Info.h 2.7 KB

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  1. /*
  2. * Info.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../json/JsonNode.h"
  12. #include "../mapObjectConstructors/IObjectInfo.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class MetaString;
  15. class IGameInfoCallback;
  16. class IGameRandomizer;
  17. namespace Rewardable
  18. {
  19. struct Limiter;
  20. using LimitersList = std::vector<std::shared_ptr<Rewardable::Limiter>>;
  21. struct Reward;
  22. struct Configuration;
  23. struct Variables;
  24. struct VisitInfo;
  25. struct ResetInfo;
  26. enum class EEventType : uint8_t;
  27. class DLL_LINKAGE Info : public IObjectInfo
  28. {
  29. JsonNode parameters;
  30. std::string objectTextID;
  31. void replaceTextPlaceholders(MetaString & target, const Variables & variables) const;
  32. void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const;
  33. void configureVariables(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source) const;
  34. void configureRewards(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
  35. void configureLimiter(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const;
  36. Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source) const;
  37. void configureReward(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, Rewardable::Reward & info, const JsonNode & source) const;
  38. void configureResetInfo(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, Rewardable::ResetInfo & info, const JsonNode & source) const;
  39. public:
  40. const JsonNode & getParameters() const;
  41. bool givesResources() const override;
  42. bool givesExperience() const override;
  43. bool givesMana() const override;
  44. bool givesMovement() const override;
  45. bool givesPrimarySkills() const override;
  46. bool givesSecondarySkills() const override;
  47. bool givesArtifacts() const override;
  48. bool givesCreatures() const override;
  49. bool givesSpells() const override;
  50. bool givesBonuses() const override;
  51. bool hasGuards() const override;
  52. void configureObject(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb) const;
  53. void init(const JsonNode & objectConfig, const std::string & objectTextID);
  54. template <typename Handler> void serialize(Handler &h)
  55. {
  56. h & parameters;
  57. }
  58. };
  59. }
  60. VCMI_LIB_NAMESPACE_END