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- #pragma once
- #include "CObjectHandler.h"
- #include "CArmedInstance.h"
- #include "../ResourceSet.h"
- /*
- * MiscObjects.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CMap;
- class DLL_LINKAGE CPlayersVisited: public CGObjectInstance
- {
- public:
- std::set<PlayerColor> players; //players that visited this object
- bool wasVisited(PlayerColor player) const override;
- bool wasVisited(TeamID team) const;
- void setPropertyDer(ui8 what, ui32 val) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & players;
- }
- static const int OBJPROP_VISITED = 10;
- };
- class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
- {
- public:
- enum Action {
- FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
- };
- enum Character {
- COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
- };
- ui32 identifier; //unique code for this monster (used in missions)
- si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
- std::string message; //message printed for attacking hero
- TResources resources; // resources given to hero that has won with monsters
- ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
- bool neverFlees; //if true, the troops will never flee
- bool notGrowingTeam; //if true, number of units won't grow
- ui64 temppower; //used to handle fractional stack growth for tiny stacks
- bool refusedJoining;
- void onHeroVisit(const CGHeroInstance * h) const override;
- std::string getHoverText(PlayerColor player) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- void initObj(CRandomGenerator & rand) override;
- void newTurn(CRandomGenerator & rand) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- //stack formation depends on position,
- bool containsUpgradedStack() const;
- int getNumberOfStacks(const CGHeroInstance *hero) const;
- struct DLL_LINKAGE formationInfo // info about merging stacks after battle back into one
- {
- si32 basicType;
- ui8 upgrade; //random seed used to determine number of stacks and is there's upgraded stack
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & basicType & upgrade;
- }
- } formation;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & identifier & character & message & resources & gainedArtifact & neverFlees & notGrowingTeam & temppower;
- h & refusedJoining & formation;
- }
- protected:
- void setPropertyDer(ui8 what, ui32 val) override;
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- private:
- void fight(const CGHeroInstance *h) const;
- void flee( const CGHeroInstance * h ) const;
- void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
- void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
- int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
- void giveReward(const CGHeroInstance * h) const;
- };
- class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
- {
- public:
- std::string message;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & message;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGWitchHut : public CPlayersVisited
- {
- public:
- std::vector<si32> allowedAbilities;
- ui32 ability;
- std::string getHoverText(PlayerColor player) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CPlayersVisited&>(*this);
- h & allowedAbilities & ability;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGScholar : public CGObjectInstance
- {
- public:
- enum EBonusType {PRIM_SKILL, SECONDARY_SKILL, SPELL, RANDOM = 255};
- EBonusType bonusType;
- ui16 bonusID; //ID of skill/spell
- CGScholar() : bonusType(EBonusType::RANDOM){};
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & bonusType & bonusID;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGGarrison : public CArmedInstance
- {
- public:
- bool removableUnits;
- bool passableFor(PlayerColor color) const override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & removableUnits;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGArtifact : public CArmedInstance
- {
- public:
- CArtifactInstance *storedArtifact;
- std::string message;
- CGArtifact() : CArmedInstance() {storedArtifact = nullptr;};
- void onHeroVisit(const CGHeroInstance * h) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- std::string getObjectName() const override;
- void pick( const CGHeroInstance * h ) const;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & message & storedArtifact;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGResource : public CArmedInstance
- {
- public:
- ui32 amount; //0 if random
- std::string message;
- CGResource();
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- std::string getHoverText(PlayerColor player) const override;
- void collectRes(PlayerColor player) const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & amount & message;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGShrine : public CPlayersVisited
- {
- public:
- SpellID spell; //id of spell or NONE if random
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- std::string getHoverText(PlayerColor player) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CPlayersVisited&>(*this);;
- h & spell;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGMine : public CArmedInstance
- {
- public:
- Res::ERes producedResource;
- ui32 producedQuantity;
- private:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- void flagMine(PlayerColor player) const;
