CPreGame.cpp 112 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/Map/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/Map/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. #include "../lib/Map/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. using boost::bind;
  54. using boost::ref;
  55. #if _MSC_VER >= 1600
  56. //#define bind boost::bind
  57. //#define ref boost::ref
  58. #endif
  59. void startGame(StartInfo * options, CConnection *serv = NULL);
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static int playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = NULL;
  86. sInfo = NULL;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. CMapInfo * ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, TPlayerColor player, const std::map<TPlayerColor, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<TPlayerColor, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = -1;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[i];
  142. pset.color = i;
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. setPlayer(pset, namesIt++->first, playerNames);
  145. else
  146. setPlayer(pset, 0, playerNames);
  147. pset.castle = pinfo.defaultCastle();
  148. pset.hero = pinfo.defaultHero();
  149. if(pinfo.mainHeroName.length())
  150. {
  151. pset.heroName = pinfo.mainHeroName;
  152. if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
  153. pset.heroPortrait = pinfo.p9;
  154. }
  155. pset.handicap = 0;
  156. }
  157. }
  158. template <typename T> class CApplyOnPG;
  159. class CBaseForPGApply
  160. {
  161. public:
  162. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  163. virtual ~CBaseForPGApply(){};
  164. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  165. {
  166. return new CApplyOnPG<U>;
  167. }
  168. };
  169. template <typename T> class CApplyOnPG : public CBaseForPGApply
  170. {
  171. public:
  172. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  173. {
  174. T *ptr = static_cast<T*>(pack);
  175. ptr->apply(selScr);
  176. }
  177. };
  178. static CApplier<CBaseForPGApply> *applier = NULL;
  179. static CPicture* createPicture(const JsonNode& config)
  180. {
  181. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  182. }
  183. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  184. config(configNode)
  185. {
  186. OBJ_CONSTRUCTION_CAPTURING_ALL;
  187. background = new CPicture(config["background"].String());
  188. if (config["scalable"].Bool())
  189. {
  190. if (background->bg->format->palette)
  191. background->convertToScreenBPP();
  192. background->scaleTo(Point(screen->w, screen->h));
  193. }
  194. pos = background->center();
  195. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  196. menuNameToEntry.push_back(node["name"].String());
  197. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  198. images.push_back(createPicture(node));
  199. //Hardcoded entry
  200. menuNameToEntry.push_back("credits");
  201. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  202. tabs->type |= REDRAW_PARENT;
  203. }
  204. CIntObject * CMenuScreen::createTab(size_t index)
  205. {
  206. if (config["items"].Vector().size() == index)
  207. return new CreditsScreen();
  208. return new CMenuEntry(this, config["items"].Vector()[index]);
  209. }
  210. void CMenuScreen::showAll(SDL_Surface * to)
  211. {
  212. CIntObject::showAll(to);
  213. if (pos.h != to->h || pos.w != to->w)
  214. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  215. }
  216. void CMenuScreen::show(SDL_Surface * to)
  217. {
  218. if (!config["video"].isNull())
  219. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  220. CIntObject::show(to);
  221. }
  222. void CMenuScreen::activate()
  223. {
  224. CCS->musich->playMusic("Music/MainMenu", true);
  225. if (!config["video"].isNull())
  226. CCS->videoh->open(config["video"]["name"].String());
  227. CIntObject::activate();
  228. }
  229. void CMenuScreen::deactivate()
  230. {
  231. if (!config["video"].isNull())
  232. CCS->videoh->close();
  233. CIntObject::deactivate();
  234. }
  235. void CMenuScreen::switchToTab(size_t index)
  236. {
  237. tabs->setActive(index);
  238. }
  239. //funciton for std::string -> boost::function conversion for main menu
  240. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  241. {
  242. static const std::vector<std::string> commandType = boost::assign::list_of
  243. ("to")("campaigns")("start")("load")("exit")("highscores");
  244. static const std::vector<std::string> gameType = boost::assign::list_of
  245. ("single")("multi")("campaign")("tutorial");
  246. std::list<std::string> commands;
  247. boost::split(commands, string, boost::is_any_of("\t "));
  248. if (!commands.empty())
  249. {
  250. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  251. commands.pop_front();
  252. if (index > 3 || !commands.empty())
  253. {
  254. switch (index)
  255. {
