs=false;
  936. active=false;
  937. notFreeButton = false;
  938. ourObj=NULL;
  939. state=0;
  940. }
  941. CButtonBase::~CButtonBase()
  942. {
  943. if(notFreeButton)
  944. return;
  945. for(int i =0; i<imgs.size();i++)
  946. for(int j=0;j<imgs[i].size();j++)
  947. SDL_FreeSurface(imgs[i][j]);
  948. }
  949. void CButtonBase::show(SDL_Surface * to)
  950. {
  951. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  952. if (abs)
  953. {
  954. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  955. }
  956. else
  957. {
  958. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  959. }
  960. }
  961. ClickableL::ClickableL()
  962. {
  963. pressedL=false;
  964. }
  965. ClickableL::~ClickableL()
  966. {
  967. }
  968. void ClickableL::clickLeft(tribool down)
  969. {
  970. if (down)
  971. pressedL=true;
  972. else
  973. pressedL=false;
  974. }
  975. void ClickableL::activate()
  976. {
  977. LOCPLINT->lclickable.push_front(this);
  978. }
  979. void ClickableL::deactivate()
  980. {
  981. LOCPLINT->lclickable.erase
  982. (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
  983. }
  984. ClickableR::ClickableR()
  985. {
  986. pressedR=false;
  987. }
  988. ClickableR::~ClickableR()
  989. {}
  990. void ClickableR::clickRight(tribool down)
  991. {
  992. if (down)
  993. pressedR=true;
  994. else
  995. pressedR=false;
  996. }
  997. void ClickableR::activate()
  998. {
  999. LOCPLINT->rclickable.push_front(this);
  1000. }
  1001. void ClickableR::deactivate()
  1002. {
  1003. LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
  1004. }
  1005. //ClickableR
  1006. Hoverable::~Hoverable()
  1007. {}
  1008. void Hoverable::activate()
  1009. {
  1010. LOCPLINT->hoverable.push_front(this);
  1011. }
  1012. void Hoverable::deactivate()
  1013. {
  1014. LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
  1015. }
  1016. void Hoverable::hover(bool on)
  1017. {
  1018. hovered=on;
  1019. }
  1020. //Hoverable
  1021. KeyInterested::~KeyInterested()
  1022. {}
  1023. void KeyInterested::activate()
  1024. {
  1025. LOCPLINT->keyinterested.push_front(this);
  1026. }
  1027. void KeyInterested::deactivate()
  1028. {
  1029. LOCPLINT->
  1030. keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
  1031. }
  1032. //KeyInterested
  1033. void MotionInterested::activate()
  1034. {
  1035. LOCPLINT->motioninterested.push_front(this);
  1036. }
  1037. void MotionInterested::deactivate()
  1038. {
  1039. LOCPLINT->
  1040. motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
  1041. }
  1042. void TimeInterested::activate()
  1043. {
  1044. LOCPLINT->timeinterested.push_back(this);
  1045. }
  1046. void TimeInterested::deactivate()
  1047. {
  1048. LOCPLINT->
  1049. timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
  1050. }
  1051. CPlayerInterface::CPlayerInterface(int Player, int serial)
  1052. {
  1053. LOCPLINT = this;
  1054. curAction = NULL;
  1055. playerID=Player;
  1056. serialID=serial;
  1057. human=true;
  1058. castleInt = NULL;
  1059. adventureInt = NULL;
  1060. battleInt = NULL;
  1061. pim = new boost::recursive_mutex;
  1062. showingDialog = new CondSh<bool>(false);
  1063. heroMoveSpeed = 2;
  1064. mapScrollingSpeed = 2;
  1065. //initializing framerate keeper
  1066. mainFPSmng = new FPSmanager;
  1067. SDL_initFramerate(mainFPSmng);
  1068. SDL_setFramerate(mainFPSmng, 48);
  1069. //framerate keeper initialized
  1070. cingconsole = new CInGameConsole;
  1071. }
  1072. CPlayerInterface::~CPlayerInterface()
  1073. {
  1074. delete pim;
  1075. delete showingDialog;
  1076. delete mainFPSmng;
  1077. delete adventureInt;
  1078. delete cingconsole;
  1079. for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
  1080. SDL_FreeSurface(i->second);
  1081. for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
  1082. SDL_FreeSurface(i->second);
  1083. }
  1084. void CPlayerInterface::init(ICallback * CB)
  1085. {
  1086. cb = dynamic_cast<CCallback*>(CB);
  1087. adventureInt = new CAdvMapInt(playerID);
  1088. std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
  1089. for(int i=0;i<tt.size();i++)
  1090. {
  1091. SDL_Surface * pom = infoWin(tt[i]);
  1092. graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
  1093. }
  1094. }
  1095. void CPlayerInterface::yourTurn()
  1096. {
  1097. try
  1098. {
  1099. LOCPLINT = this;
  1100. makingTurn = true;
  1101. static int autosaveCount = 0;
  1102. LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
  1103. autosaveCount %= 5;
  1104. for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
  1105. SDL_FreeSurface(i->second);
  1106. graphics->heroWins.clear();
  1107. std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
  1108. for(int i=0;i<hh.size();i++)
  1109. {
  1110. SDL_Surface * pom = infoWin(hh[i]);
  1111. graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
  1112. }
  1113. adventureInt->infoBar.newDay(cb->getDate(1));
  1114. //select first hero if available.
  1115. //TODO: check if hero is slept
  1116. if(adventureInt->heroList.items.size())
  1117. adventureInt->select(adventureInt->heroList.items[0].first);
  1118. else
  1119. adventureInt->select(adventureInt->townList.items[0]);
  1120. adventureInt->showAll(screen);
  1121. pushInt(adventureInt);
  1122. timeHandler th;
  1123. th.getDif();
  1124. while(makingTurn) // main loop
  1125. {
  1126. updateWater();
  1127. pim->lock();
  1128. //if there are any waiting dialogs, show them
  1129. if(dialogs.size() && !showingDialog->get())
  1130. {
  1131. showingDialog->set(true);
  1132. pushInt(dialogs.front());
  1133. dialogs.pop_front();
  1134. }
  1135. int tv = th.getDif();
  1136. std::list<TimeInterested*> hlp = timeinterested;
  1137. for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1138. {
  1139. if(!vstd::contains(timeinterested,*i)) continue;
  1140. if ((*i)->toNextTick>=0)
  1141. (*i)->toNextTick-=tv;
  1142. if ((*i)->toNextTick<0)
  1143. (*i)->tick();
  1144. }
  1145. while(true)
  1146. {
  1147. SDL_Event *ev = NULL;
  1148. {
  1149. boost::unique_lock<boost::mutex> lock(eventsM);
  1150. if(!events.size())
  1151. {
  1152. break;
  1153. }
  1154. else
  1155. {
  1156. ev = events.front();
  1157. events.pop();
  1158. }
  1159. }
  1160. handleEvent(ev);
  1161. delete ev;
  1162. }
  1163. if(objsToBlit.size() > 1)
  1164. blitAt(screen2,0,0,screen); //blit background
  1165. objsToBlit.back()->show(screen); //blit active interface/window
  1166. CGI->curh->draw1();
  1167. CSDL_Ext::update(screen);
  1168. CGI->curh->draw2();
  1169. pim->unlock();
  1170. SDL_framerateDelay(mainFPSmng);
  1171. }
  1172. popInt(adventureInt);
  1173. cb->endTurn();
  1174. } HANDLE_EXCEPTION
  1175. }
  1176. inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
  1177. {
  1178. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  1179. for(int h=0; h<hlp.objects.size(); ++h)
  1180. if(hlp.objects[h].first->id==hid)
  1181. {
  1182. hlp.objects[h].second = r;
  1183. return;
  1184. }
  1185. }
  1186. inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
  1187. {
  1188. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  1189. for(int h=0; h<hlp.objects.size(); ++h)
  1190. if(hlp.objects[h].first->id==hid)
  1191. {
  1192. hlp.objects.erase(hlp.objects.begin()+h);
  1193. return;
  1194. }
  1195. }
  1196. int getDir(int3 src, int3 dst)
  1197. {
  1198. int ret = -1;
  1199. if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
  1200. {
  1201. ret = 1;
  1202. }
  1203. else if(dst.x == src.x && dst.y+1 == src.y) //t
  1204. {
  1205. ret = 2;
  1206. }
  1207. else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
  1208. {
  1209. ret = 3;
  1210. }
  1211. else if(dst.x-1 == src.x && dst.y == src.y) //r
  1212. {
  1213. ret = 4;
  1214. }
  1215. else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
  1216. {
  1217. ret = 5;
  1218. }
  1219. else if(dst.x == src.x && dst.y-1 == src.y) //b
  1220. {
  1221. ret = 6;
  1222. }
  1223. else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
  1224. {
  1225. ret = 7;
  1226. }
  1227. else if(dst.x+1 == src.x && dst.y == src.y) //l
  1228. {
  1229. ret = 8;
  1230. }
  1231. return ret;
  1232. }
  1233. void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
  1234. {
  1235. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1236. adventureInt->centerOn(details.ho->pos); //actualizing screen pos
  1237. adventureInt->minimap.draw(screen2);
  1238. adventureInt->heroList.draw(screen2);
  1239. if(details.style>0 || details.src == details.dst)
  1240. return;
  1241. //initializing objects and performing first step of move
  1242. const CGHeroInstance * ho = details.ho; //object representing this hero
  1243. int3 hp = details.src;
  1244. if (!details.successful) //hero failed to move
  1245. {
  1246. if(ho->movement > 50)
  1247. ho->moveDir = getDir(details.src,details.dst);
  1248. ho->isStanding = true;
  1249. if(ho->movement)
  1250. {
  1251. delete adventureInt->terrain.currentPath;
  1252. adventureInt->terrain.currentPath = NULL;
  1253. adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
  1254. }
  1255. stillMoveHero.setn(STOP_MOVE);
  1256. return;
  1257. }
  1258. if (adventureInt->terrain.currentPath) //&& hero is moving
  1259. {
  1260. adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
  1261. if(!adventureInt->terrain.currentPath->nodes.size())
  1262. {
  1263. delete adventureInt->terrain.currentPath;
  1264. adventureInt->terrain.currentPath = NULL;
  1265. adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
  1266. }
  1267. }
  1268. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1269. {
  1270. ho->moveDir = 1;
  1271. ho->isStanding = false;
  1272. CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
  1273. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
  1274. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
  1275. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
  1276. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
  1277. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
  1278. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
  1279. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
  1280. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
  1281. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
  1282. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
  1283. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
  1284. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1285. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1286. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1287. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1288. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1289. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1290. }
  1291. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1292. {
  1293. ho->moveDir = 2;
  1294. ho->isStanding = false;
  1295. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
  1296. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
  1297. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
  1298. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
  1299. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
  1300. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
  1301. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
  1302. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
  1303. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
  1304. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1305. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1306. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1307. }
  1308. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1309. {
  1310. ho->moveDir = 3;
  1311. ho->isStanding = false;
  1312. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
  1313. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
  1314. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
  1315. CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
  1316. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
  1317. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
  1318. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
  1319. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
  1320. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
  1321. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
  1322. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
  1323. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
  1324. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1325. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1326. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1327. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1328. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1329. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1330. }
  1331. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1332. {
  1333. ho->moveDir = 4;
  1334. ho->isStanding = false;
  1335. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
  1336. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
  1337. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
  1338. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
  1339. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
  1340. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
  1341. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
  1342. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
  1343. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1344. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1345. }
  1346. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1347. {
  1348. ho->moveDir = 5;
  1349. ho->isStanding = false;
  1350. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
  1351. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
  1352. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
  1353. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
  1354. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
  1355. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
  1356. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
  1357. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
  1358. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
  1359. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
  1360. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
  1361. CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
  1362. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1363. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1364. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1365. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1366. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1367. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1368. }
  1369. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1370. {
  1371. ho->moveDir = 6;
  1372. ho->isStanding = false;
  1373. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
  1374. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
  1375. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
  1376. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
  1377. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
  1378. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
  1379. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
  1380. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
  1381. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
  1382. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1383. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1384. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1385. }
  1386. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1387. {
  1388. ho->moveDir = 7;
  1389. ho->isStanding = false;
  1390. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
  1391. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
  1392. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
  1393. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
  1394. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
  1395. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
  1396. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
  1397. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
  1398. CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
  1399. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
  1400. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
  1401. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
  1402. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1403. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1404. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1405. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1406. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1407. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1408. }
  1409. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1410. {
  1411. ho->moveDir = 8;
  1412. ho->isStanding = false;
  1413. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
  1414. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
  1415. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
  1416. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
  1417. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
  1418. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
  1419. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
  1420. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
  1421. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1422. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1423. }
  1424. //first initializing done
  1425. SDL_framerateDelay(mainFPSmng); // after first move
  1426. //main moving
  1427. for(int i=1; i<32; i+=2*heroMoveSpeed)
  1428. {
  1429. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1430. {
  1431. //setting advmap shift
  1432. adventureInt->terrain.moveX = i-32;
  1433. adventureInt->terrain.moveY = i-32;
  1434. subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
  1435. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
  1436. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
  1437. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
  1438. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
  1439. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
  1440. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
  1441. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
  1442. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
  1443. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
  1444. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
  1445. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
  1446. }
  1447. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1448. {
  1449. //setting advmap shift
  1450. adventureInt->terrain.moveY = i-32;
  1451. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
  1452. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
  1453. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
  1454. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
  1455. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
  1456. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
  1457. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
  1458. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
  1459. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
  1460. }
  1461. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1462. {
  1463. //setting advmap shift
  1464. adventureInt->terrain.moveX = -i+32;
  1465. adventureInt->terrain.moveY = i-32;
  1466. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
  1467. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
  1468. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
  1469. subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
  1470. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
  1471. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
  1472. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
  1473. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
  1474. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
  1475. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
  1476. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
  1477. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
  1478. }
  1479. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1480. {
  1481. //setting advmap shift
  1482. adventureInt->terrain.moveX = -i+32;
  1483. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
  1484. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
  1485. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
  1486. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
  1487. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
  1488. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
  1489. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
  1490. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
  1491. }
  1492. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1493. {
  1494. //setting advmap shift
  1495. adventureInt->terrain.moveX = -i+32;
  1496. adventureInt->terrain.moveY = -i+32;
  1497. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
  1498. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
  1499. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
  1500. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
  1501. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
  1502. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
  1503. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
  1504. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
  1505. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
  1506. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
  1507. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
  1508. subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
  1509. }
  1510. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1511. {
  1512. //setting advmap shift
  1513. adventureInt->terrain.moveY = -i+32;
  1514. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
  1515. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
  1516. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
  1517. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
  1518. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
  1519. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
  1520. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
  1521. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
  1522. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
  1523. }
  1524. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1525. {
  1526. //setting advmap shift
  1527. adventureInt->terrain.moveX = i-32;
  1528. adventureInt->terrain.moveY = -i+32;
  1529. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
  1530. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
  1531. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
  1532. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
  1533. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
  1534. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
  1535. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
  1536. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
  1537. subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
  1538. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
  1539. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
  1540. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
  1541. }
  1542. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1543. {
  1544. //setting advmap shift
  1545. adventureInt->terrain.moveX = i-32;
  1546. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
  1547. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
  1548. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
  1549. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
  1550. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
  1551. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
  1552. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
  1553. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
  1554. }
  1555. adventureInt->updateScreen = true;
  1556. adventureInt->show(screen);
  1557. //LOCPLINT->adventureInt->show(); //updating screen
  1558. CSDL_Ext::update(screen);
  1559. SDL_Delay(5);
  1560. SDL_framerateDelay(mainFPSmng); //for animation purposes
  1561. } //for(int i=1; i<32; i+=4)
  1562. //main moving done
  1563. //finishing move
  1564. //restoring adventureInt->terrain.move*
  1565. adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
  1566. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1567. {
  1568. delObjRect(hp.x, hp.y-2, hp.z, ho->id);
  1569. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1570. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1571. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1572. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1573. delObjRect(hp.x-3, hp.y, hp.z, ho->id);
  1574. }
  1575. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1576. {
  1577. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1578. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1579. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1580. }
  1581. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1582. {
  1583. delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
  1584. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1585. delObjRect(hp.x+1, hp.y, hp.z, ho->id);
  1586. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1587. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1588. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1589. }
  1590. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1591. {
  1592. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1593. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1594. }
  1595. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1596. {
  1597. delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
  1598. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1599. delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
  1600. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1601. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1602. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1603. }
  1604. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1605. {
  1606. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1607. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1608. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1609. }
  1610. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1611. {
  1612. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1613. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1614. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1615. delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
  1616. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1617. delObjRect(hp.x, hp.y+1, hp.z, ho->id);
  1618. }
  1619. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1620. {
  1621. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1622. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1623. }
  1624. //restoring good rects
  1625. subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
  1626. subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
  1627. subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
  1628. subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
  1629. subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
  1630. subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
  1631. //restoring good order of objects
  1632. std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1633. std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1634. std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1635. std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1636. std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1637. std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1638. ho->isStanding = true;
  1639. //move finished
  1640. adventureInt->minimap.draw(screen2);
  1641. adventureInt->heroList.updateMove(ho);
  1642. //check if user cancelled movement
  1643. {
  1644. boost::unique_lock<boost::mutex> un(eventsM);
  1645. while(events.size())
  1646. {
  1647. SDL_Event *ev = events.front();
  1648. events.pop();
  1649. switch(ev->type)
  1650. {
  1651. case SDL_MOUSEBUTTONDOWN:
  1652. stillMoveHero.setn(STOP_MOVE);
  1653. break;
  1654. case SDL_KEYDOWN:
  1655. if(ev->key.keysym.sym < SDLK_F1)
  1656. stillMoveHero.setn(STOP_MOVE);
  1657. break;
  1658. }
  1659. delete ev;
  1660. }
  1661. }
  1662. if(stillMoveHero.get() == 1)
  1663. stillMoveHero.setn(DURING_MOVE);
  1664. }
  1665. void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
  1666. {
  1667. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1668. graphics->heroWins.erase(hero->ID);
  1669. adventureInt->heroList.updateHList(hero);
  1670. }
  1671. void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
  1672. {
  1673. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1674. if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
  1675. graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
  1676. adventureInt->heroList.updateHList();
  1677. }
  1678. void CPlayerInterface::openTownWindow(const CGTownInstance * town)
  1679. {
  1680. castleInt = new CCastleInterface(town);
  1681. LOCPLINT->pushInt(castleInt);
  1682. }
  1683. SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  1684. {
  1685. if (specific)
  1686. {
  1687. switch (specific->ID)
  1688. {
  1689. case HEROI_TYPE:
  1690. return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
  1691. break;
  1692. case TOWNI_TYPE:
  1693. return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
  1694. break;
  1695. default:
  1696. return NULL;
  1697. break;
  1698. }
  1699. }
  1700. else
  1701. {
  1702. switch (adventureInt->selection->ID)
  1703. {
  1704. case HEROI_TYPE:
  1705. {
  1706. const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
  1707. return graphics->drawHeroInfoWin(curh);
  1708. }
  1709. case TOWNI_TYPE:
  1710. {
  1711. return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
  1712. }
  1713. default:
  1714. tlog1 << "Strange... selection is neither hero nor town\n";
  1715. return NULL;
  1716. }
  1717. }
  1718. }
  1719. void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
  1720. {
  1721. //sending active, hovered hoverable objects hover() call
  1722. std::vector<Hoverable*> hlp;
  1723. for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
  1724. {
  1725. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1726. {
  1727. if (!(*i)->hovered)
  1728. hlp.push_back((*i));
  1729. }
  1730. else if ((*i)->hovered)
  1731. {
  1732. (*i)->hover(false);
  1733. }
  1734. }
  1735. for(int i=0; i<hlp.size();i++)
  1736. hlp[i]->hover(true);
  1737. //sending active, MotionInterested objects mouseMoved() call
  1738. std::list<MotionInterested*> miCopy = motioninterested;
  1739. for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
  1740. {
  1741. if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1742. {
  1743. (*i)->mouseMoved(sEvent->motion);
  1744. }
  1745. }
  1746. //adventure map scrolling with mouse
  1747. if(!SDL_GetKeyState(NULL)[SDLK_LCTRL])
  1748. {
  1749. if(sEvent->motion.x<15)
  1750. {
  1751. adventureInt->scrollingDir |= CAdvMapInt::LEFT;
  1752. }
  1753. else
  1754. {
  1755. adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
  1756. }
  1757. if(sEvent->motion.x>screen->w-15)
  1758. {
  1759. adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
  1760. }
  1761. else
  1762. {
  1763. adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
  1764. }
  1765. if(sEvent->motion.y<15)
  1766. {
  1767. adventureInt->scrollingDir |= CAdvMapInt::UP;
  1768. }
  1769. else
  1770. {
  1771. adventureInt->scrollingDir &= ~CAdvMapInt::UP;
  1772. }
  1773. if(sEvent->motion.y>screen->h-15)
  1774. {
  1775. adventureInt->scrollingDir |= CAdvMapInt::DOWN;
  1776. }
  1777. else
  1778. {
  1779. adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
  1780. }
  1781. }
  1782. }
  1783. void CPlayerInterface::handleEvent(SDL_Event *sEvent)
  1784. {
  1785. current = sEvent;
  1786. if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
  1787. {
  1788. SDL_KeyboardEvent key = sEvent->key;
  1789. //translate numpad keys
  1790. if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
  1791. {
  1792. key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
  1793. }
  1794. else if(key.keysym.sym == SDLK_KP_ENTER)
  1795. {
  1796. key.keysym.sym = (SDLKey)SDLK_RETURN;
  1797. }
  1798. bool keysCaptured = false;
  1799. for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
  1800. {
  1801. if((*i)->captureAllKeys)
  1802. {
  1803. keysCaptured = true;
  1804. break;
  1805. }
  1806. }
  1807. std::list<KeyInterested*> miCopy = keyinterested;
  1808. for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
  1809. if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
  1810. (**i).keyPressed(key);
  1811. }
  1812. else if(sEvent->type==SDL_MOUSEMOTION)
  1813. {
  1814. CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
  1815. handleMouseMotion(sEvent);
  1816. }
  1817. else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
  1818. {
  1819. std::list<ClickableL*> hlp = lclickable;
  1820. for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1821. {
  1822. if(!vstd::contains(lclickable,*i)) continue;
  1823. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1824. {
  1825. (*i)->clickLeft(true);
  1826. }
  1827. }
  1828. }
  1829. else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
  1830. {
  1831. std::list<ClickableL*> hlp = lclickable;
  1832. for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1833. {
  1834. if(!vstd::contains(lclickable,*i)) continue;
  1835. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1836. {
  1837. (*i)->clickLeft(false);
  1838. }
  1839. else
  1840. (*i)->clickLeft(boost::logic::indeterminate);
  1841. }
  1842. }
  1843. else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
  1844. {
  1845. std::list<ClickableR*> hlp = rclickable;
  1846. for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1847. {
  1848. if(!vstd::contains(rclickable,*i)) continue;
  1849. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1850. {
  1851. (*i)->clickRight(true);
  1852. }
  1853. }
  1854. }
  1855. else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
  1856. {
  1857. std::list<ClickableR*> hlp = rclickable;
  1858. for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1859. {
  1860. if(!vstd::contains(rclickable,*i)) continue;
  1861. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1862. {
  1863. (*i)->clickRight(false);
  1864. }
  1865. else
  1866. (*i)->clickRight(boost::logic::indeterminate);
  1867. }
  1868. }
  1869. current = NULL;
  1870. } //event end
  1871. int3 CPlayerInterface::repairScreenPos(int3 pos)
  1872. {
  1873. if(pos.x<=-Woff)
  1874. pos.x = -Woff+1;
  1875. if(pos.y<=-Hoff)
  1876. pos.y = -Hoff+1;
  1877. if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
  1878. pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
  1879. if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
  1880. pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
  1881. return pos;
  1882. }
  1883. void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
  1884. {
  1885. if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
  1886. return;
  1887. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1888. redrawHeroWin(hero);
  1889. }
  1890. void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
  1891. {
  1892. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1893. redrawHeroWin(hero);
  1894. }
  1895. void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
  1896. {
  1897. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1898. //adventureInt->heroList.draw();
  1899. }
  1900. void CPlayerInterface::receivedResource(int type, int val)
  1901. {
  1902. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1903. LOCPLINT->totalRedraw();
  1904. }
  1905. void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
  1906. {
  1907. {
  1908. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1909. while(showingDialog->data)
  1910. showingDialog->cond.wait(un);
  1911. }
  1912. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1913. CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
  1914. LOCPLINT->pushInt(lw);
  1915. }
  1916. void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
  1917. {
  1918. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1919. //redraw infowindow
  1920. SDL_FreeSurface(graphics->townWins[town->id]);
  1921. graphics->townWins[town->id] = infoWin(town);
  1922. if(town->garrisonHero)
  1923. {
  1924. CGI->mh->hideObject(town->garrisonHero);
  1925. }
  1926. if(town->visitingHero)
  1927. {
  1928. CGI->mh->printObject(town->visitingHero);
  1929. }
  1930. adventureInt->heroList.updateHList();
  1931. CCastleInterface *c = castleInt;
  1932. if(c)
  1933. {
  1934. c->garr->highlighted = NULL;
  1935. c->hslotup.hero = town->garrisonHero;
  1936. c->garr->odown = c->hslotdown.hero = town->visitingHero;
  1937. c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
  1938. c->garr->recreateSlots();
  1939. }
  1940. LOCPLINT->totalRedraw();
  1941. }
  1942. void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
  1943. {
  1944. if(hero->tempOwner != town->tempOwner)
  1945. return;
  1946. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1947. openTownWindow(town);
  1948. }
  1949. void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
  1950. {
  1951. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1952. if(obj->ID == HEROI_TYPE) //hero
  1953. {
  1954. const CGHeroInstance * hh;
  1955. if(hh = dynamic_cast<const CGHeroInstance*>(obj))
  1956. {
  1957. SDL_FreeSurface(graphics->heroWins[hh->subID]);
  1958. graphics->heroWins[hh->subID] = infoWin(hh);
  1959. }
  1960. }
  1961. else if (obj->ID == TOWNI_TYPE) //town
  1962. {
  1963. const CGTownInstance * tt;
  1964. if(tt = static_cast<const CGTownInstance*>(obj))
  1965. {
  1966. SDL_FreeSurface(graphics->townWins[tt->id]);
  1967. graphics->townWins[tt->id] = infoWin(tt);
  1968. }
  1969. if(tt->visitingHero)
  1970. {
  1971. SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
  1972. graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
  1973. }
  1974. }
  1975. bool wasGarrison = false;
  1976. for(std::list<IShowActivable*>::iterator i = listInt.begin(); i != listInt.end(); i++)
  1977. {
  1978. if((*i)->type & IShowActivable::WITH_GARRISON)
  1979. {
  1980. CWindowWithGarrison *wwg = static_cast<CWindowWithGarrison*>(*i);
  1981. wwg->garr->recreateSlots();
  1982. wasGarrison = true;
  1983. }
  1984. }
  1985. LOCPLINT->totalRedraw();
  1986. }
  1987. void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
  1988. {
  1989. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1990. switch (buildingID)
  1991. {
  1992. case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
  1993. {
  1994. SDL_FreeSurface(graphics->townWins[town->id]);
  1995. graphics->townWins[town->id] = infoWin(town);
  1996. break;
  1997. }
  1998. }
  1999. if(!castleInt)
  2000. return;
  2001. if(castleInt->town!=town)
  2002. return;
  2003. switch(what)
  2004. {
  2005. case 1:
  2006. castleInt->addBuilding(buildingID);
  2007. break;
  2008. case 2:
  2009. castleInt->removeBuilding(buildingID);
  2010. break;
  2011. }
  2012. }
  2013. void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
  2014. {
  2015. while(showingDialog->get())
  2016. SDL_Delay(20);
  2017. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2018. battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
  2019. pushInt(battleInt);
  2020. }
  2021. void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
  2022. {
  2023. }
  2024. void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
  2025. {
  2026. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2027. battleInt->newRound(round);
  2028. }
  2029. void CPlayerInterface::actionStarted(const BattleAction* action)
  2030. {
  2031. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2032. curAction = new BattleAction(*action);
  2033. if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
  2034. {
  2035. battleInt->moveStarted = true;
  2036. if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
  2037. {
  2038. battleInt->creAnims[action->stackNumber]->setType(20);
  2039. }
  2040. }
  2041. battleInt->deactivate();
  2042. CStack *stack = cb->battleGetStackByID(action->stackNumber);
  2043. char txt[400];
  2044. if(action->actionType == 1)
  2045. {
  2046. if(action->side)
  2047. battleInt->defendingHero->setPhase(4);
  2048. else
  2049. battleInt->attackingHero->setPhase(4);
  2050. return;
  2051. }
  2052. if(!stack)
  2053. {
  2054. tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
  2055. return;
  2056. }
  2057. int txtid = 0;
  2058. switch(action->actionType)
  2059. {
  2060. case 3: //defend
  2061. txtid = 120;
  2062. break;
  2063. case 8: //wait
  2064. txtid = 136;
  2065. break;
  2066. case 11: //bad morale
  2067. txtid = -34; //negative -> no separate singular/plural form
  2068. battleInt->displayEffect(30,stack->position);
  2069. break;
  2070. }
  2071. if(txtid > 0 && stack->amount != 1)
  2072. txtid++; //move to plural text
  2073. else if(txtid < 0)
  2074. txtid = -txtid;
  2075. if(txtid)
  2076. {
  2077. sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
  2078. LOCPLINT->battleInt->console->addText(txt);
  2079. }
  2080. }
  2081. void CPlayerInterface::actionFinished(const BattleAction* action)
  2082. {
  2083. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2084. delete curAction;
  2085. curAction = NULL;
  2086. //if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
  2087. {
  2088. battleInt->activate();
  2089. }
  2090. if(action->actionType == 1)
  2091. {
  2092. if(action->side)
  2093. battleInt->defendingHero->setPhase(0);
  2094. else
  2095. battleInt->attackingHero->setPhase(0);
  2096. }
  2097. }
  2098. BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
  2099. {
  2100. CBattleInterface *b = battleInt;
  2101. {
  2102. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2103. CStack *stack = cb->battleGetStackByID(stackID);
  2104. if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
  2105. {
  2106. std::string hlp = CGI->generaltexth->allTexts[33];
  2107. boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
  2108. battleInt->displayEffect(20,stack->position);
  2109. battleInt->console->addText(hlp);
  2110. }
  2111. b->stackActivated(stackID);
  2112. }
  2113. //wait till BattleInterface sets its command
  2114. boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
  2115. while(!b->givenCommand->data)
  2116. b->givenCommand->cond.wait(lock);
  2117. //tidy up
  2118. BattleAction ret = *(b->givenCommand->data);
  2119. delete b->givenCommand->data;
  2120. b->givenCommand->data = NULL;
  2121. //return command
  2122. return ret;
  2123. }
  2124. void CPlayerInterface::battleEnd(BattleResult *br)
  2125. {
  2126. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2127. battleInt->battleFinished(*br);
  2128. }
  2129. void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
  2130. {
  2131. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2132. battleInt->stackMoved(ID, dest, end, distance);
  2133. }
  2134. void CPlayerInterface::battleSpellCasted(SpellCasted *sc)
  2135. {
  2136. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2137. battleInt->spellCasted(sc);
  2138. }
  2139. void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
  2140. {
  2141. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2142. battleInt->battleStacksEffectsSet(sse);
  2143. }
  2144. void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
  2145. {
  2146. tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
  2147. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2148. tlog5 << "done!\n";
  2149. std::vector<CBattleInterface::SStackAttackedInfo> arg;
  2150. for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
  2151. {
  2152. if(i->isEffect() && i->effect != 12) //and not armageddon
  2153. {
  2154. battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
  2155. }
  2156. CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
  2157. arg.push_back(to_put);
  2158. }
  2159. if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
  2160. {
  2161. battleInt->displayEffect(bsa.begin()->effect, -1);
  2162. }
  2163. battleInt->stacksAreAttacked(arg);
  2164. }
  2165. void CPlayerInterface::battleAttack(BattleAttack *ba)
  2166. {
  2167. tlog5 << "CPlayerInterface::battleAttack - locking...";
  2168. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2169. tlog5 << "done!\n";
  2170. if(ba->lucky()) //lucky hit
  2171. {
  2172. CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  2173. std::string hlp = CGI->generaltexth->allTexts[45];
  2174. boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
  2175. battleInt->console->addText(hlp);
  2176. battleInt->displayEffect(18,stack->position);
  2177. }
  2178. //TODO: bad luck?