- void newTurn(CRandomGenerator & rand) const override;
- void initObj(CRandomGenerator & rand) override;
- std::string getObjectName() const override;
- std::string getHoverText(PlayerColor player) const override;
- bool isAbandoned() const;
- public:
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & producedResource & producedQuantity;
- }
- ui32 defaultResProduction();
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- struct DLL_LINKAGE TeleportChannel
- {
- enum EPassability {UNKNOWN, IMPASSABLE, PASSABLE};
- TeleportChannel() : passability(UNKNOWN) {}
- std::vector<ObjectInstanceID> entrances;
- std::vector<ObjectInstanceID> exits;
- EPassability passability;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & entrances & exits & passability;
- }
- };
- class DLL_LINKAGE CGTeleport : public CGObjectInstance
- {
- bool isChannelEntrance(ObjectInstanceID id) const;
- bool isChannelExit(ObjectInstanceID id) const;
- std::vector<ObjectInstanceID> getAllEntrances(bool excludeCurrent = false) const;
- protected:
- enum EType {UNKNOWN, ENTRANCE, EXIT, BOTH};
- EType type;
- CGTeleport();
- ObjectInstanceID getRandomExit(const CGHeroInstance * h) const;
- std::vector<ObjectInstanceID> getAllExits(bool excludeCurrent = false) const;
- public:
- TeleportChannelID channel;
- bool isEntrance() const;
- bool isExit() const;
- virtual void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const = 0;
- static bool isTeleport(const CGObjectInstance * dst);
- static bool isConnected(const CGTeleport * src, const CGTeleport * dst);
- static bool isConnected(const CGObjectInstance * src, const CGObjectInstance * dst);
- static void addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj);
- static std::vector<ObjectInstanceID> getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits);
- static bool isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & type & channel & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGMonolith : public CGTeleport
- {
- TeleportChannelID findMeChannel(std::vector<Obj> IDs, int SubID) const;
- protected:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;
- void initObj(CRandomGenerator & rand) override;
- public:
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGTeleport&>(*this);
- }
- };
- class DLL_LINKAGE CGSubterraneanGate : public CGMonolith
- {
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- public:
- static void postInit();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGMonolith&>(*this);
- }
- };
- class DLL_LINKAGE CGWhirlpool : public CGMonolith
- {
- void onHeroVisit(const CGHeroInstance * h) const override;
- void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;
- static bool isProtected( const CGHeroInstance * h );
- public:
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGMonolith&>(*this);
- }
- };
- class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement
- {
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGSirens : public CGObjectInstance
- {
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGObservatory : public CGObjectInstance //Redwood observatory
- {
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGBoat : public CGObjectInstance
- {
- public:
- ui8 direction;
- const CGHeroInstance *hero; //hero on board
- void initObj(CRandomGenerator & rand) override;
- CGBoat()
- {
- hero = nullptr;
- direction = 4;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this) & direction & hero;
- }
- };
- class CGShipyard : public CGObjectInstance, public IShipyard
- {
- public:
- void getOutOffsets(std::vector<int3> &offsets) const override; //offsets to obj pos when we boat can be placed
- CGShipyard();
- void onHeroVisit(const CGHeroInstance * h) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & static_cast<IShipyard&>(*this);
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGMagi : public CGObjectInstance
- {
- public:
- static std::map <si32, std::vector<ObjectInstanceID> > eyelist; //[subID][id], supports multiple sets as in H5
- static void reset();
- void initObj(CRandomGenerator & rand) override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CCartographer : public CPlayersVisited
- {
- ///behaviour varies depending on surface and floor
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CPlayersVisited&>(*this);
- }
- };
- class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
- {
- void onHeroVisit(const CGHeroInstance * h) const override;
- };
- class DLL_LINKAGE CGObelisk : public CPlayersVisited
- {
- public:
- static const int OBJPROP_INC = 20;
- static ui8 obeliskCount; //how many obelisks are on map
- static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- std::string getHoverText(PlayerColor player) const override;
- static void reset();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CPlayersVisited&>(*this);
- }
- protected:
- void setPropertyDer(ui8 what, ui32 val) override;
- };
- class DLL_LINKAGE CGLighthouse : public CGObjectInstance
- {
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- std::string getHoverText(PlayerColor player) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- void giveBonusTo( PlayerColor player ) const;
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
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