map.cpp 47 KB

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  1. #define VCMI_DLL
  2. #include "stdafx.h"
  3. #include "map.h"
  4. #include "hch/CObjectHandler.h"
  5. #include "hch/CDefObjInfoHandler.h"
  6. #include "lib/VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. /*
  10. * map.cpp, part of VCMI engine
  11. *
  12. * Authors: listed in file AUTHORS in main folder
  13. *
  14. * License: GNU General Public License v2.0 or later
  15. * Full text of license available in license.txt file, in main folder
  16. *
  17. */
  18. std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  19. {
  20. std::map<int,int> mapa;
  21. std::set<si32> ret;
  22. std::ifstream b5("config/buildings5.txt");
  23. while(!b5.eof())
  24. {
  25. int a, b;
  26. b5 >> a >> b;
  27. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  28. b=21;
  29. mapa[a]=b;
  30. }
  31. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  32. {
  33. if(mapa[*i]>=0)
  34. ret.insert(mapa[*i]);
  35. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  36. {
  37. int level = (-mapa[*i]);
  38. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  39. {
  40. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  41. ret.insert(25);
  42. else
  43. ret.insert(19);
  44. }
  45. else
  46. {
  47. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  48. ret.insert(24);
  49. else
  50. ret.insert(18);
  51. }
  52. }
  53. else
  54. {
  55. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  56. }
  57. }
  58. ret.insert(10); //village hall is always present
  59. ret.insert(-1); //houses near v.hall / eyecandies
  60. ret.insert(-2); //terrain eyecandy, if -1 is used
  61. if(ret.find(11)!=ret.end())
  62. ret.insert(27);
  63. if(ret.find(12)!=ret.end())
  64. ret.insert(28);
  65. if(ret.find(13)!=ret.end())
  66. ret.insert(29);
  67. return ret;
  68. }
  69. unsigned int intPow(unsigned int a, unsigned int b)
  70. {
  71. unsigned int ret=1;
  72. for(int i=0; i<b; ++i)
  73. ret*=a;
  74. return ret;
  75. }
  76. unsigned char reverse(unsigned char arg)
  77. {
  78. unsigned char ret = 0;
  79. for (int i=0; i<8;i++)
  80. {
  81. if(((arg)&(1<<i))>>i)
  82. {
  83. ret |= (128>>i);
  84. }
  85. }
  86. return ret;
  87. }
  88. EDefType getDefType(CGDefInfo * a)
  89. {
  90. switch(a->id)
  91. {
  92. case 5: case 65: case 66: case 67: case 68: case 69:
  93. return ARTIFACT_DEF; //handled
  94. case 6:
  95. return PANDORA_DEF; //hanled
  96. case 26:
  97. return EVENTOBJ_DEF; //handled
  98. case 33:
  99. return GARRISON_DEF; //handled
  100. case 34: case 70: case 62: //70 - random hero //62 - prison
  101. return HERO_DEF; //handled
  102. case 36:
  103. return GRAIL_DEF; //hanled
  104. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  105. return PLAYERONLY_DEF; //handled
  106. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  107. return CREATURES_DEF; //handled
  108. case 59:
  109. return SIGN_DEF; //handled
  110. case 77:
  111. return TOWN_DEF; //can be problematic, but handled
  112. case 79: case 76:
  113. return RESOURCE_DEF; //handled
  114. case 81:
  115. return SCHOLAR_DEF; //handled
  116. case 83:
  117. return SEERHUT_DEF; //handled
  118. case 91:
  119. return SIGN_DEF; //handled
  120. case 88: case 89: case 90:
  121. return SHRINE_DEF; //handled
  122. case 93:
  123. return SPELLSCROLL_DEF; //handled
  124. case 98:
  125. return TOWN_DEF; //handled
  126. case 113:
  127. return WITCHHUT_DEF; //handled
  128. case 214:
  129. return HEROPLACEHOLDER_DEF; //partially handled
  130. case 215:
  131. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  132. case 216:
  133. return CREGEN2_DEF; //handled
  134. case 217:
  135. return CREGEN_DEF; //handled
  136. case 218:
  137. return CREGEN3_DEF; //handled
  138. case 219:
  139. return GARRISON_DEF; //handled
  140. default:
  141. return TERRAINOBJ_DEF; // nothing to be handled
  142. }
  143. }
  144. int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  145. {
  146. int ret=0;
  147. int amp=1;
  148. for (int ir=0; ir<bytCon; ir++)
  149. {
  150. ret+=bufor[pos+ir]*amp;
  151. amp*=256;
  152. }
  153. if(cyclic && bytCon<4 && ret>=amp/2)
  154. {
  155. ret = ret-amp;
  156. }
  157. return ret;
  158. }
  159. char readChar(unsigned char * bufor, int &i)
  160. {
  161. return bufor[i++];
  162. }
  163. std::string readString(unsigned char * bufor, int &i)
  164. {
  165. int len = readNormalNr(bufor,i); i+=4;
  166. std::string ret; ret.reserve(len);
  167. for(int gg=0; gg<len; ++gg)
  168. {
  169. ret += bufor[i++];
  170. }
  171. return ret;
  172. }
  173. CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  174. {
  175. if(version)
  176. {
  177. CCreatureSet ret;
  178. std::pair<ui32,si32> ins;
  179. for(int ir=0;ir<number;ir++)
  180. {
  181. int rettt = readNormalNr(bufor,i+ir*4, 2);
  182. if(rettt==0xffff) continue;
  183. if(rettt>32768)
  184. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  185. ins.first = rettt;
  186. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  187. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  188. ret.slots.insert(tt);
  189. }
  190. i+=number*4;
  191. return ret;
  192. }
  193. else
  194. {
  195. CCreatureSet ret;
  196. std::pair<ui32,si32> ins;
  197. for(int ir=0;ir<number;ir++)
  198. {
  199. int rettt = readNormalNr(bufor,i+ir*3, 1);
  200. if(rettt==0xff) continue;
  201. if(rettt>220)
  202. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  203. ins.first = rettt;
  204. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  205. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  206. ret.slots.insert(tt);
  207. }
  208. i+=number*3;
  209. return ret;
  210. }
  211. }
  212. CMapHeader::CMapHeader(unsigned char *map)
  213. {
  214. int i=0;
  215. initFromMemory(map,i);
  216. }
  217. CMapHeader::CMapHeader()
  218. {
  219. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  220. height = width = twoLevel = -1;
  221. }
  222. void CMapHeader::initFromMemory( unsigned char *bufor, int &i )
  223. {
  224. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  225. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  226. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  227. twoLevel = readChar(bufor,i); //czy sa lochy
  228. int pom;
  229. name = readString(bufor,i);
  230. description= readString(bufor,i);
  231. difficulty = readChar(bufor,i); // reading map difficulty
  232. if(version != RoE)
  233. levelLimit = readChar(bufor,i); // hero level limit
  234. else
