ScalableImage.h 4.4 KB

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  1. /*
  2. * ScalableImage.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../render/IImage.h"
  12. #include "../render/ImageLocator.h"
  13. #include "../render/Colors.h"
  14. #include "../../lib/Color.h"
  15. struct SDL_Palette;
  16. class ScalableImageInstance;
  17. class CanvasImage;
  18. struct ScalableImageParameters : boost::noncopyable
  19. {
  20. SDL_Palette * palette = nullptr;
  21. ColorRGBA colorMultiplier = Colors::WHITE_TRUE;
  22. ColorRGBA ovelayColorMultiplier = Colors::WHITE_TRUE;
  23. PlayerColor player = PlayerColor::CANNOT_DETERMINE;
  24. uint8_t alphaValue = 255;
  25. bool flipVertical = false;
  26. bool flipHorizontal = false;
  27. ScalableImageParameters(const SDL_Palette * originalPalette, EImageBlitMode blitMode);
  28. ~ScalableImageParameters();
  29. void setShadowTransparency(const SDL_Palette * originalPalette, float factor);
  30. void shiftPalette(const SDL_Palette * originalPalette, uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove);
  31. void playerColored(PlayerColor player);
  32. void setOverlayColor(const SDL_Palette * originalPalette, const ColorRGBA & color);
  33. void preparePalette(const SDL_Palette * originalPalette, EImageBlitMode blitMode);
  34. void adjustPalette(const SDL_Palette * originalPalette, EImageBlitMode blitMode, const ColorFilter & shifter, uint32_t colorsToSkipMask);
  35. };
  36. class ScalableImageShared final : public std::enable_shared_from_this<ScalableImageShared>, boost::noncopyable
  37. {
  38. static constexpr int maxScaling = 4;
  39. static constexpr int maxFlips = 4;
  40. using FlippedImages = std::array<std::shared_ptr<const ISharedImage>, maxFlips>;
  41. using PlayerColoredImages = std::array<std::shared_ptr<const ISharedImage>, PlayerColor::PLAYER_LIMIT_I>;
  42. struct ScaledImage
  43. {
  44. /// Upscaled shadow of our image, may be null
  45. FlippedImages shadow;
  46. /// Upscaled main part of our image, may be null
  47. FlippedImages body;
  48. /// Upscaled overlay (player color, selection highlight) of our image, may be null
  49. FlippedImages overlay;
  50. // player-colored images of this particular scale. These are never flipped in h3
  51. PlayerColoredImages playerColored;
  52. };
  53. // 1x image, usually indexed. Array of 4 images for every potential flip
  54. FlippedImages base;
  55. // 1x-4x images. 1x versions are only used if dedicated image is present, othervice palette transform is applied to base image
  56. std::array<ScaledImage, maxScaling> scaled;
  57. const SharedImageLocator locator;
  58. std::shared_ptr<const ISharedImage> loadOrGenerateImage(EImageBlitMode mode, int8_t scalingFactor, PlayerColor color) const;
  59. void loadScaledImages(int8_t scalingFactor, PlayerColor color);
  60. public:
  61. ScalableImageShared(const SharedImageLocator & locator, const std::shared_ptr<const ISharedImage> & baseImage);
  62. Point dimensions() const;
  63. void exportBitmap(const boost::filesystem::path & path, const ScalableImageParameters & parameters) const;
  64. bool isTransparent(const Point & coords) const;
  65. Rect contentRect() const;
  66. void draw(SDL_Surface * where, const Point & dest, const Rect * src, const ScalableImageParameters & parameters, int scalingFactor);
  67. const SDL_Palette * getPalette() const;
  68. std::shared_ptr<ScalableImageInstance> createImageReference();
  69. void preparePlayerColoredImage(PlayerColor color);
  70. };
  71. class ScalableImageInstance final : public IImage
  72. {
  73. friend class ScalableImageShared;
  74. std::shared_ptr<ScalableImageShared> image;
  75. std::shared_ptr<CanvasImage> scaledImage;
  76. ScalableImageParameters parameters;
  77. EImageBlitMode blitMode;
  78. public:
  79. ScalableImageInstance(const std::shared_ptr<ScalableImageShared> & image, EImageBlitMode blitMode);
  80. void scaleTo(const Point & size, EScalingAlgorithm algorithm) override;
  81. void exportBitmap(const boost::filesystem::path & path) const override;
  82. bool isTransparent(const Point & coords) const override;
  83. Rect contentRect() const override;
  84. Point dimensions() const override;
  85. void setAlpha(uint8_t value) override;
  86. void draw(SDL_Surface * where, const Point & pos, const Rect * src, int scalingFactor) const override;
  87. void setOverlayColor(const ColorRGBA & color) override;
  88. void playerColored(const PlayerColor & player) override;
  89. void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
  90. void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
  91. void horizontalFlip();
  92. void verticalFlip();
  93. };