CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for(auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if(minLevel > (si32)hero->level)
  43. return false;
  44. if(manaPoints > hero->mana)
  45. return false;
  46. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  47. return false;
  48. for(size_t i=0; i<primary.size(); i++)
  49. {
  50. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  51. return false;
  52. }
  53. for(auto & skill : secondary)
  54. {
  55. if (skill.second > hero->getSecSkillLevel(skill.first))
  56. return false;
  57. }
  58. for(auto & art : artifacts)
  59. {
  60. if (!hero->hasArt(art))
  61. return false;
  62. }
  63. for(auto & sublimiter : noneOf)
  64. {
  65. if (sublimiter->heroAllowed(hero))
  66. return false;
  67. }
  68. for(auto & sublimiter : allOf)
  69. {
  70. if (!sublimiter->heroAllowed(hero))
  71. return false;
  72. }
  73. if ( anyOf.size() == 0 )
  74. return true;
  75. for(auto & sublimiter : anyOf)
  76. {
  77. if (sublimiter->heroAllowed(hero))
  78. return true;
  79. }
  80. return false;
  81. }
  82. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  83. {
  84. std::vector<ui32> ret;
  85. for(size_t i=0; i<info.size(); i++)
  86. {
  87. const CRewardVisitInfo & visit = info[i];
  88. if((visit.numOfGrantsAllowed == 0 || visit.numOfGrantsPerformed < visit.numOfGrantsAllowed) // reward has unlimited uses or some are still available
  89. && visit.limiter.heroAllowed(hero))
  90. {
  91. logGlobal->trace("Reward %d is allowed", i);
  92. ret.push_back(static_cast<ui32>(i));
  93. }
  94. }
  95. return ret;
  96. }
  97. CRewardVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  98. {
  99. return info[index];
  100. }
  101. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  102. {
  103. auto grantRewardWithMessage = [&](int index) -> void
  104. {
  105. auto vi = getVisitInfo(index, h);
  106. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  107. // show message only if it is not empty
  108. if (!vi.message.toString().empty())
  109. {
  110. InfoWindow iw;
  111. iw.player = h->tempOwner;
  112. iw.text = vi.message;
  113. vi.reward.loadComponents(iw.components, h);
  114. cb->showInfoDialog(&iw);
  115. }
  116. // grant reward afterwards. Note that it may remove object
  117. grantReward(index, h);
  118. };
  119. auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
  120. {
  121. BlockingDialog sd(canRefuse, rewards.size() > 1);
  122. sd.player = h->tempOwner;
  123. sd.text = dialog;
  124. for (auto index : rewards)
  125. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  126. cb->showBlockingDialog(&sd);
  127. };
  128. if(!wasVisited(h))
  129. {
  130. auto rewards = getAvailableRewards(h);
  131. bool objectRemovalPossible = false;
  132. for(auto index : rewards)
  133. {
  134. if(getVisitInfo(index, h).reward.removeObject)
  135. objectRemovalPossible = true;
  136. }
  137. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  138. switch (rewards.size())
  139. {
  140. case 0: // no available rewards, e.g. empty flotsam
  141. {
  142. InfoWindow iw;
  143. iw.player = h->tempOwner;
  144. if (!onEmpty.toString().empty())
  145. iw.text = onEmpty;
  146. else
  147. iw.text = onVisited;
  148. cb->showInfoDialog(&iw);
  149. break;
  150. }
  151. case 1: // one reward. Just give it with message
  152. {
  153. if (canRefuse)
  154. selectRewardsMessage(rewards, getVisitInfo(rewards[0], h).message);
  155. else
  156. grantRewardWithMessage(rewards[0]);
  157. break;
  158. }
  159. default: // multiple rewards. Act according to select mode
  160. {
  161. switch (selectMode) {
  162. case SELECT_PLAYER: // player must select
  163. selectRewardsMessage(rewards, onSelect);
  164. break;
  165. case SELECT_FIRST: // give first available
  166. grantRewardWithMessage(rewards[0]);
  167. break;
  168. case SELECT_RANDOM: // select one randomly //TODO: use weights
  169. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt((int)rewards.size()-1)]);
  170. break;
  171. }
  172. break;
  173. }
  174. }
  175. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  176. {
  177. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  178. cb->sendAndApply(&cov);
  179. }
  180. }
  181. else
  182. {
  183. logGlobal->debug("Revisiting already visited object");
  184. InfoWindow iw;
  185. iw.player = h->tempOwner;
  186. if (!onVisited.toString().empty())
  187. iw.text = onVisited;
  188. else
  189. iw.text = onEmpty;
  190. cb->showInfoDialog(&iw);
  191. }
  192. }
  193. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  194. {
  195. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  196. }
  197. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  198. {
  199. if(answer == 0)
  200. return; // player refused
  201. if(answer > 0 && answer-1 < info.size())
  202. {
  203. auto list = getAvailableRewards(hero);
  204. grantReward(list[answer - 1], hero);
  205. }
  206. else
  207. {
