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							- #include <iostream>
 
- #include <string>
 
- #include <boost/asio.hpp>
 
- #include "../global.h"
 
- #include "../lib/Connection.h"
 
- #include "../hch/CArtHandler.h"
 
- #include "../hch/CDefObjInfoHandler.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CHeroHandler.h"
 
- #include "../hch/CTownHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../hch/CBuildingHandler.h"
 
- #include "../hch/CSpellHandler.h"
 
- #include "zlib.h"
 
- #ifndef __GNUC__
 
- #include <tchar.h>
 
- #endif
 
- #include "CVCMIServer.h"
 
- #include <boost/crc.hpp>
 
- #include <boost/interprocess/mapped_region.hpp>
 
- #include <boost/interprocess/shared_memory_object.hpp>
 
- #include "../StartInfo.h"
 
- #include "../map.h"
 
- #include "../hch/CLodHandler.h" 
 
- #include "../lib/Interprocess.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "CGameHandler.h"
 
- std::string NAME = NAME_VER + std::string(" (server)");
 
- using namespace boost;
 
- using namespace boost::asio;
 
- using namespace boost::asio::ip;
 
- namespace intpr = boost::interprocess;
 
- bool end2 = false;
 
- int port = 3030;
 
- /*
 
-  * CVCMIServer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- void vaccept(tcp::acceptor *ac, tcp::socket *s, boost::system::error_code *error)
 
- {
 
- 	ac->accept(*s,*error);
 
- }
 
- CVCMIServer::CVCMIServer()
 
- : io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), port)))
 
- {
 
- 	tlog4 << "CVCMIServer created!" <<std::endl;
 
- }
 
- CVCMIServer::~CVCMIServer()
 
- {
 
- 	//delete io;
 
- 	//delete acceptor;
 
- }
 
- void CVCMIServer::newGame(CConnection *c)
 
- {
 
- 	CGameHandler gh;
 
- 	boost::system::error_code error;
 
- 	StartInfo *si = new StartInfo;
 
- 	ui8 clients;
 
- 	*c >> clients; //how many clients should be connected - TODO: support more than one
 
- 	*c >> *si; //get start options
 
- 	int problem;
 
- #ifdef _MSC_VER
 
- 	FILE *f;
 
- 	problem = fopen_s(&f,si->mapname.c_str(),"r");
 
- #else
 
- 	FILE * f = fopen(si->mapname.c_str(),"r");
 
- 	problem = !f;
 
- #endif
 
- 	if(problem)
 
- 	{
 
- 		*c << ui8(problem); //WRONG!
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		fclose(f);
 
- 		*c << ui8(0); //OK!
 
- 	}
 
- 	gh.init(si,rand());
 
- 	CConnection* cc; //tcp::socket * ss;
 
- 	for(int i=0; i<clients; i++)
 
- 	{
 
- 		if(!i) 
 
- 		{
 
- 			cc=c;
 
- 		}
 
- 		else
 
- 		{
 
- 			tcp::socket * s = new tcp::socket(acceptor->io_service());
 
- 			acceptor->accept(*s,error);
 
- 			if(error) //retry
 
- 			{
 
- 				tlog3<<"Cannot establish connection - retrying..." << std::endl;
 
- 				i--;
 
- 				continue;
 
- 			}
 
- 			cc = new CConnection(s,NAME);
 
- 		}	
 
- 		gh.conns.insert(cc);
 
- 	}
 
- 	gh.run(false);
 
- }
 
- void CVCMIServer::start()
 
- {
 
- 	ServerReady *sr = NULL;
 
- 	intpr::mapped_region *mr;
 
- 	try
 
- 	{
 
- 		intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
 
- 		smo.truncate(sizeof(ServerReady));
 
- 		mr = new intpr::mapped_region(smo,intpr::read_write);
 
- 		sr = (ServerReady*)mr->get_address();
 
- 	}
 
- 	catch(...)
 
- 	{
 
- 		intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
 
- 		smo.truncate(sizeof(ServerReady));
 
- 		mr = new intpr::mapped_region(smo,intpr::read_write);
 
- 		sr = new(mr->get_address())ServerReady();
 
- 	}
 
- 	boost::system::error_code error;
 
- 	tlog0<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
 
- 	tcp::socket * s = new tcp::socket(acceptor->io_service());
 
- 	boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
 
- 	sr->setToTrueAndNotify();
 
- 	delete mr;
 
- 	acc.join();
 
- 	if (error)
 
- 	{
 
- 		tlog2<<"Got connection but there is an error " << std::endl << error;
 
- 		return;
 
- 	}
 
- 	tlog0<<"We've accepted someone... " << std::endl;
 
- 	CConnection *connection = new CConnection(s,NAME);
 
- 	tlog0<<"Got connection!" << std::endl;
 
- 	while(!end2)
 
- 	{
 
- 		uint8_t mode;
 
- 		*connection >> mode;
 
- 		switch (mode)
 
- 		{
 
- 		case 0:
 
- 			connection->socket->close();
 
- 			exit(0);
 
- 			break;
 
- 		case 1:
 
- 			connection->socket->close();
 
- 			return;
 
- 			break;
 
- 		case 2:
 
- 			newGame(connection);
 
- 			break;
 
- 		case 3:
 
- 			loadGame(connection);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CVCMIServer::loadGame( CConnection *c )
 
- {
 
- 	std::string fname;
 
- 	CGameHandler gh;
 
- 	boost::system::error_code error;
 
- 	ui8 clients;
 
- 	*c >> clients >> fname; //how many clients should be connected - TODO: support more than one
 
- 	{
 
- 		ui32 ver;
 
- 		char sig[8];
 
- 		CMapHeader dum;
 
- 		CLoadFile lf(fname + ".vlgm1");
 
- 		lf >> sig >> ver >> dum >> *sig;
 
- 		tlog0 <<"Reading save signature"<<std::endl;
 
- 		lf >> *VLC;
 
- 		tlog0 <<"Reading handlers"<<std::endl;
 
- 		lf >> (gh.gs);
 
- 		tlog0 <<"Reading gamestate"<<std::endl;
 
- 	}
 
- 	{
 
- 		CLoadFile lf(fname + ".vsgm1");
 
- 		lf >> gh;
 
- 	}
 
- 	*c << ui8(0);
 
- 	CConnection* cc; //tcp::socket * ss;
 
- 	for(int i=0; i<clients; i++)
 
- 	{
 
- 		if(!i) 
 
- 		{
 
- 			cc=c;
 
- 		}
 
- 		else
 
- 		{
 
- 			tcp::socket * s = new tcp::socket(acceptor->io_service());
 
- 			acceptor->accept(*s,error);
 
- 			if(error) //retry
 
- 			{
 
- 				tlog3<<"Cannot establish connection - retrying..." << std::endl;
 
- 				i--;
 
- 				continue;
 
- 			}
 
- 			cc = new CConnection(s,NAME);
 
- 		}	
 
- 		gh.conns.insert(cc);
 
- 	}
 
- 	gh.run(true);
 
- }
 
- #ifndef __GNUC__
 
- int _tmain(int argc, _TCHAR* argv[])
 
- #else
 
- int main(int argc, char** argv)
 
- #endif
 
- {
 
- 	logfile = new std::ofstream("VCMI_Server_log.txt");
 
- 	console = new CConsoleHandler;
 
- 	//boost::thread t(boost::bind(&CConsoleHandler::run,::console));
 
- 	if(argc > 1)
 
- 	{
 
- #ifdef _MSC_VER
 
- 		port = _tstoi(argv[1]);
 
- #else
 
- 		port = _ttoi(argv[1]);
 
- #endif
 
- 	}
 
- 	tlog0 << "Port " << port << " will be used." << std::endl;
 
- 	CLodHandler h3bmp;
 
- 	h3bmp.init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
 
- 	initDLL(&h3bmp,console,logfile);
 
- 	srand ( (unsigned int)time(NULL) );
 
- 	try
 
- 	{
 
- 		io_service io_service;
 
- 		CVCMIServer server;
 
- 		while(!end2)
 
- 		{
 
- 			server.start();
 
- 		}
 
- 		io_service.run();
 
- 	} HANDLE_EXCEPTION
 
-   return 0;
 
- }
 
 
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