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- #ifndef __CARTHANDLER_H__
- #define __CARTHANDLER_H__
- #include "../global.h"
- #include "../lib/HeroBonus.h"
- #include <set>
- #include <list>
- #include "../lib/ConstTransitivePtr.h"
- /*
- * CArtHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CDefHandler;
- class CArtifact;
- class CGHeroInstance;
- struct ArtifactLocation;
- class DLL_EXPORT CArtifact : public CBonusSystemNode //container for artifacts
- {
- protected:
- std::string name, description; //set if custom
- public:
- enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
- const std::string &Name() const; //getter
- const std::string &Description() const; //getter
- bool isBig () const;
- bool isModable () const;
- bool fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slot) const;
- bool canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const;
- void addBonusesTo (BonusList *otherBonuses) const;
- void removeBonusesFrom (BonusList *otherBonuses) const;
- virtual void SetProperty (int mod){};
- virtual void Init(){};
- int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
- std::string nodeName() const OVERRIDE;
- ui32 price;
- std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
- std::vector<ui32> * constituents; // Artifacts IDs a combined artifact consists of, or NULL.
- std::vector<ui32> * constituentOf; // Reverse map of constituents.
- EartClass aClass;
- si32 id;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CBonusSystemNode&>(*this);;
- h & name & description & price & possibleSlots & constituents & constituentOf & aClass & id;
- }
- CArtifact();
- ~CArtifact();
- //override
- //void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
- };
- class DLL_EXPORT CArtifactInstance : public CBonusSystemNode
- {
- void init();
- public:
- ConstTransitivePtr<CArtifact> artType;
- si32 id; //id of the instance
- CArtifactInstance();
- CArtifactInstance(CArtifact *Art);
- std::string nodeName() const OVERRIDE;
- void setType(CArtifact *Art);
- int firstAvailableSlot(const CGHeroInstance *h) const;
- int firstBackpackSlot(const CGHeroInstance *h) const;
- virtual bool canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved = false) const;
- virtual bool canBeDisassembled() const;
- std::vector<const CArtifact *> assemblyPossibilities(const CGHeroInstance *h) const;
- void putAt(CGHeroInstance *h, ui16 slot);
- void removeFrom(CGHeroInstance *h, ui16 slot);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CBonusSystemNode&>(*this);
- h & artType & id;
- }
- static CArtifactInstance *createScroll(const CSpell *s);
- };
- class DLL_EXPORT CCombinedArtifactInstance : public CArtifactInstance
- {
- public:
- bool canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved = false) const OVERRIDE;
- bool canBeDisassembled() const OVERRIDE;
- };
- class DLL_EXPORT IModableArt : public CArtifact //artifact which can have different properties, such as scroll or banner
- { //used only for dynamic cast :P
- public:
- si32 ID; //used for smart serialization
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArtifact&>(*this);
- h & ID;
- }
- };
- class DLL_EXPORT CScroll : public IModableArt // Spell Scroll
- {
- public:
- CScroll(){spellid=0;};
- CScroll(spelltype sid){spellid = sid;};
- spelltype spellid;
- void Init();
- void SetProperty (int mod){spellid = mod;};
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<IModableArt&>(*this);
- h & spellid;
- }
- };
- class DLL_EXPORT CCustomizableArt : public IModableArt // Warlord's Banner with multiple options
- {
- public:
- ui8 mode;
- CCustomizableArt(){mode=0;};
- void Init(){};
- void SetProperty (int mod){};
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<IModableArt&>(*this);
- h & mode;
- }
- };
- class DLL_EXPORT CCommanderArt : public IModableArt // Growing with time
- {
- public:
- ui32 level;
- CCommanderArt(){level = 0;};
- void Init(){};
- void SetProperty (int mod){level = mod;};
- void Upgrade(){level++;};
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<IModableArt&>(*this);
- h & level;
- }
- };
- class DLL_EXPORT CArtHandler //handles artifacts
- {
- void giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype = -1, int valType = Bonus::BASE_NUMBER, ILimiter * limiter = NULL);
- public:
- std::vector<CArtifact*> treasures, minors, majors, relics;
- std::vector< ConstTransitivePtr<CArtifact> > artifacts;
- std::vector<CArtifact *> allowedArtifacts;
- std::set<ui32> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
- std::map<ui32, ui8> modableArtifacts; //1-scroll, 2-banner, 3-commander art with progressive bonus
- void loadArtifacts(bool onlyTxt);
- void sortArts();
- void addBonuses();
- void clear();
- void clearHlpLists();
- ui16 getRandomArt (int flags);
- ui16 getArtSync (ui32 rand, int flags);
- void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
- void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
- void erasePickedArt (si32 id);
- bool isBigArtifact (ui32 artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
- void equipArtifact (std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art) const;
- void unequipArtifact (std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const;
- void initAllowedArtifactsList(const std::vector<ui8> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
- static int convertMachineID(int id, bool creToArt);
- CArtHandler();
- ~CArtHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifacts & allowedArtifacts & treasures & minors & majors & relics;
- //if(!h.saving) sortArts();
- }
- };
- #endif // __CARTHANDLER_H__
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