  208. throw std::runtime_error("Unhandled choice");
  209. }
  210. }
  211. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  212. {
  213. // no implementation, virtual function for overrides
  214. }
  215. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  216. {
  217. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  218. cb->sendAndApply(&cov);
  219. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  220. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  221. }
  222. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  223. {
  224. assert(hero);
  225. assert(hero->tempOwner.isValidPlayer());
  226. assert(stacks.empty());
  227. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  228. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  229. cb->giveResources(hero->tempOwner, info.reward.resources);
  230. for(auto & entry : info.reward.secondary)
  231. {
  232. int current = hero->getSecSkillLevel(entry.first);
  233. if( (current != 0 && current < entry.second) ||
  234. (hero->canLearnSkill() ))
  235. {
  236. cb->changeSecSkill(hero, entry.first, entry.second);
  237. }
  238. }
  239. for(int i=0; i< info.reward.primary.size(); i++)
  240. if(info.reward.primary[i] > 0)
  241. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  242. si64 expToGive = 0;
  243. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  244. expToGive += hero->calculateXp(info.reward.gainedExp);
  245. if(expToGive)
  246. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  247. // hero is not blocked by levelup dialog - grant remainer immediately
  248. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  249. {
  250. grantRewardAfterLevelup(info, hero);
  251. }
  252. }
  253. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  254. {
  255. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  256. {
  257. si32 manaScaled = hero->mana;
  258. if (info.reward.manaPercentage >= 0)
  259. manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
  260. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  261. si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
  262. si32 manaOverflow = info.reward.manaDiff - manaGranted;
  263. si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
  264. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  265. cb->setManaPoints(hero->id, manaOutput);
  266. }
  267. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  268. {
  269. SetMovePoints smp;
  270. smp.hid = hero->id;
  271. smp.val = hero->movement;
  272. if (info.reward.movePercentage >= 0) // percent from max
  273. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  274. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  275. cb->setMovePoints(&smp);
  276. }
  277. for(const Bonus & bonus : info.reward.bonuses)
  278. {
  279. assert(bonus.source == Bonus::OBJECT);
  280. assert(bonus.sid == ID);
  281. GiveBonus gb;
  282. gb.who = GiveBonus::HERO;
  283. gb.bonus = bonus;
  284. gb.id = hero->id.getNum();
  285. cb->giveHeroBonus(&gb);
  286. }
  287. for(ArtifactID art : info.reward.artifacts)
  288. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  289. if(!info.reward.spells.empty())
  290. {
  291. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  292. cb->changeSpells(hero, true, spellsToGive);
  293. }
  294. if(!info.reward.creaturesChange.empty())
  295. {
  296. for (auto slot : hero->Slots())
  297. {
  298. const CStackInstance * heroStack = slot.second;
  299. for (auto & change : info.reward.creaturesChange)
  300. {
  301. if (heroStack->type->getId() == change.first)
  302. {
  303. StackLocation location(hero, slot.first);
  304. cb->changeStackType(location, change.second.toCreature());
  305. break;
  306. }
  307. }
  308. }
  309. }
  310. if(!info.reward.creatures.empty())
  311. {
  312. CCreatureSet creatures;
  313. for (auto & crea : info.reward.creatures)
  314. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  315. cb->giveCreatures(this, hero, creatures, false);
  316. }
  317. onRewardGiven(hero);
  318. if(info.reward.removeObject)
  319. cb->removeObject(this);
  320. }
  321. bool CRewardableObject::wasVisited(PlayerColor player) const
  322. {
  323. switch (visitMode)
  324. {
  325. case VISIT_UNLIMITED:
  326. case VISIT_BONUS:
  327. return false;
  328. case VISIT_ONCE:
  329. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  330. case VISIT_HERO:
  331. return false;
  332. case VISIT_PLAYER:
  333. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  334. default:
  335. return false;
  336. }
  337. }
  338. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  339. {
  340. switch (visitMode)
  341. {
  342. case VISIT_UNLIMITED:
  343. return false;
  344. case VISIT_BONUS:
  345. return h->hasBonusFrom(Bonus::OBJECT, ID);
  346. case VISIT_HERO:
  347. return h->visitedObjects.count(ObjectInstanceID(id));
  348. default:
  349. return wasVisited(h->tempOwner);
  350. }
  351. }
  352. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  353. {
