CMainMenu.cpp 21 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../gui/CursorHandler.h"
  19. #include "../windows/GUIClasses.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/ShortcutHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../widgets/Buttons.h"
  27. #include "../widgets/MiscWidgets.h"
  28. #include "../widgets/ObjectLists.h"
  29. #include "../widgets/TextControls.h"
  30. #include "../windows/InfoWindows.h"
  31. #include "../CServerHandler.h"
  32. #include "../CGameInfo.h"
  33. #include "../CMusicHandler.h"
  34. #include "../CVideoHandler.h"
  35. #include "../CPlayerInterface.h"
  36. #include "../Client.h"
  37. #include "../CMT.h"
  38. #include "../../CCallback.h"
  39. #include "../../lib/CGeneralTextHandler.h"
  40. #include "../../lib/JsonNode.h"
  41. #include "../../lib/campaign/CampaignHandler.h"
  42. #include "../../lib/serializer/Connection.h"
  43. #include "../../lib/serializer/CTypeList.h"
  44. #include "../../lib/filesystem/Filesystem.h"
  45. #include "../../lib/filesystem/CCompressedStream.h"
  46. #include "../../lib/mapping/CMapInfo.h"
  47. #include "../../lib/VCMIDirs.h"
  48. #include "../../lib/CStopWatch.h"
  49. #include "../../lib/NetPacksLobby.h"
  50. #include "../../lib/CThreadHelper.h"
  51. #include "../../lib/CConfigHandler.h"
  52. #include "../../lib/GameConstants.h"
  53. #include "../../lib/CRandomGenerator.h"
  54. #include "../../lib/CondSh.h"
  55. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  56. #include "../../server/CVCMIServer.h"
  57. #include <SDL.h>
  58. #endif
  59. std::shared_ptr<CMainMenu> CMM;
  60. ISelectionScreenInfo * SEL;
  61. static void do_quit()
  62. {
  63. GH.dispatchMainThread([]()
  64. {
  65. handleQuit(false);
  66. });
  67. }
  68. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  69. : CWindowObject(BORDERED), config(configNode)
  70. {
  71. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  72. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  73. if(config["scalable"].Bool())
  74. background->scaleTo(GH.screenDimensions());
  75. pos = background->center();
  76. for(const JsonNode & node : config["items"].Vector())
  77. menuNameToEntry.push_back(node["name"].String());
  78. for(const JsonNode & node : config["images"].Vector())
  79. images.push_back(CMainMenu::createPicture(node));
  80. //Hardcoded entry
  81. menuNameToEntry.push_back("credits");
  82. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  83. if(config["video"].isNull())
  84. tabs->setRedrawParent(true);
  85. }
  86. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  87. {
  88. if(config["items"].Vector().size() == index)
  89. return std::make_shared<CreditsScreen>(this->pos);
  90. else
  91. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  92. }
  93. void CMenuScreen::show(Canvas & to)
  94. {
  95. if(!config["video"].isNull())
  96. {
  97. // redraw order: background -> video -> buttons and pictures
  98. background->redraw();
  99. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  100. tabs->redraw();
  101. }
  102. CIntObject::show(to);
  103. }
  104. void CMenuScreen::activate()
  105. {
  106. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  107. if(!config["video"].isNull())
  108. CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
  109. CIntObject::activate();
  110. }
  111. void CMenuScreen::deactivate()
  112. {
  113. if(!config["video"].isNull())
  114. CCS->videoh->close();
  115. CIntObject::deactivate();
  116. }
  117. void CMenuScreen::switchToTab(size_t index)
  118. {
  119. tabs->setActive(index);
  120. }
  121. void CMenuScreen::switchToTab(std::string name)
  122. {
  123. switchToTab(vstd::find_pos(menuNameToEntry, name));
  124. }
  125. size_t CMenuScreen::getActiveTab() const
  126. {
  127. return tabs->getActive();
  128. }
  129. //funciton for std::string -> std::function conversion for main menu
  130. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  131. {
  132. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  133. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  134. std::list<std::string> commands;
  135. boost::split(commands, string, boost::is_any_of("\t "));
  136. if(!commands.empty())
  137. {
  138. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  139. commands.pop_front();
  140. if(index > 3 || !commands.empty())
  141. {
  142. switch(index)
  143. {
  144. case 0: //to - switch to another tab, if such tab exists
  145. {
  146. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  147. if(index2 != menuType.size())
  148. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  149. break;
  150. }
  151. case 1: //open campaign selection window
  152. {
  153. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  154. break;
  155. }
  156. case 2: //start
  157. {
  158. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  159. {
  160. case 0:
  161. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  162. case 1:
  163. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  164. case 2:
  165. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  166. case 3:
  167. return std::bind(CMainMenu::startTutorial);
  168. }
  169. break;
  170. }
  171. case 3: //load
  172. {
  173. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  174. {
  175. case 0:
  176. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  177. case 1:
  178. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  179. case 2:
  180. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  181. case 3:
  182. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::TUTORIAL);
  183. }
  184. }
  185. break;
  186. case 4: //exit
  187. {
  188. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  189. }
  190. break;
  191. case 5: //highscores
  192. {
  193. return std::bind(CMainMenu::openHighScoreScreen);
  194. }
  195. }
  196. }
  197. }
  198. logGlobal->error("Failed to parse command: %s", string);
  199. return std::function<void()>();
  200. }
  201. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  202. {
  203. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  204. std::pair<std::string, std::string> help;
  205. if(!button["help"].isNull() && button["help"].Float() > 0)