  235. levelLimit = 0;
  236. loadPlayerInfo(pom, bufor, i);
  237. loadViCLossConditions(bufor, i);
  238. howManyTeams=bufor[i++]; //read number of teams
  239. if(howManyTeams>0) //read team numbers
  240. {
  241. for(int rr=0; rr<8; ++rr)
  242. {
  243. players[rr].team=bufor[i++];
  244. }
  245. }
  246. }
  247. void CMapHeader::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
  248. {
  249. players.resize(8);
  250. for (pom=0;pom<8;pom++)
  251. {
  252. players[pom].canHumanPlay = bufor[i++];
  253. players[pom].canComputerPlay = bufor[i++];
  254. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  255. {
  256. memset(&players[pom],0,sizeof(PlayerInfo));
  257. switch(version)
  258. {
  259. case SoD: case WoG:
  260. i+=13;
  261. break;
  262. case AB:
  263. i+=12;
  264. break;
  265. case RoE:
  266. i+=6;
  267. break;
  268. }
  269. continue;
  270. }
  271. players[pom].AITactic = bufor[i++];
  272. if(version == SoD || version == WoG)
  273. players[pom].p7= bufor[i++];
  274. else
  275. players[pom].p7= -1;
  276. players[pom].allowedFactions = 0;
  277. players[pom].allowedFactions += bufor[i++];
  278. if(version != RoE)
  279. players[pom].allowedFactions += (bufor[i++])*256;
  280. players[pom].isFactionRandom = bufor[i++];
  281. players[pom].hasMainTown = bufor[i++];
  282. if (players[pom].hasMainTown)
  283. {
  284. if(version != RoE)
  285. {
  286. players[pom].generateHeroAtMainTown = bufor[i++];
  287. players[pom].generateHero = bufor[i++];
  288. }
  289. else
  290. {
  291. players[pom].generateHeroAtMainTown = false;
  292. players[pom].generateHero = false;
  293. }
  294. players[pom].posOfMainTown.x = bufor[i++];
  295. players[pom].posOfMainTown.y = bufor[i++];
  296. players[pom].posOfMainTown.z = bufor[i++];
  297. }
  298. players[pom].p8= bufor[i++];
  299. players[pom].p9= bufor[i++];
  300. if(players[pom].p9!=0xff)
  301. {
  302. players[pom].mainHeroPortrait = bufor[i++];
  303. players[pom].mainHeroName = readString(bufor,i);
  304. }
  305. if(version != RoE)
  306. {
  307. i++; ////unknown byte
  308. int heroCount = bufor[i++];
  309. i+=3;
  310. for (int pp=0;pp<heroCount;pp++)
  311. {
  312. SheroName vv;
  313. vv.heroID=bufor[i++];
  314. int hnl = bufor[i++];
  315. i+=3;
  316. for (int zz=0;zz<hnl;zz++)
  317. {
  318. vv.heroName+=bufor[i++];
  319. }
  320. players[pom].heroesNames.push_back(vv);
  321. }
  322. }
  323. }
  324. }
  325. void CMapHeader::loadViCLossConditions( unsigned char * bufor, int &i)
  326. {
  327. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  328. if (victoryCondition.condition != winStandard) //specific victory conditions
  329. {
  330. int nr;
  331. switch (victoryCondition.condition) //read victory conditions
  332. {
  333. case artifact:
  334. {
  335. victoryCondition.ID = bufor[i+2];
  336. nr=(version==RoE ? 1 : 2);
  337. break;
  338. }
  339. case gatherTroop:
  340. {
  341. int temp1 = bufor[i+2];
  342. int temp2 = bufor[i+3];
  343. victoryCondition.ID = bufor[i+2];
  344. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  345. nr=(version==RoE ? 5 : 6);
  346. break;
  347. }
  348. case gatherResource:
  349. {
  350. victoryCondition.ID = bufor[i+2];
  351. victoryCondition.count = readNormalNr(bufor, i+3);
  352. nr = 5;
  353. break;
  354. }
  355. case buildCity:
  356. {
  357. victoryCondition.pos.x = bufor[i+2];
  358. victoryCondition.pos.y = bufor[i+3];
  359. victoryCondition.pos.z = bufor[i+4];
  360. victoryCondition.count = bufor[i+5];
  361. victoryCondition.ID = bufor[i+6];
  362. nr = 5;
  363. break;
  364. }
  365. case buildGrail:
  366. {
  367. if (bufor[i+4]>2)
  368. victoryCondition.pos = int3(-1,-1,-1);
  369. else
  370. {
  371. victoryCondition.pos.x = bufor[i+2];
  372. victoryCondition.pos.y = bufor[i+3];
  373. victoryCondition.pos.z = bufor[i+4];
  374. }
  375. nr = 3;
  376. break;
  377. }
  378. case beatHero:
  379. case captureCity:
  380. case beatMonster:
  381. {
  382. victoryCondition.pos.x = bufor[i+2];
  383. victoryCondition.pos.y = bufor[i+3];
  384. victoryCondition.pos.z = bufor[i+4];
  385. nr = 3;
  386. break;
  387. }
  388. case takeDwellings:
  389. case takeMines:
  390. {
  391. nr = 0;
  392. break;
  393. }
  394. case transportItem:
  395. {
  396. victoryCondition.ID = bufor[i+2];
  397. victoryCondition.pos.x = bufor[i+3];
  398. victoryCondition.pos.y = bufor[i+4];
  399. victoryCondition.pos.z = bufor[i+5];
  400. nr = 4;
  401. break;
  402. }
  403. }
  404. victoryCondition.allowNormalVictory = bufor[i++];
  405. victoryCondition.appliesToAI = bufor[i++];
  406. i+=nr;
  407. }
  408. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  409. switch (lossCondition.typeOfLossCon) //read loss conditions
  410. {
  411. case lossCastle:
  412. {
  413. lossCondition.castlePos.x=bufor[i++];
  414. lossCondition.castlePos.y=bufor[i++];
  415. lossCondition.castlePos.z=bufor[i++];
  416. break;
  417. }
  418. case lossHero:
  419. {
  420. lossCondition.heroPos.x=bufor[i++];
  421. lossCondition.heroPos.y=bufor[i++];
  422. lossCondition.heroPos.z=bufor[i++];
  423. break;
  424. }
  425. case timeExpires:
  426. {
  427. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  428. i++;
  429. break;
  430. }
  431. }
  432. }
  433. void Mapa::initFromBytes(unsigned char * bufor)
  434. {
  435. int i=0;
  436. initFromMemory(bufor,i);
  437. timeHandler th;
  438. th.getDif();
  439. readHeader(bufor, i);
  440. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  441. readRumors(bufor, i);
  442. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  443. readPredefinedHeroes(bufor, i);
  444. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  445. readTerrain(bufor, i);
  446. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  447. readDefInfo(bufor, i);
  448. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  449. readObjects(bufor, i);
  450. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  451. readEvents(bufor, i);
  452. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  453. //map readed, bufor no longer needed
  454. for(int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  455. {
  456. if(!objects[f]->defInfo)
  457. continue;
  458. addBlockVisTiles(objects[f]);
  459. }
  460. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  461. }
  462. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  463. {
  464. for(int fx=0; fx<8; ++fx)
  465. {
  466. for(int fy=0; fy<6; ++fy)
  467. {
  468. int xVal = obj->pos.x + fx - 7;
  469. int yVal = obj->pos.y + fy - 5;
  470. int zVal = obj->pos.z;
  471. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  472. {
  473. TerrainTile & curt = terrain[xVal][yVal][zVal];
  474. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  475. {
  476. curt.visitableObjects -= obj;
  477. curt.visitable = curt.visitableObjects.size();
  478. }
  479. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  480. {
  481. curt.blockingObjects -= obj;
  482. curt.blocked = curt.blockingObjects.size();
  483. }
  484. }
  485. }
  486. }
  487. }
  488. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  489. {
  490. for(int fx=0; fx<8; ++fx)
  491. {
  492. for(int fy=0; fy<6; ++fy)
  493. {
  494. int xVal = obj->pos.x + fx - 7;
  495. int yVal = obj->pos.y + fy - 5;
  496. int zVal = obj->pos.z;
  497. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  498. {
  499. TerrainTile & curt = terrain[xVal][yVal][zVal];
  500. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  501. {
  502. curt.visitableObjects.push_back(obj);
  503. curt.visitable = true;
  504. }
  505. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  506. {
  507. curt.blockingObjects.push_back(obj);
  508. curt.blocked = true;
  509. }
  510. }
  511. }
  512. }
  513. }
  514. Mapa::Mapa(std::string filename)
  515. {
  516. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  517. gzFile map = gzopen(filename.c_str(),"rb");
  518. std::vector<unsigned char> mapstr; int pom;
  519. while((pom=gzgetc(map))>=0)
  520. {
  521. mapstr.push_back(pom);
  522. }
  523. gzclose(map);
  524. unsigned char *initTable = new unsigned char[mapstr.size()];
  525. for(int ss=0; ss<mapstr.size(); ++ss)
  526. {
  527. initTable[ss] = mapstr[ss];
  528. }
  529. tlog0<<"done."<<std::endl;
  530. boost::crc_32_type result;
  531. result.process_bytes(initTable,mapstr.size());
  532. checksum = result.checksum();
  533. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  534. initFromBytes(initTable);
  535. delete [] initTable;
  536. }
  537. Mapa::Mapa()
  538. {
  539. terrain = NULL;
  540. }
  541. Mapa::~Mapa()
  542. {
  543. if(terrain)
  544. {
  545. for (int ii=0;ii<width;ii++)
  546. {
  547. for(int jj=0;jj<height;jj++)
  548. delete [] terrain[ii][jj];
  549. delete [] terrain[ii];
  550. }
  551. delete [] terrain;
  552. }
  553. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  554. delete *i;
  555. }
  556. CGHeroInstance * Mapa::getHero(int ID, int mode)
  557. {
  558. if (mode != 0)
  559. #ifndef __GNUC__
  560. throw new std::exception("gs->getHero: This mode is not supported!");
  561. #else
  562. throw new std::exception();
  563. #endif
  564. for(int i=0; i<heroes.size();i++)
  565. if(heroes[i]->subID == ID)
  566. return heroes[i];
  567. return NULL;
  568. }
  569. int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
  570. {
  571. CGSeerHut *hut = new CGSeerHut();
  572. nobj = hut;
  573. if(version>RoE)
  574. {
  575. loadQuest(hut,bufor,i);
  576. }
  577. else //RoE
  578. {
  579. int artID = bufor[i]; ++i;
  580. if(artID!=255) //not none quest
  581. {
  582. hut->m5arts.push_back(artID);
  583. hut->missionType = 5;
  584. }
  585. else
  586. {
  587. hut->missionType = 255;
  588. }
  589. }
  590. if(hut->missionType!=255)
  591. {
  592. unsigned char rewardType = bufor[i]; ++i;
  593. hut->rewardType = rewardType;
  594. switch(rewardType)
  595. {
  596. case 1:
  597. {
  598. hut->rVal = readNormalNr(bufor,i); i+=4;
  599. break;
  600. }
  601. case 2:
  602. {
  603. hut->rVal = readNormalNr(bufor,i); i+=4;
  604. break;
  605. }
  606. case 3:
  607. {
  608. hut->rVal = bufor[i]; ++i;
  609. break;
  610. }
  611. case 4:
  612. {
  613. hut->rVal = bufor[i]; ++i;
  614. break;
  615. }
  616. case 5:
  617. {
  618. hut->rID = bufor[i]; ++i;
  619. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  620. i+=1;
  621. break;
  622. }
  623. case 6:
  624. {
  625. hut->rID = bufor[i]; ++i;
  626. hut->rVal = bufor[i]; ++i;
  627. break;
  628. }
  629. case 7:
  630. {
  631. hut->rID = bufor[i]; ++i;
  632. hut->rVal = bufor[i]; ++i;
  633. break;
  634. }
  635. case 8:
  636. {
  637. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  638. break;
  639. }
  640. case 9:
  641. {
  642. hut->rID = bufor[i]; ++i;
  643. break;
  644. }
  645. case 10:
  646. {
  647. if(version>RoE)
  648. {
  649. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  650. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  651. }
  652. else
  653. {
  654. hut->rID = bufor[i]; ++i;
  655. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  656. }
  657. break;
  658. }
  659. }// end of internal switch
  660. i+=2;
  661. }
  662. else //missionType==255
  663. {
  664. i+=3;
  665. }
  666. return i;
  667. }
  668. void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  669. {
  670. CGTownInstance * nt = new CGTownInstance();
  671. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  672. //delete nobj;
  673. nobj = nt;
  674. nt->identifier = 0;
  675. if(version>RoE)
  676. {
  677. readNormalNr(bufor,i); i+=4;
  678. }
  679. nt->tempOwner = bufor[i]; ++i;
  680. if(readChar(bufor,i)) //has name
  681. nt->name = readString(bufor,i);
  682. if(readChar(bufor,i))//true if garrison isn't empty
  683. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  684. nt->army.formation = bufor[i]; ++i;
  685. if(readChar(bufor,i)) //unusualBuildings
  686. {
  687. //built buildings
  688. for(int byte=0;byte<6;byte++)
  689. {
  690. for(int bit=0;bit<8;bit++)
  691. if(bufor[i] & (1<<bit))
  692. nt->builtBuildings.insert(byte*8+bit);
  693. i++;
  694. }
  695. //forbidden buildings
  696. for(int byte=6;byte<12;byte++)
  697. {
  698. for(int bit=0;bit<8;bit++)
  699. if(bufor[i] & (1<<bit))
  700. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  701. i++;
  702. }
  703. nt->builtBuildings = convertBuildings(nt->builtBuildings,nt->subID);
  704. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
  705. }
  706. else //standard buildings
  707. {
  708. if(readChar(bufor,i)) //has fort
  709. nt->builtBuildings.insert(7);
  710. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  711. }
  712. int ist = i;
  713. if(version>RoE)
  714. {
  715. for(i; i<ist+9; ++i)
  716. {
  717. unsigned char c = bufor[i];
  718. for(int yy=0; yy<8; ++yy)
  719. {
  720. if((i-ist)*8+yy < SPELLS_QUANTITY)
  721. {
  722. if(c == (c|((unsigned char)intPow(2, yy))))
  723. nt->obligatorySpells.push_back((i-ist)*8+yy);
  724. }
  725. }
  726. }
  727. }
  728. ist = i;
  729. for(i; i<ist+9; ++i)