  256. break; case 0://to - switch to another tab, if such tab exists
  257. {
  258. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  259. if ( index2 != menuType.size())
  260. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  261. }
  262. break; case 1://open campaign selection window
  263. {
  264. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  265. }
  266. break; case 2://start
  267. {
  268. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  269. {
  270. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  271. case 1: return &pushIntT<CMultiMode>;
  272. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  273. case 3: return boost::function<void()>();//TODO: start tutorial
  274. }
  275. }
  276. break; case 3://load
  277. {
  278. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  279. {
  280. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  281. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  282. case 2: return boost::function<void()>();//TODO: load campaign
  283. case 3: return boost::function<void()>();//TODO: load tutorial
  284. }
  285. }
  286. break; case 4://exit
  287. {
  288. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  289. }
  290. break; case 5://highscores
  291. {
  292. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  293. }
  294. }
  295. }
  296. }
  297. tlog0<<"Failed to parse command: "<<string<<"\n";
  298. return boost::function<void()>();
  299. }
  300. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  301. {
  302. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  303. std::pair<std::string, std::string> help;
  304. if (!button["help"].isNull() && button["help"].Float() > 0)
  305. help = CGI->generaltexth->zelp[button["help"].Float()];
  306. int posx = button["x"].Float();
  307. if (posx < 0)
  308. posx = pos.w + posx;
  309. int posy = button["y"].Float();
  310. if (posy < 0)
  311. posy = pos.h + posy;
  312. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  313. }
  314. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  315. {
  316. OBJ_CONSTRUCTION_CAPTURING_ALL;
  317. type |= REDRAW_PARENT;
  318. pos = parent->pos;
  319. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  320. images.push_back(createPicture(node));
  321. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  322. {
  323. buttons.push_back(createButton(parent, node));
  324. buttons.back()->hoverable = true;
  325. buttons.back()->type |= REDRAW_PARENT;
  326. }
  327. }
  328. CreditsScreen::CreditsScreen()
  329. {
  330. addUsedEvents(LCLICK | RCLICK);
  331. type |= REDRAW_PARENT;
  332. OBJ_CONSTRUCTION_CAPTURING_ALL;
  333. pos.w = CGP->menu->pos.w;
  334. pos.h = CGP->menu->pos.h;
  335. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  336. std::string text((char*)textFile.first.get(), textFile.second);
  337. size_t firstQuote = text.find('\"')+1;
  338. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  339. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  340. credits->pos.h = credits->maxH;
  341. }
  342. void CreditsScreen::showAll(SDL_Surface * to)
  343. {
  344. //Do not draw anything
  345. }
  346. void CreditsScreen::show(SDL_Surface * to)
  347. {
  348. static int count = 0;
  349. count++;
  350. if (count == 2)
  351. {
  352. credits->pos.y--;
  353. count = 0;
  354. }
  355. Rect creditsArea = credits->pos & pos;
  356. SDL_SetClipRect(screenBuf, &creditsArea);
  357. SDL_SetClipRect(screen, &creditsArea);
  358. redraw();
  359. CIntObject::showAll(to);
  360. SDL_SetClipRect(screen, NULL);
  361. SDL_SetClipRect(screenBuf, NULL);
  362. //end of credits, close this screen
  363. if (credits->pos.y + credits->pos.h < 0)
  364. clickRight(false, false);
  365. }
  366. void CreditsScreen::clickLeft(tribool down, bool previousState)
  367. {
  368. clickRight(down, previousState);
  369. }
  370. void CreditsScreen::clickRight(tribool down, bool previousState)
  371. {
  372. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  373. assert(menu);
  374. menu->setActive(0);
  375. }
  376. CGPreGame::CGPreGame():
  377. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  378. {
  379. pos.w = screen->w;
  380. pos.h = screen->h;
  381. GH.defActionsDef = 63;
  382. CGP = this;
  383. menu = new CMenuScreen((*pregameConfig)["window"]);
  384. loadGraphics();
  385. }
  386. CGPreGame::~CGPreGame()
  387. {
  388. disposeGraphics();
  389. }
  390. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  391. {
  392. GH.pushInt(new CSelectionScreen(screenType, multi));
  393. }
  394. void CGPreGame::loadGraphics()
  395. {
  396. OBJ_CONSTRUCTION_CAPTURING_ALL;
  397. new CFilledTexture("DIBOXBCK", pos);
  398. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  399. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  400. bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
  401. rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