  2179. if(ba->shot())
  2180. {
  2181. for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  2182. battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
  2183. }
  2184. else
  2185. {
  2186. CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
  2187. int shift = 0;
  2188. if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
  2189. {
  2190. if(attacker->attackerOwned)
  2191. shift = 1;
  2192. else
  2193. shift = -1;
  2194. }
  2195. battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
  2196. }
  2197. }
  2198. void CPlayerInterface::showComp(SComponent comp)
  2199. {
  2200. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2201. adventureInt->infoBar.showComp(&comp,4000);
  2202. }
  2203. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components)
  2204. {
  2205. std::vector<SComponent*> intComps;
  2206. for(int i=0;i<components.size();i++)
  2207. intComps.push_back(new SComponent(*components[i]));
  2208. showInfoDialog(text,intComps);
  2209. }
  2210. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components)
  2211. {
  2212. {
  2213. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  2214. while(showingDialog->data)
  2215. showingDialog->cond.wait(un);
  2216. }
  2217. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2218. if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
  2219. stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
  2220. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2221. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2222. CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom);
  2223. if(makingTurn && listInt.size())
  2224. {
  2225. showingDialog->set(true);
  2226. pushInt(temp);
  2227. }
  2228. else
  2229. {
  2230. dialogs.push_back(temp);
  2231. }
  2232. }
  2233. void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
  2234. {
  2235. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2236. LOCPLINT->showingDialog->setn(true);
  2237. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2238. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2239. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  2240. CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom);
  2241. temp->delComps = DelComps;
  2242. for(int i=0;i<onYes.funcs.size();i++)
  2243. temp->buttons[0]->callback += onYes.funcs[i];
  2244. for(int i=0;i<onNo.funcs.size();i++)
  2245. temp->buttons[1]->callback += onNo.funcs[i];
  2246. LOCPLINT->pushInt(temp);
  2247. }
  2248. void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, bool selection, bool cancel )
  2249. {
  2250. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2251. if(!selection && cancel) //simple yes/no dialog
  2252. {
  2253. std::vector<SComponent*> intComps;
  2254. for(int i=0;i<components.size();i++)
  2255. intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
  2256. showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
  2257. }
  2258. else if(selection)
  2259. {
  2260. std::vector<CSelectableComponent*> intComps;
  2261. for(int i=0;i<components.size();i++)
  2262. intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
  2263. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2264. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2265. if(cancel)
  2266. {
  2267. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  2268. }
  2269. CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
  2270. pushInt(temp);
  2271. intComps[0]->clickLeft(true);
  2272. }
  2273. }
  2274. void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
  2275. {
  2276. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2277. for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  2278. adventureInt->minimap.showTile(*i);
  2279. }
  2280. void CPlayerInterface::tileHidden(const std::set<int3> &pos)
  2281. {
  2282. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2283. for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  2284. adventureInt->minimap.hideTile(*i);
  2285. }
  2286. void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
  2287. {
  2288. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2289. adventureInt->heroWindow->setHero(hero);
  2290. adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
  2291. pushInt(adventureInt->heroWindow);
  2292. }
  2293. void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
  2294. {
  2295. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2296. if(adventureInt->heroWindow->curHero)
  2297. {
  2298. adventureInt->heroWindow->deactivate();
  2299. adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
  2300. adventureInt->heroWindow->activate();
  2301. }
  2302. }
  2303. void CPlayerInterface::updateWater()
  2304. {
  2305. }
  2306. void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
  2307. {
  2308. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2309. if(castleInt)
  2310. {
  2311. CFortScreen *fs = dynamic_cast<CFortScreen*>(listInt.front());
  2312. if(fs)
  2313. fs->draw(castleInt,false);
  2314. }
  2315. }
  2316. void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
  2317. {
  2318. if(bonus.type == HeroBonus::NONE) return;
  2319. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2320. redrawHeroWin(hero);
  2321. }
  2322. template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
  2323. {
  2324. h & playerID & serialID;
  2325. h & heroMoveSpeed & mapScrollingSpeed;
  2326. h & CBattleInterface::settings;
  2327. }
  2328. void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
  2329. {
  2330. serializeTempl(h,version);
  2331. }
  2332. void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
  2333. {
  2334. serializeTempl(h,version);
  2335. }
  2336. void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
  2337. {
  2338. if(!vstd::contains(graphics->heroWins,hero->subID))
  2339. {
  2340. tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
  2341. return;
  2342. }
  2343. SDL_FreeSurface(graphics->heroWins[hero->subID]);
  2344. graphics->heroWins[hero->subID] = infoWin(hero);
  2345. if (adventureInt->selection == hero)
  2346. adventureInt->infoBar.draw(screen);
  2347. }
  2348. bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
  2349. {
  2350. if (!h)
  2351. return false; //can't find hero
  2352. bool result = false;
  2353. path.convert(0);
  2354. boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
  2355. stillMoveHero.data = CONTINUE_MOVE;
  2356. for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--)
  2357. {
  2358. stillMoveHero.data = WAITING_MOVE;
  2359. int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
  2360. cb->moveHero(h,endpos);
  2361. while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
  2362. stillMoveHero.cond.wait(un);
  2363. }
  2364. //stillMoveHero = false;
  2365. return result;
  2366. }
  2367. bool CPlayerInterface::shiftPressed() const
  2368. {
  2369. return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
  2370. }
  2371. void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
  2372. {
  2373. {
  2374. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  2375. while(showingDialog->data)
  2376. showingDialog->cond.wait(un);
  2377. }
  2378. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2379. while(dialogs.size())
  2380. {
  2381. pim->unlock();
  2382. SDL_Delay(20);
  2383. pim->lock();
  2384. }
  2385. CGarrisonWindow *cgw = new CGarrisonWindow(up,down);
  2386. cgw->quit->callback += onEnd;
  2387. pushInt(cgw);
  2388. }
  2389. void CPlayerInterface::popInt( IShowActivable *top )
  2390. {
  2391. assert(listInt.front() == top);
  2392. top->deactivate();
  2393. listInt.pop_front();
  2394. objsToBlit -= top;
  2395. if(listInt.size())
  2396. listInt.front()->activate();
  2397. totalRedraw();
  2398. }
  2399. void CPlayerInterface::popIntTotally( IShowActivable *top )
  2400. {
  2401. assert(listInt.front() == top);
  2402. popInt(top);
  2403. delete top;
  2404. }
  2405. void CPlayerInterface::pushInt( IShowActivable *newInt )
  2406. {
  2407. if(listInt.size())
  2408. listInt.front()->deactivate();
  2409. listInt.push_front(newInt);
  2410. newInt->activate();
  2411. objsToBlit += newInt;
  2412. LOCPLINT->totalRedraw();
  2413. }
  2414. void CPlayerInterface::popInts( int howMany )
  2415. {
  2416. if(!howMany) return; //senseless but who knows...
  2417. assert(listInt.size() > howMany);
  2418. listInt.front()->deactivate();
  2419. for(int i=0; i < howMany; i++)
  2420. {
  2421. objsToBlit -= listInt.front();
  2422. delete listInt.front();
  2423. listInt.pop_front();
  2424. }
  2425. listInt.front()->activate();
  2426. totalRedraw();
  2427. }
  2428. IShowActivable * CPlayerInterface::topInt()
  2429. {
  2430. if(!listInt.size())
  2431. return NULL;
  2432. else
  2433. return listInt.front();
  2434. }
  2435. void CPlayerInterface::totalRedraw()
  2436. {
  2437. for(int i=0;i<objsToBlit.size();i++)
  2438. objsToBlit[i]->showAll(screen2);
  2439. blitAt(screen2,0,0,screen);
  2440. if(objsToBlit.size())
  2441. objsToBlit.back()->showAll(screen);
  2442. }
  2443. void CPlayerInterface::requestRealized( PackageApplied *pa )
  2444. {
  2445. if(stillMoveHero.get() == DURING_MOVE)
  2446. stillMoveHero.setn(CONTINUE_MOVE);
  2447. }
  2448. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  2449. {
  2450. bg=BitmapHandler::loadBitmap(name);
  2451. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2452. pos.x=x;
  2453. pos.y=y;
  2454. if(maxw >= 0)
  2455. pos.w = std::min(bg->w,maxw);
  2456. else
  2457. pos.w=bg->w;
  2458. pos.h=bg->h;
  2459. middlex=(pos.w/2)+x;
  2460. middley=(bg->h/2)+y;
  2461. }
  2462. CStatusBar::~CStatusBar()
  2463. {
  2464. SDL_FreeSurface(bg);
  2465. }
  2466. void CStatusBar::clear()
  2467. {
  2468. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  2469. {
  2470. current="";
  2471. show(screen);
  2472. }
  2473. }
  2474. void CStatusBar::print(const std::string & text)
  2475. {
  2476. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  2477. {
  2478. current=text;
  2479. show(screen);
  2480. }
  2481. }
  2482. void CStatusBar::show(SDL_Surface * to)
  2483. {
  2484. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  2485. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  2486. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  2487. }
  2488. std::string CStatusBar::getCurrent()
  2489. {
  2490. return current;
  2491. }
  2492. void CList::activate()
  2493. {
  2494. ClickableL::activate();
  2495. ClickableR::activate();
  2496. Hoverable::activate();
  2497. KeyInterested::activate();
  2498. MotionInterested::activate();
  2499. };
  2500. void CList::deactivate()
  2501. {
  2502. ClickableL::deactivate();
  2503. ClickableR::deactivate();
  2504. Hoverable::deactivate();
  2505. KeyInterested::deactivate();
  2506. MotionInterested::deactivate();
  2507. };
  2508. void CList::clickLeft(tribool down)
  2509. {
  2510. };
  2511. CList::CList(int Size)
  2512. :SIZE(Size)
  2513. {
  2514. }
  2515. CHeroList::CHeroList(int Size)
  2516. :CList(Size)
  2517. {
  2518. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  2519. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  2520. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  2521. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  2522. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  2523. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  2524. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  2525. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  2526. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  2527. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  2528. //32px per hero
  2529. posmobx = pos.x+1;
  2530. posmoby = pos.y+arrup->height+1;
  2531. posporx = pos.x+mobile->width+2;
  2532. pospory = pos.y+arrup->height;
  2533. posmanx = pos.x+1+50+mobile->width;
  2534. posmany = pos.y+arrup->height+1;
  2535. from = 0;
  2536. pressed = indeterminate;
  2537. }
  2538. void CHeroList::init()
  2539. {
  2540. int w = pos.w+1, h = pos.h+4;
  2541. bg = CSDL_Ext::newSurface(w,h,screen);
  2542. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  2543. }
  2544. void CHeroList::genList()
  2545. {
  2546. int howMany = LOCPLINT->cb->howManyHeroes();
  2547. for (int i=0;i<howMany;i++)
  2548. {
  2549. const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  2550. if(!h->inTownGarrison)
  2551. items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  2552. }
  2553. }
  2554. void CHeroList::select(int which)
  2555. {
  2556. if (which<0)
  2557. {
  2558. selected = which;
  2559. LOCPLINT->adventureInt->selection = NULL;
  2560. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  2561. draw(screen);
  2562. LOCPLINT->adventureInt->infoBar.draw(screen);
  2563. }
  2564. if (which>=items.size())
  2565. return;
  2566. selected = which;
  2567. //recalculationg path in case of something has changed on map
  2568. if(items[which].second)
  2569. {
  2570. CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
  2571. delete items[which].second;
  2572. LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
  2573. }
  2574. else
  2575. {
  2576. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  2577. }
  2578. LOCPLINT->adventureInt->select(items[which].first);
  2579. //recalculated and assigned
  2580. }
  2581. void CHeroList::clickLeft(tribool down)
  2582. {
  2583. if (down)
  2584. {
  2585. /***************************ARROWS*****************************************/
  2586. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2587. {
  2588. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  2589. pressed = true;
  2590. return;
  2591. }
  2592. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
  2593. {
  2594. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  2595. pressed = false;
  2596. return;
  2597. }
  2598. /***************************HEROES*****************************************/
  2599. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2600. hx-=pos.x;
  2601. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2602. int ny = hy/32;
  2603. if (ny>=SIZE || ny<0)
  2604. return;
  2605. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  2606. LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