  206. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  207. int posx = static_cast<int>(button["x"].Float());
  208. if(posx < 0)
  209. posx = pos.w + posx;
  210. int posy = static_cast<int>(button["y"].Float());
  211. if(posy < 0)
  212. posy = pos.h + posy;
  213. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  214. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  215. if (button["center"].Bool())
  216. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  217. return result;
  218. }
  219. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  220. {
  221. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  222. setRedrawParent(true);
  223. pos = parent->pos;
  224. for(const JsonNode & node : config["images"].Vector())
  225. images.push_back(CMainMenu::createPicture(node));
  226. for(const JsonNode & node : config["buttons"].Vector())
  227. {
  228. buttons.push_back(createButton(parent, node));
  229. buttons.back()->hoverable = true;
  230. buttons.back()->setRedrawParent(true);
  231. }
  232. }
  233. CMainMenuConfig::CMainMenuConfig()
  234. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  235. , config(JsonPath::builtin("config/mainmenu.json"))
  236. {
  237. }
  238. CMainMenuConfig & CMainMenuConfig::get()
  239. {
  240. static CMainMenuConfig config;
  241. return config;
  242. }
  243. const JsonNode & CMainMenuConfig::getConfig() const
  244. {
  245. return config;
  246. }
  247. const JsonNode & CMainMenuConfig::getCampaigns() const
  248. {
  249. return campaignSets;
  250. }
  251. CMainMenu::CMainMenu()
  252. {
  253. pos.w = GH.screenDimensions().x;
  254. pos.h = GH.screenDimensions().y;
  255. GH.defActionsDef = 63;
  256. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  257. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  258. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  259. }
  260. CMainMenu::~CMainMenu()
  261. {
  262. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  263. if(GH.curInt == this)
  264. GH.curInt = nullptr;
  265. }
  266. void CMainMenu::activate()
  267. {
  268. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  269. if (pos.dimensions() != GH.screenDimensions())
  270. onScreenResize();
  271. CIntObject::activate();
  272. }
  273. void CMainMenu::onScreenResize()
  274. {
  275. pos.w = GH.screenDimensions().x;
  276. pos.h = GH.screenDimensions().y;
  277. menu = nullptr;
  278. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  279. backgroundAroundMenu->pos = pos;
  280. }
  281. void CMainMenu::update()
  282. {
  283. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  284. return;
  285. if(GH.windows().count() == 0)
  286. {
  287. GH.windows().pushWindow(CMM);
  288. GH.windows().pushWindow(menu);
  289. menu->switchToTab(menu->getActiveTab());
  290. }
  291. // Handles mouse and key input
  292. GH.handleEvents();
  293. GH.windows().simpleRedraw();
  294. }
  295. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  296. {
  297. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  298. CSH->screenType = screenType;
  299. CSH->loadMode = loadMode;
  300. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  301. }
  302. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  303. {
  304. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  305. ourCampaign->campaignSet = campaignSet;
  306. openCampaignLobby(ourCampaign);
  307. }
  308. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  309. {
  310. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  311. CSH->screenType = ESelectionScreen::campaignList;
  312. CSH->campaignStateToSend = campaign;
  313. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  314. }
  315. void CMainMenu::openCampaignScreen(std::string name)
  316. {
  317. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  318. {
  319. GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns(), name);
  320. return;
  321. }
  322. logGlobal->error("Unknown campaign set: %s", name);
  323. }
  324. void CMainMenu::startTutorial()
  325. {
  326. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  327. if(!CResourceHandler::get()->existsResource(tutorialMap))
  328. {
  329. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  330. return;
  331. }
  332. auto mapInfo = std::make_shared<CMapInfo>();
  333. mapInfo->mapInit(tutorialMap.getName());
  334. CMainMenu::openLobby(ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  335. CSH->startMapAfterConnection(mapInfo);
  336. }
  337. void CMainMenu::openHighScoreScreen()
  338. {
  339. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  340. return;
  341. }
  342. std::shared_ptr<CMainMenu> CMainMenu::create()
  343. {
  344. if(!CMM)
  345. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  346. return CMM;
  347. }
  348. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  349. {
  350. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  351. }
  352. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  353. : screenType(ScreenType)
  354. {
  355. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  356. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  357. pos = background->center(); //center, window has size of bg graphic
  358. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  359. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  360. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  361. playerName->setText(getPlayerName());
  362. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  363. buttonHotseat = std::make_shared<CButton>(Point(373, 78), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  364. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  365. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  366. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  367. }
  368. void CMultiMode::hostTCP()
  369. {
  370. auto savedScreenType = screenType;
  371. close();
  372. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  373. }
  374. void CMultiMode::joinTCP()
  375. {
  376. auto savedScreenType = screenType;
  377. close();
  378. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  379. }
  380. std::string CMultiMode::getPlayerName()
  381. {
  382. std::string name = settings["general"]["playerName"].String();
  383. if(name == "Player")
  384. name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
  385. return name;
  386. }
  387. void CMultiMode::onNameChange(std::string newText)
  388. {
  389. Settings name = settings.write["general"]["playerName"];
  390. name->String() = newText;
  391. }
  392. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  393. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  394. {
  395. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  396. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  397. pos = background->center(); //center, window has size of bg graphic
  398. std::string text = CGI->generaltexth->allTexts[446];
  399. boost::replace_all(text, "\t", "\n");
  400. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  401. for(int i = 0; i < inputNames.size(); i++)
  402. {
  403. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  404. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  405. }
  406. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  407. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  408. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  409. inputNames[0]->setText(firstPlayer, true);
  410. #ifndef VCMI_IOS
  411. inputNames[0]->giveFocus();
  412. #endif
  413. }
  414. void CMultiPlayers::onChange(std::string newText)
  415. {
  416. }
  417. void CMultiPlayers::enterSelectionScreen()
  418. {
  419. std::vector<std::string> names;
  420. for(auto name : inputNames)
  421. {
  422. if(name->getText().length())
  423. names.push_back(name->getText());
  424. }
  425. Settings name = settings.write["general"]["playerName"];
  426. name->String() = names[0];
  427. CMainMenu::openLobby(screenType, host, &names, loadMode);
  428. }
  429. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  430. {
  431. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  432. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  433. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  434. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  435. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  436. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  437. if(host && !settings["session"]["donotstartserver"].Bool())
  438. {
  439. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  440. startConnectThread();
  441. }
  442. else
  443. {
  444. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  445. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  446. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  447. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  448. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  449. inputAddress->giveFocus();
  450. }
  451. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddressFromSettings(), true);
  452. inputPort->setText(std::to_string(CSH->getHostPortFromSettings()), true);
  453. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  454. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  455. }
  456. void CSimpleJoinScreen::connectToServer()
  457. {
  458. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  459. buttonOk->block(true);
  460. GH.stopTextInput();
  461. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  462. }
  463. void CSimpleJoinScreen::leaveScreen()
  464. {
  465. if(CSH->state == EClientState::CONNECTING)
  466. {
  467. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  468. CSH->state = EClientState::CONNECTION_CANCELLED;
  469. }
  470. else if(GH.windows().isTopWindow(this))
  471. {
  472. close();
  473. }
  474. }
  475. void CSimpleJoinScreen::onChange(const std::string & newText)
  476. {
  477. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  478. }
  479. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  480. {
  481. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  482. // in single process build server must use same JNIEnv as client
  483. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  484. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  485. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  486. #endif
  487. boost::thread connector(&CSimpleJoinScreen::connectThread, this, addr, port);
  488. connector.detach();
  489. }
  490. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  491. {
  492. setThreadName("connectThread");
  493. if(!addr.length())
  494. CSH->startLocalServerAndConnect();
  495. else
  496. CSH->justConnectToServer(addr, port);
  497. // async call to prevent thread race
  498. GH.dispatchMainThread([this](){
  499. if(GH.windows().isTopWindow(this))
  500. {
  501. close();
  502. }
  503. });
  504. }
  505. CLoadingScreen::CLoadingScreen()
  506. : CWindowObject(BORDERED, getBackground())
  507. {
  508. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  509. addUsedEvents(TIME);
  510. CCS->musich->stopMusic(5000);
  511. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  512. if(conf.isStruct())
  513. {
  514. const int posx = conf["x"].Integer(), posy = conf["y"].Integer();
  515. const int blockSize = conf["size"].Integer();
  516. const int blocksAmount = conf["amount"].Integer();
  517. for(int i = 0; i < blocksAmount; ++i)
  518. {
  519. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  520. progressBlocks.back()->deactivate();
  521. progressBlocks.back()->visible = false;
  522. }
  523. }
  524. }
  525. CLoadingScreen::~CLoadingScreen()
  526. {
  527. }
  528. void CLoadingScreen::tick(uint32_t msPassed)
  529. {
  530. if(!progressBlocks.empty())
  531. {
  532. int status = float(get()) / 255.f * progressBlocks.size();
  533. for(int i = 0; i < status; ++i)
  534. {
  535. progressBlocks.at(i)->activate();
  536. progressBlocks.at(i)->visible = true;
  537. }
  538. }
  539. }
  540. ImagePath CLoadingScreen::getBackground()
  541. {
  542. ImagePath fname = ImagePath::builtin("loadbar");
  543. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  544. if(conf.isStruct())
  545. {
  546. if(conf["background"].isVector())
  547. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  548. if(conf["background"].isString())
  549. return ImagePath::fromJson(conf["background"]);
  550. return fname;
  551. }
  552. if(conf.isVector() && !conf.Vector().empty())
  553. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  554. return fname;
  555. }