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SelectionTab.cpp 27 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../widgets/ObjectLists.h"
  24. #include "../widgets/Slider.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../windows/GUIClasses.h"
  27. #include "../windows/InfoWindows.h"
  28. #include "../windows/CMapOverview.h"
  29. #include "../render/CAnimation.h"
  30. #include "../render/IImage.h"
  31. #include "../render/IRenderHandler.h"
  32. #include "../../CCallback.h"
  33. #include "../../lib/CGeneralTextHandler.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/GameSettings.h"
  36. #include "../../lib/filesystem/Filesystem.h"
  37. #include "../../lib/campaign/CampaignState.h"
  38. #include "../../lib/mapping/CMapInfo.h"
  39. #include "../../lib/mapping/CMapHeader.h"
  40. #include "../../lib/mapping/MapFormat.h"
  41. #include "../../lib/TerrainHandler.h"
  42. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  43. {
  44. if(aaa->isFolder || bbb->isFolder)
  45. {
  46. if(aaa->isFolder != bbb->isFolder)
  47. return (aaa->isFolder > bbb->isFolder);
  48. else
  49. {
  50. if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
  51. return boost::algorithm::starts_with(aaa->folderName, "..");
  52. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  53. }
  54. }
  55. auto a = aaa->mapHeader.get();
  56. auto b = bbb->mapHeader.get();
  57. if(a && b) //if we are sorting scenarios
  58. {
  59. switch(sortBy)
  60. {
  61. case _format: //by map format (RoE, WoG, etc)
  62. return (a->version < b->version);
  63. break;
  64. case _loscon: //by loss conditions
  65. return (a->defeatIconIndex < b->defeatIconIndex);
  66. break;
  67. case _playerAm: //by player amount
  68. int playerAmntB;
  69. int humenPlayersB;
  70. int playerAmntA;
  71. int humenPlayersA;
  72. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  73. for(int i = 0; i < 8; i++)
  74. {
  75. if(a->players[i].canHumanPlay)
  76. {
  77. playerAmntA++;
  78. humenPlayersA++;
  79. }
  80. else if(a->players[i].canComputerPlay)
  81. {
  82. playerAmntA++;
  83. }
  84. if(b->players[i].canHumanPlay)
  85. {
  86. playerAmntB++;
  87. humenPlayersB++;
  88. }
  89. else if(b->players[i].canComputerPlay)
  90. {
  91. playerAmntB++;
  92. }
  93. }
  94. if(playerAmntB != playerAmntA)
  95. return (playerAmntA < playerAmntB);
  96. else
  97. return (humenPlayersA < humenPlayersB);
  98. break;
  99. case _size: //by size of map
  100. return (a->width < b->width);
  101. break;
  102. case _viccon: //by victory conditions
  103. return (a->victoryIconIndex < b->victoryIconIndex);
  104. break;
  105. case _name: //by name
  106. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  107. case _fileName: //by filename
  108. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  109. case _changeDate: //by changedate
  110. return aaa->lastWrite < bbb->lastWrite;
  111. default:
  112. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  113. }
  114. }
  115. else //if we are sorting campaigns
  116. {
  117. switch(sortBy)
  118. {
  119. case _numOfMaps: //by number of maps in campaign
  120. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  121. case _name: //by name
  122. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  123. default:
  124. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  125. }
  126. }
  127. }
  128. // pick sorting order based on selection
  129. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  130. {
  131. switch(Type)
  132. {
  133. case ESelectionScreen::newGame:
  134. return ESortBy::_name;
  135. case ESelectionScreen::loadGame:
  136. case ESelectionScreen::saveGame:
  137. return ESortBy::_fileName;
  138. case ESelectionScreen::campaignList:
  139. return ESortBy::_name;
  140. }
  141. // Should not reach here. But let's not crash the game.
  142. return ESortBy::_name;
  143. }
  144. SelectionTab::SelectionTab(ESelectionScreen Type)
  145. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
  146. {
  147. OBJ_CONSTRUCTION;
  148. generalSortingBy = getSortBySelectionScreen(tabType);
  149. sortingBy = _format;
  150. bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
  151. if(tabType != ESelectionScreen::campaignList)
  152. {
  153. background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
  154. pos = background->pos;
  155. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
  156. inputName->filters += CTextInput::filenameFilter;
  157. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  158. // TODO: Global constants?