  2607. select(ny+from);
  2608. }
  2609. else
  2610. {
  2611. if (indeterminate(pressed))
  2612. return;
  2613. if (pressed) //up
  2614. {
  2615. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  2616. pressed = indeterminate;
  2617. if (!down)
  2618. {
  2619. from--;
  2620. if (from<0)
  2621. from=0;
  2622. draw(screen2);
  2623. }
  2624. }
  2625. else if (!pressed) //down
  2626. {
  2627. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  2628. pressed = indeterminate;
  2629. if (!down)
  2630. {
  2631. from++;
  2632. //if (from<items.size()-5)
  2633. // from=items.size()-5;
  2634. draw(screen2);
  2635. }
  2636. }
  2637. else
  2638. throw 0;
  2639. }
  2640. }
  2641. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  2642. {
  2643. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2644. {
  2645. if (from>0)
  2646. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  2647. else
  2648. LOCPLINT->adventureInt->statusbar.clear();
  2649. return;
  2650. }
  2651. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2652. {
  2653. if ((items.size()-from) > SIZE)
  2654. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  2655. else
  2656. LOCPLINT->adventureInt->statusbar.clear();
  2657. return;
  2658. }
  2659. //if not buttons then heroes
  2660. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2661. hx-=pos.x;
  2662. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2663. int ny = hy/32;
  2664. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2665. {
  2666. LOCPLINT->adventureInt->statusbar.clear();
  2667. return;
  2668. }
  2669. std::vector<std::string> temp;
  2670. temp.push_back(items[from+ny].first->name);
  2671. temp.push_back(items[from+ny].first->type->heroClass->name);
  2672. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  2673. //select(ny+from);
  2674. }
  2675. void CHeroList::clickRight(tribool down)
  2676. {
  2677. if (down)
  2678. {
  2679. /***************************ARROWS*****************************************/
  2680. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2681. {
  2682. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  2683. }
  2684. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  2685. {
  2686. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  2687. }
  2688. //if not buttons then heroes
  2689. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2690. hx-=pos.x;
  2691. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2692. int ny = hy/32;
  2693. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2694. {
  2695. return;
  2696. }
  2697. //show popup
  2698. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
  2699. LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
  2700. LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,
  2701. false);
  2702. LOCPLINT->pushInt(ip);
  2703. }
  2704. else
  2705. {
  2706. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  2707. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  2708. }
  2709. }
  2710. void CHeroList::hover (bool on)
  2711. {
  2712. }
  2713. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  2714. {
  2715. }
  2716. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  2717. {
  2718. if(toRemove) //remove specific hero
  2719. {
  2720. for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
  2721. {
  2722. if(i->first == toRemove)
  2723. {
  2724. delete i->second;
  2725. items.erase(i);
  2726. break;
  2727. }
  2728. }
  2729. }
  2730. else
  2731. {
  2732. items.clear();
  2733. genList();
  2734. }
  2735. if(selected>=items.size())
  2736. select(items.size()-1);
  2737. if(items.size()==0)
  2738. LOCPLINT->adventureInt->townList.select(0);
  2739. else
  2740. select(selected);
  2741. }
  2742. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  2743. {
  2744. int ser = -1;
  2745. for(int i=0; i<items.size() && ser<0; i++)
  2746. if(items[i].first->subID == which->subID)
  2747. ser = i;
  2748. ser -= from;
  2749. if(ser<0 || ser > SIZE) return;
  2750. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  2751. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  2752. }
  2753. void CHeroList::draw(SDL_Surface * to)
  2754. {
  2755. for (int iT=0+from;iT<SIZE+from;iT++)
  2756. {
  2757. int i = iT-from;
  2758. if (iT>=items.size())
  2759. {
  2760. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  2761. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  2762. blitAt(empty,posporx,pospory+i*32,to);
  2763. continue;
  2764. }
  2765. const CGHeroInstance *cur = items[iT].first;
  2766. int pom = cur->movement / 100;
  2767. if (pom>25) pom=25;
  2768. if (pom<0) pom=0;
  2769. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  2770. pom = cur->mana / 5;
  2771. if (pom>25) pom=25;
  2772. if (pom<0) pom=0;
  2773. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  2774. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  2775. blitAt(temp,posporx,pospory+i*32,to);
  2776. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  2777. {
  2778. blitAt(selection,posporx,pospory+i*32,to);
  2779. }
  2780. //TODO: support for custom portraits
  2781. }
  2782. if (from>0)
  2783. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  2784. else
  2785. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  2786. if (items.size()-from > SIZE)
  2787. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  2788. else
  2789. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  2790. }
  2791. int CHeroList::getPosOfHero(const CArmedInstance* h)
  2792. {
  2793. return vstd::findPos(
  2794. items,h,
  2795. boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
  2796. const CArmedInstance *,const CGHeroInstance*>,_1,
  2797. &std::pair<const CGHeroInstance*, CPath *>::first,_2));
  2798. }
  2799. CTownList::~CTownList()
  2800. {
  2801. delete arrup;
  2802. delete arrdo;
  2803. }
  2804. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  2805. :CList(Size)
  2806. {
  2807. arrup = CDefHandler::giveDef(arrupg);
  2808. arrdo = CDefHandler::giveDef(arrdog);
  2809. pos.x = x;
  2810. pos.y = y;
  2811. pos.w = std::max(arrdo->width, arrup->width);
  2812. pos.h = arrdo->height + arrup->height + Size*32;
  2813. arrupp.x=x;
  2814. arrupp.y=y;
  2815. arrupp.w=arrup->width;
  2816. arrupp.h=arrup->height;
  2817. arrdop.x=x;
  2818. arrdop.y=y+arrup->height+32*SIZE;
  2819. arrdop.w=arrdo->width;
  2820. arrdop.h=arrdo->height;
  2821. posporx = arrdop.x;
  2822. pospory = arrupp.y + arrupp.h;
  2823. pressed = indeterminate;
  2824. from = 0;
  2825. }
  2826. void CTownList::genList()
  2827. {
  2828. int howMany = LOCPLINT->cb->howManyTowns();
  2829. for (int i=0;i<howMany;i++)
  2830. {
  2831. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  2832. }
  2833. }
  2834. void CTownList::select(int which)
  2835. {
  2836. if (which>=items.size())
  2837. return;
  2838. selected = which;
  2839. if(!fun.empty())
  2840. fun();
  2841. }
  2842. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  2843. {
  2844. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2845. {
  2846. if (from>0)
  2847. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  2848. else
  2849. LOCPLINT->statusbar->clear();
  2850. return;
  2851. }
  2852. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2853. {
  2854. if ((items.size()-from) > SIZE)
  2855. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  2856. else
  2857. LOCPLINT->statusbar->clear();
  2858. return;
  2859. }
  2860. //if not buttons then towns
  2861. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2862. hx-=pos.x;
  2863. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2864. int ny = hy/32;
  2865. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2866. {
  2867. LOCPLINT->statusbar->clear();
  2868. return;
  2869. };
  2870. LOCPLINT->statusbar->print(items[from+ny]->name);
  2871. }
  2872. void CTownList::clickLeft(tribool down)
  2873. {
  2874. if (down)
  2875. {
  2876. /***************************ARROWS*****************************************/
  2877. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2878. {
  2879. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  2880. pressed = true;
  2881. return;
  2882. }
  2883. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
  2884. {
  2885. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  2886. pressed = false;
  2887. return;
  2888. }
  2889. /***************************TOWNS*****************************************/
  2890. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2891. hx-=pos.x;
  2892. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2893. int ny = hy/32;
  2894. if (ny>SIZE || ny<0)
  2895. return;
  2896. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  2897. && (ny+from)==selected
  2898. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  2899. )
  2900. LOCPLINT->openTownWindow(items[selected]);//print town screen
  2901. else
  2902. select(ny+from);
  2903. }
  2904. else
  2905. {
  2906. if (indeterminate(pressed))
  2907. return;
  2908. if (pressed) //up
  2909. {
  2910. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  2911. pressed = indeterminate;
  2912. if (!down)
  2913. {
  2914. from--;
  2915. if (from<0)
  2916. from=0;
  2917. draw(screen2);
  2918. }
  2919. }
  2920. else if (!pressed) //down
  2921. {
  2922. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  2923. pressed = indeterminate;
  2924. if (!down)
  2925. {
  2926. from++;
  2927. //if (from<items.size()-5)
  2928. // from=items.size()-5;
  2929. draw(screen2);
  2930. }
  2931. }
  2932. else
  2933. throw 0;
  2934. }
  2935. }
  2936. void CTownList::clickRight(tribool down)
  2937. {
  2938. if (down)
  2939. {
  2940. /***************************ARROWS*****************************************/
  2941. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2942. {
  2943. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  2944. }
  2945. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  2946. {
  2947. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  2948. }
  2949. //if not buttons then towns
  2950. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2951. hx-=pos.x;
  2952. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2953. int ny = hy/32;
  2954. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  2955. {
  2956. return;
  2957. }
  2958. //show popup
  2959. CInfoPopup * ip = new CInfoPopup(
  2960. graphics->townWins[items[from+ny]->id],
  2961. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  2962. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  2963. false);
  2964. LOCPLINT->pushInt(ip);
  2965. }
  2966. else
  2967. {
  2968. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  2969. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  2970. }
  2971. }
  2972. void CTownList::hover (bool on)
  2973. {
  2974. }
  2975. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  2976. {
  2977. }
  2978. void CTownList::draw(SDL_Surface * to)
  2979. {
  2980. for (int iT=0+from;iT<SIZE+from;iT++)
  2981. {
  2982. int i = iT-from;
  2983. if (iT>=items.size())
  2984. {
  2985. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  2986. continue;
  2987. }
  2988. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  2989. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  2990. {
  2991. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  2992. }
  2993. }
  2994. if (from>0)
  2995. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  2996. else
  2997. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  2998. if (items.size()-from>SIZE)
  2999. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  3000. else
  3001. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  3002. }
  3003. CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
  3004. :c(cre),big(Big)
  3005. {
  3006. anim = new CCreatureAnimation(cre->animDefName);
  3007. }
  3008. CCreaturePic::~CCreaturePic()
  3009. {
  3010. delete anim;
  3011. }
  3012. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  3013. {
  3014. SDL_Rect dst;
  3015. if(big)
  3016. {
  3017. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  3018. dst = genRect(130,100,x,y);
  3019. }
  3020. else
  3021. {
  3022. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  3023. dst = genRect(120,100,x,y);
  3024. }
  3025. if(c->isDoubleWide())
  3026. x-=15;
  3027. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  3028. }
  3029. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  3030. {
  3031. //TODO: write
  3032. return NULL;
  3033. }
  3034. void CRecrutationWindow::close()
  3035. {
  3036. LOCPLINT->popIntTotally(this);
  3037. }
  3038. void CRecrutationWindow::Max()
  3039. {
  3040. slider->moveTo(slider->amount);
  3041. }
  3042. void CRecrutationWindow::Buy()
  3043. {
  3044. recruit(creatures[which].ID,slider->value);
  3045. close();
  3046. }
  3047. void CRecrutationWindow::Cancel()
  3048. {
  3049. close();
  3050. }
  3051. void CRecrutationWindow::sliderMoved(int to)
  3052. {
  3053. buy->block(!to);
  3054. }
  3055. void CRecrutationWindow::clickLeft(tribool down)
  3056. {
  3057. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3058. for(int i=0;i<creatures.size();i++)
  3059. {
  3060. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  3061. {
  3062. which = i;
  3063. int newAmount = std::min(amounts[i],creatures[i].amount);
  3064. slider->amount = newAmount;
  3065. if(slider->value > newAmount)
  3066. slider->moveTo(newAmount);
  3067. else
  3068. slider->moveTo(slider->value);
  3069. curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3070. for(int j=0;j<creatures.size();j++)
  3071. {
  3072. if(which==j)
  3073. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  3074. else
  3075. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  3076. curx += 120;
  3077. }
  3078. break;
  3079. }
  3080. curx += 120;
  3081. }
  3082. }
  3083. void CRecrutationWindow::clickRight( boost::logic::tribool down )
  3084. {
  3085. if(down)
  3086. {
  3087. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3088. for(int i=0;i<creatures.size();i++)
  3089. {
  3090. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  3091. {
