CArtHandler.cpp 30 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CArtHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include <boost/bind.hpp>
  7. #include <boost/foreach.hpp>
  8. #include <boost/assign/std/vector.hpp>
  9. #include <boost/assign/list_of.hpp>
  10. #include <boost/lexical_cast.hpp>
  11. #include <boost/foreach.hpp>
  12. #include <boost/random/linear_congruential.hpp>
  13. #include <boost/algorithm/string/replace.hpp>
  14. #include "../lib/VCMI_Lib.h"
  15. #include "CSpellHandler.h"
  16. #include "CObjectHandler.h"
  17. #include "NetPacks.h"
  18. extern CLodHandler *bitmaph;
  19. using namespace boost::assign;
  20. /*
  21. * CArtHandler.cpp, part of VCMI engine
  22. *
  23. * Authors: listed in file AUTHORS in main folder
  24. *
  25. * License: GNU General Public License v2.0 or later
  26. * Full text of license available in license.txt file, in main folder
  27. *
  28. */
  29. extern boost::rand48 ran;
  30. const std::string & CArtifact::Name() const
  31. {
  32. if(name.size())
  33. return name;
  34. else
  35. return VLC->generaltexth->artifNames[id];
  36. }
  37. const std::string & CArtifact::Description() const
  38. {
  39. if(description.size())
  40. return description;
  41. else
  42. return VLC->generaltexth->artifDescriptions[id];
  43. }
  44. bool CArtifact::isBig () const
  45. {
  46. return VLC->arth->isBigArtifact(id);
  47. }
  48. bool CArtifact::isModable () const
  49. {
  50. return (bool)dynamic_cast<const IModableArt *>(this);
  51. }
  52. /**
  53. * Checks whether the artifact fits at a given slot.
  54. * @param artifWorn A hero's set of worn artifacts.
  55. */
  56. bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
  57. {
  58. if (!vstd::contains(possibleSlots, slotID))
  59. return false;
  60. // Can't put an artifact in a locked slot.
  61. std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
  62. if (it != artifWorn.end() && it->second->id == 145)
  63. return false;
  64. // Check if a combination artifact fits.
  65. // TODO: Might want a more general algorithm?
  66. // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
  67. if (constituents != NULL)
  68. {
  69. std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
  70. const ui16 ringSlots[] = {6, 7};
  71. const ui16 miscSlots[] = {9, 10, 11, 12, 18};
  72. int rings = 0;
  73. int misc = 0;
  74. VLC->arth->unequipArtifact(tempArtifWorn, slotID);
  75. BOOST_FOREACH(ui32 constituentID, *constituents)
  76. {
  77. const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
  78. const int slot = constituent.possibleSlots[0];
  79. if (slot == 6 || slot == 7)
  80. rings++;
  81. else if ((slot >= 9 && slot <= 12) || slot == 18)
  82. misc++;
  83. else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
  84. return false;
  85. }
  86. // Ensure enough ring slots are free
  87. for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
  88. {
  89. if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
  90. rings--;
  91. }
  92. if (rings > 0)
  93. return false;
  94. // Ensure enough misc slots are free.
  95. for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
  96. {
  97. if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
  98. misc--;
  99. }
  100. if (misc > 0)
  101. return false;
  102. }
  103. return true;
  104. }
  105. bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
  106. {
  107. if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
  108. return false;
  109. const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
  110. assert(artifact.constituents);
  111. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  112. {
  113. bool found = false;
  114. for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
  115. {
  116. if (it->second->id == constituentID)
  117. {
  118. found = true;
  119. break;
  120. }
  121. }
  122. if (!found)
  123. return false;
  124. }
  125. return true;
  126. }
  127. CArtifact::CArtifact()
  128. {
  129. nodeType = ARTIFACT;
  130. }
  131. CArtifact::~CArtifact()
  132. {
  133. }
  134. int CArtifact::getArtClassSerial() const
  135. {
  136. if(id == 1)
  137. return 4;
  138. switch(aClass)
  139. {
  140. case ART_TREASURE:
  141. return 0;
  142. case ART_MINOR:
  143. return 1;
  144. case ART_MAJOR:
  145. return 2;
  146. case ART_RELIC:
  147. return 3;
  148. case ART_SPECIAL:
  149. return 5;
  150. }
  151. return -1;
  152. }
  153. std::string CArtifact::nodeName() const
  154. {
  155. return "Artifact: " + Name();
  156. }
  157. // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
  158. // {
  159. // //combined artifact carries bonuses from its parts
  160. // if(constituents)
  161. // {
  162. // BOOST_FOREACH(ui32 id, *constituents)
  163. // out.insert(VLC->arth->artifacts[id]);
  164. // }
  165. // }
  166. void CScroll::Init()
  167. {
  168. // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
  169. // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
  170. }
  171. CArtHandler::CArtHandler()
  172. {
  173. VLC->arth = this;
  174. // War machines are the default big artifacts.
