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battle
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69330de89c
Avoid integer overflow and conversion related UB.
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7 years ago |
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filesystem
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40e6292ed2
Fix memory leaks in launcher.
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7 years ago |
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logging
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c9ef773da0
fixed logging after rebase
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8 years ago |
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mapObjects
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2288e9b8aa
Merge branch 'develop' into AIMapObjectEvaluation
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7 years ago |
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mapping
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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minizip
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38d836d1a5
Update project files to Visual Studio 2017
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7 years ago |
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registerTypes
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d9d01f0b68
Exposed more of existing limiters for modders (#449)
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7 years ago |
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rmg
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273802c92c
I have no idea what I'm doing
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7 years ago |
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serializer
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47ba3b2476
Hero scheme: allow each hero to have a unique battle animation (#480)
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7 years ago |
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spells
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1a6f456ac0
Merge pull request #402 from vcmi/feature/multiplayer
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7 years ago |
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vstd
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2ede3783dd
Settings: savefrequency is now configurable in launcher
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7 years ago |
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AI_Base.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CAndroidVMHelper.cpp
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dcbcff41dc
apply review comments for CAndroidVMHelper
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7 years ago |
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CAndroidVMHelper.h
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80f149e296
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354)
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8 years ago |
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CArtHandler.cpp
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324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
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7 years ago |
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CArtHandler.h
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324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
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7 years ago |
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CBonusTypeHandler.cpp
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15138c23de
Finished conversion to new logging API
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8 years ago |
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CBonusTypeHandler.h
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18b8e1c7ad
Tweaked CBonusTypeHandler
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8 years ago |
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CBuildingHandler.cpp
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CBuildingHandler.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CConfigHandler.cpp
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6174df0a72
Revert only launcher saving to settings.json from PR441
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7 years ago |
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CConfigHandler.h
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6174df0a72
Revert only launcher saving to settings.json from PR441
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7 years ago |
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CConsoleHandler.cpp
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8c0fab1dcf
fixes
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8 years ago |
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CConsoleHandler.h
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2da3d8a563
Code style: remove senseless comments
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8 years ago |
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CCreatureHandler.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CCreatureHandler.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CCreatureSet.cpp
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e666b2740c
Do not use CCreature in CSimpleArmy
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7 years ago |
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CCreatureSet.h
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e666b2740c
Do not use CCreature in CSimpleArmy
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7 years ago |
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CGameInfoCallback.cpp
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f327c46fa3
AI pathfinding: rename and add const to functions
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7 years ago |
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CGameInfoCallback.h
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f327c46fa3
AI pathfinding: rename and add const to functions
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7 years ago |
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CGameInterface.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CGameInterface.h
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5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
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7 years ago |
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CGameState.cpp
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f327c46fa3
AI pathfinding: rename and add const to functions
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7 years ago |
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CGameState.h
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f327c46fa3
AI pathfinding: rename and add const to functions
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7 years ago |
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CGameStateFwd.h
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
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CGeneralTextHandler.cpp
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8ead3e3b91
lib/CGeneralTextHandler.cpp: fix misleading indentation
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7 years ago |
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CGeneralTextHandler.h
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abdca71828
skill names and descriptions are fully managed by CSkillHandler
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8 years ago |
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CHeroHandler.cpp
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cca46e311d
Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too (#490)
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7 years ago |
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CHeroHandler.h
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47ba3b2476
Hero scheme: allow each hero to have a unique battle animation (#480)
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7 years ago |
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CMakeLists.txt
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96215233bc
macOS: fix packet deserialization (#479)
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7 years ago |
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CModHandler.cpp
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6ddcb079a4
Enabled new secondary skills to be created (#438)
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7 years ago |
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CModHandler.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CPathfinder.cpp
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cbaa834589
AI pathfinding: bug fix after refactoring
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7 years ago |
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CPathfinder.h
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cbaa834589
AI pathfinding: bug fix after refactoring
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7 years ago |
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CPlayerState.h
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
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CRandomGenerator.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CRandomGenerator.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CScriptingModule.h
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324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
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7 years ago |
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CSkillHandler.cpp
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c8ba3de821
Change skill bonuses description to use name instead of identifier
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7 years ago |
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CSkillHandler.h
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6ddcb079a4
Enabled new secondary skills to be created (#438)
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7 years ago |
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CSoundBase.h
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f15cadc87b
Implement configurable object sounds: ambient, visit and removal
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7 years ago |
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CStack.cpp
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d9d01f0b68
Exposed more of existing limiters for modders (#449)
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7 years ago |
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CStack.h
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d9d01f0b68
Exposed more of existing limiters for modders (#449)
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7 years ago |
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CStopWatch.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CThreadHelper.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CThreadHelper.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CTownHandler.cpp
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d6f889f08a
Setup town`s war machine in finalization step
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7 years ago |
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CTownHandler.h
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d6f889f08a
Setup town`s war machine in finalization step
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7 years ago |
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CondSh.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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ConstTransitivePtr.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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FunctionList.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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GameConstants.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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GameConstants.h
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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HeroBonus.cpp
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d9d01f0b68
Exposed more of existing limiters for modders (#449)
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7 years ago |
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HeroBonus.h
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d9d01f0b68
Exposed more of existing limiters for modders (#449)
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7 years ago |
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IBonusTypeHandler.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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IGameCallback.cpp
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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IGameCallback.h
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74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
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7 years ago |
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IGameEventsReceiver.h
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5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
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7 years ago |
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IHandlerBase.cpp
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53b5587c2e
Advance map header serialization
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9 years ago |
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IHandlerBase.h
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6ddcb079a4
Enabled new secondary skills to be created (#438)
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7 years ago |
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Interprocess.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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JsonDetail.cpp
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4ee9d7f65a
Configure JSON merge behaviour via #override flag (#423)
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7 years ago |
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JsonDetail.h
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6ae103dd63
print json in compact format
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7 years ago |
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JsonNode.cpp
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d9d01f0b68
Exposed more of existing limiters for modders (#449)
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7 years ago |
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JsonNode.h
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82f334b503
Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439)
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7 years ago |
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LogicalExpression.cpp
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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LogicalExpression.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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NetPacks.h
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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NetPacksBase.h
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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NetPacksLib.cpp
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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NetPacksLobby.h
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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ResourceSet.cpp
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273802c92c
I have no idea what I'm doing
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7 years ago |
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ResourceSet.h
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273802c92c
I have no idea what I'm doing
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7 years ago |
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ScopeGuard.h
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c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
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12 years ago |
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StartInfo.cpp
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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StartInfo.h
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
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StdInc.cpp
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3926920103
Rename radious -> radius
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9 years ago |
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StdInc.h
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74a82c4c9d
Moved boost:format log proxy to CLoggerBase
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9 years ago |
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StringConstants.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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UnlockGuard.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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VCMIDirs.cpp
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8180e4d5c5
VCMIDirs: improvements for development on Mac and Linux
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8 years ago |
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VCMIDirs.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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VCMI_Lib.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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VCMI_Lib.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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VCMI_lib.cbp
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d9d5b7b6e5
[c::b] update projects
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7 years ago |
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VCMI_lib.vcxproj
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1471043cae
Update visual studio project files
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7 years ago |
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VCMI_lib.vcxproj.filters
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1471043cae
Update visual studio project files
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7 years ago |
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int3.h
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e9bfbb70c1
Ambient sounds: implement chebyshev distance for getTilesInRange
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7 years ago |
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vcmi_endian.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |