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- #include "stdafx.h"
- #include "CAdvmapInterface.h"
- #include "hch\CLodHandler.h"
- #include "CPlayerInterface.h"
- #include "hch\CPreGameTextHandler.h"
- #include "hch\CGeneralTextHandler.h"
- #include "hch\CTownHandler.h"
- #include "CPathfinder.h"
- #include "CGameInfo.h"
- #include "SDL_Extensions.h"
- #include "CCallback.h"
- #include <boost/assign/std/vector.hpp>
- #include "mapHandler.h"
- #include "CMessage.h"
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include "CLua.h"
- #include "hch/CHeroHandler.h"
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
- using namespace boost::logic;
- using namespace boost::assign;
- using namespace CSDL_Ext;
- CAdvMapInt::~CAdvMapInt()
- {
- SDL_FreeSurface(bg);
- }
- AdventureMapButton::AdventureMapButton ()
- {
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- }
- AdventureMapButton::AdventureMapButton
- ( std::string Name, std::string HelpBox, void(CAdvMapInt::*Function)(), int x, int y, std::string defName, bool activ, std::vector<std::string> * add )
- {
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- name=Name;
- helpBox=HelpBox;
- int est = LOCPLINT->playerID;
- CDefHandler * temp = CGI->spriteh->giveDef(defName); //todo: moze cieknac
- for (int i=0;i<temp->ourImages.size();i++)
- {
- imgs.resize(1);
- imgs[0].push_back(temp->ourImages[i].bitmap);
- blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
- }
- if (add)
- {
- imgs.resize(imgs.size()+add->size());
- for (int i=0; i<add->size();i++)
- {
- temp = CGI->spriteh->giveDef((*add)[i]);
- for (int j=0;j<temp->ourImages.size();j++)
- {
- imgs[i+1].push_back(temp->ourImages[j].bitmap);
- blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
- }
- }
- delete add;
- }
- function = Function;
- pos.x=x;
- pos.y=y;
- pos.w = imgs[curimg][0]->w;
- pos.h = imgs[curimg][0]->h -1;
- if (activ)
- activate();
- }
- void AdventureMapButton::clickLeft (tribool down)
- {
- if (down)
- {
- state=1;
- }
- else
- {
- state=0;
- }
- show();
- if (pressedL && (down==false))
- (LOCPLINT->adventureInt->*function)();
- pressedL=state;
- }
- void AdventureMapButton::clickRight (tribool down)
- {
- LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
- }
- void AdventureMapButton::hover (bool on)
- {
- Hoverable::hover(on);
- if (on)
- LOCPLINT->adventureInt->statusbar.print(name);
- else if (LOCPLINT->adventureInt->statusbar.current==name)
- LOCPLINT->adventureInt->statusbar.clear();
- }
- void AdventureMapButton::activate()
- {
- if (active) return;
- active=true;
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- }
- void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
- {
- //TODO: check if it's shortcut
- }
- void AdventureMapButton::deactivate()
- {
- if (!active) return;
- active=false;
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- }
- void CList::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- MotionInterested::activate();
- };
- void CList::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- MotionInterested::deactivate();
- };
- void CList::clickLeft(tribool down)
- {
- };
- CHeroList::CHeroList()
- {
- pos = genRect(192,64,609,196);
-
- arrupp = genRect(16,64,609,196);
- arrdop = genRect(16,64,609,372);
- //32px per hero
- posmobx = 610;
- posmoby = 213;
- posporx = 617;
- pospory = 212;
- posmanx = 666;
- posmany = 213;
-
- arrup = CGI->spriteh->giveDef("IAM012.DEF");
- arrdo = CGI->spriteh->giveDef("IAM013.DEF");
- mobile = CGI->spriteh->giveDef("IMOBIL.DEF");
- mana = CGI->spriteh->giveDef("IMANA.DEF");
- empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");
- selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");
- SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
- from = 0;
- pressed = indeterminate;
- }
- void CHeroList::init()
- {
- bg = CSDL_Ext::newSurface(68,193,ekran);
- SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
- }
- void CHeroList::genList()
- {
- int howMany = LOCPLINT->cb->howManyHeroes();
- for (int i=0;i<howMany;i++)
- {
- items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));
- }
- }
- void CHeroList::select(int which)
- {
- selected = which;
- if (which>=items.size())
- return;
- LOCPLINT->adventureInt->centerOn(items[which].first->pos);
- LOCPLINT->adventureInt->selection.type = HEROI_TYPE;
- LOCPLINT->adventureInt->selection.selected = items[which].first;