  3092. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
  3093. LOCPLINT->pushInt(popup);
  3094. break;
  3095. }
  3096. curx += 120;
  3097. }
  3098. }
  3099. }
  3100. void CRecrutationWindow::activate()
  3101. {
  3102. ClickableL::activate();
  3103. ClickableR::activate();
  3104. buy->activate();
  3105. max->activate();
  3106. cancel->activate();
  3107. slider->activate();
  3108. LOCPLINT->statusbar = bar;
  3109. }
  3110. void CRecrutationWindow::deactivate()
  3111. {
  3112. ClickableL::deactivate();
  3113. ClickableR::deactivate();
  3114. buy->deactivate();
  3115. max->deactivate();
  3116. cancel->deactivate();
  3117. slider->deactivate();
  3118. }
  3119. void CRecrutationWindow::show(SDL_Surface * to)
  3120. {
  3121. static char c=0;
  3122. blitAt(bitmap,pos.x,pos.y,to);
  3123. buy->show(to);
  3124. max->show(to);
  3125. cancel->show(to);
  3126. slider->show(to);
  3127. char pom[15];
  3128. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  3129. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  3130. SDL_itoa(slider->value,pom,10); //recruit
  3131. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  3132. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  3133. int curx = pos.x+115-creatures[which].res.size()*16;
  3134. for(int i=0;i<creatures[which].res.size();i++)
  3135. {
  3136. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  3137. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  3138. SDL_itoa(creatures[which].res[i].second,pom,10);
  3139. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  3140. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  3141. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  3142. curx+=32;
  3143. }
  3144. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3145. for(int i=0;i<creatures.size();i++)
  3146. {
  3147. creatures[i].pic->blitPic(to,curx-50,pos.y+130-65,!(c%4));
  3148. curx += 120;
  3149. }
  3150. c++;
  3151. bar->show(to);
  3152. }
  3153. CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
  3154. :recruit(Recruit)
  3155. {
  3156. which = 0;
  3157. creatures.resize(Creatures.size());
  3158. amounts.resize(Creatures.size());
  3159. for(int i=0;i<creatures.size();i++)
  3160. {
  3161. creatures[i].amount = Creatures[i].second;
  3162. creatures[i].ID = Creatures[i].first;
  3163. for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
  3164. if(CGI->creh->creatures[Creatures[i].first].cost[j])
  3165. creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
  3166. creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
  3167. amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
  3168. }
  3169. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  3170. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  3171. bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
  3172. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3173. SDL_FreeSurface(hhlp);
  3174. pos.x = screen->w/2 - bitmap->w/2;
  3175. pos.y = screen->h/2 - bitmap->h/2;
  3176. pos.w = bitmap->w;
  3177. pos.h = bitmap->h;
  3178. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  3179. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  3180. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  3181. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  3182. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
  3183. std::string pom;
  3184. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  3185. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  3186. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  3187. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  3188. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  3189. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  3190. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  3191. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  3192. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  3193. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  3194. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  3195. //border for creatures
  3196. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3197. for(int i=0;i<creatures.size();i++)
  3198. {
  3199. creatures[i].pos.x = curx+1;
  3200. creatures[i].pos.y = 65;
  3201. creatures[i].pos.w = 100;
  3202. creatures[i].pos.h = 130;
  3203. if(which==i)
  3204. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  3205. else
  3206. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  3207. curx += 120;
  3208. }
  3209. if(!creatures[0].amount || !amounts[0])
  3210. {
  3211. max->block(true);
  3212. slider->block(true);
  3213. }
  3214. //buy->block(true); //not needed, will be blocked by initing slider on 0
  3215. }
  3216. CRecrutationWindow::~CRecrutationWindow()
  3217. {
  3218. for(int i=0;i<creatures.size();i++)
  3219. {
  3220. delete creatures[i].pic;
  3221. }
  3222. delete max;
  3223. delete buy;
  3224. delete cancel;
  3225. SDL_FreeSurface(bitmap);
  3226. delete slider;
  3227. delete bar;
  3228. }
  3229. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  3230. {
  3231. last = Last;
  3232. which = 1;
  3233. c=cid;
  3234. slider = NULL;
  3235. gar = Owner;
  3236. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  3237. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  3238. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3239. pos.x = screen->w/2 - bitmap->w/2;
  3240. pos.y = screen->h/2 - bitmap->h/2;
  3241. pos.w = bitmap->w;
  3242. pos.h = bitmap->h;
  3243. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  3244. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  3245. int sliderPositions = max - (last>=0) - (last==2);
  3246. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  3247. a1 = max-val;
  3248. a2 = val;
  3249. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  3250. anim->anim->setType(1);
  3251. std::string title = CGI->generaltexth->allTexts[256];
  3252. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  3253. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  3254. }
  3255. CSplitWindow::~CSplitWindow()
  3256. {
  3257. SDL_FreeSurface(bitmap);
  3258. delete ok;
  3259. delete cancel;
  3260. delete slider;
  3261. delete anim;
  3262. }
  3263. void CSplitWindow::activate()
  3264. {
  3265. ClickableL::activate();
  3266. KeyInterested::activate();
  3267. ok->activate();
  3268. cancel->activate();
  3269. slider->activate();
  3270. }
  3271. void CSplitWindow::deactivate()
  3272. {
  3273. ClickableL::deactivate();
  3274. KeyInterested::deactivate();
  3275. ok->deactivate();
  3276. cancel->deactivate();
  3277. slider->deactivate();
  3278. }
  3279. void CSplitWindow::split()
  3280. {
  3281. gar->splitStacks(a2);
  3282. close();
  3283. }
  3284. void CSplitWindow::close()
  3285. {
  3286. LOCPLINT->popIntTotally(this);
  3287. }
  3288. void CSplitWindow::sliderMoved(int to)
  3289. {
  3290. int all = a1+a2;
  3291. a2 = to + (last==1 || last==2);
  3292. if(slider)
  3293. a1 = all - a2;
  3294. }
  3295. void CSplitWindow::show(SDL_Surface * to)
  3296. {
  3297. blitAt(bitmap,pos.x,pos.y,to);
  3298. ok->show(to);
  3299. cancel->show(to);
  3300. slider->show(to);
  3301. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  3302. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  3303. anim->blitPic(to,pos.x+20,pos.y+54,false);
  3304. anim->blitPic(to,pos.x+177,pos.y+54,false);
  3305. }
  3306. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  3307. {
  3308. if(key.state != SDL_PRESSED)
  3309. return;
  3310. int &cur = (which ? a2 : a1),
  3311. &sec = (which ? a1 : a2),
  3312. ncur = cur;
  3313. if (key.keysym.sym == SDLK_BACKSPACE)
  3314. {
  3315. ncur /= 10;
  3316. }
  3317. else if(key.keysym.sym == SDLK_TAB)
  3318. {
  3319. which = !which;
  3320. }
  3321. else
  3322. {
  3323. int number = key.keysym.sym - SDLK_0;
  3324. if (number < 0 || number > 9) //not a number pressed
  3325. {
  3326. return;
  3327. }
  3328. ncur = cur*10 + number;
  3329. }
  3330. int delta = ncur - cur;
  3331. if(delta > sec)
  3332. {
  3333. cur += sec;
  3334. sec = 0;
  3335. }
  3336. slider->moveTo(which ? ncur : a1+a2-ncur);
  3337. }
  3338. void CSplitWindow::clickLeft( boost::logic::tribool down )
  3339. {
  3340. if(down)
  3341. {
  3342. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  3343. click -= pos.topLeft();
  3344. if(Rect(19,216,105,40).isIn(click))
  3345. which = 0;
  3346. else if(Rect(175,216,105,40).isIn(click))
  3347. which = 1;
  3348. }
  3349. }
  3350. void CCreInfoWindow::show(SDL_Surface * to)
  3351. {
  3352. char pom[15];
  3353. blitAt(bitmap,pos.x,pos.y,to);
  3354. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  3355. if(++anf==4)
  3356. anf=0;
  3357. if(count.size())
  3358. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  3359. if(upgrade)
  3360. upgrade->show(to);
  3361. if(dismiss)
  3362. dismiss->show(to);
  3363. if(ok)
  3364. ok->show(to);
  3365. }
  3366. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  3367. :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
  3368. {
  3369. //active = false;
  3370. anf = 0;
  3371. c = &CGI->creh->creatures[Cid];
  3372. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  3373. pos.x = screen->w/2 - bitmap->w/2;
  3374. pos.y = screen->h/2 - bitmap->h/2;
  3375. pos.w = bitmap->w;
  3376. pos.h = bitmap->h;
  3377. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  3378. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3379. anim = new CCreaturePic(c);
  3380. if(!type) anim->anim->setType(2);
  3381. char pom[75];int hlp=0;
  3382. if(creatureCount)
  3383. {
  3384. SDL_itoa(creatureCount,pom,10);
  3385. count = pom;
  3386. }
  3387. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  3388. //atttack
  3389. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  3390. SDL_itoa(c->attack,pom,10);
  3391. if(State && State->attackBonus)
  3392. {
  3393. int hlp;
  3394. if(c->attack > 0)
  3395. hlp = log10f(c->attack)+2;
  3396. else
  3397. hlp = 2;
  3398. pom[hlp-1] = ' '; pom[hlp] = '(';
  3399. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  3400. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  3401. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3402. }
  3403. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  3404. //defense
  3405. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  3406. SDL_itoa(c->defence,pom,10);
  3407. if(State && State->defenseBonus)
  3408. {
  3409. int hlp;
  3410. if(c->defence > 0)
  3411. hlp = log10f(c->defence)+2;
  3412. else
  3413. hlp = 2;
  3414. pom[hlp-1] = ' '; pom[hlp] = '(';
  3415. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  3416. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  3417. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3418. }
  3419. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  3420. //shots
  3421. if(c->shots)
  3422. {
  3423. printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
  3424. if(State)
  3425. sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
  3426. else
  3427. SDL_itoa(c->shots,pom,10);
  3428. printToWR(pom,276,99,GEOR13,zwykly,bitmap);
  3429. }
  3430. //damage
  3431. printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
  3432. SDL_itoa(c->damageMin,pom,10);
  3433. if(c->damageMin > 0)
  3434. hlp = log10f(c->damageMin)+2;
  3435. else
  3436. hlp = 2;
  3437. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  3438. SDL_itoa(c->damageMax,pom+hlp+2,10);
  3439. printToWR(pom,276,118,GEOR13,zwykly,bitmap);
  3440. //health
  3441. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  3442. SDL_itoa(c->hitPoints,pom,10);
  3443. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  3444. //remaining health
  3445. if(State && State->currentHealth)
  3446. {
  3447. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  3448. SDL_itoa(State->currentHealth,pom,10);
  3449. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  3450. }
  3451. //speed
  3452. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  3453. SDL_itoa(c->speed,pom,10);
  3454. if(State && State->speedBonus)
  3455. {
  3456. int hlp;
  3457. if(c->speed > 0)
  3458. hlp = log10f(c->speed)+2;
  3459. else
  3460. hlp = 2;
  3461. pom[hlp-1] = ' '; pom[hlp] = '(';
  3462. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  3463. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  3464. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3465. }
  3466. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  3467. //luck and morale
  3468. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  3469. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  3470. //print abilities text - if r-click popup
  3471. if(type)
  3472. {
  3473. if(Upg && ui)
  3474. {
  3475. bool enough = true;
  3476. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  3477. {
  3478. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  3479. enough = false;
  3480. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  3481. }
  3482. if(enough)
  3483. {
  3484. CFunctionList<void()> fs[2];
  3485. fs[0] += Upg;
  3486. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  3487. CFunctionList<void()> cfl;
  3488. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  3489. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  3490. }
  3491. else
  3492. {
  3493. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  3494. upgrade->callback.funcs.clear();
  3495. upgrade->bitmapOffset = 2;
  3496. }
  3497. }
  3498. if(Dsm)
  3499. {
  3500. CFunctionList<void()> fs[2];
  3501. //on dismiss confirmed
  3502. fs[0] += Dsm; //dismiss
  3503. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  3504. CFunctionList<void()> cfl;
  3505. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  3506. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  3507. }
  3508. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  3509. }
  3510. else
  3511. {
  3512. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  3513. }
  3514. //spell effects
  3515. if(State)
  3516. {
  3517. int printed=0; //how many effect pics have been printed
  3518. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  3519. {