  730. {
  731. unsigned char c = bufor[i];
  732. for(int yy=0; yy<8; ++yy)
  733. {
  734. if((i-ist)*8+yy < SPELLS_QUANTITY)
  735. {
  736. if(c != (c|((unsigned char)intPow(2, yy))))
  737. nt->possibleSpells.push_back((i-ist)*8+yy);
  738. }
  739. }
  740. }
  741. /////// reading castle events //////////////////////////////////
  742. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  743. for(int gh = 0; gh<numberOfEvent; ++gh)
  744. {
  745. CCastleEvent nce;
  746. nce.name = readString(bufor,i);
  747. nce.message = readString(bufor,i);
  748. nce.resources.resize(RESOURCE_QUANTITY);
  749. for(int x=0; x < 7; x++)
  750. {
  751. nce.resources[x] = readNormalNr(bufor,i);
  752. i+=4;
  753. }
  754. nce.players = bufor[i]; ++i;
  755. if(version > AB)
  756. {
  757. nce.forHuman = bufor[i]; ++i;
  758. }
  759. else
  760. nce.forHuman = true;
  761. nce.forComputer = bufor[i]; ++i;
  762. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  763. nce.forEvery = bufor[i]; ++i;
  764. i+=17;
  765. for(int kk=0; kk<6; ++kk)
  766. {
  767. nce.bytes[kk] = bufor[i]; ++i;
  768. }
  769. for(int vv=0; vv<7; ++vv)
  770. {
  771. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  772. }
  773. i+=4;
  774. nt->events.insert(nce);
  775. }//castle events have been read
  776. if(version > AB)
  777. {
  778. nt->alignment = bufor[i]; ++i;
  779. }
  780. else
  781. nt->alignment = 0xff;
  782. i+=3;
  783. nt->builded = 0;
  784. nt->destroyed = 0;
  785. nt->garrisonHero = NULL;
  786. }
  787. void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  788. {
  789. CGHeroInstance * nhi = new CGHeroInstance;
  790. nobj=nhi;
  791. int identifier = 0;
  792. if(version>RoE)
  793. {
  794. identifier = readNormalNr(bufor,i, 4); i+=4;
  795. }
  796. ui8 owner = bufor[i++];
  797. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  798. for(int j=0; j<predefinedHeroes.size(); j++)
  799. {
  800. if(predefinedHeroes[j]->subID == nobj->subID)
  801. {
  802. *nhi = *predefinedHeroes[j];
  803. break;
  804. }
  805. }
  806. nobj->setOwner(owner);
  807. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  808. //delete nobj;
  809. nhi->portrait = nhi->subID;
  810. for(int j=0; j<disposedHeroes.size(); j++)
  811. {
  812. if(disposedHeroes[j].ID == nhi->subID)
  813. {
  814. nhi->name = disposedHeroes[j].name;
  815. nhi->portrait = disposedHeroes[j].portrait;
  816. break;
  817. }
  818. }
  819. nhi->identifier = identifier;
  820. if(readChar(bufor,i))//true if hero has nonstandard name
  821. nhi->name = readString(bufor,i);
  822. if(version>AB)
  823. {
  824. if(readChar(bufor,i))//true if hore's experience is greater than 0
  825. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  826. else
  827. nhi->exp = 0xffffffff;
  828. }
  829. else
  830. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  831. bool portrait=bufor[i]; ++i;
  832. if (portrait)
  833. nhi->portrait = bufor[i++];
  834. if(readChar(bufor,i))//true if hero has specified abilities
  835. {
  836. int howMany = readNormalNr(bufor,i); i+=4;
  837. nhi->secSkills.resize(howMany);
  838. for(int yy=0; yy<howMany; ++yy)
  839. {
  840. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  841. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  842. }
  843. }
  844. if(readChar(bufor,i))//true if hero has nonstandard garrison
  845. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  846. nhi->army.formation =bufor[i]; ++i; //formation
  847. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  848. int artmask = version == RoE ? 0xff : 0xffff;
  849. int artidlen = version == RoE ? 1 : 2;
  850. if(artSet)
  851. {
  852. for(int pom=0;pom<16;pom++)
  853. {
  854. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  855. if(id!=artmask)
  856. nhi->artifWorn[pom] = id;
  857. }
  858. //misc5 art //17
  859. if(version>=SoD)
  860. {
  861. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  862. if(id!=artmask)
  863. nhi->artifWorn[16] = id;
  864. }
  865. //spellbook
  866. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  867. if(id!=artmask)
  868. nhi->artifWorn[17] = id;
  869. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  870. if(version>RoE)
  871. {
  872. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  873. if(id!=artmask)
  874. nhi->artifWorn[18] = id;
  875. }
  876. else
  877. i+=1;
  878. //bag artifacts //20
  879. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  880. if(amount>0)
  881. {
  882. for(int ss=0; ss<amount; ++ss)
  883. {
  884. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  885. if(id!=artmask)
  886. nhi->artifacts.push_back(id);
  887. }
  888. }
  889. } //artifacts
  890. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  891. if(nhi->patrol.patrolRadious == 0xff)
  892. nhi->patrol.patrolling = false;
  893. else
  894. nhi->patrol.patrolling = true;
  895. if(version>RoE)
  896. {
  897. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  898. nhi->biography = readString(bufor,i);
  899. nhi->sex = !(bufor[i]); ++i;
  900. }
  901. //spells
  902. if(version>AB)
  903. {
  904. bool areSpells = bufor[i]; ++i;
  905. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  906. {
  907. int ist = i;
  908. for(i; i<ist+9; ++i)
  909. {
  910. unsigned char c = bufor[i];
  911. for(int yy=0; yy<8; ++yy)
  912. {
  913. if((i-ist)*8+yy < SPELLS_QUANTITY)
  914. {
  915. if(c == (c|((unsigned char)intPow(2, yy))))
  916. nhi->spells.insert((i-ist)*8+yy);
  917. }
  918. }
  919. }
  920. }
  921. }
  922. else if(version==AB) //we can read one spell
  923. {
  924. unsigned char buff = bufor[i]; ++i;
  925. if(buff!=254)
  926. {
  927. nhi->spells.insert(buff);
  928. }
  929. }
  930. //spells loaded
  931. if(version>AB)
  932. {
  933. if(readChar(bufor,i))//customPrimSkills
  934. {
  935. nhi->primSkills.resize(4);
  936. for(int xx=0;xx<4;xx++)
  937. nhi->primSkills[xx] = bufor[i++];
  938. }
  939. }
  940. i+=16;
  941. nhi->moveDir = 4;
  942. nhi->isStanding = true;
  943. nhi->level = -1;
  944. nhi->mana = -1;
  945. nhi->movement = -1;
  946. }
  947. void Mapa::readRumors( unsigned char * bufor, int &i)
  948. {
  949. int rumNr = readNormalNr(bufor,i,4);i+=4;
  950. for (int it=0;it<rumNr;it++)
  951. {
  952. Rumor ourRumor;
  953. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  954. for (int zz=0; zz<nameL; zz++)
  955. ourRumor.name+=bufor[i++];
  956. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  957. for (int zz=0; zz<nameL; zz++)
  958. ourRumor.text+=bufor[i++];