- LOCPLINT->adventureInt->terrain.currentPath = items[which].second;
- draw();
- LOCPLINT->adventureInt->townList.draw();
-
- LOCPLINT->adventureInt->infoBar.draw(NULL);
- }
- void CHeroList::clickLeft(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- blitAtWR(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
- pressed = true;
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- blitAtWR(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
- pressed = false;
- return;
- }
- /***************************HEROES*****************************************/
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if (ny>5 || ny<0)
- return;
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw();
- }
- }
- else if (!pressed) //down
- {
- blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw();
- }
- }
- else
- throw 0;
- }
- }
- void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if (from>0)
- LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListUp.first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if ((items.size()-from) > 5)
- LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListDown.first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- //if not buttons then heroes
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if ((ny>5 || ny<0) || (from+ny>=items.size()))
- {
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- std::vector<std::string> temp;
- temp+=(items[from+ny].first->name),(items[from+ny].first->type->heroClass->name);
- LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
- //select(ny+from);
- }
- void CHeroList::clickRight(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
- }
- }
- else
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
- }
- }
- void CHeroList::hover (bool on)
- {
- }
- void CHeroList::keyPressed (SDL_KeyboardEvent & key)
- {
- }
- void CHeroList::draw()
- {
- for (int iT=0+from;iT<5+from;iT++)
- {
- int i = iT-from;
- if (iT>=items.size())
- {
- blitAtWR(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
- blitAtWR(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
- blitAtWR(empty,posporx,pospory+i*32);
- continue;
- }
- int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAtWR(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
- pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAtWR(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
- SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
- blitAtWR(temp,posporx,pospory+i*32);
- if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
- {
- blitAtWR(selection,posporx,pospory+i*32);
- }
- //TODO: support for custom portraits
- }
- if (from>0)
- blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- else
- blitAtWR(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
- if (items.size()-from>5)
- blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- else
- blitAtWR(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
- }
- CTownList::CTownList()
- {
- pos = genRect(192,48,747,196);
- arrup = CGI->spriteh->giveDef("IAM014.DEF");
- arrdo = CGI->spriteh->giveDef("IAM015.DEF");
- arrupp.x=747;
- arrupp.y=196;
- arrupp.w=arrup->ourImages[0].bitmap->w;
- arrupp.h=arrup->ourImages[0].bitmap->h;
- arrdop.x=747;
- arrdop.y=372;
- arrdop.w=arrdo->ourImages[0].bitmap->w;
- arrdop.h=arrdo->ourImages[0].bitmap->h;
- posporx = 747;
- pospory = 212;
- pressed = indeterminate;
- from = 0;
-
- }
- void CTownList::genList()
- {
- int howMany = LOCPLINT->cb->howManyTowns();
- for (int i=0;i<howMany;i++)
- {
- items.push_back(LOCPLINT->cb->getTownInfo(i,0));
- }
- }
- void CTownList::select(int which)
- {
- selected = which;
- if (which>=items.size())
- return;
- LOCPLINT->adventureInt->centerOn(items[which]->pos);
- LOCPLINT->adventureInt->selection.type = TOWNI_TYPE;
- LOCPLINT->adventureInt->selection.selected = items[which];
- LOCPLINT->adventureInt->terrain.currentPath = NULL;
- draw();
- LOCPLINT->adventureInt->heroList.draw();
- }
- void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if (from>0)
- LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListUp.first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if ((items.size()-from) > 5)
- LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListDown.first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- //if not buttons then heroes