  3520. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  3521. ++printed;
  3522. if(printed >= 3)
  3523. {
  3524. break;
  3525. }
  3526. }
  3527. }
  3528. }
  3529. CCreInfoWindow::~CCreInfoWindow()
  3530. {
  3531. SDL_FreeSurface(bitmap);
  3532. delete anim;
  3533. delete upgrade;
  3534. delete ok;
  3535. delete dismiss;
  3536. for(int i=0; i<upgResCost.size();i++)
  3537. delete upgResCost[i];
  3538. }
  3539. void CCreInfoWindow::activate()
  3540. {
  3541. //if(active) return;
  3542. //active = true;
  3543. if(!type)
  3544. ClickableR::activate();
  3545. if(ok)
  3546. ok->activate();
  3547. if(dismiss)
  3548. dismiss->activate();
  3549. if(upgrade)
  3550. upgrade->activate();
  3551. }
  3552. void CCreInfoWindow::close()
  3553. {
  3554. LOCPLINT->popIntTotally(this);
  3555. }
  3556. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  3557. {
  3558. if(down)
  3559. return;
  3560. close();
  3561. }
  3562. void CCreInfoWindow::dismissF()
  3563. {
  3564. dsm();
  3565. close();
  3566. }
  3567. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  3568. {
  3569. }
  3570. void CCreInfoWindow::deactivate()
  3571. {
  3572. //if(!active) return;
  3573. //active = false;
  3574. if(!type)
  3575. ClickableR::deactivate();
  3576. if(ok)
  3577. ok->deactivate();
  3578. if(dismiss)
  3579. dismiss->deactivate();
  3580. if(upgrade)
  3581. upgrade->deactivate();
  3582. }
  3583. void CLevelWindow::close()
  3584. {
  3585. for(int i=0;i<comps.size();i++)
  3586. {
  3587. if(comps[i]->selected)
  3588. {
  3589. cb(i);
  3590. break;
  3591. }
  3592. }
  3593. LOCPLINT->popIntTotally(this);
  3594. LOCPLINT->showingDialog->setn(false);
  3595. }
  3596. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  3597. {
  3598. LOCPLINT->showingDialog->setn(true);
  3599. heroType = hero->subID;
  3600. cb = callback;
  3601. for(int i=0;i<skills.size();i++)
  3602. {
  3603. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  3604. comps.back()->assignedKeys.insert(SDLK_1 + i);
  3605. }
  3606. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  3607. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  3608. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3609. pos.x = screen->w/2 - bitmap->w/2;
  3610. pos.y = screen->h/2 - bitmap->h/2;
  3611. pos.w = bitmap->w;
  3612. pos.h = bitmap->h;
  3613. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  3614. //draw window
  3615. char buf[100], buf2[100];
  3616. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  3617. sprintf(buf,buf2,hero->name.c_str());
  3618. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  3619. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  3620. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  3621. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  3622. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  3623. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  3624. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  3625. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  3626. for(int i=0;i<comps.size();i++)
  3627. {
  3628. comps[i]->pos.x = curx+pos.x;
  3629. comps[i]->pos.y = 326+pos.y;
  3630. if( i < (comps.size()-1) )
  3631. {
  3632. curx += 44 + 18; //skill width + margin to "or"
  3633. blitAt(ort,curx,346,bitmap);
  3634. curx += ort->w + 18;
  3635. }
  3636. }
  3637. if(comps.size() > 1)
  3638. {
  3639. ok->block(true);
  3640. }
  3641. else if(comps.size() == 1)
  3642. {
  3643. comps[0]->select(true);
  3644. }
  3645. SDL_FreeSurface(ort);
  3646. }
  3647. void CLevelWindow::selectionChanged(unsigned to)
  3648. {
  3649. if(ok->blocked)
  3650. ok->block(false);
  3651. for(int i=0;i<comps.size();i++)
  3652. if(i==to)
  3653. comps[i]->select(true);
  3654. else
  3655. comps[i]->select(false);
  3656. }
  3657. CLevelWindow::~CLevelWindow()
  3658. {
  3659. delete ok;
  3660. for(int i=0;i<comps.size();i++)
  3661. delete comps[i];
  3662. SDL_FreeSurface(bitmap);
  3663. }
  3664. void CLevelWindow::activate()
  3665. {
  3666. ok->activate();
  3667. for(int i=0;i<comps.size();i++)
  3668. comps[i]->activate();
  3669. }
  3670. void CLevelWindow::deactivate()
  3671. {
  3672. ok->deactivate();
  3673. for(int i=0;i<comps.size();i++)
  3674. comps[i]->deactivate();
  3675. }
  3676. void CLevelWindow::show(SDL_Surface * to)
  3677. {
  3678. blitAt(bitmap,pos.x,pos.y,to);
  3679. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  3680. ok->show(to);
  3681. for(int i=0;i<comps.size();i++)
  3682. comps[i]->show(to);
  3683. }
  3684. void CMinorResDataBar::show(SDL_Surface * to)
  3685. {
  3686. blitAt(bg,pos.x,pos.y,to);
  3687. char buf[30];
  3688. for (int i=0;i<7;i++)
  3689. {
  3690. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  3691. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  3692. }
  3693. std::vector<std::string> temp;
  3694. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  3695. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  3696. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  3697. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  3698. CGI->generaltexth->allTexts[62]
  3699. +": %s, "
  3700. + CGI->generaltexth->allTexts[63]
  3701. + ": %s, "
  3702. + CGI->generaltexth->allTexts[64]
  3703. + ": %s",temp)
  3704. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  3705. }
  3706. CMinorResDataBar::CMinorResDataBar()
  3707. {
  3708. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  3709. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3710. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3711. pos.x = 7;
  3712. pos.y = 575;
  3713. pos.w = bg->w;
  3714. pos.h = bg->h;
  3715. }
  3716. CMinorResDataBar::~CMinorResDataBar()
  3717. {
  3718. SDL_FreeSurface(bg);
  3719. }
  3720. SDL_Surface * CCustomImgComponent::getImg()
  3721. {
  3722. return bmp;
  3723. }
  3724. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  3725. :bmp(sur), free(freeSur)
  3726. {
  3727. init(Type,Subtype,Val);
  3728. }
  3729. CCustomImgComponent::~CCustomImgComponent()
  3730. {
  3731. if(free)
  3732. SDL_FreeSurface(bmp);
  3733. }
  3734. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  3735. {
  3736. left = Left;
  3737. type = Type;
  3738. id = ID;
  3739. }
  3740. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  3741. {
  3742. SDL_Surface *hlp = getSurface();
  3743. blitAt(hlp,pos.x+19,pos.y+9,to);
  3744. }
  3745. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  3746. {
  3747. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  3748. assert(mw);
  3749. if(down)
  3750. {
  3751. if(left)
  3752. {
  3753. if(mw->hLeft != this)
  3754. mw->hLeft = this;
  3755. else
  3756. return;
  3757. }
  3758. else
  3759. {
  3760. if(mw->hRight != this)
  3761. mw->hRight = this;
  3762. else
  3763. return;
  3764. }
  3765. mw->selectionChanged(left);
  3766. }
  3767. }
  3768. void CMarketplaceWindow::CTradeableItem::activate()
  3769. {
  3770. ClickableL::activate();
  3771. }
  3772. void CMarketplaceWindow::CTradeableItem::deactivate()
  3773. {
  3774. ClickableL::deactivate();
  3775. }
  3776. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  3777. {
  3778. switch(type)
  3779. {
  3780. case 0:
  3781. return graphics->resources32->ourImages[id].bitmap;
  3782. case 1:
  3783. return graphics->artDefs->ourImages[id].bitmap;
  3784. default:
  3785. return NULL;
  3786. }
  3787. }
  3788. void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  3789. {
  3790. i.resize(amount);
  3791. for(int j=0;j<amount;j++)
  3792. {
  3793. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  3794. i[j]->pos = p[j];
  3795. }
  3796. }
  3797. void CMarketplaceWindow::setMode( int mode )
  3798. {
  3799. std::vector<SDL_Rect> lpos, rpos;
  3800. clear();
  3801. switch(mode)
  3802. {
  3803. case 0:
  3804. {
  3805. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  3806. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  3807. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  3808. bg = SDL_ConvertSurface(bg2,screen->format,0);
  3809. SDL_FreeSurface(bg2);
  3810. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  3811. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  3812. genRect(66,69,122,338);
  3813. for(int i=0;i<lpos.size();i++)
  3814. {
  3815. lpos[i].x += pos.x;
  3816. lpos[i].y += pos.y;
  3817. rpos.push_back(lpos[i]);
  3818. rpos[rpos.size()-1].x += 288;
  3819. }
  3820. initItems(left,lpos,0,7,true,NULL);
  3821. initItems(right,rpos,0,7,false,NULL);
  3822. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  3823. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  3824. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  3825. }
  3826. }
  3827. }
  3828. void CMarketplaceWindow::clear()
  3829. {
  3830. for(int i=0;i<left.size();i++)
  3831. delete left[i];
  3832. for(int i=0;i<right.size();i++)
  3833. delete right[i];
  3834. left.clear();
  3835. right.clear();
  3836. SDL_FreeSurface(bg);
  3837. }
  3838. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  3839. {
  3840. mode = Mode;
  3841. bg = NULL;
  3842. ok = max = deal = NULL;
  3843. pos.x = screen->w/2 - 300;
  3844. pos.y = screen->h/2 - 296;
  3845. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  3846. setMode(mode);
  3847. hLeft = hRight = NULL;
  3848. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  3849. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  3850. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  3851. max->block(true);
  3852. deal->block(true);
  3853. }
  3854. CMarketplaceWindow::~CMarketplaceWindow()
  3855. {
  3856. clear();
  3857. delete slider;
  3858. }
  3859. void CMarketplaceWindow::show(SDL_Surface * to)
  3860. {
  3861. blitAt(bg,pos,to);
  3862. if(hRight)
  3863. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  3864. if(hLeft)
  3865. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  3866. ok->show(to);
  3867. deal->show(to);
  3868. max->show(to);
  3869. slider->show(to);
  3870. for(int i=0;i<left.size();i++)
  3871. left[i]->show(to);
  3872. for(int i=0;i<right.size();i++)
  3873. right[i]->show(to);
  3874. if(mode==0)
  3875. {
  3876. char buf[15];
  3877. for(int i=0;i<left.size();i++)
  3878. {
  3879. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  3880. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  3881. }
  3882. if(hLeft) //print prices
  3883. {
  3884. for(int i=0; i<right.size();i++)
  3885. {
  3886. if(right[i]->id != hLeft->id)
  3887. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  3888. else
  3889. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  3890. }
  3891. }
  3892. if(hLeft && hRight && hLeft->id!= hRight->id)
  3893. {
  3894. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  3895. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  3896. SDL_itoa(slider->value * r1,buf,10);
  3897. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  3898. SDL_itoa(slider->value * r2,buf,10);
  3899. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  3900. }
  3901. }
  3902. }
  3903. void CMarketplaceWindow::activate()
  3904. {
  3905. for(int i=0;i<left.size();i++)
  3906. left[i]->activate();
  3907. for(int i=0;i<right.size();i++)
  3908. right[i]->activate();
  3909. ok->activate();
  3910. max->activate();
  3911. deal->activate();
  3912. slider->activate();
  3913. }
  3914. void CMarketplaceWindow::deactivate()
  3915. {
  3916. for(int i=0;i<left.size();i++)
  3917. left[i]->deactivate();
  3918. for(int i=0;i<right.size();i++)
  3919. right[i]->deactivate();
  3920. ok->deactivate();
  3921. max->deactivate();
  3922. deal->deactivate();
  3923. slider->deactivate();
  3924. }
  3925. void CMarketplaceWindow::setMax()
  3926. {
  3927. slider->moveTo(slider->amount);
  3928. }
  3929. void CMarketplaceWindow::makeDeal()
  3930. {
  3931. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  3932. slider->moveTo(0);
  3933. hLeft = NULL;
  3934. selectionChanged(true);
  3935. }
  3936. void CMarketplaceWindow::sliderMoved( int to )
  3937. {
  3938. }
  3939. void CMarketplaceWindow::selectionChanged(bool side)
  3940. {
  3941. if(hLeft && hRight && hLeft->id!= hRight->id)
  3942. {
  3943. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  3944. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  3945. slider->moveTo(0);
  3946. max->block(false);
  3947. deal->block(false);
  3948. }
  3949. else
  3950. {
  3951. max->block(true);
  3952. deal->block(true);
  3953. slider->amount = 0;
  3954. slider->moveTo(0);
  3955. }
  3956. if(side && hLeft) //left selection changed, recalculate offers
  3957. {
  3958. rSubs.clear();
  3959. rSubs.resize(right.size());
  3960. int h1, h2;
  3961. for(int i=0;i<right.size();i++)
  3962. {
  3963. std::ostringstream oss;
  3964. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  3965. oss << h2;
  3966. if(h1!=1)
  3967. oss << "/" << h1;
  3968. rSubs[i] = oss.str();
  3969. }
  3970. }
  3971. }
  3972. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  3973. {
  3974. this->pos = pos;
  3975. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  3976. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  3977. //printing texts
  3978. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  3979. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  3980. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  3981. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  3982. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  3983. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  3984. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  3985. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  3986. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  3987. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  3988. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  3989. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  3990. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  3991. //setting up buttons
  3992. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  3993. std::swap(save->imgs[0][0], save->imgs[0][1]);