  175. for (ui32 i = 3; i <= 6; i++)
  176. bigArtifacts.insert(i);
  177. modableArtifacts = boost::assign::map_list_of(1, 1)(146,3)(147,3)(148,3)(150,3)(151,3)(152,3)(154,3)(156,2);
  178. }
  179. CArtHandler::~CArtHandler()
  180. {
  181. for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
  182. {
  183. delete (*it)->constituents;
  184. delete (*it)->constituentOf;
  185. }
  186. }
  187. void CArtHandler::loadArtifacts(bool onlyTxt)
  188. {
  189. std::vector<ui16> slots;
  190. slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  191. static std::map<char, CArtifact::EartClass> classes =
  192. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  193. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  194. int it=0;
  195. for(int i=0; i<2; ++i)
  196. {
  197. loadToIt(dump,buf,it,3);
  198. }
  199. VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
  200. VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
  201. std::map<ui32,ui8>::iterator itr;
  202. for (int i=0; i<ARTIFACTS_QUANTITY; i++)
  203. {
  204. CArtifact *art;
  205. if ((itr = modableArtifacts.find(i)) != modableArtifacts.end())
  206. {
  207. switch (itr->second)
  208. {
  209. case 1:
  210. art = new CScroll;
  211. break;
  212. case 2:
  213. art = new CCustomizableArt;
  214. break;
  215. case 3:
  216. art = new CCommanderArt;
  217. break;
  218. };
  219. }
  220. else
  221. art = new CArtifact;
  222. CArtifact &nart = *art;
  223. nart.id=i;
  224. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  225. loadToIt(pom,buf,it,4);
  226. nart.price=atoi(pom.c_str());
  227. for(int j=0;j<slots.size();j++)
  228. {
  229. loadToIt(pom,buf,it,4);
  230. if(pom.size() && pom[0]=='x')
  231. nart.possibleSlots.push_back(slots[j]);
  232. }
  233. loadToIt(pom,buf,it,4);
  234. nart.aClass = classes[pom[0]];
  235. //load description and remove quotation marks
  236. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  237. loadToIt(desc,buf,it,3);
  238. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  239. desc = desc.substr(1,desc.size()-2);
  240. if(onlyTxt)
  241. continue;
  242. // Fill in information about combined artifacts. Should perhaps be moved to a config file?
  243. nart.constituentOf = NULL;
  244. switch (nart.id)
  245. {
  246. case 129: // Angelic Alliance
  247. nart.constituents = new std::vector<ui32>();
  248. *nart.constituents += 31, 32, 33, 34, 35, 36;
  249. break;
  250. case 130: // Cloak of the Undead King
  251. nart.constituents = new std::vector<ui32>();
  252. *nart.constituents += 54, 55, 56;
  253. break;
  254. case 131: // Elixir of Life
  255. nart.constituents = new std::vector<ui32>();
  256. *nart.constituents += 94, 95, 96;
  257. break;
  258. case 132: // Armor of the Damned
  259. nart.constituents = new std::vector<ui32>();
  260. *nart.constituents += 8, 14, 20, 26;
  261. break;
  262. case 133: // Statue of Legion
  263. nart.constituents = new std::vector<ui32>();
  264. *nart.constituents += 118, 119, 120, 121, 122;
  265. break;
  266. case 134: // Power of the Dragon Father
  267. nart.constituents = new std::vector<ui32>();
  268. *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
  269. break;
  270. case 135: // Titan's Thunder
  271. nart.constituents = new std::vector<ui32>();
  272. *nart.constituents += 12, 18, 24, 30;
  273. break;
  274. case 136: // Admiral's Hat
  275. nart.constituents = new std::vector<ui32>();
  276. *nart.constituents += 71, 123;
  277. break;
  278. case 137: // Bow of the Sharpshooter
  279. nart.constituents = new std::vector<ui32>();
  280. *nart.constituents += 60, 61, 62;
  281. break;
  282. case 138: // Wizards' Well
  283. nart.constituents = new std::vector<ui32>();
  284. *nart.constituents += 73, 74, 75;
  285. break;
  286. case 139: // Ring of the Magi
  287. nart.constituents = new std::vector<ui32>();
  288. *nart.constituents += 76, 77, 78;
  289. break;
  290. case 140: // Cornucopia
  291. nart.constituents = new std::vector<ui32>();
  292. *nart.constituents += 109, 110, 111, 113;
  293. break;
  294. // TODO: WoG combinationals
  295. default:
  296. nart.constituents = NULL;
  297. break;
  298. }
  299. artifacts.push_back(&nart);
  300. }
  301. sortArts();
  302. if(onlyTxt)
  303. return;
  304. addBonuses();
  305. // Populate reverse mappings of combinational artifacts.
  306. BOOST_FOREACH(CArtifact *artifact, artifacts)
  307. {
  308. if (artifact->constituents != NULL)
  309. {
  310. BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
  311. {
  312. if (artifacts[constituentID]->constituentOf == NULL)
  313. artifacts[constituentID]->constituentOf = new std::vector<ui32>();
  314. artifacts[constituentID]->constituentOf->push_back(artifact->id);
  315. }
  316. }
  317. }
  318. }
  319. int CArtHandler::convertMachineID(int id, bool creToArt )
  320. {
  321. int dif = 142;
  322. if(creToArt)
  323. {
  324. switch (id)
  325. {
  326. case 147:
  327. dif--;
  328. break;
  329. case 148:
  330. dif++;
  331. break;
  332. }
  333. dif = -dif;
  334. }
  335. else
  336. {
  337. switch (id)
  338. {
  339. case 6:
  340. dif--;
  341. break;
  342. case 5:
  343. dif++;
  344. break;
  345. }
  346. }
  347. return id + dif;
  348. }
  349. void CArtHandler::sortArts()
  350. {
  351. // for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
  352. // {
  353. // switch (allowedArtifacts[i]->aClass)
  354. // {
  355. // case CArtifact::ART_TREASURE:
  356. // treasures.push_back(allowedArtifacts[i]);
  357. // break;
  358. // case CArtifact::ART_MINOR:
  359. // minors.push_back(allowedArtifacts[i]);
  360. // break;
  361. // case CArtifact::ART_MAJOR:
  362. // majors.push_back(allowedArtifacts[i]);
  363. // break;
  364. // case CArtifact::ART_RELIC:
  365. // relics.push_back(allowedArtifacts[i]);
  366. // break;
  367. // }
  368. // }
  369. }
  370. void CArtHandler::erasePickedArt (si32 id)
  371. {
  372. std::vector<CArtifact*>* ptr;
  373. CArtifact *art = artifacts[id];
  374. switch (art->aClass)
  375. {
  376. case CArtifact::ART_TREASURE:
  377. ptr = &treasures;
  378. break;
  379. case CArtifact::ART_MINOR:
  380. ptr = &minors;
  381. break;
  382. case CArtifact::ART_MAJOR:
  383. ptr = &majors;
  384. break;
  385. case CArtifact::ART_RELIC:
  386. ptr = &relics;
  387. break;
  388. default: //special artifacts should not be erased
  389. return;
  390. }
  391. ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from avaliable list
  392. }
  393. ui16 CArtHandler::getRandomArt(int flags)
  394. {
  395. std::vector<ConstTransitivePtr<CArtifact> > out;
  396. getAllowed(out, flags);
  397. ui16 id = out[ran() % out.size()]->id;
  398. erasePickedArt (id);
  399. return id;
  400. }
  401. ui16 CArtHandler::getArtSync (ui32 rand, int flags)
  402. {
  403. std::vector<ConstTransitivePtr<CArtifact> > out;
  404. getAllowed(out, flags);
  405. CArtifact *art = out[rand % out.size()];
  406. return art->id;
  407. }
  408. void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
  409. {
  410. if (flags & CArtifact::ART_TREASURE)
  411. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  412. if (flags & CArtifact::ART_MINOR)
  413. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  414. if (flags & CArtifact::ART_MAJOR)
  415. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  416. if (flags & CArtifact::ART_RELIC)
  417. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  418. if (!out.size()) //no arts are avaliable
  419. {
  420. out.resize (64);
  421. std::fill_n (out.begin(), 64, artifacts[2]); //magic
  422. }
  423. }
  424. void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
  425. {
  426. if (arts->empty()) //restock avaliable arts
  427. {
  428. for (int i = 0; i < allowedArtifacts.size(); ++i)
  429. {
  430. if (allowedArtifacts[i]->aClass == flag)
  431. arts->push_back(allowedArtifacts[i]);
  432. }
  433. }
  434. for (int i = 0; i < arts->size(); ++i)
  435. {
  436. CArtifact *art = (*arts)[i];
  437. out.push_back(art);
  438. }
  439. }
  440. void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter )
  441. {
  442. Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  443. added->valType = valType;
  444. added->limiter.reset(limiter);
  445. if(type == Bonus::MORALE || Bonus::LUCK)
  446. added->description = "\n" + artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  447. artifacts[aid]->addNewBonus(added);
  448. }
  449. void CArtHandler::addBonuses()
  450. {
  451. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
  452. #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
  453. #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
  454. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
  455. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  456. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  457. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  458. //Attack bonus artifacts (Weapons)
  459. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  460. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  461. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  462. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  463. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  464. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  465. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  466. //Defense bonus artifacts (Shields)
  467. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  468. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  469. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  470. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  471. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  472. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  473. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  474. //Knowledge bonus artifacts (Helmets)
  475. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  476. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  477. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  478. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  479. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  480. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  481. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  482. //Spell power bonus artifacts (Armours)
  483. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  484. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  485. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  486. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  487. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  488. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  489. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  490. //All primary skills (various)
  491. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  492. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  493. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  494. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  495. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  496. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  497. //Attack and Defense (various)
  498. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  499. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  500. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  501. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  502. //Spell power and Knowledge (various)
  503. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  504. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  505. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  506. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  507. //Luck and morale
  508. ART_MORALE(45,+1); //Still Eye of the Dragon
  509. ART_LUCK(45,+1); //Still Eye of the Dragon
  510. ART_LUCK(46,+1); //Clover of Fortune
  511. ART_LUCK(47,+1); //Cards of Prophecy
  512. ART_LUCK(48,+1); //Ladybird of Luck
  513. ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