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if ((ny>5 || ny<0) || (from+ny>=items.size()))
- {
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- };
- //LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized
- }
- void CTownList::clickLeft(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- blitAtWR(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
- pressed = true;
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- blitAtWR(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
- pressed = false;
- return;
- }
- /***************************TOWNS*****************************************/
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if (ny>5 || ny<0)
- return;
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw();
- }
- }
- else if (!pressed) //down
- {
- blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw();
- }
- }
- else
- throw 0;
- }
- }
- void CTownList::clickRight(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
- }
- }
- else
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
- }
- }
- void CTownList::hover (bool on)
- {
- }
- void CTownList::keyPressed (SDL_KeyboardEvent & key)
- {
- }
- void CTownList::draw()
- {
- for (int iT=0+from;iT<5+from;iT++)
- {
- int i = iT-from;
- if (iT>=items.size())
- {
- blitAtWR(CGI->townh->getPic(-1),posporx,pospory+i*32);
- continue;
- }
- blitAtWR(CGI->townh->getPic(items[i]->town->typeID),posporx,pospory+i*32);
- if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
- {
- blitAtWR(CGI->townh->getPic(-2),posporx,pospory+i*32);
- }
- //TODO: dodac oznaczanie zbudowania w danej turze i posiadania fortu
- }
- if (from>0)
- blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- else
- blitAtWR(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
- if (items.size()-from>5)
- blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- else
- blitAtWR(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
- }
- CStatusBar::CStatusBar(int x, int y)
- {
- bg=CGI->bitmaph->loadBitmap("ADROLLVR.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- pos.x=x;
- pos.y=y;
- pos.w=bg->w;
- pos.h=bg->h;
- middlex=(bg->w/2)+x;
- middley=(bg->h/2)+y;
- }
- CStatusBar::~CStatusBar()
- {
- SDL_FreeSurface(bg);
- }
- void CStatusBar::clear()
- {
- current="";
- blitAtWR(bg,pos.x,pos.y);
- }
- void CStatusBar::print(std::string text)
- {
- current=text;
- blitAtWR(bg,pos.x,pos.y);
- printAtMiddle(current,middlex,middley,GEOR13,zwykly);
- }
- void CStatusBar::show()
- {
- blitAtWR(bg,pos.x,pos.y);
- printAtMiddle(current,middlex,middley,GEOR13,zwykly);
- }
- CMinimap::CMinimap(bool draw)
- {
- statusbarTxt = CGI->preth->advWorldMap.first;
- rcText = CGI->preth->advWorldMap.second;
- pos.x=630;
- pos.y=26;
- pos.h=pos.w=144;
- int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w),
- ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h);
- radar = newSurface(rx,ry);
- temps = newSurface(144,144);
- SDL_FillRect(radar,NULL,0x00FFFF);
- for (int i=0; i<radar->w; i++)
- {
- if (i%4 || (i==0))
- {
- SDL_PutPixel(radar,i,0,255,75,125);
- SDL_PutPixel(radar,i,radar->h-1,255,75,125);
- }
- }
- for (int i=0; i<radar->h; i++)
- {
- if ((i%4) || (i==0))
- {
- SDL_PutPixel(radar,0,i,255,75,125);
- SDL_PutPixel(radar,radar->w-1,i,255,75,125);
- }
- }
- SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
- //radar = CGI->spriteh->giveDef("RADAR.DEF");
- std::ifstream is("config/minimap.txt",std::ifstream::in);
- for (int i=0;i<TERRAIN_TYPES;i++)
- {
- std::pair<int,SDL_Color> vinya;
- std::pair<int,SDL_Color> vinya2;
- int pom;
- is >> pom;
- vinya2.first=vinya.first=pom;
- is >> pom;
- vinya.second.r=pom;
- is >> pom;
- vinya.second.g=pom;
- is >> pom;
- vinya.second.b=pom;
- is >> pom;
- vinya2.second.r=pom;
- is >> pom;
- vinya2.second.g=pom;
- is >> pom;
- vinya2.second.b=pom;
- vinya.second.unused=vinya2.second.unused=255;
- colors.insert(vinya);
- colorsBlocked.insert(vinya2);
- }
- is.close();
- if (draw)
- redraw();
- }
- void CMinimap::draw()
- {
- //draw terrain
- blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
- //draw heroes
- std::vector <const CGHeroInstance *> * hh = LOCPLINT->cb->getHeroesInfo(false);
- int mw = map[0]->w, mh = map[0]->h,
- wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
- for (int i=0; i<hh->size();i++)
- {
- int3 hpos = (*hh)[i]->getPosition(false);
- float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
- int3 maplgp ( zawx*mw, zawy*mh, hpos.z );
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,CGI->playerColors[(*hh)[i]->getOwner()].r,CGI->playerColors[(*hh)[i]->getOwner()].g,CGI->playerColors[(*hh)[i]->getOwner()].b);
- }
- }
- }
- SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);
- delete hh;
- //draw FoW
- for (int i=0; i<mw; i++)
- {
- for (int j=0; j<mh; j++)
- {
- int3 pp;
- pp.x = (((float)i/mw)*CGI->mh->sizes.x);
- pp.y = (((float)j/mh)*CGI->mh->sizes.y);
- pp.z = LOCPLINT->adventureInt->position.z;
- if ( !LOCPLINT->cb->isVisible(pp) )
- {
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- if ((i+ii<pos.w-1) && (j+jj<pos.h-1))
- SDL_PutPixel(temps,i+ii,j+jj,0,0,0);
- }
- }
- }
- }
- }
-
- //draw radar
- int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w,
- by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h;
- blitAt(radar,bx,by,temps);
- blitAt(temps,pos.x,pos.y);
- }
- void CMinimap::redraw(int level)// (level==-1) => redraw all levels
- {
- (CGameInfo::mainObj);
- for (int i=0; i<CGI->mh->sizes.z; i++)
- {
- SDL_Surface * pom ;
- if ((level>=0) && (i!=level))
- continue;
- if (map.size()<i+1)
- pom = CSDL_Ext::newSurface(pos.w,pos.h,ekran);
- else pom = map[i];
- for (int x=0;x<pos.w;x++)
- {
- for (int y=0;y<pos.h;y++)
- {
- int mx=(CGI->mh->sizes.x*x)/pos.w;
- int my=(CGI->mh->sizes.y*y)/pos.h;
- if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable))
- SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b);
- else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b);
- }
- }
- map.push_back(pom);
- }
- }
- void CMinimap::updateRadar()
- {}
- void CMinimap::clickRight (tribool down)
- {
- LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
- }
- void CMinimap::clickLeft (tribool down)
- {
- if (down && (!pressedL))
- MotionInterested::activate();
- else if (!down)
- {
- if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
- MotionInterested::deactivate();
- }
- ClickableL::clickLeft(down);
- if (!((bool)down))
- return;
-
- float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
- dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
- int3 newCPos;
- newCPos.x = (CGI->mh->sizes.x*dx);
- newCPos.y = (CGI->mh->sizes.y*dy);
- newCPos.z = LOCPLINT->adventureInt->position.z;
- LOCPLINT->adventureInt->centerOn(newCPos);
- }
- void CMinimap::hover (bool on)
- {
- Hoverable::hover(on);
- if (on)
- LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
- else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
- LOCPLINT->adventureInt->statusbar.clear();
- }
- void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent)
- {
- if (pressedL)
- {
- clickLeft(true);
- }
- }
- void CMinimap::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- if (pressedL)
- MotionInterested::activate();
- }
- void CMinimap::deactivate()
- {
- if (pressedL)
- MotionInterested::deactivate();
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- }
- CTerrainRect::CTerrainRect():currentPath(NULL)
- {
- tilesw=19;
- tilesh=18;
- pos.x=7;
- pos.y=6;
- pos.w=593;
- pos.h=547;
- arrows = CGI->spriteh->giveDef("ADAG.DEF");
- for(int y=0; y<arrows->ourImages.size(); ++y)
- {
- CSDL_Ext::fullAlphaTransform(arrows->ourImages[y].bitmap);
- }
- }
- void CTerrainRect::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- MotionInterested::activate();
- };
- void CTerrainRect::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- MotionInterested::deactivate();
- };
- void CTerrainRect::clickLeft(tribool down)
- {
- LOGE("Left mouse button down2");
- if ((down==false) || indeterminate(down))
- return;
- if (LOCPLINT->adventureInt->selection.type != HEROI_TYPE)
- {
- if (currentPath)
- {
- delete currentPath;
- currentPath = NULL;
- }
- return;
- }
- int3 mp = whichTileIsIt();
- if ((mp.x<0) || (mp.y<0))
- return;
- bool mres =true;
- if (currentPath)
- {
- if ( (currentPath->endPos()) == mp)
- { //move
- CPath sended(*currentPath); //temporary path - engine will operate on it
- mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
- }
- else
- {
- delete currentPath;
- currentPath=NULL;
- }
- }
- const CGHeroInstance * currentHero = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first;
- int3 bufpos = currentHero->getPosition(false);
- //bufpos.x-=1;
- if (mres)
- currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->getPath(bufpos,mp,currentHero,1);