  354. return EVisitMode(visitMode);
  355. }
  356. ui16 CRewardableObject::getResetDuration() const
  357. {
  358. return resetParameters.period;
  359. }
  360. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  361. const CGHeroInstance * h) const
  362. {
  363. for (auto comp : extraComponents)
  364. comps.push_back(comp);
  365. if (gainedExp)
  366. {
  367. comps.push_back(Component(
  368. Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
  369. }
  370. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  371. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  372. for (size_t i=0; i<primary.size(); i++)
  373. {
  374. if (primary[i] != 0)
  375. comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
  376. }
  377. for (auto & entry : secondary)
  378. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  379. for (auto & entry : artifacts)
  380. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  381. for (auto & entry : spells)
  382. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  383. for (auto & entry : creatures)
  384. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  385. for (size_t i=0; i<resources.size(); i++)
  386. {
  387. if (resources[i] !=0)
  388. comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
  389. }
  390. }
  391. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  392. {
  393. std::vector<Component> comps;
  394. loadComponents(comps, h);
  395. assert(!comps.empty());
  396. return comps.front();
  397. }
  398. // FIXME: copy-pasted from CObjectHandler
  399. static std::string visitedTxt(const bool visited)
  400. {
  401. int id = visited ? 352 : 353;
  402. return VLC->generaltexth->allTexts[id];
  403. }
  404. std::string CRewardableObject::getHoverText(PlayerColor player) const
  405. {
  406. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  407. return getObjectName() + " " + visitedTxt(wasVisited(player));
  408. return getObjectName();
  409. }
  410. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  411. {
  412. if(visitMode != VISIT_UNLIMITED)
  413. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  414. return getObjectName();
  415. }
  416. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  417. {
  418. switch (what)
  419. {
  420. case ObjProperty::REWARD_RANDOMIZE:
  421. initObj(cb->gameState()->getRandomGenerator());
  422. break;
  423. case ObjProperty::REWARDS_CLEAR_GRANTS:
  424. for (auto & visit : info)
  425. visit.numOfGrantsPerformed = 0;
  426. break;
  427. case ObjProperty::REWARD_SELECT:
  428. selectedReward = val;
  429. info[val].numOfGrantsPerformed++;
  430. break;
  431. }
  432. }
  433. void CRewardableObject::triggerReset() const
  434. {
  435. if (resetParameters.rewards)
  436. {
  437. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  438. }
  439. if (resetParameters.grants)
  440. {
  441. cb->setObjProperty(id, ObjProperty::REWARDS_CLEAR_GRANTS, 0);
  442. }
  443. if (resetParameters.visitors)
  444. {
  445. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  446. cb->sendAndApply(&cov);
  447. }
  448. }
  449. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  450. {
  451. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetParameters.period) == 1)
  452. triggerReset();
  453. }
  454. void CRewardableObject::initObj(CRandomGenerator & rand)
  455. {
  456. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  457. }
  458. CRewardableObject::CRewardableObject():
  459. selectMode(0),
  460. visitMode(0),
  461. selectedReward(0),
  462. canRefuse(false)
  463. {}
  464. ///////////////////////////////////////////////////////////////////////////////////////////////////
  465. /*
  466. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  467. {
  468. std::vector <int3> visitableTiles;
  469. for(int y = 0; y < 6; y++)
  470. for (int x = 0; x < 8; x++) //starting from left
  471. if (appearance->isVisitableAt(x, y))
  472. visitableTiles.push_back (int3(x, y , 0));
  473. return visitableTiles;
  474. }
  475. int3 CGMagicSpring::getVisitableOffset() const
  476. {
  477. auto visitableTiles = getVisitableOffsets();
  478. if (visitableTiles.size() != info.size())
  479. {
  480. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  481. return int3(-1,-1,-1);
  482. }
  483. for (size_t i=0; i<visitableTiles.size(); i++)
  484. {
  485. if (info[i].numOfGrants == 0)
  486. return visitableTiles[i];
  487. }
  488. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  489. }
  490. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  491. {
  492. auto tiles = getVisitableOffsets();
  493. for (size_t i=0; i<tiles.size(); i++)
  494. {
  495. if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
  496. {
  497. return std::vector<ui32>(1, (ui32)i);
  498. }
  499. }
  500. // hero is either not on visitable tile (should not happen) or tile is already used
  501. return std::vector<ui32>();
  502. }
  503. */
  504. VCMI_LIB_NAMESPACE_END