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							- #include "StdInc.h"
 
- #include "CMapEditManager.h"
 
- #include "../JsonNode.h"
 
- #include "../Filesystem/CResourceLoader.h"
 
- #include "../CDefObjInfoHandler.h"
 
- const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";
 
- const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "diffImages";
 
- const std::string TerrainViewPattern::RULE_DIRT = "D";
 
- const std::string TerrainViewPattern::RULE_SAND = "S";
 
- const std::string TerrainViewPattern::RULE_TRANSITION = "T";
 
- const std::string TerrainViewPattern::RULE_NATIVE = "N";
 
- const std::string TerrainViewPattern::RULE_ANY = "?";
 
- TerrainViewPattern::TerrainViewPattern() : minPoints(0), flipMode(FLIP_MODE_SAME_IMAGE),
 
- 	terGroup(ETerrainGroup::NORMAL)
 
- {
 
- }
 
- TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
 
- {
 
- }
 
- bool TerrainViewPattern::WeightedRule::isStandardRule() const
 
- {
 
- 	return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
 
- 		|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
 
- 		|| TerrainViewPattern::RULE_TRANSITION == name;
 
- }
 
- CTerrainViewPatternConfig::CTerrainViewPatternConfig()
 
- {
 
- 	const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
 
- 	const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups
 
- 			= boost::assign::map_list_of("normal", ETerrainGroup::NORMAL)("dirt", ETerrainGroup::DIRT)
 
- 			("sand", ETerrainGroup::SAND)("water", ETerrainGroup::WATER)("rock", ETerrainGroup::ROCK);
 
- 	BOOST_FOREACH(auto terMapping, terGroups)
 
- 	{
 
- 		BOOST_FOREACH(const JsonNode & ptrnNode, config[terMapping.first].Vector())
 
- 		{
 
- 			TerrainViewPattern pattern;
 
- 			// Read pattern data
 
- 			const JsonVector & data = ptrnNode["data"].Vector();
 
- 			if(data.size() != 9)
 
- 			{
 
- 				throw std::runtime_error("Size of pattern's data vector has to be 9.");
 
- 			}
 
- 			for(int i = 0; i < data.size(); ++i)
 
- 			{
 
- 				std::string cell = data[i].String();
 
- 				boost::algorithm::erase_all(cell, " ");
 
- 				std::vector<std::string> rules;
 
- 				boost::split(rules, cell, boost::is_any_of(","));
 
- 				BOOST_FOREACH(std::string ruleStr, rules)
 
- 				{
 
- 					std::vector<std::string> ruleParts;
 
- 					boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
 
- 					TerrainViewPattern::WeightedRule rule;
 
- 					rule.name = ruleParts[0];
 
- 					if(ruleParts.size() > 1)
 
- 					{
 
- 						rule.points = boost::lexical_cast<int>(ruleParts[1]);
 
- 					}
 
- 					pattern.data[i].push_back(rule);
 
- 				}
 
- 			}
 
- 			// Read mapping
 
- 			std::string mappingStr = ptrnNode["mapping"].String();
 
- 			boost::algorithm::erase_all(mappingStr, " ");
 
- 			std::vector<std::string> mappings;
 
- 			boost::split(mappings, mappingStr, boost::is_any_of(","));
 
- 			BOOST_FOREACH(std::string mapping, mappings)
 
- 			{
 
- 				std::vector<std::string> range;
 
- 				boost::split(range, mapping, boost::is_any_of("-"));
 
- 				pattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
 
- 					boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
 
- 			}
 
- 			// Read optional attributes
 
- 			pattern.id = ptrnNode["id"].String();
 
- 			pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
 
- 			pattern.flipMode = ptrnNode["flipMode"].String();
 
- 			if(pattern.flipMode.empty())
 
- 			{
 
- 				pattern.flipMode = TerrainViewPattern::FLIP_MODE_SAME_IMAGE;
 
- 			}
 
- 			pattern.terGroup = terMapping.second;
 
- 			patterns[terMapping.second].push_back(pattern);
 
- 		}
 
- 	}
 
- }
 
- const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
 
- {
 
- 	return patterns.find(terGroup)->second;
 
- }
 
- const TerrainViewPattern & CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
 
- {
 
- 	const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
 
- 	BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
 
- 	{
 
- 		if(id == pattern.id)
 
- 		{
 
- 			return pattern;
 
- 		}
 
- 	}
 
- 	throw std::runtime_error("Pattern with ID not found: " + id);
 
- }
 
- CMapEditManager::CMapEditManager(const CTerrainViewPatternConfig * terViewPatternConfig, CMap * map, int randomSeed /*= std::time(nullptr)*/)
 
- 	: map(map), terViewPatternConfig(terViewPatternConfig)
 
- {
 
- 	gen.seed(randomSeed);
 
- }
 
- void CMapEditManager::clearTerrain()
 
- {
 
- 	for(int i = 0; i < map->width; ++i)
 
- 	{
 
- 		for(int j = 0; j < map->height; ++j)
 
- 		{
 
- 			map->terrain[i][j][0].terType = ETerrainType::WATER;
 
- 			map->terrain[i][j][0].terView = gen.getInteger(20, 32);
 
- 			if(map->twoLevel)
 
- 			{
 
- 				map->terrain[i][j][1].terType = ETerrainType::ROCK;
 
- 				map->terrain[i][j][1].terView = 0;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapEditManager::drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground)
 
- {
 
- 	bool mapLevel = underground ? 1 : 0;
 
- 	for(int i = posx; i < posx + width; ++i)
 
- 	{
 
- 		for(int j = posy; j < posy + height; ++j)
 
- 		{
 
- 			map->terrain[i][j][mapLevel].terType = terType;
 
- 		}
 
- 	}
 
- 	//TODO there are situations where more tiles are affected implicitely
 
- 	//TODO add coastal bit to extTileFlags appropriately
 
- 	updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel);
 
- }
 
- void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int height, int mapLevel)
 
- {
 
- 	for(int i = posx; i < posx + width; ++i)
 
- 	{
 
- 		for(int j = posy; j < posy + height; ++j)
 
- 		{
 
- 			const std::vector<TerrainViewPattern> & patterns =
 
- 					terViewPatternConfig->getPatternsForGroup(getTerrainGroup(map->terrain[i][j][mapLevel].terType));
 
- 			// Detect a pattern which fits best
 
- 			int bestPattern = -1, bestFlip = -1;
 
- 			std::string transitionReplacement;
 
- 			for(int k = 0; k < patterns.size(); ++k)
 
- 			{
 
- 				const TerrainViewPattern & pattern = patterns[k];
 
- 				for(int flip = 0; flip < 4; ++flip)
 
- 				{
 
- 					ValidationResult valRslt = validateTerrainView(i, j, mapLevel, flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
 
- 					if(valRslt.result)
 
- 					{
 
- 						tlog5 << "Pattern detected at pos " << i << "x" << j << "x" << mapLevel << ": P-Nr. " << k
 
- 							  << ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement << std::endl;
 
- 						bestPattern = k;
 
- 						bestFlip = flip;
 
- 						transitionReplacement = valRslt.transitionReplacement;
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 			if(bestPattern == -1)
 
- 			{
 
- 				// This shouldn't be the case
 
- 				tlog2 << "No pattern detected at pos " << i << "x" << j << "x" << mapLevel << std::endl;
 
- 				continue;
 
- 			}
 
- 			// Get mapping
 
- 			const TerrainViewPattern & pattern = patterns[bestPattern];
 
- 			std::pair<int, int> mapping;
 
- 			if(transitionReplacement.empty())
 
- 			{
 
- 				mapping = pattern.mapping[0];
 
- 			}
 
- 			else
 
- 			{
 
- 				mapping = transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
 
- 			}
 
- 			// Set terrain view
 
- 			if(pattern.flipMode == TerrainViewPattern::FLIP_MODE_SAME_IMAGE)
 
- 			{
 
- 				map->terrain[i][j][mapLevel].terView = gen.getInteger(mapping.first, mapping.second);
 
- 				map->terrain[i][j][mapLevel].extTileFlags = bestFlip;
 
- 			}
 
- 			else
 
- 			{
 
- 				int range = (mapping.second - mapping.first) / 4;
 
- 				map->terrain[i][j][mapLevel].terView = gen.getInteger(mapping.first + bestFlip * range,
 
- 					mapping.first + (bestFlip + 1) * range - 1);
 
- 				map->terrain[i][j][mapLevel].extTileFlags =	0;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType terType) const
 
- {
 
- 	switch(terType)
 
- 	{
 
- 	case ETerrainType::DIRT:
 
- 		return ETerrainGroup::DIRT;
 
- 	case ETerrainType::SAND:
 
- 		return ETerrainGroup::SAND;
 
- 	case ETerrainType::WATER:
 
- 		return ETerrainGroup::WATER;
 
- 	case ETerrainType::ROCK:
 
- 		return ETerrainGroup::ROCK;
 
- 	default:
 
- 		return ETerrainGroup::NORMAL;
 
- 	}
 
- }
 
- CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
 
- {
 
- 	ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
 
- 	int totalPoints = 0;
 
- 	std::string transitionReplacement;
 
- 	for(int i = 0; i < 9; ++i)
 
- 	{
 
- 		// The center, middle cell can be skipped
 
- 		if(i == 4)
 
- 		{
 
- 			continue;
 
- 		}
 
- 		// Get terrain group of the current cell
 
- 		int cx = posx + (i % 3) - 1;
 
- 		int cy = posy + (i / 3) - 1;
 
- 		bool isAlien = false;
 
- 		ETerrainType terType;
 
- 		if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
 
- 		{
 
- 			terType = centerTerType;
 
- 		}
 
- 		else
 
- 		{
 
- 			terType = map->terrain[cx][cy][mapLevel].terType;
 
- 			if(terType != centerTerType)
 
- 			{
 
- 				isAlien = true;
 
- 			}
 
- 		}
 
- 		// Validate all rules per cell
 
- 		int topPoints = -1;
 
- 		for(int j = 0; j < pattern.data[i].size(); ++j)
 
- 		{
 
- 			TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
 
- 			if(!rule.isStandardRule())
 
- 			{
 
- 				if(recDepth == 0)
 
- 				{
 
- 					const TerrainViewPattern & patternForRule = terViewPatternConfig->getPatternById(pattern.terGroup, rule.name);
 
- 					ValidationResult rslt = validateTerrainView(cx, cy, mapLevel, patternForRule, 1);
 
- 					if(!rslt.result)
 
- 					{
 
- 						return ValidationResult(false);
 
- 					}
 
- 					else
 
- 					{
 
- 						topPoints = std::max(topPoints, rule.points);
 
- 						continue;
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					rule.name = TerrainViewPattern::RULE_NATIVE;
 
- 				}
 
- 			}
 
- 			bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
 
- 			auto applyValidationRslt = [&](bool rslt)
 
- 			{
 
- 				if(rslt)
 
- 				{
 
- 					topPoints = std::max(topPoints, rule.points);
 
- 				}
 
- 			};
 
- 			// Validate cell with the ruleset of the pattern
 
- 			if(pattern.terGroup == ETerrainGroup::NORMAL)
 
- 			{
 
- 				bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
 
- 						|| rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
 
- 						&& isAlien && !isSandType(terType);
 
- 				bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
 
- 						|| rule.name == TerrainViewPattern::RULE_ANY)
 
- 						&& isSandType(terType);
 
- 				if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
 
- 					|| rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
 
- 				{
 
- 					transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
 
- 				}
 
- 				applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
 
- 						|| (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
 
- 						|| nativeTestOk);
 
- 			}
 
- 			else if(pattern.terGroup == ETerrainGroup::DIRT)
 
- 			{
 
- 				bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
 
- 				bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
 
- 				applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
 
- 			}
 
- 			else if(pattern.terGroup == ETerrainGroup::SAND)
 
- 			{
 
- 				bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
 
- 				applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
 
- 			}
 
- 			else if(pattern.terGroup == ETerrainGroup::WATER)
 
- 			{
 
- 				bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
 
- 						&& terType != ETerrainType::WATER;
 
- 				applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
 
- 			}
 
- 			else if(pattern.terGroup == ETerrainGroup::ROCK)
 
- 			{
 
- 				bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
 
- 						&& terType != ETerrainType::ROCK;
 
- 				applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
 
- 			}
 
- 		}
 
- 		if(topPoints == -1)
 
- 		{
 
- 			return ValidationResult(false);
 
- 		}
 
- 		else
 
- 		{
 
- 			totalPoints += topPoints;
 
- 		}
 
- 	}
 
- 	if(pattern.minPoints > totalPoints)
 
- 	{
 
- 		return ValidationResult(false);
 
- 	}
 
- 	return ValidationResult(true, transitionReplacement);
 
- }
 
- bool CMapEditManager::isSandType(ETerrainType terType) const
 
- {
 
- 	switch(terType)
 
- 	{
 
- 	case ETerrainType::WATER:
 
- 	case ETerrainType::SAND:
 
- 	case ETerrainType::ROCK:
 
- 		return true;
 
- 	default:
 
- 		return false;
 
- 	}
 
- }
 
- TerrainViewPattern CMapEditManager::getFlippedPattern(const TerrainViewPattern & pattern, int flip) const
 
- {
 
- 	if(flip == 0)
 
- 	{
 
- 		return pattern;
 
- 	}
 
- 	TerrainViewPattern ret = pattern;
 
- 	if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
 
- 	{
 
- 		for(int i = 0; i < 3; ++i)
 
- 		{
 
- 			int y = i * 3;
 
- 			std::swap(ret.data[y], ret.data[y + 2]);
 
- 		}
 
- 	}
 
- 	if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
 
- 	{
 
- 		for(int i = 0; i < 3; ++i)
 
- 		{
 
- 			std::swap(ret.data[i], ret.data[6 + i]);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void CMapEditManager::insertObject(CGObjectInstance * obj, int posx, int posy, bool underground)
 
- {
 
- 	obj->pos = int3(posx, posy, underground ? 1 : 0);
 
- 	obj->id = ObjectInstanceID(map->objects.size());
 
- 	map->objects.push_back(obj);
 
- 	if(obj->ID == Obj::TOWN)
 
- 	{
 
- 		map->towns.push_back(static_cast<CGTownInstance *>(obj));
 
- 	}
 
- 	if(obj->ID == Obj::HERO)
 
- 	{
 
- 		map->heroes.push_back(static_cast<CGHeroInstance*>(obj));
 
- 	}
 
- 	map->addBlockVisTiles(obj);
 
- }
 
- CMapEditManager::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
 
- 	: result(result), transitionReplacement(transitionReplacement)
 
- {
 
- }
 
 
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