ResourceSet.cpp 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187
  1. /*
  2. * ResourceSet.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameConstants.h"
  12. #include "ResourceSet.h"
  13. #include "constants/StringConstants.h"
  14. #include "serializer/JsonSerializeFormat.h"
  15. #include "entities/ResourceTypeHandler.h"
  16. #include "GameLibrary.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. ResourceSet::ResourceSet()
  19. {
  20. resizeContainer();
  21. };
  22. ResourceSet::ResourceSet(const ResourceSet& rhs)
  23. : container(rhs.container) // vector copy constructor
  24. {
  25. resizeContainer();
  26. }
  27. void ResourceSet::resizeContainer()
  28. {
  29. container.resize(std::max({
  30. static_cast<int>(container.size()),
  31. static_cast<int>(LIBRARY->resourceTypeHandler->getAllObjects().size()),
  32. GameConstants::RESOURCE_QUANTITY
  33. }));
  34. }
  35. void ResourceSet::resolveFromJson(const JsonNode & node)
  36. {
  37. for(auto & n : node.Struct())
  38. LIBRARY->identifiers()->requestIdentifier(n.second.getModScope(), "resource", n.first, [n, this](int32_t identifier)
  39. {
  40. container.resize(std::max(static_cast<int>(container.size()), identifier + 1)); // creature cost will access before resize
  41. (*this)[identifier] = static_cast<int>(n.second.Float());
  42. });
  43. }
  44. void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
  45. {
  46. if(handler.saving && !nonZero())
  47. return;
  48. auto s = handler.enterStruct(fieldName);
  49. for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects())
  50. handler.serializeInt(idx.toResource()->getJsonKey(), this->operator[](idx), 0);
  51. }
  52. bool ResourceSet::nonZero() const
  53. {
  54. for(const auto & elem : *this)
  55. if(elem)
  56. return true;
  57. return false;
  58. }
  59. void ResourceSet::amax(const TResourceCap &val)
  60. {
  61. for(auto & elem : *this)
  62. vstd::amax(elem, val);
  63. }
  64. void ResourceSet::amin(const TResourceCap &val)
  65. {
  66. for(auto & elem : *this)
  67. vstd::amin(elem, val);
  68. }
  69. void ResourceSet::positive()
  70. {
  71. for(auto & elem : *this)
  72. vstd::amax(elem, 0);
  73. }
  74. void ResourceSet::applyHandicap(int percentage)
  75. {
  76. for(auto & elem : *this)
  77. {
  78. int64_t newAmount = vstd::divideAndCeil(static_cast<int64_t>(elem) * percentage, 100);
  79. int64_t cap = GameConstants::PLAYER_RESOURCES_CAP;
  80. elem = std::min(cap, newAmount);
  81. }
  82. }
  83. static bool canAfford(const ResourceSet &res, const ResourceSet &price)
  84. {
  85. for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
  86. if(price[i] > res[i])
  87. return false;
  88. return true;
  89. }
  90. bool ResourceSet::canBeAfforded(const ResourceSet &res) const
  91. {
  92. return VCMI_LIB_WRAP_NAMESPACE(canAfford(res, *this));
  93. }
  94. bool ResourceSet::canAfford(const ResourceSet &price) const
  95. {
  96. return VCMI_LIB_WRAP_NAMESPACE(canAfford(*this, price));
  97. }
  98. TResourceCap ResourceSet::marketValue() const
  99. {
  100. TResourceCap total = 0;
  101. for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
  102. total += static_cast<TResourceCap>(i.toResource()->getPrice()) * static_cast<TResourceCap>(operator[](i));
  103. return total;
  104. }
  105. std::string ResourceSet::toString() const
  106. {
  107. std::ostringstream out;
  108. out << "[";
  109. for(auto it = begin(); it != end(); ++it)
  110. {
  111. out << *it;
  112. if(std::prev(end()) != it) out << ", ";
  113. }
  114. out << "]";
  115. return out.str();
  116. }
  117. bool ResourceSet::nziterator::valid() const
  118. {
  119. return static_cast<int>(cur.resType) < LIBRARY->resourceTypeHandler->getAllObjects().size() && cur.resVal;
  120. }
  121. ResourceSet::nziterator ResourceSet::nziterator::operator++()
  122. {
  123. advance();
  124. return *this;
  125. }
  126. ResourceSet::nziterator ResourceSet::nziterator::operator++(int)
  127. {
  128. nziterator ret = *this;
  129. advance();
  130. return ret;
  131. }
  132. const ResourceSet::nziterator::ResEntry& ResourceSet::nziterator::operator*() const
  133. {
  134. return cur;
  135. }
  136. const ResourceSet::nziterator::ResEntry * ResourceSet::nziterator::operator->() const
  137. {
  138. return &cur;
  139. }
  140. void ResourceSet::nziterator::advance()
  141. {
  142. do
  143. {
  144. ++cur.resType;
  145. } while(static_cast<int>(cur.resType) < LIBRARY->resourceTypeHandler->getAllObjects().size() && !(cur.resVal=rs[cur.resType]));
  146. if(static_cast<int>(cur.resType) >= LIBRARY->resourceTypeHandler->getAllObjects().size())
  147. cur.resVal = -1;
  148. }
  149. ResourceSet::nziterator::nziterator(const ResourceSet &RS)
  150. : rs(RS)
  151. {
  152. cur.resType = EGameResID::WOOD;
  153. cur.resVal = rs[EGameResID::WOOD];
  154. if(!valid())
  155. advance();
  156. }
  157. VCMI_LIB_NAMESPACE_END