- //if (LOCPLINT->objsToBlit.size()==0)
- //{
- // CSimpleWindow * temp = CMessage::genWindow(" Tutaj dlugi dlugo test Tutaj dlugi dlugi dlugo test Tutaj dlugi dlugi dlugo test Tutaj dlugi dlugi dlugo test {Tutaj tytul} Tutaj dlugi dlugi dlugo test",0);
- // temp->pos.x=temp->pos.y=0;temp->ID=3;
- // LOCPLINT->objsToBlit.push_back(temp);
- //}
- //SDL_Delay(5000);
- }
- void CTerrainRect::clickRight(tribool down)
- {
- }
- void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
- {
- int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
- if (pom!=curHoveredTile)
- curHoveredTile=pom;
- else
- return;
- std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
- if (temp.size())
- {
- LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
- }
- else
- {
- LOCPLINT->adventureInt->statusbar.clear();
- }
- }
- void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
- void CTerrainRect::hover(bool on)
- {
- if (!on)
- LOCPLINT->adventureInt->statusbar.clear();
- }
- void CTerrainRect::show()
- {
- SDL_Surface * teren = CGI->mh->terrainRect
- (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
- tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim, LOCPLINT->cb->getVisibilityMap());
- SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
- SDL_FreeSurface(teren);
- if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
- {
- for (int i=0;i<currentPath->nodes.size()-1;i++)
- {
- int pn=-1;//number of picture
- if (i==0) //last tile
- {
- int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
- y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- continue;
- pn=0;
- }
- else
- {
- std::vector<CPathNode> & cv = currentPath->nodes;
- if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1)
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 3;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 12;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 21;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 22;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 2;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1)
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 4;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 13;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 22;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1)
- {
- if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 5;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 14;
- }
- else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 23;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 24;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 4;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y)
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 6;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 15;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 24;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1)
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 7;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 16;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 17;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 6;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 18;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1)
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 9;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 18;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1)
- {
- if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 1;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 10;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 19;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 20;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y)
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 2;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 11;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 20;
- }
- }
- }
- if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection.selected))->movement)
- pn+=25;
- if (pn>=0)
- {
- int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
- y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- continue;
- int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
- hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
- if (hvx<0 && hvy<0)
- blitAtWR(arrows->ourImages[pn].bitmap,x,y);
- else if(hvx<0)
- SDL_BlitSurface