  514. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,50);//sorrow
  515. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,59);//berserk
  516. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,60);//hypnotize
  517. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,61);//forgetfulness
  518. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,62);//blind
  519. ART_MORALE(50,+1); //Crest of Valor
  520. ART_MORALE(51,+1); //Glyph of Gallantry
  521. giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
  522. giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
  523. //necromancy bonus
  524. giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5,12, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
  525. giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10,12, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
  526. giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15,12, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
  527. giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
  528. giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
  529. giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
  530. //archery bonus
  531. giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5,1, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
  532. giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,1, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
  533. giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,1, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
  534. //eagle eye bonus
  535. giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5,11, Bonus::ADDITIVE_VALUE);//Bird of Perception
  536. giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10,11, Bonus::ADDITIVE_VALUE);//Stoic Watchman
  537. giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15,11, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
  538. //reducing cost of surrendering
  539. giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  540. giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  541. giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  542. giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  543. giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  544. giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  545. giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
  546. giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
  547. giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
  548. giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  549. giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
  550. giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
  551. giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
  552. giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  553. giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  554. giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  555. giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  556. giveArtBonus(83,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
  557. giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
  558. giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  559. giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
  560. giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
  561. giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
  562. giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
  563. giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
  564. giveArtBonus(91,Bonus::NO_SHOTING_PENALTY,0);//Golden Bow
  565. giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
  566. giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  567. giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
  568. giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
  569. giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
  570. giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
  571. giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
  572. giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
  573. giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion
  574. giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight
  575. giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness
  576. giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life
  577. giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25);//Pendant of Death
  578. giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will
  579. giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity
  580. giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall
  581. giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
  582. giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
  583. giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  584. giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  585. giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  586. giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  587. giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  588. giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  589. giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
  590. giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
  591. giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
  592. giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1); //Legs of Legion
  593. giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2); //Loins of Legion
  594. giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3); //Torso of Legion
  595. giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4); //Arms of Legion
  596. giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5); //Head of Legion
  597. //Sea Captain's Hat
  598. giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
  599. giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
  600. giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
  601. giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
  602. giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  603. giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  604. giveArtBonus(126,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
  605. //vial of dragon blood
  606. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  607. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  608. //Armageddon's Blade
  609. giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
  610. giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
  611. ART_ATTACK_AND_DEFENSE(128, +3);
  612. ART_PRIM_SKILL(128, 2, +3);
  613. ART_PRIM_SKILL(128, 3, +6);
  614. //Angelic Alliance
  615. giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
  616. giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 29); // Prayer
  617. //Cloak of the Undead King
  618. giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
  619. //Elixir of Life
  620. giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
  621. giveArtBonus(131, Bonus::HP_REGENERATION, +50);
  622. //Armor of the Damned
  623. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  624. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  625. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  626. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  627. // Statue of Legion - gives only 50% growth
  628. giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1);
  629. //Power of the Dragon Father
  630. giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4);
  631. //Titan's Thunder
  632. // FIXME: should also add a permanent spell book, somehow.
  633. giveArtBonus(135, Bonus::SPELL, 3, 57);
  634. //Admiral's Hat
  635. giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
  636. //Bow of the Sharpshooter
  637. giveArtBonus(137, Bonus::NO_SHOTING_PENALTY, 0);
  638. giveArtBonus(137, Bonus::FREE_SHOOTING, 0);
  639. //Wizard's Well
  640. giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
  641. //Ring of the Magi
  642. giveArtBonus(139, Bonus::SPELL_DURATION, +50);
  643. //Cornucopia
  644. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 1);
  645. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 3);
  646. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 4);
  647. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 5);
  648. }
  649. void CArtHandler::clear()
  650. {
  651. BOOST_FOREACH(CArtifact *art, artifacts)
  652. delete art;
  653. artifacts.clear();
  654. clearHlpLists();
  655. }
  656. /**
  657. * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
  658. * Does not test if the operation is legal.
  659. * @param artifWorn A hero's set of worn artifacts.
  660. * @param bonuses Optional list of bonuses to update.
  661. */
  662. void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const
  663. {
  664. unequipArtifact(artifWorn, slotID);
  665. if (art) //false when artifact is NULL -> slot set to empty
  666. {
  667. const CArtifact &artifact = *art;
  668. // Add artifact.
  669. artifWorn[slotID] = art;
  670. // Add locks, in reverse order of being removed.
  671. if (artifact.constituents != NULL)
  672. {
  673. bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
  674. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  675. {
  676. const CArtifact &constituent = *artifacts[constituentID];
  677. if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  678. {
  679. destConsumed = true;
  680. }
  681. else
  682. {
  683. BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
  684. {
  685. if (!vstd::contains(artifWorn, slot))
  686. {
  687. artifWorn[slot] = VLC->arth->artifacts[145]; //lock
  688. break;
  689. }
  690. }
  691. }
  692. }
  693. }
  694. }
  695. }
  696. /**
  697. * Locally unequips an artifact from a hero's worn slots.
  698. * Does not test if the operation is legal.
  699. * @param artifWorn A hero's set of worn artifacts.
  700. * @param bonuses Optional list of bonuses to update.
  701. */
  702. void CArtHandler::unequipArtifact(std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
  703. {
  704. if (!vstd::contains(artifWorn, slotID))
  705. return;
  706. const CArtifact &artifact = *artifWorn[slotID];
  707. // Remove artifact, if it's not already removed.
  708. artifWorn.erase(slotID);
  709. // Remove locks, in reverse order of being added.