  959. rumors.push_back(ourRumor); //add to our list
  960. }
  961. }
  962. void Mapa::readHeader( unsigned char * bufor, int &i)
  963. {
  964. //reading allowed heroes (20 bytes)
  965. int ist;
  966. ist=i; //starting i for loop
  967. allowedHeroes.resize(HEROES_QUANTITY,false);
  968. for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
  969. {
  970. unsigned char c = bufor[i];
  971. for(int yy=0; yy<8; ++yy)
  972. if((i-ist)*8+yy < HEROES_QUANTITY)
  973. if(c == (c|((unsigned char)intPow(2, yy))))
  974. allowedHeroes[(i-ist)*8+yy] = true;
  975. }
  976. if(version>RoE) //probably reserved for further heroes
  977. i+=4;
  978. unsigned char disp = 0;
  979. if(version>=SoD)
  980. {
  981. disp = bufor[i++];
  982. disposedHeroes.resize(disp);
  983. for(int g=0; g<disp; ++g)
  984. {
  985. disposedHeroes[g].ID = bufor[i++];
  986. disposedHeroes[g].portrait = bufor[i++];
  987. int lenbuf = readNormalNr(bufor,i); i+=4;
  988. for (int zz=0; zz<lenbuf; zz++)
  989. disposedHeroes[g].name+=bufor[i++];
  990. disposedHeroes[g].players = bufor[i++];
  991. }
  992. }
  993. i+=31; //omitting NULLS
  994. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  995. for(int x=0;x<allowedArtifact.size();x++)
  996. allowedArtifact[x] = true;
  997. //reading allowed artifacts: 17 or 18 bytes
  998. if(version!=RoE)
  999. {
  1000. ist=i; //starting i for loop
  1001. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  1002. {
  1003. unsigned char c = bufor[i];
  1004. for(int yy=0; yy<8; ++yy)
  1005. {
  1006. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  1007. {
  1008. if(c == (c|((unsigned char)intPow(2, yy))))
  1009. allowedArtifact[(i-ist)*8+yy] = false;
  1010. }
  1011. }
  1012. }//allowed artifacts have been read
  1013. }
  1014. allowedSpell.resize(SPELLS_QUANTITY);
  1015. for(int x=0;x<allowedSpell.size();x++)
  1016. allowedSpell[x] = true;
  1017. allowedAbilities.resize(SKILL_QUANTITY);
  1018. for(int x=0;x<allowedAbilities.size();x++)
  1019. allowedAbilities[x] = true;
  1020. if(version>=SoD)
  1021. {
  1022. //reading allowed spells (9 bytes)
  1023. ist=i; //starting i for loop
  1024. for(i; i<ist+9; ++i)
  1025. {
  1026. unsigned char c = bufor[i];
  1027. for(int yy=0; yy<8; ++yy)
  1028. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1029. if(c == (c|((unsigned char)intPow(2, yy))))
  1030. allowedSpell[(i-ist)*8+yy] = false;
  1031. }
  1032. //allowed hero's abilities (4 bytes)
  1033. ist=i; //starting i for loop
  1034. for(i; i<ist+4; ++i)
  1035. {
  1036. unsigned char c = bufor[i];
  1037. for(int yy=0; yy<8; ++yy)
  1038. {
  1039. if((i-ist)*8+yy < SKILL_QUANTITY)
  1040. {
  1041. if(c == (c|((unsigned char)intPow(2, yy))))
  1042. allowedAbilities[(i-ist)*8+yy] = false;
  1043. }
  1044. }
  1045. }
  1046. }
  1047. }
  1048. void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
  1049. {
  1050. switch(version)
  1051. {
  1052. case WoG: case SoD:
  1053. {
  1054. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1055. {
  1056. int custom = bufor[i++];
  1057. if(!custom)
  1058. continue;
  1059. CGHeroInstance * cgh = new CGHeroInstance;
  1060. cgh->ID = HEROI_TYPE;
  1061. cgh->subID = z;
  1062. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1063. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1064. else
  1065. cgh->exp = 0;
  1066. if(readChar(bufor,i))//true if hero has specified abilities
  1067. {
  1068. int howMany = readNormalNr(bufor,i); i+=4;
  1069. cgh->secSkills.resize(howMany);
  1070. for(int yy=0; yy<howMany; ++yy)
  1071. {
  1072. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1073. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1074. }
  1075. }
  1076. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1077. int artmask = version == RoE ? 0xff : 0xffff;
  1078. int artidlen = version == RoE ? 1 : 2;
  1079. if(artSet)
  1080. {
  1081. for(int pom=0;pom<16;pom++)
  1082. {
  1083. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1084. if(id!=artmask)
  1085. cgh->artifWorn[pom] = id;
  1086. }
  1087. //misc5 art //17
  1088. if(version>=SoD)
  1089. {
  1090. i+=2;
  1091. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1092. //if(id!=artmask)
  1093. // spec->artifWorn[16] = id;
  1094. }
  1095. //spellbook
  1096. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1097. if(id!=artmask)
  1098. cgh->artifWorn[17] = id;
  1099. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1100. if(version>RoE)
  1101. {
  1102. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1103. if(id!=artmask)
  1104. cgh->artifWorn[18] = id;
  1105. }
  1106. else
  1107. i+=1;
  1108. //bag artifacts //20
  1109. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1110. if(amount>0)
  1111. {
  1112. for(int ss=0; ss<amount; ++ss)
  1113. {
  1114. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1115. if(id!=artmask)
  1116. cgh->artifacts.push_back(id);
  1117. }
  1118. }
  1119. } //artifacts
  1120. if(readChar(bufor,i))//customBio
  1121. cgh->biography = readString(bufor,i);
  1122. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1123. if(readChar(bufor,i))//are spells
  1124. {
  1125. int ist = i;
  1126. for(i; i<ist+9; ++i)
  1127. {
  1128. unsigned char c = bufor[i];
  1129. for(int yy=0; yy<8; ++yy)
  1130. {
  1131. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1132. {
  1133. if(c == (c|((unsigned char)intPow(2, yy))))
  1134. cgh->spells.insert((i-ist)*8+yy);
  1135. }
  1136. }
  1137. }
  1138. }
  1139. if(readChar(bufor,i))//customPrimSkills
  1140. {
  1141. cgh->primSkills.resize(4);
  1142. for(int xx=0;xx<4;xx++)
  1143. cgh->primSkills[xx] = bufor[i++];
  1144. }
  1145. predefinedHeroes.push_back(cgh);
  1146. }
  1147. break;
  1148. }
  1149. case RoE:
  1150. i+=0;
  1151. break;
  1152. }
  1153. }
  1154. void Mapa::readTerrain( unsigned char * bufor, int &i)
  1155. {
  1156. terrain = new TerrainTile**[width]; // allocate memory
  1157. for (int ii=0;ii<width;ii++)
  1158. {
  1159. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1160. for(int jj=0;jj<height;jj++)
  1161. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1162. }
  1163. for (int c=0; c<width; c++) // reading terrain
  1164. {
  1165. for (int z=0; z<height; z++)
  1166. {
  1167. terrain[z][c][0].tertype = (EterrainType)(bufor[i++]);
  1168. terrain[z][c][0].terview = bufor[i++];
  1169. terrain[z][c][0].nuine = (Eriver)bufor[i++];
  1170. terrain[z][c][0].rivDir = bufor[i++];
  1171. terrain[z][c][0].malle = (Eroad)bufor[i++];
