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							- /*
 
-  * IGameRandomizer.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../constants/EntityIdentifiers.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGHeroInstance;
 
- enum class EArtifactClass;
 
- namespace vstd
 
- {
 
- class RNG;
 
- }
 
- /// Provides source of random rolls for game entities
 
- /// Instance of this interface only exists on server
 
- class DLL_LINKAGE IGameRandomizer : boost::noncopyable
 
- {
 
- public:
 
- 	virtual ~IGameRandomizer() = default;
 
- 	virtual ArtifactID rollArtifact() = 0;
 
- 	virtual ArtifactID rollArtifact(EArtifactClass type) = 0;
 
- 	virtual ArtifactID rollArtifact(std::set<ArtifactID> filtered) = 0;
 
- 	virtual std::vector<ArtifactID> rollMarketArtifactSet() = 0;
 
- 	virtual CreatureID rollCreature() = 0;
 
- 	virtual CreatureID rollCreature(int tier) = 0;
 
- 	virtual PrimarySkill rollPrimarySkillForLevelup(const CGHeroInstance * hero) = 0;
 
- 	virtual SecondarySkill rollSecondarySkillForLevelup(const CGHeroInstance * hero, const std::set<SecondarySkill> & candidates) = 0;
 
- 	virtual vstd::RNG & getDefault() = 0;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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