  710. if (artifact.constituents != NULL)
  711. {
  712. bool destConsumed = false;
  713. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  714. {
  715. const CArtifact &constituent = *artifacts[constituentID];
  716. if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  717. {
  718. destConsumed = true;
  719. }
  720. else
  721. {
  722. BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
  723. {
  724. if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
  725. {
  726. artifWorn.erase(slot);
  727. break;
  728. }
  729. }
  730. }
  731. }
  732. }
  733. }
  734. void CArtHandler::clearHlpLists()
  735. {
  736. treasures.clear();
  737. minors.clear();
  738. majors.clear();
  739. relics.clear();
  740. }
  741. void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
  742. {
  743. allowedArtifacts.clear();
  744. clearHlpLists();
  745. for (int i=0; i<144; ++i) //yes, 144
  746. {
  747. if (allowed[i])
  748. allowedArtifacts.push_back(artifacts[i]);
  749. }
  750. }
  751. CArtifactInstance::CArtifactInstance()
  752. {
  753. init();
  754. }
  755. CArtifactInstance::CArtifactInstance( CArtifact *Art)
  756. {
  757. init();
  758. setType(Art);
  759. }
  760. void CArtifactInstance::setType( CArtifact *Art )
  761. {
  762. artType = Art;
  763. attachTo(Art);
  764. }
  765. std::string CArtifactInstance::nodeName() const
  766. {
  767. return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
  768. }
  769. CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
  770. {
  771. CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[93]);
  772. Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, s->id );
  773. ret->addNewBonus(b);
  774. return ret;
  775. }
  776. void CArtifactInstance::init()
  777. {
  778. id = -1;
  779. }
  780. int CArtifactInstance::firstAvailableSlot(const CGHeroInstance *h) const
  781. {
  782. BOOST_FOREACH(ui16 slot, artType->possibleSlots)
  783. {
  784. if(artType->fitsAt(h->artifWorn, slot))
  785. {
  786. //we've found a free suitable slot.
  787. return slot;
  788. }
  789. }
  790. //if haven't find proper slot, use backpack
  791. return firstBackpackSlot(h);
  792. }
  793. int CArtifactInstance::firstBackpackSlot(const CGHeroInstance *h) const
  794. {
  795. if(!artType->isBig()) //discard big artifact
  796. return Arts::BACKPACK_START + h->artifactsInBackpack.size();
  797. return -1;
  798. }
  799. bool CArtifactInstance::canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved /*= false*/) const
  800. {
  801. if(al.slot >= Arts::BACKPACK_START)
  802. {
  803. if(artType->isBig())
  804. return false;
  805. //TODO backpack limit
  806. return true;
  807. }
  808. if(!vstd::contains(artType->possibleSlots, al.slot))
  809. return false;
  810. if(!assumeDestRemoved) //test if slot is free
  811. return al.hero->isPositionFree(al.slot);
  812. return true;
  813. }
  814. void CArtifactInstance::putAt(CGHeroInstance *h, ui16 slot)
  815. {
  816. assert(canBePutAt(ArtifactLocation(h, slot)));
  817. ArtSlotInfo &asi = slot < Arts::BACKPACK_START
  818. ? h->artifactsWorn[slot]
  819. : *h->artifactsInBackpack.insert(h->artifactsInBackpack.begin() + slot - Arts::BACKPACK_START, ArtSlotInfo());
  820. asi.artifact = this;
  821. asi.locked = false;
  822. h->attachTo(this);
  823. }
  824. void CArtifactInstance::removeFrom(CGHeroInstance *h, ui16 slot)
  825. {
  826. assert(h->CArtifactSet::getArt(slot) == this);
  827. if(slot < Arts::BACKPACK_START)
  828. {
  829. h->artifactsWorn.erase(slot);
  830. h->detachFrom(this);
  831. }
  832. else
  833. {
  834. slot -= Arts::BACKPACK_START;
  835. h->artifactsInBackpack.erase(h->artifactsInBackpack.begin() + slot);
  836. }
  837. //TODO delete me?
  838. }
  839. bool CArtifactInstance::canBeDisassembled() const
  840. {
  841. return false;
  842. }
  843. std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CGHeroInstance *h) const
  844. {
  845. std::vector<const CArtifact *> ret;
  846. if(!artType->constituentOf)
  847. return ret;
  848. BOOST_FOREACH(ui32 combination, *artType->constituentOf)
  849. {
  850. if (artType->canBeAssembledTo(h->artifWorn, combination))
  851. {
  852. ret.push_back(VLC->arth->artifacts[combination]);
  853. }
  854. }
  855. return ret;
  856. }
  857. bool CCombinedArtifactInstance::canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved /*= false*/) const
  858. {
  859. return CArtifactInstance::canBePutAt(al, assumeDestRemoved);
  860. //TODO look for place for constituents
  861. }
  862. bool CCombinedArtifactInstance::canBeDisassembled() const
  863. {
  864. return true;
  865. }