  1172. terrain[z][c][0].roadDir = bufor[i++];
  1173. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1174. terrain[z][c][0].blocked = 0;
  1175. terrain[z][c][0].visitable = 0;
  1176. }
  1177. }
  1178. if (twoLevel) // read underground terrain
  1179. {
  1180. for (int c=0; c<width; c++) // reading terrain
  1181. {
  1182. for (int z=0; z<height; z++)
  1183. {
  1184. terrain[z][c][1].tertype = (EterrainType)(bufor[i++]);
  1185. terrain[z][c][1].terview = bufor[i++];
  1186. terrain[z][c][1].nuine = (Eriver)bufor[i++];
  1187. terrain[z][c][1].rivDir = bufor[i++];
  1188. terrain[z][c][1].malle = (Eroad)bufor[i++];
  1189. terrain[z][c][1].roadDir = bufor[i++];
  1190. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1191. terrain[z][c][1].blocked = 0;
  1192. terrain[z][c][1].visitable = 0;
  1193. }
  1194. }
  1195. }
  1196. }
  1197. void Mapa::readDefInfo( unsigned char * bufor, int &i)
  1198. {
  1199. int defAmount = readNormalNr(bufor,i); i+=4;
  1200. defy.reserve(defAmount);
  1201. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1202. {
  1203. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1204. //reading name
  1205. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1206. vinya->name.reserve(nameLength);
  1207. for (int cd=0;cd<nameLength;cd++)
  1208. {
  1209. vinya->name += bufor[i++];
  1210. }
  1211. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1212. unsigned char bytes[12];
  1213. for (int v=0; v<12; v++) // read info
  1214. {
  1215. bytes[v] = bufor[i++];
  1216. }
  1217. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1218. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1219. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1220. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1221. vinya->type = bufor[i++];
  1222. vinya->printPriority = bufor[i++];
  1223. for (int zi=0; zi<6; zi++)
  1224. {
  1225. vinya->blockMap[zi] = reverse(bytes[zi]);
  1226. }
  1227. for (int zi=0; zi<6; zi++)
  1228. {
  1229. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1230. }
  1231. i+=16;
  1232. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1233. {
  1234. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1235. if(!h)
  1236. {
  1237. //remove fake entry
  1238. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1239. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1240. VLC->dobjinfo->gobjs.erase(vinya->id);
  1241. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1242. }
  1243. else
  1244. {
  1245. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1246. }
  1247. }
  1248. else
  1249. vinya->visitDir = 0xff;
  1250. if(vinya->id == 26)
  1251. std::memset(vinya->blockMap,255,6);
  1252. defy.push_back(vinya); // add this def to the vector
  1253. }
  1254. }
  1255. void Mapa::readObjects( unsigned char * bufor, int &i)
  1256. {
  1257. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1258. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1259. {
  1260. CGObjectInstance * nobj = 0;
  1261. int3 pos;
  1262. pos.x = bufor[i++];
  1263. pos.y = bufor[i++];
  1264. pos.z = bufor[i++];
  1265. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1266. CGDefInfo * defInfo = defy[defnum];
  1267. i+=5;
  1268. switch(defInfo->id)
  1269. {
  1270. case 26: //for event objects
  1271. {
  1272. CGEvent *evnt = new CGEvent();
  1273. nobj = evnt;
  1274. bool guardMess = bufor[i]; ++i;
  1275. if(guardMess)
  1276. {
  1277. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1278. if(messLong>0)
  1279. {
  1280. for(int yy=0; yy<messLong; ++yy)
  1281. {
  1282. evnt->message +=bufor[i+yy];
  1283. }
  1284. i+=messLong;
  1285. }
  1286. if(bufor[i++])
  1287. {
  1288. evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
  1289. }
  1290. i+=4;
  1291. }
  1292. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1293. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1294. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1295. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1296. evnt->resources.resize(RESOURCE_QUANTITY);
  1297. for(int x=0; x<7; x++)
  1298. {
  1299. evnt->resources[x] = readNormalNr(bufor,i);
  1300. i+=4;
  1301. }
  1302. evnt->primskills.resize(PRIMARY_SKILLS);
  1303. for(int x=0; x<4; x++)
  1304. {
  1305. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1306. i++;
  1307. }
  1308. int gabn; //number of gained abilities
  1309. gabn = readNormalNr(bufor,i, 1); ++i;
  1310. for(int oo = 0; oo<gabn; ++oo)
  1311. {
  1312. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1313. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1314. }
  1315. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1316. for(int oo = 0; oo<gart; ++oo)
  1317. {
  1318. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1319. }
  1320. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1321. for(int oo = 0; oo<gspel; ++oo)
  1322. {
  1323. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1324. }
  1325. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1326. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1327. i+=8;
  1328. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1329. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1330. evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
  1331. evnt->humanActivate = true;
  1332. i+=4;
  1333. break;
  1334. }
  1335. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1336. {
  1337. loadHero(nobj, bufor, i);
  1338. break;
  1339. }
  1340. case 4: //Arena
  1341. case 51: //Mercenary Camp
  1342. case 23: //Marletto Tower
  1343. case 61: // Star Axis
  1344. case 32: // Garden of Revelation
  1345. case 100: //Learning Stone
  1346. case 102: //Tree of Knowledge
  1347. case 41: //Library of Enlightenment
  1348. case 47: //School of Magic
  1349. case 107: //School of War
  1350. {
  1351. nobj = new CGVisitableOPH();
  1352. break;
  1353. }
  1354. case 55: //mystical garden
  1355. case 112://windmill
  1356. case 109://water wheel
  1357. {
  1358. nobj = new CGVisitableOPW();
  1359. break;
  1360. }
  1361. case 43: //teleport
  1362. case 44: //teleport
  1363. case 45: //teleport
  1364. case 103://subterranean gate
  1365. {
  1366. nobj = new CGTeleport();
  1367. break;
  1368. }
  1369. case 12: //campfire
  1370. case 101: //treasure chest
  1371. {
  1372. nobj = new CGPickable();
  1373. break;
  1374. }
  1375. case 54: //Monster
  1376. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1377. case 162: case 163: case 164: // Random Monster 5 - 7
  1378. {
  1379. CGCreature *cre = new CGCreature();