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
- ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
- else if (hvy<0)
- {
- SDL_BlitSurface
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
- ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
- }
- else
- SDL_BlitSurface
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
- ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
- }
- } //for (int i=0;i<currentPath->nodes.size()-1;i++)
- } // if (currentPath)
- }
- int3 CTerrainRect::whichTileIsIt(int x, int y)
- {
- int3 ret;
- ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
- ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
- ret.z = LOCPLINT->adventureInt->position.z;
- return ret;
- }
- int3 CTerrainRect::whichTileIsIt()
- {
- return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
- }
- void CResDataBar::clickRight (tribool down)
- {
- }
- void CResDataBar::activate()
- {
- ClickableR::activate();
- }
- void CResDataBar::deactivate()
- {
- ClickableR::deactivate();
- }
- CResDataBar::CResDataBar()
- {
- bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- //std::vector<SDL_Color> kolory;
- //SDL_Color p1={40,65,139,255}, p2={36,59,125,255}, p3={35,56,121,255};
- //kolory+=p1,p2,p3;
- //blueToPlayersAdv(bg,LOCPLINT->playerID,2,&kolory);
- blueToPlayersAdv(bg,LOCPLINT->playerID,2);
- pos = genRect(bg->h,bg->w,3,575);
- txtpos += (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),
- (std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),
- (std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));
- datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +
- CGI->generaltexth->allTexts[64] + ": %s";
- }
- CResDataBar::~CResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- void CResDataBar::draw()
- {
- blitAt(bg,pos.x,pos.y);
- char * buf = new char[15];
- for (int i=0;i<7;i++)
- {
- itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
- }
- std::vector<std::string> temp;
- itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
- itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
- itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
- printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
- temp.clear();
- updateRect(&pos,ekran);
- delete buf;
- }
- CInfoBar::CInfoBar()
- {
- pos.x=605;
- pos.y=389;
- pos.w=194;
- pos.h=186;
- }
- void CInfoBar::draw(void * specific)
- {
- //if (!specific)
- // specific = LOCPLINT->adventureInt->selection.selected;
- SDL_Surface * todr = LOCPLINT->infoWin(specific);
- if (!todr)
- return;
- blitAt(todr,pos.x,pos.y);
- SDL_FreeSurface(todr);
- }
- CAdvMapInt::CAdvMapInt(int Player)
- :player(Player),
- statusbar(7,556),
- kingOverview(CGI->preth->advKingdomOverview.first,CGI->preth->advKingdomOverview.second,
- &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF"),
- underground(CGI->preth->advSurfaceSwitch.first,CGI->preth->advSurfaceSwitch.second,
- &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF"))),
- questlog(CGI->preth->advQuestlog.first,CGI->preth->advQuestlog.second,
- &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF"),
- sleepWake(CGI->preth->advSleepWake.first,CGI->preth->advSleepWake.second,
- &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF"),
- moveHero(CGI->preth->advMoveHero.first,CGI->preth->advMoveHero.second,
- &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF"),
- spellbook(CGI->preth->advCastSpell.first,CGI->preth->advCastSpell.second,
- &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF"),
- advOptions(CGI->preth->advAdvOptions.first,CGI->preth->advAdvOptions.second,
- &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF"),
- sysOptions(CGI->preth->advSystemOptions.first,CGI->preth->advSystemOptions.second,
- &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF"),
- nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second,
- &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF"),
- endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
- &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF")
- {
- LOCPLINT->adventureInt=this;
- bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
- blueToPlayersAdv(bg,player);
- scrollingLeft = false;
- scrollingRight = false;
- scrollingUp = false ;
- scrollingDown = false ;
- updateScreen = false;
- anim=0;
- animValHitCount=0; //animation frame
- heroList.init();
- heroList.genList();
- //townList.init();
- townList.genList();
-
- gems.push_back(CGI->spriteh->giveDef("agemLL.def"));
- gems.push_back(CGI->spriteh->giveDef("agemLR.def"));
- gems.push_back(CGI->spriteh->giveDef("agemUL.def"));
- gems.push_back(CGI->spriteh->giveDef("agemUR.def"));
- }
- void CAdvMapInt::fshowOverview()
- {
- }
- void CAdvMapInt::fswitchLevel()
- {
- if(!CGI->ac->map.twoLevel)
- return;
- if (position.z)
- {
- position.z--;
- underground.curimg=0;
- underground.show();
- }
- else
- {
- underground.curimg=1;
- position.z++;
- underground.show();
- }
- updateScreen = true;
- minimap.draw();
- }
- void CAdvMapInt::fshowQuestlog()
- {
- }
- void CAdvMapInt::fsleepWake()
- {
- }
- void CAdvMapInt::fmoveHero()
- {
- if (selection.type!=HEROI_TYPE)
- return;
- if (!terrain.currentPath)
- return;
- CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
- LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
- }
- void CAdvMapInt::fshowSpellbok()
- {
- }
- void CAdvMapInt::fadventureOPtions()
- {
- }
- void CAdvMapInt::fsystemOptions()
- {
- }
- void CAdvMapInt::fnextHero()
- {
- }
- void CAdvMapInt::fendTurn()
- {
- LOCPLINT->makingTurn = false;
- }
- void CAdvMapInt::show()
- {
- blitAt(bg,0,0);
- kingOverview.show();
- kingOverview.activate();
- underground.show();
- underground.activate();
- questlog.show();
- questlog.activate();
- sleepWake.show();
- sleepWake.activate();
- moveHero.show();
- moveHero.activate();
- spellbook.show();
- spellbook.activate();
- advOptions.show();
- advOptions.activate();
- sysOptions.show();
- sysOptions.activate();
- nextHero.show();
- nextHero.activate();
- endTurn.show();
- endTurn.activate();
- minimap.activate();
- minimap.draw();
- heroList.activate();
- heroList.draw();
- townList.activate();
- townList.draw();
- terrain.activate();
- update();
- resdatabar.draw();
- statusbar.show();
- infoBar.draw();
- SDL_Flip(ekran);
- }
- void CAdvMapInt::hide()
- {
- kingOverview.deactivate();
- underground.deactivate();
- questlog.deactivate();
- sleepWake.deactivate();
- moveHero.deactivate();
- spellbook.deactivate();
- advOptions.deactivate();
- sysOptions.deactivate();
- nextHero.deactivate();
- endTurn.deactivate();
- minimap.deactivate();
- heroList.deactivate();
- townList.deactivate();
- terrain.deactivate();
- }
- void CAdvMapInt::update()
- {
- terrain.show();
- blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
- blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
- blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
- blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
- updateRect(&genRect(550,600,6,6));
- }
- void CAdvMapInt::centerOn(int3 on)
- {
- on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
- on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
- if (on.x<0)
- on.x=-(Woff/2);
- else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
- on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
- if (on.y<0)
- on.y = -(Hoff/2);
- else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
- on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
- LOCPLINT->adventureInt->position.x=on.x;
- LOCPLINT->adventureInt->position.y=on.y;
- LOCPLINT->adventureInt->position.z=on.z;
- LOCPLINT->adventureInt->updateScreen=true;
- updateMinimap=true;
- }
- CAdvMapInt::CurrentSelection::CurrentSelection()
- {
- type=-1;
- selected=NULL;
- }
- void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
- {
- if (down)
- {
- boost::algorithm::erase_all(text,"\"");
- CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
- temp->pos.x=300-(temp->pos.w/2);
- temp->pos.y=300-(temp->pos.h/2);
- temp->owner = client;
- LOCPLINT->objsToBlit.push_back(temp);
- }
- else
- {
- for (int i=0;i<LOCPLINT->objsToBlit.size();i++)
- {
- //TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
- CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
- if (!pom)
- continue;
- if (pom->owner==client)
- {
- LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
- }
- }
- }
- }
- int3 CAdvMapInt::verifyPos(int3 ver)
- {
- if (ver.x<0)
- ver.x=0;
- if (ver.y<0)
- ver.y=0;
- if (ver.z<0)
- ver.z=0;
- if (ver.x>=CGI->mh->sizes.x)
- ver.x=CGI->mh->sizes.x-1;
- if (ver.y>=CGI->mh->sizes.y)
- ver.y=CGI->mh->sizes.y-1;
- if (ver.z>=CGI->mh->sizes.z)
- ver.z=CGI->mh->sizes.z-1;
- return ver;
- }
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