  3994. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  3995. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  3996. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  3997. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  3998. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  3999. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  4000. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  4001. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  4002. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  4003. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  4004. heroMoveSpeed->select(owner->heroMoveSpeed, 1);
  4005. heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
  4006. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  4007. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  4008. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  4009. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  4010. mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
  4011. mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
  4012. }
  4013. CSystemOptionsWindow::~CSystemOptionsWindow()
  4014. {
  4015. SDL_FreeSurface(background);
  4016. delete save;
  4017. delete quitGame;
  4018. delete backToMap;
  4019. delete heroMoveSpeed;
  4020. delete mapScrollSpeed;
  4021. }
  4022. void CSystemOptionsWindow::bquitf()
  4023. {
  4024. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  4025. }
  4026. void CSystemOptionsWindow::breturnf()
  4027. {
  4028. LOCPLINT->popIntTotally(this);
  4029. }
  4030. void CSystemOptionsWindow::bsavef()
  4031. {
  4032. using namespace boost::posix_time;
  4033. std::ostringstream fnameStream;
  4034. fnameStream << second_clock::local_time();
  4035. std::string fname = fnameStream.str();
  4036. boost::algorithm::replace_all(fname,":","");
  4037. boost::algorithm::replace_all(fname," ","-");
  4038. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  4039. }
  4040. void CSystemOptionsWindow::activate()
  4041. {
  4042. save->activate();
  4043. quitGame->activate();
  4044. backToMap->activate();
  4045. heroMoveSpeed->activate();
  4046. mapScrollSpeed->activate();
  4047. }
  4048. void CSystemOptionsWindow::deactivate()
  4049. {
  4050. save->deactivate();
  4051. quitGame->deactivate();
  4052. backToMap->deactivate();
  4053. heroMoveSpeed->deactivate();
  4054. mapScrollSpeed->deactivate();
  4055. }
  4056. void CSystemOptionsWindow::show(SDL_Surface *to)
  4057. {
  4058. SDL_BlitSurface(background, NULL, to, &pos);
  4059. save->show(to);
  4060. quitGame->show(to);
  4061. backToMap->show(to);
  4062. heroMoveSpeed->show(to);
  4063. mapScrollSpeed->show(to);
  4064. }
  4065. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  4066. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  4067. {
  4068. if(H1)
  4069. selected = 0;
  4070. else
  4071. selected = -1;
  4072. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  4073. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  4074. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  4075. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  4076. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  4077. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  4078. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  4079. pos.w = bg->w;
  4080. pos.h = bg->h;
  4081. pos.x = (screen->w-bg->w)/2;
  4082. pos.y = (screen->h-bg->h)/2;
  4083. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  4084. h1.pos.x += pos.x;
  4085. h2.pos.x += pos.x;
  4086. h1.pos.y += pos.y;
  4087. h2.pos.y += pos.y;
  4088. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  4089. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  4090. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  4091. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  4092. {
  4093. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  4094. recruit->block(2);
  4095. }
  4096. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  4097. {
  4098. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  4099. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  4100. recruit->block(2);
  4101. }
  4102. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  4103. {
  4104. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  4105. recruit->block(2);
  4106. }
  4107. else
  4108. {
  4109. if(H1)
  4110. {
  4111. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  4112. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
  4113. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
  4114. }
  4115. else
  4116. recruit->block(1);
  4117. }
  4118. }
  4119. void CTavernWindow::recruitb()
  4120. {
  4121. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  4122. close();
  4123. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  4124. }
  4125. CTavernWindow::~CTavernWindow()
  4126. {
  4127. SDL_FreeSurface(bg);
  4128. delete cancel;
  4129. delete thiefGuild;
  4130. delete recruit;
  4131. delete bar;
  4132. }
  4133. void CTavernWindow::activate()
  4134. {
  4135. thiefGuild->activate();
  4136. cancel->activate();
  4137. if(h1.h)
  4138. h1.activate();
  4139. if(h2.h)
  4140. h2.activate();
  4141. recruit->activate();
  4142. LOCPLINT->statusbar = bar;
  4143. }
  4144. void CTavernWindow::deactivate()
  4145. {
  4146. thiefGuild->deactivate();
  4147. cancel->deactivate();
  4148. if(h1.h)
  4149. h1.deactivate();
  4150. if(h2.h)
  4151. h2.deactivate();
  4152. recruit->deactivate();
  4153. }
  4154. void CTavernWindow::close()
  4155. {
  4156. LOCPLINT->popIntTotally(this);
  4157. }
  4158. void CTavernWindow::show(SDL_Surface * to)
  4159. {
  4160. blitAt(bg,pos.x,pos.y,to);
  4161. if(h1.h)
  4162. h1.show(to);
  4163. if(h2.h)
  4164. h2.show(to);
  4165. thiefGuild->show(to);
  4166. cancel->show(to);
  4167. recruit->show(to);
  4168. bar->show(to);
  4169. if(selected >= 0)
  4170. {
  4171. HeroPortrait *sel = selected ? &h2 : &h1;
  4172. char descr[300];
  4173. int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
  4174. for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
  4175. if(vstd::contains(sel->h->artifWorn,i))
  4176. artifs--;
  4177. sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
  4178. sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
  4179. printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  4180. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  4181. }
  4182. }
  4183. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  4184. {
  4185. if(pressedL && !down)
  4186. as();
  4187. ClickableL::clickLeft(down);
  4188. }
  4189. void CTavernWindow::HeroPortrait::activate()
  4190. {
  4191. ClickableL::activate();
  4192. ClickableR::activate();
  4193. Hoverable::activate();
  4194. }
  4195. void CTavernWindow::HeroPortrait::deactivate()
  4196. {
  4197. ClickableL::deactivate();
  4198. ClickableR::deactivate();
  4199. Hoverable::deactivate();
  4200. }
  4201. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  4202. {
  4203. if(down)
  4204. {
  4205. LOCPLINT->adventureInt->heroWindow->setHero(h);
  4206. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  4207. }
  4208. }
  4209. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  4210. :as(sel,id)
  4211. {
  4212. h = H;
  4213. pos.x = x;
  4214. pos.y = y;
  4215. pos.w = 58;
  4216. pos.h = 64;
  4217. if(H)
  4218. {
  4219. hoverName = CGI->generaltexth->tavernInfo[4];
  4220. boost::algorithm::replace_first(hoverName,"%s",H->name);
  4221. }
  4222. }
  4223. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  4224. {
  4225. blitAt(graphics->portraitLarge[h->subID],pos,to);
  4226. }
  4227. void CTavernWindow::HeroPortrait::hover( bool on )
  4228. {
  4229. Hoverable::hover(on);
  4230. if(on)
  4231. LOCPLINT->statusbar->print(hoverName);
  4232. else
  4233. LOCPLINT->statusbar->clear();
  4234. }
  4235. void CInGameConsole::activate()
  4236. {
  4237. KeyInterested::activate();
  4238. }
  4239. void CInGameConsole::deactivate()
  4240. {
  4241. KeyInterested::deactivate();
  4242. }
  4243. void CInGameConsole::show(SDL_Surface * to)
  4244. {
  4245. int number = 0;
  4246. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  4247. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  4248. {
  4249. SDL_Color green = {0,0xff,0,0};
  4250. Point leftBottomCorner(0, screen->h);
  4251. if(LOCPLINT->battleInt)
  4252. {
  4253. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  4254. }
  4255. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  4256. if(SDL_GetTicks() - it->second > defaultTimeout)
  4257. {
  4258. toDel.push_back(it);
  4259. }
  4260. }
  4261. for(int it=0; it<toDel.size(); ++it)
  4262. {
  4263. texts.erase(toDel[it]);
  4264. }
  4265. }
  4266. void CInGameConsole::print(const std::string &txt)
  4267. {
  4268. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  4269. if(texts.size() > maxDisplayedTexts)
  4270. {
  4271. texts.pop_front();
  4272. }
  4273. }
  4274. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  4275. {
  4276. if(key.type != SDL_KEYDOWN) return;
  4277. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  4278. switch(key.keysym.sym)
  4279. {
  4280. case SDLK_TAB:
  4281. {
  4282. if(captureAllKeys)
  4283. {
  4284. captureAllKeys = false;
  4285. endEnteringText(false);
  4286. }
  4287. else
  4288. {
  4289. captureAllKeys = true;
  4290. startEnteringText();
  4291. }
  4292. break;
  4293. }
  4294. case SDLK_RETURN: //enter key
  4295. {
  4296. if(enteredText.size() > 0 && captureAllKeys)
  4297. {
  4298. captureAllKeys = false;
  4299. endEnteringText(true);
  4300. }
  4301. break;
  4302. }
  4303. case SDLK_BACKSPACE:
  4304. {
  4305. if(enteredText.size() > 1)
  4306. {
  4307. enteredText.resize(enteredText.size()-1);
  4308. enteredText[enteredText.size()-1] = '_';
  4309. refreshEnteredText();
  4310. }
  4311. break;
  4312. }
  4313. case SDLK_UP: //up arrow
  4314. {
  4315. if(prevEntDisp == -1)
  4316. {
  4317. prevEntDisp = previouslyEntered.size() - 1;
  4318. enteredText = previouslyEntered[prevEntDisp] + "_";
  4319. refreshEnteredText();
  4320. }
  4321. else if( prevEntDisp > 0)
  4322. {
  4323. --prevEntDisp;
  4324. enteredText = previouslyEntered[prevEntDisp] + "_";
  4325. refreshEnteredText();
  4326. }
  4327. break;
  4328. }
  4329. case SDLK_DOWN: //down arrow
  4330. {
  4331. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  4332. {
  4333. ++prevEntDisp;
  4334. enteredText = previouslyEntered[prevEntDisp] + "_";
  4335. refreshEnteredText();
  4336. }
  4337. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  4338. {
  4339. prevEntDisp = -1;
  4340. enteredText = "_";
  4341. refreshEnteredText();
  4342. }
  4343. break;
  4344. }
  4345. default:
  4346. {
  4347. if(enteredText.size() > 0)
  4348. {
  4349. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  4350. {
  4351. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  4352. enteredText += "_";
  4353. refreshEnteredText();
  4354. }
  4355. }
  4356. break;
  4357. }
  4358. }
  4359. }
  4360. void CInGameConsole::startEnteringText()
  4361. {
  4362. enteredText = "_";
  4363. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4364. {
  4365. LOCPLINT->statusbar->print(enteredText);
  4366. }
  4367. else if(LOCPLINT->battleInt)
  4368. {
  4369. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  4370. }
  4371. }
  4372. void CInGameConsole::endEnteringText(bool printEnteredText)
  4373. {
  4374. prevEntDisp = -1;
  4375. if(printEnteredText)
  4376. {
  4377. std::string txt = enteredText.substr(0, enteredText.size()-1);
  4378. LOCPLINT->cb->sendMessage(txt);
  4379. previouslyEntered.push_back(txt);
  4380. print(txt);
  4381. }
  4382. enteredText = "";
  4383. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4384. {
  4385. LOCPLINT->statusbar->clear();
  4386. }
  4387. else if(LOCPLINT->battleInt)
  4388. {
  4389. LOCPLINT->battleInt->console->ingcAlter = "";
  4390. }
  4391. }
  4392. void CInGameConsole::refreshEnteredText()
  4393. {
  4394. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4395. {
  4396. LOCPLINT->statusbar->print(enteredText);
  4397. }
  4398. else if(LOCPLINT->battleInt)
  4399. {
  4400. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  4401. }
  4402. }
  4403. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  4404. {
  4405. }
  4406. void CGarrisonWindow::close()
  4407. {
  4408. LOCPLINT->popIntTotally(this);
  4409. }
  4410. void CGarrisonWindow::activate()
  4411. {
  4412. split->activate();
  4413. quit->activate();
  4414. garr->activate();
  4415. }
  4416. void CGarrisonWindow::deactivate()
  4417. {
  4418. split->deactivate();
  4419. quit->deactivate();
  4420. garr->deactivate();
  4421. }
  4422. void CGarrisonWindow::show(SDL_Surface * to)
  4423. {
  4424. blitAt(bg,pos,to);
  4425. split->show(to);
  4426. quit->show(to);
  4427. garr->show(to);
  4428. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
  4429. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  4430. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  4431. }
  4432. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  4433. {
  4434. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  4435. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  4436. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  4437. pos.x = screen->w/2 - bg->w/2;
  4438. pos.y = screen->h/2 - bg->h/2;
  4439. pos.w = screen->w;
  4440. pos.h = screen->h;
  4441. garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down);
  4442. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  4443. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  4444. }
  4445. CGarrisonWindow::~CGarrisonWindow()
  4446. {
  4447. SDL_FreeSurface(bg);
  4448. delete split;
  4449. delete quit;
  4450. delete garr;
  4451. }
  4452. IShowActivable::IShowActivable()
  4453. {
  4454. type = 0;
  4455. }
  4456. CWindowWithGarrison::CWindowWithGarrison()
  4457. {
  4458. type |= WITH_GARRISON;
  4459. }
  4460. void CRClickPopupInt::show(SDL_Surface * to)
  4461. {
  4462. inner->show(to);
  4463. }
  4464. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  4465. {
  4466. inner = our;
  4467. delInner = deleteInt;
  4468. }
  4469. CRClickPopupInt::~CRClickPopupInt()
  4470. {
  4471. if(delInner)
  4472. delete inner;
  4473. }