  159. int sizes[] = {CMapHeader::MAP_SIZE_SMALL,
  160. CMapHeader::MAP_SIZE_MIDDLE,
  161. CMapHeader::MAP_SIZE_LARGE,
  162. CMapHeader::MAP_SIZE_XLARGE,
  163. 0};
  164. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  165. for(int i = 0; i < 5; i++)
  166. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  167. int xpos[] = {23, 55, 88, 121, 306, 339};
  168. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  169. for(int i = 0; i < 6; i++)
  170. {
  171. ESortBy criteria = (ESortBy)i;
  172. if(criteria == _name)
  173. criteria = generalSortingBy;
  174. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  175. }
  176. }
  177. int positionsToShow = 18;
  178. std::string tabTitle;
  179. switch(tabType)
  180. {
  181. case ESelectionScreen::newGame:
  182. tabTitle = CGI->generaltexth->arraytxt[229];
  183. break;
  184. case ESelectionScreen::loadGame:
  185. tabTitle = CGI->generaltexth->arraytxt[230];
  186. break;
  187. case ESelectionScreen::saveGame:
  188. positionsToShow = 16;
  189. tabTitle = CGI->generaltexth->arraytxt[231];
  190. break;
  191. case ESelectionScreen::campaignList:
  192. tabTitle = CGI->generaltexth->allTexts[726];
  193. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  194. pos.w = parent->pos.w;
  195. pos.h = parent->pos.h;
  196. pos.x += 3;
  197. pos.y += 6;
  198. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  199. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  200. break;
  201. default:
  202. assert(0);
  203. break;
  204. }
  205. if(enableUiEnhancements)
  206. {
  207. auto sortByDate = std::make_shared<CButton>(Point(371, 85), AnimationPath::builtin("selectionTabSortDate"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.sortDate")), std::bind(&SelectionTab::sortBy, this, ESortBy::_changeDate));
  208. sortByDate->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("lobby/selectionTabSortDate")));
  209. buttonsSortBy.push_back(sortByDate);
  210. }
  211. iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
  212. iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
  213. iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
  214. for(int i = 0; i < positionsToShow; i++)
  215. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  216. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  217. slider = std::make_shared<CSlider>(Point(372, 86 + (enableUiEnhancements ? 30 : 0)), (tabType != ESelectionScreen::saveGame ? 480 : 430) - (enableUiEnhancements ? 30 : 0), std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  218. slider->setPanningStep(24);
  219. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  220. // entire screen can't be used in here since map description might also have slider
  221. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  222. filter(0);
  223. }
  224. void SelectionTab::toggleMode()
  225. {
  226. if(CSH->isGuest())
  227. {
  228. allItems.clear();
  229. curItems.clear();
  230. if(slider)
  231. slider->block(true);
  232. }
  233. else
  234. {
  235. switch(tabType)
  236. {
  237. case ESelectionScreen::newGame:
  238. {
  239. inputName->disable();
  240. auto files = getFiles("Maps/", EResType::MAP);
  241. files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
  242. parseMaps(files);
  243. break;
  244. }
  245. case ESelectionScreen::loadGame:
  246. inputName->disable();
  247. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  248. break;
  249. case ESelectionScreen::saveGame:
  250. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  251. inputName->enable();
  252. inputName->activate();
  253. restoreLastSelection();
  254. break;
  255. case ESelectionScreen::campaignList:
  256. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  257. break;
  258. default:
  259. assert(0);
  260. break;
  261. }
  262. if(slider)
  263. {
  264. slider->block(false);
  265. filter(0);
  266. }
  267. if(CSH->campaignStateToSend)
  268. {
  269. CSH->setCampaignState(CSH->campaignStateToSend);
  270. CSH->campaignStateToSend.reset();
  271. }
  272. else
  273. {
  274. restoreLastSelection();
  275. }
  276. }
  277. slider->setAmount((int)curItems.size());
  278. updateListItems();
  279. redraw();
  280. }
  281. void SelectionTab::clickReleased(const Point & cursorPosition)
  282. {
  283. int line = getLine();
  284. if(line != -1)
  285. {
  286. select(line);
  287. }
  288. #ifdef VCMI_IOS
  289. // focus input field if clicked inside it
  290. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  291. inputName->giveFocus();
  292. #endif
  293. }
  294. void SelectionTab::keyPressed(EShortcut key)
  295. {
  296. int moveBy = 0;
  297. switch(key)
  298. {
  299. case EShortcut::MOVE_UP:
  300. moveBy = -1;
  301. break;
  302. case EShortcut::MOVE_DOWN:
  303. moveBy = +1;
  304. break;
  305. case EShortcut::MOVE_PAGE_UP:
  306. moveBy = -(int)listItems.size() + 1;
  307. break;
  308. case EShortcut::MOVE_PAGE_DOWN:
  309. moveBy = +(int)listItems.size() - 1;
  310. break;
  311. case EShortcut::MOVE_FIRST:
  312. select(-slider->getValue());
  313. return;
  314. case EShortcut::MOVE_LAST:
  315. select((int)curItems.size() - slider->getValue());
  316. return;
  317. default:
  318. return;
  319. }
  320. select((int)selectionPos - slider->getValue() + moveBy);
  321. }
  322. void SelectionTab::clickDouble(const Point & cursorPosition)
  323. {
  324. int position = getLine();
  325. int itemIndex = position + slider->getValue();
  326. if(itemIndex >= curItems.size())
  327. return;
  328. if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
  329. {
  330. select(position);
  331. return;
  332. }
  333. if(getLine() != -1) //double clicked scenarios list
  334. {
  335. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  336. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  337. }
  338. }
  339. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  340. {
  341. int position = getLine();
  342. int py = position + slider->getValue();
  343. if(py >= curItems.size())
  344. return;
  345. if(!curItems[py]->isFolder)
  346. GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
  347. else
  348. CRClickPopup::createAndPush(curItems[py]->folderName);
  349. }
  350. auto SelectionTab::checkSubfolder(std::string path)
  351. {
  352. struct Ret
  353. {
  354. std::string folderName;
  355. std::string baseFolder;
  356. bool parentExists;
  357. bool fileInFolder;
  358. } ret;
  359. ret.parentExists = (curFolder != "");
  360. ret.fileInFolder = false;
  361. std::vector<std::string> filetree;
  362. // delete first element (e.g. 'MAPS')
  363. boost::split(filetree, path, boost::is_any_of("/"));
  364. filetree.erase(filetree.begin());
  365. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  366. if(!filetree.empty())
  367. {
  368. filetree.pop_back();
  369. ret.baseFolder = boost::algorithm::join(filetree, "/");
  370. }
  371. else
  372. ret.baseFolder = "";
  373. if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
  374. {
  375. std::string folder = ret.baseFolder.substr(curFolder.size());
  376. if(folder != "")
  377. {
  378. boost::split(filetree, folder, boost::is_any_of("/"));
  379. ret.folderName = filetree[0];
  380. }
  381. }
  382. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  383. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  384. ret.fileInFolder = true;
  385. return ret;
  386. }
  387. // A new size filter (Small, Medium, ...) has been selected. Populate
  388. // selMaps with the relevant data.
  389. void SelectionTab::filter(int size, bool selectFirst)
  390. {
  391. if(size == -1)
  392. size = currentMapSizeFilter;
  393. currentMapSizeFilter = size;
  394. curItems.clear();
  395. for(auto elem : allItems)
  396. {
  397. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  398. {
  399. if(showRandom)
  400. curFolder = "RANDOMMAPS/";
  401. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
  402. if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS"))
  403. continue;
  404. if(parentExists && !showRandom)
  405. {
  406. auto folder = std::make_shared<ElementInfo>();
  407. folder->isFolder = true;
  408. folder->folderName = ".. (" + curFolder + ")";
  409. auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
  410. if (itemIt == curItems.end()) {
  411. curItems.push_back(folder);
  412. }
  413. }
  414. auto folder = std::make_shared<ElementInfo>();
  415. folder->isFolder = true;
  416. folder->folderName = folderName;
  417. auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
  418. if (itemIt == curItems.end() && folderName != "") {
  419. curItems.push_back(folder);
  420. }
  421. if(fileInFolder)
  422. curItems.push_back(elem);
  423. }
  424. }
  425. if(curItems.size())
  426. {
  427. slider->block(false);
  428. slider->setAmount((int)curItems.size());
  429. sort();
  430. if(selectFirst)
  431. {
  432. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  433. if(firstPos < curItems.size())
  434. {
  435. slider->scrollTo(firstPos);
  436. callOnSelect(curItems[firstPos]);
  437. selectAbs(firstPos);
  438. }
  439. }
  440. }
  441. else
  442. {
  443. updateListItems();
  444. redraw();
  445. slider->block(true);
  446. if(callOnSelect)
  447. callOnSelect(nullptr);
  448. }
  449. }
  450. void SelectionTab::sortBy(int criteria)
  451. {
  452. if(criteria == sortingBy)
  453. {
  454. sortModeAscending = !sortModeAscending;
  455. }
  456. else
  457. {
  458. sortingBy = (ESortBy)criteria;
  459. sortModeAscending = true;
  460. }
  461. sort();
  462. selectAbs(-1);
  463. }
  464. void SelectionTab::sort()
  465. {
  466. if(sortingBy != generalSortingBy)
  467. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  468. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  469. int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  470. if(!sortModeAscending)
  471. std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
  472. updateListItems();
  473. redraw();
  474. }
  475. void SelectionTab::select(int position)
  476. {
  477. if(!curItems.size())
  478. return;
  479. // New selection. py is the index in curItems.
  480. int py = position + slider->getValue();
  481. vstd::amax(py, 0);
  482. vstd::amin(py, curItems.size() - 1);
  483. selectionPos = py;
  484. if(position < 0)
  485. slider->scrollBy(position);
  486. else if(position >= listItems.size())
  487. slider->scrollBy(position - (int)listItems.size() + 1);
  488. if(curItems[py]->isFolder) {
  489. if(boost::starts_with(curItems[py]->folderName, ".."))
  490. {
  491. std::vector<std::string> filetree;
  492. boost::split(filetree, curFolder, boost::is_any_of("/"));
  493. filetree.pop_back();
  494. filetree.pop_back();
  495. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  496. }
  497. else
  498. curFolder += curItems[py]->folderName + "/";
  499. filter(-1);
  500. slider->scrollTo(0);
  501. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  502. if(firstPos < curItems.size())
  503. {
  504. selectAbs(firstPos);
  505. }
  506. return;
  507. }
  508. rememberCurrentSelection();
  509. if(inputName && inputName->isActive())
  510. {
  511. auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
  512. inputName->setText(filename.stem().string());
  513. }
  514. updateListItems();
  515. redraw();
  516. if(callOnSelect)
  517. callOnSelect(curItems[py]);
  518. }
  519. void SelectionTab::selectAbs(int position)
  520. {
  521. if(position == -1)
  522. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  523. select(position - slider->getValue());
  524. }
  525. void SelectionTab::sliderMove(int slidPos)
  526. {
  527. if(!slider)
  528. return; // ignore spurious call when slider is being created
  529. updateListItems();
  530. redraw();
  531. }
  532. void SelectionTab::updateListItems()
  533. {
  534. // elemIdx is the index of the maps or saved game to display on line 0
  535. // slider->capacity contains the number of available screen lines
  536. // slider->positionsAmnt is the number of elements after filtering
  537. int elemIdx = slider->getValue();
  538. for(auto item : listItems)
  539. {
  540. if(elemIdx < curItems.size())
  541. {
  542. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  543. elemIdx++;
  544. }
  545. else
  546. {
  547. item->updateItem();
  548. }
  549. }
  550. }
  551. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  552. {
  553. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  554. return getLine(position - pos.topLeft()) != -1;
  555. }
  556. int SelectionTab::getLine() const
  557. {
  558. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  559. return getLine(clickPos);
  560. }
  561. int SelectionTab::getLine(const Point & clickPos) const
  562. {
  563. int line = -1;
  564. // Ignore clicks on save name area
  565. int maxPosY;
  566. if(tabType == ESelectionScreen::saveGame)
  567. maxPosY = 516;
  568. else
  569. maxPosY = 564;
  570. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  571. {
  572. line = (clickPos.y - 115) / 25; //which line
  573. }
  574. return line;
  575. }
  576. void SelectionTab::selectFileName(std::string fname)
  577. {
  578. boost::to_upper(fname);
  579. for(int i = (int)allItems.size() - 1; i >= 0; i--)
  580. {
  581. if(allItems[i]->fileURI == fname)
  582. {
  583. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
  584. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  585. }
  586. }
  587. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  588. {
  589. if(curItems[i]->fileURI == fname)
  590. {
  591. slider->scrollTo(i);
  592. selectAbs(i);
  593. return;
  594. }
  595. }
  596. filter(-1);
  597. selectAbs(-1);
  598. }
  599. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  600. {
  601. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  602. }
  603. void SelectionTab::rememberCurrentSelection()
  604. {
  605. if(getSelectedMapInfo()->isFolder)
  606. return;
  607. // TODO: this can be more elegant
  608. if(tabType == ESelectionScreen::newGame)
  609. {
  610. Settings lastMap = settings.write["general"]["lastMap"];
  611. lastMap->String() = getSelectedMapInfo()->fileURI;
  612. }
  613. else if(tabType == ESelectionScreen::loadGame)
  614. {
  615. Settings lastSave = settings.write["general"]["lastSave"];
  616. lastSave->String() = getSelectedMapInfo()->fileURI;
  617. }
  618. else if(tabType == ESelectionScreen::campaignList)
  619. {
  620. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  621. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  622. }
  623. }
  624. void SelectionTab::restoreLastSelection()
  625. {
  626. switch(tabType)
  627. {
  628. case ESelectionScreen::newGame:
  629. selectFileName(settings["general"]["lastMap"].String());
  630. break;
  631. case ESelectionScreen::campaignList:
  632. selectFileName(settings["general"]["lastCampaign"].String());
  633. break;
  634. case ESelectionScreen::loadGame:
  635. case ESelectionScreen::saveGame:
  636. selectFileName(settings["general"]["lastSave"].String());
  637. }
  638. }
  639. bool SelectionTab::isMapSupported(const CMapInfo & info)
  640. {
  641. switch (info.mapHeader->version)
  642. {
  643. case EMapFormat::ROE:
  644. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  645. case EMapFormat::AB:
  646. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  647. case EMapFormat::SOD:
  648. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  649. case EMapFormat::WOG:
  650. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  651. case EMapFormat::HOTA:
  652. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  653. case EMapFormat::VCMI:
  654. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  655. }
  656. return false;
  657. }
  658. void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
  659. {
  660. logGlobal->debug("Parsing %d maps", files.size());
  661. allItems.clear();
  662. for(auto & file : files)
  663. {
  664. try
  665. {
  666. auto mapInfo = std::make_shared<ElementInfo>();
  667. mapInfo->mapInit(file.getName());
  668. if (isMapSupported(*mapInfo))
  669. allItems.push_back(mapInfo);
  670. }
  671. catch(std::exception & e)
  672. {
  673. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  674. }
  675. }
  676. }
  677. void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
  678. {
  679. for(auto & file : files)
  680. {
  681. try
  682. {
  683. auto mapInfo = std::make_shared<ElementInfo>();
  684. mapInfo->saveInit(file);
  685. // Filter out other game modes
  686. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == EStartMode::CAMPAIGN;
  687. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  688. bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
  689. switch(CSH->getLoadMode())
  690. {
  691. case ELoadMode::SINGLE:
  692. if(isMultiplayer || isCampaign || isTutorial)
  693. mapInfo->mapHeader.reset();
  694. break;
  695. case ELoadMode::CAMPAIGN:
  696. if(!isCampaign)
  697. mapInfo->mapHeader.reset();
  698. break;
  699. case ELoadMode::TUTORIAL:
  700. if(!isTutorial)
  701. mapInfo->mapHeader.reset();
  702. break;
  703. default:
  704. if(!isMultiplayer)
  705. mapInfo->mapHeader.reset();
  706. break;
  707. }
  708. allItems.push_back(mapInfo);
  709. }
  710. catch(const std::exception & e)
  711. {
  712. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  713. }
  714. }
  715. }
  716. void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
  717. {
  718. allItems.reserve(files.size());
  719. for(auto & file : files)
  720. {
  721. auto info = std::make_shared<ElementInfo>();
  722. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  723. info->fileURI = file.getName();
  724. info->campaignInit();
  725. if(info->campaign)
  726. allItems.push_back(info);
  727. }
  728. }
  729. std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
  730. {
  731. boost::to_upper(dirURI);
  732. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  733. {
  734. return boost::algorithm::starts_with(mount, dirURI);
  735. });
  736. std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
  737. {
  738. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  739. });
  740. return ret;
  741. }
  742. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  743. : CIntObject(LCLICK, position)
  744. {
  745. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  746. pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
  747. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "", 185);
  748. labelName->setAutoRedraw(false);
  749. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  750. labelAmountOfPlayers->setAutoRedraw(false);
  751. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  752. labelNumberOfCampaignMaps->setAutoRedraw(false);
  753. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  754. labelMapSizeLetter->setAutoRedraw(false);
  755. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  756. iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
  757. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  758. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  759. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  760. }
  761. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  762. {
  763. if(!info)
  764. {
  765. labelAmountOfPlayers->disable();
  766. labelMapSizeLetter->disable();
  767. iconFolder->disable();
  768. pictureEmptyLine->disable();
  769. iconFormat->disable();
  770. iconVictoryCondition->disable();
  771. iconLossCondition->disable();
  772. labelNumberOfCampaignMaps->disable();
  773. labelName->disable();
  774. return;
  775. }
  776. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  777. if(info->isFolder)
  778. {
  779. labelAmountOfPlayers->disable();
  780. labelMapSizeLetter->disable();
  781. iconFolder->enable();
  782. pictureEmptyLine->enable();
  783. iconFormat->disable();
  784. iconVictoryCondition->disable();
  785. iconLossCondition->disable();
  786. labelNumberOfCampaignMaps->disable();
  787. labelName->enable();
  788. labelName->setMaxWidth(316);
  789. labelName->setText(info->folderName);
  790. labelName->setColor(color);
  791. return;
  792. }
  793. labelName->enable();
  794. if(info->campaign)
  795. {
  796. labelAmountOfPlayers->disable();
  797. labelMapSizeLetter->disable();
  798. iconFolder->disable();
  799. pictureEmptyLine->disable();
  800. iconFormat->disable();
  801. iconVictoryCondition->disable();
  802. iconLossCondition->disable();
  803. labelNumberOfCampaignMaps->enable();
  804. std::ostringstream ostr(std::ostringstream::out);
  805. ostr << info->campaign->scenariosCount();
  806. labelNumberOfCampaignMaps->setText(ostr.str());
  807. labelNumberOfCampaignMaps->setColor(color);
  808. labelName->setMaxWidth(316);
  809. }
  810. else
  811. {
  812. labelNumberOfCampaignMaps->disable();
  813. std::ostringstream ostr(std::ostringstream::out);
  814. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  815. labelAmountOfPlayers->enable();
  816. labelAmountOfPlayers->setText(ostr.str());
  817. labelAmountOfPlayers->setColor(color);
  818. labelMapSizeLetter->enable();
  819. labelMapSizeLetter->setText(info->getMapSizeName());
  820. labelMapSizeLetter->setColor(color);
  821. iconFolder->disable();
  822. pictureEmptyLine->disable();
  823. iconFormat->enable();
  824. iconFormat->setFrame(info->getMapSizeFormatIconId());
  825. iconVictoryCondition->enable();
  826. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  827. iconLossCondition->enable();
  828. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  829. labelName->setMaxWidth(185);
  830. }
  831. labelName->setText(info->getNameForList());
  832. labelName->setColor(color);
  833. }