  1380. nobj = cre;
  1381. if(version>RoE)
  1382. {
  1383. cre->identifier = readNormalNr(bufor,i); i+=4;
  1384. }
  1385. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1386. cre->character = bufor[i]; ++i;
  1387. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1388. if(isMesTre)
  1389. {
  1390. cre->message = readString(bufor,i);
  1391. cre->resources.resize(RESOURCE_QUANTITY);
  1392. for(int j=0; j<7; j++)
  1393. {
  1394. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1395. }
  1396. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1397. if(version==RoE)
  1398. {
  1399. if(artID!=0xff)
  1400. cre->gainedArtifact = artID;
  1401. else
  1402. cre->gainedArtifact = -1;
  1403. }
  1404. else
  1405. {
  1406. if(artID!=0xffff)
  1407. cre->gainedArtifact = artID;
  1408. else
  1409. cre->gainedArtifact = -1;
  1410. }
  1411. }
  1412. cre->neverFlees = bufor[i]; ++i;
  1413. cre->notGrowingTeam = bufor[i]; ++i;
  1414. i+=2;;
  1415. break;
  1416. }
  1417. case 59: case 91: //ocean bottle and sign
  1418. {
  1419. CGSignBottle *sb = new CGSignBottle();
  1420. nobj = sb;
  1421. sb->message = readString(bufor,i);
  1422. i+=4;
  1423. break;
  1424. }
  1425. case 83: //seer's hut
  1426. {
  1427. i = loadSeerHut(bufor, i, nobj);
  1428. break;
  1429. }
  1430. case 113: //witch hut
  1431. {
  1432. CGWitchHut *wh = new CGWitchHut();
  1433. nobj = wh;
  1434. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1435. {
  1436. int ist=i; //starting i for loop
  1437. for(i; i<ist+4; ++i)
  1438. {
  1439. unsigned char c = bufor[i];
  1440. for(int yy=0; yy<8; ++yy)
  1441. {
  1442. if((i-ist)*8+yy < SKILL_QUANTITY)
  1443. {
  1444. if(c == (c|((unsigned char)intPow(2, yy))))
  1445. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1446. }
  1447. }
  1448. }
  1449. }
  1450. else //(RoE map)
  1451. {
  1452. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1453. {
  1454. wh->allowedAbilities.push_back(gg);
  1455. }
  1456. }
  1457. break;
  1458. }
  1459. case 81: //scholar
  1460. {
  1461. CGScholar *sch = new CGScholar();
  1462. nobj = sch;
  1463. sch->bonusType = bufor[i++];
  1464. sch->bonusID = bufor[i++];
  1465. i+=6;
  1466. break;
  1467. }
  1468. case 33: case 219: //garrison
  1469. {
  1470. CGGarrison *gar = new CGGarrison();
  1471. nobj = gar;
  1472. nobj->setOwner(bufor[i++]);
  1473. i+=3;
  1474. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1475. if(version > RoE)
  1476. {
  1477. gar->removableUnits = bufor[i]; ++i;
  1478. }
  1479. else
  1480. gar->removableUnits = true;
  1481. i+=8;
  1482. break;
  1483. }
  1484. case 5: //artifact
  1485. case 65: case 66: case 67: case 68: case 69: //random artifact
  1486. case 93: //spell scroll
  1487. {
  1488. CGArtifact *art = new CGArtifact();
  1489. nobj = art;
  1490. bool areSettings = bufor[i]; ++i;
  1491. if(areSettings)
  1492. {
  1493. art->message = readString(bufor,i);
  1494. bool areGuards = bufor[i]; ++i;
  1495. if(areGuards)
  1496. {
  1497. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1498. }
  1499. i+=4;
  1500. }
  1501. if(defInfo->id==93)
  1502. {
  1503. art->spell = readNormalNr(bufor,i);
  1504. i+=4;
  1505. }
  1506. break;
  1507. }
  1508. case 76: case 79: //random resource; resource
  1509. {
  1510. CGResource *res = new CGResource();
  1511. nobj = res;
  1512. bool isMessGuard = bufor[i]; ++i;
  1513. if(isMessGuard)
  1514. {
  1515. res->message = readString(bufor,i);
  1516. if(bufor[i++])
  1517. {
  1518. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1519. }
  1520. i+=4;
  1521. }
  1522. res->amount = readNormalNr(bufor,i); i+=4;
  1523. i+=4;
  1524. break;
  1525. }
  1526. case 77: case 98: //random town; town
  1527. {
  1528. loadTown(nobj, bufor, i);
  1529. break;
  1530. }
  1531. case 53:
  1532. {
  1533. nobj = new CGMine();
  1534. nobj->setOwner(bufor[i++]);
  1535. i+=3;
  1536. break;
  1537. }
  1538. case 17: case 18: case 19: case 20: //dwellings
  1539. case 42: //lighthouse
  1540. case 87: //shipyard
  1541. case 220://mine (?)
  1542. {
  1543. nobj = new CGObjectInstance();
  1544. nobj->setOwner(bufor[i++]);
  1545. i+=3;
  1546. break;
  1547. }
  1548. case 88: case 89: case 90: //spell shrine
  1549. {
  1550. CGShrine * shr = new CGShrine();
  1551. nobj = shr;
  1552. shr->spell = bufor[i]; i+=4;
  1553. break;
  1554. }
  1555. case 6:
  1556. {
  1557. CGPandoraBox *box = new CGPandoraBox();
  1558. nobj = box;
  1559. bool messg = bufor[i]; ++i;
  1560. if(messg)
  1561. {
  1562. box->message = readString(bufor,i);
  1563. if(bufor[i++])
  1564. {
  1565. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1566. }
  1567. i+=4;
  1568. }
  1569. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1570. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1571. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1572. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1573. box->resources.resize(RESOURCE_QUANTITY);
  1574. for(int x=0; x<7; x++)
  1575. {
  1576. box->resources[x] = readNormalNr(bufor,i);
  1577. i+=4;
  1578. }
  1579. box->primskills.resize(PRIMARY_SKILLS);
  1580. for(int x=0; x<4; x++)
  1581. {
  1582. box->primskills[x] = readNormalNr(bufor,i, 1);
  1583. i++;
  1584. }
  1585. int gabn; //number of gained abilities
  1586. gabn = readNormalNr(bufor,i, 1); ++i;
  1587. for(int oo = 0; oo<gabn; ++oo)
  1588. {
  1589. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1590. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1591. }
  1592. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1593. for(int oo = 0; oo<gart; ++oo)
  1594. {
  1595. if(version > RoE)
  1596. {
  1597. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1598. }
  1599. else
  1600. {
  1601. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1602. }
  1603. }
  1604. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1605. for(int oo = 0; oo<gspel; ++oo)
  1606. {
  1607. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1608. }
  1609. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1610. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1611. i+=8;
  1612. break;
  1613. }
  1614. case 36:
  1615. {
  1616. grailPos = pos;
  1617. grailRadious = readNormalNr(bufor,i); i+=4;
  1618. continue;
  1619. }
  1620. case 217:
  1621. {
  1622. nobj = new CGObjectInstance();
  1623. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1624. spec->player = readNormalNr(bufor,i); i+=4;
  1625. spec->identifier = readNormalNr(bufor,i); i+=4;
  1626. if(!spec->identifier)
  1627. {
  1628. spec->asCastle = false;
  1629. spec->castles[0] = bufor[i]; ++i;
  1630. spec->castles[1] = bufor[i]; ++i;
  1631. }
  1632. else
  1633. {
  1634. spec->asCastle = true;
  1635. }
  1636. nobj->setOwner(spec->player);
  1637. nobj->info = spec;
  1638. break;
  1639. }
  1640. case 216:
  1641. {
  1642. nobj = new CGObjectInstance();
  1643. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1644. spec->player = readNormalNr(bufor,i); i+=4;
  1645. spec->identifier = readNormalNr(bufor,i); i+=4;
  1646. if(!spec->identifier)
  1647. {
  1648. spec->asCastle = false;
  1649. spec->castles[0] = bufor[i]; ++i;
  1650. spec->castles[1] = bufor[i]; ++i;
  1651. }
  1652. else
  1653. {
  1654. spec->asCastle = true;
  1655. }
  1656. spec->minLevel = bufor[i]; ++i;
  1657. spec->maxLevel = bufor[i]; ++i;
  1658. nobj->setOwner(spec->player);
  1659. nobj->info = spec;
  1660. break;
  1661. }
  1662. case 218:
  1663. {
  1664. nobj = new CGObjectInstance();
  1665. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1666. spec->player = bufor[i]; ++i;
  1667. i+=3;
  1668. spec->minLevel = bufor[i]; ++i;
  1669. spec->maxLevel = bufor[i]; ++i;
  1670. if(spec->maxLevel>7)
  1671. spec->maxLevel = 7;
  1672. if(spec->minLevel<1)
  1673. spec->minLevel = 1;
  1674. nobj->setOwner(spec->player);
  1675. nobj->info = spec;
  1676. break;
  1677. }
  1678. case 215:
  1679. {
  1680. CGQuestGuard *guard = new CGQuestGuard();
  1681. nobj = guard;
  1682. loadQuest(guard, bufor, i);
  1683. break;
  1684. }
  1685. case 28: //faerie ring
  1686. case 14: //Swan pond
  1687. case 38: //idol of fortune
  1688. case 30: //Fountain of Fortune
  1689. case 64: //Rally Flag
  1690. case 56: //oasis
  1691. case 96: //temple
  1692. case 110://Watering Hole
  1693. case 31: //Fountain of Youth
  1694. {
  1695. nobj = new CGBonusingObject();
  1696. break;
  1697. }
  1698. case 49: //Magic Well
  1699. {
  1700. nobj = new CGMagicWell();
  1701. break;
  1702. }
  1703. case 58: //Redwood Observatory
  1704. case 60: //Pillar of Fire
  1705. {
  1706. nobj = new CGObservatory();
  1707. break;
  1708. }
  1709. case 22: //Corpse
  1710. case 39: //Lean To
  1711. case 105://Wagon
  1712. case 108://Warrior's Tomb
  1713. {
  1714. nobj = new CGOnceVisitable();
  1715. break;
  1716. }
  1717. case 214: //hero placeholder
  1718. {
  1719. i+=3; //TODO: handle it more properly
  1720. }
  1721. default:
  1722. nobj = new CGObjectInstance();
  1723. } //end of main switch
  1724. nobj->pos = pos;
  1725. nobj->ID = defInfo->id;
  1726. nobj->id = objects.size();
  1727. if(nobj->ID != HEROI_TYPE)
  1728. nobj->subID = defInfo->subid;
  1729. nobj->defInfo = defInfo;
  1730. objects.push_back(nobj);
  1731. if(nobj->ID==TOWNI_TYPE)
  1732. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1733. if(nobj->ID==HEROI_TYPE)
  1734. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1735. }
  1736. }
  1737. void Mapa::readEvents( unsigned char * bufor, int &i )
  1738. {
  1739. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1740. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1741. {
  1742. CMapEvent *ne = new CMapEvent();
  1743. ne->name = std::string();
  1744. ne->message = std::string();
  1745. int nameLen = readNormalNr(bufor,i); i+=4;
  1746. for(int qq=0; qq<nameLen; ++qq)
  1747. {
  1748. ne->name += bufor[i]; ++i;
  1749. }
  1750. int messLen = readNormalNr(bufor,i); i+=4;
  1751. for(int qq=0; qq<messLen; ++qq)
  1752. {
  1753. ne->message +=bufor[i]; ++i;
  1754. }
  1755. ne->resources.resize(RESOURCE_QUANTITY);
  1756. for(int k=0; k < 7; k++)
  1757. {
  1758. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1759. }
  1760. ne->players = bufor[i]; ++i;
  1761. if(version>AB)
  1762. {
  1763. ne->humanAffected = bufor[i]; ++i;
  1764. }
  1765. else
  1766. ne->humanAffected = true;
  1767. ne->computerAffected = bufor[i]; ++i;
  1768. ne->firstOccurence = bufor[i]; ++i;
  1769. ne->nextOccurence = bufor[i]; ++i;
  1770. i+=18;
  1771. events.push_back(ne);
  1772. }
  1773. }
  1774. bool Mapa::isInTheMap( int3 pos )
  1775. {
  1776. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1777. return false;
  1778. else return true;
  1779. }
  1780. void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
  1781. {
  1782. guard->missionType = bufor[i]; ++i;
  1783. int len1, len2, len3;
  1784. switch(guard->missionType)
  1785. {
  1786. case 0:
  1787. return;
  1788. case 2:
  1789. {
  1790. guard->m2stats.resize(4);
  1791. for(int x=0; x<4; x++)
  1792. {
  1793. guard->m2stats[x] = bufor[i++];
  1794. }
  1795. }
  1796. break;
  1797. case 1:
  1798. case 3:
  1799. case 4:
  1800. {
  1801. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1802. break;
  1803. }
  1804. case 5:
  1805. {
  1806. int artNumber = bufor[i]; ++i;
  1807. for(int yy=0; yy<artNumber; ++yy)
  1808. {
  1809. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1810. }
  1811. break;
  1812. }
  1813. case 6:
  1814. {
  1815. int typeNumber = bufor[i]; ++i;
  1816. for(int hh=0; hh<typeNumber; ++hh)
  1817. {
  1818. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1819. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1820. guard->m6creatures.push_back(std::make_pair(creType,creNumb));
  1821. }
  1822. break;
  1823. }
  1824. case 7:
  1825. {
  1826. guard->m7resources.resize(7);
  1827. for(int x=0; x<7; x++)
  1828. {
  1829. guard->m7resources[x] = readNormalNr(bufor,i);
  1830. i+=4;
  1831. }
  1832. break;
  1833. }
  1834. case 8:
  1835. case 9:
  1836. {
  1837. guard->m13489val = bufor[i]; ++i;
  1838. break;
  1839. }
  1840. }
  1841. int limit = readNormalNr(bufor,i); i+=4;
  1842. if(limit == ((int)0xffffffff))
  1843. {
  1844. guard->lastDay = -1;
  1845. }
  1846. else
  1847. {
  1848. guard->lastDay = limit;
  1849. }
  1850. guard->firstVisitText = readString(bufor,i);
  1851. guard->nextVisitText = readString(bufor,i);
  1852. guard->completedText = readString(bufor,i);
  1853. }
  1854. TerrainTile & Mapa::getTile( int3 tile )
  1855. {
  1856. return terrain[tile.x][tile.y][tile.z];
  1857. }
  1858. void CMapInfo::countPlayers()
  1859. {
  1860. playerAmnt=humenPlayers=0;
  1861. for (int i=0;i<PLAYER_LIMIT;i++)
  1862. {
  1863. if (players[i].canHumanPlay) {playerAmnt++;humenPlayers++;}
  1864. else if (players[i].canComputerPlay) {playerAmnt++;}
  1865. }
  1866. }
  1867. CMapInfo::CMapInfo( std::string fname, unsigned char *map )
  1868. :CMapHeader(map),filename(fname)
  1869. {
  1870. countPlayers();
  1871. }