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effects
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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AdventureSpellMechanics.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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AdventureSpellMechanics.h
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a65befaa08
Moved town portal logic to mechanics class
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8 years ago |
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BattleSpellMechanics.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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BattleSpellMechanics.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CSpellHandler.cpp
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c94daf6faa
Fixed https://bugs.vcmi.eu/view.php?id=2864
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7 years ago |
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CSpellHandler.h
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10dd7e8a43
Cleanup
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7 years ago |
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ISpellMechanics.cpp
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c94daf6faa
Fixed https://bugs.vcmi.eu/view.php?id=2864
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7 years ago |
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ISpellMechanics.h
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c94daf6faa
Fixed https://bugs.vcmi.eu/view.php?id=2864
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7 years ago |
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Magic.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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Problem.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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Problem.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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SpellMechanics.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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TargetCondition.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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TargetCondition.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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ViewSpellInt.cpp
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30aa379a9d
Fixed http://bugs.vcmi.eu/view.php?id=2521
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9 years ago |
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ViewSpellInt.h
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |