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- /*
- * mapHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "IMapRendererObserver.h"
- #include "mapHandler.h"
- #include "../CPlayerInterface.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/TerrainHandler.h"
- #include "../../lib/callback/CCallback.h"
- #include "../../lib/callback/IGameInfoCallback.h"
- #include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/ObjectTemplate.h"
- #include "../../lib/mapping/CMap.h"
- bool CMapHandler::hasOngoingAnimations()
- {
- for(auto * observer : observers)
- if(observer->hasOngoingAnimations())
- return true;
- return false;
- }
- void CMapHandler::waitForOngoingAnimations()
- {
- for(auto * observer : observers)
- {
- if (observer->hasOngoingAnimations())
- observer->waitForOngoingAnimations();
- }
- }
- void CMapHandler::endNetwork()
- {
- for(auto * observer : observers)
- observer->endNetwork();
- }
- std::string CMapHandler::getTerrainDescr(const int3 & pos, bool rightClick) const
- {
- const TerrainTile & t = map->getTile(pos);
- if(t.hasFavorableWinds())
- return LIBRARY->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0);
- std::string result = t.getTerrain()->getNameTranslated();
- for(const auto & object : map->getObjects())
- {
- if(object->coveringAt(pos) && object->isTile2Terrain())
- {
- result = object->getObjectName();
- break;
- }
- }
- if(GAME->interface()->cb->getTileDigStatus(pos, false) == EDiggingStatus::CAN_DIG)
- {
- return boost::str(
- boost::format(rightClick ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar
- % result % LIBRARY->generaltexth->allTexts[330]
- ); // 'digging ok'
- }
- return result;
- }
- CMapHandler::CMapHandler(const CMap * map)
- : map(map)
- {
- }
- const CMap * CMapHandler::getMap()
- {
- return map;
- }
- bool CMapHandler::isInMap(const int3 & tile)
- {
- return map->isInTheMap(tile);
- }
- void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator)
- {
- for(auto * observer : observers)
- observer->onObjectFadeIn(obj, initiator);
- }
- void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator)
- {
- for(auto * observer : observers)
- observer->onObjectFadeOut(obj, initiator);
- }
- void CMapHandler::onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- for(auto * observer : observers)
- observer->onBeforeHeroEmbark(obj, from, dest);
- }
- void CMapHandler::onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- for(auto * observer : observers)
- observer->onAfterHeroEmbark(obj, from, dest);
- }
- void CMapHandler::onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- for(auto * observer : observers)
- observer->onBeforeHeroDisembark(obj, from, dest);
- }
- void CMapHandler::onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- for(auto * observer : observers)
- observer->onAfterHeroDisembark(obj, from, dest);
- }
- void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator)
- {
- for(auto * observer : observers)
- observer->onObjectInstantAdd(obj, initiator);
- }
- void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator)
- {
- for(auto * observer : observers)
- observer->onObjectInstantRemove(obj, initiator);
- }
- void CMapHandler::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- assert(obj->pos == dest);
- for(auto * observer : observers)
- observer->onAfterHeroTeleported(obj, from, dest);
- }
- void CMapHandler::onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- assert(obj->pos == from);
- for(auto * observer : observers)
- observer->onBeforeHeroTeleported(obj, from, dest);
- }
- void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- assert(obj->pos == dest);
- for(auto * observer : observers)
- observer->onHeroMoved(obj, from, dest);
- }
- void CMapHandler::addMapObserver(IMapObjectObserver * object)
- {
- observers.push_back(object);
- }
- void CMapHandler::removeMapObserver(IMapObjectObserver * object)
- {
- vstd::erase(observers, object);
- }
- IMapObjectObserver::IMapObjectObserver()
- {
- GAME->map().addMapObserver(this);
- }
- IMapObjectObserver::~IMapObjectObserver()
- {
- GAME->map().removeMapObserver(this);
- }
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