  402. rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
  403. nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
  404. nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
  405. }
  406. void CGPreGame::disposeGraphics()
  407. {
  408. delete victory;
  409. delete loss;
  410. SDL_FreeSurface(rHero);
  411. SDL_FreeSurface(nHero);
  412. SDL_FreeSurface(rTown);
  413. SDL_FreeSurface(nTown);
  414. }
  415. void CGPreGame::update()
  416. {
  417. if (GH.listInt.empty())
  418. {
  419. GH.pushInt(this);
  420. GH.pushInt(menu);
  421. menu->switchToTab(0);
  422. }
  423. if(SEL)
  424. SEL->update();
  425. // Handles mouse and key input
  426. GH.updateTime();
  427. GH.handleEvents();
  428. if (GH.curInt == NULL) // no redraw, when a new game was created
  429. return;
  430. GH.topInt()->show(screen);
  431. if (settings["general"]["showfps"].Bool())
  432. GH.drawFPSCounter();
  433. // draw the mouse cursor and update the screen
  434. CCS->curh->draw1();
  435. CSDL_Ext::update(screen);
  436. CCS->curh->draw2();
  437. }
  438. void CGPreGame::openCampaignScreen(std::string name)
  439. {
  440. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  441. {
  442. if (node["name"].String() == name)
  443. {
  444. GH.pushInt(new CCampaignScreen(node));
  445. return;
  446. }
  447. }
  448. tlog1<<"Unknown campaign set: "<<name<<"\n";
  449. }
  450. CGPreGame *CGPreGame::create()
  451. {
  452. if(!CGP)
  453. CGP = new CGPreGame();
  454. return CGP;
  455. }
  456. void CGPreGame::removeFromGui()
  457. {
  458. //remove everything but main menu and background
  459. GH.popInts(GH.listInt.size() - 2);
  460. GH.popInt(GH.topInt()); //remove main menu
  461. GH.popInt(GH.topInt()); //remove background
  462. }
  463. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  464. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  465. serv(NULL), ongoingClosing(false), myNameID(255)
  466. {
  467. CGPreGame::create(); //we depend on its graphics
  468. screenType = Type;
  469. multiPlayer = MultiPlayer;
  470. OBJ_CONSTRUCTION_CAPTURING_ALL;
  471. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  472. CServerHandler *sh = NULL;
  473. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  474. {
  475. sh = new CServerHandler;
  476. sh->startServer();
  477. }
  478. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  479. pos.w = 762;
  480. pos.h = 584;
  481. if(Type == CMenuScreen::saveGame)
  482. {
  483. bordered = false;
  484. center(pos);
  485. }
  486. else if(Type == CMenuScreen::campaignList)
  487. {
  488. bordered = false;
  489. bg = new CPicture("CamCust.bmp", 0, 0);
  490. pos = bg->center();
  491. }
  492. else
  493. {
  494. bordered = true;
  495. //load random background
  496. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  497. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  498. pos = bg->center();
  499. }
  500. sInfo.difficulty = 1;
  501. current = NULL;
  502. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  503. sInfo.turnTime = 0;
  504. curTab = NULL;
  505. card = new InfoCard(network); //right info card
  506. if (screenType == CMenuScreen::campaignList)
  507. {
  508. opt = NULL;
  509. }
  510. else
  511. {
  512. opt = new OptionsTab(); //scenario options tab
  513. opt->recActions = DISPOSE;
  514. randMapTab = new RandomMapTab();
  515. randMapTab->getMapInfoChanged() += bind(&CSelectionScreen::changeSelection, this, _1);
  516. randMapTab->recActions = DISPOSE;
  517. }
  518. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  519. sel->recActions = DISPOSE;
  520. switch(screenType)
  521. {
  522. case CMenuScreen::newGame:
  523. {
  524. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  525. card->difficulty->select(1, 0);
  526. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  527. select->callback = [&]()
  528. {
  529. toggleTab(sel);
  530. changeSelection(sel->getSelectedMapInfo());
  531. };
  532. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  533. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  534. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  535. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  536. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  537. if(settings["general"]["enableRMG"].Bool())
  538. {
  539. randomBtn->callback = [&]()
  540. {
  541. toggleTab(randMapTab);
  542. changeSelection(&randMapTab->getMapInfo());
  543. };
  544. }
  545. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  546. if(network)
  547. {
  548. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  549. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  550. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  551. {
  552. SDL_Color orange = {232, 184, 32, 0};
  553. select->text->color = opts->text->color = randomBtn->text->color = orange;
  554. select->block(true);
  555. opts->block(true);
  556. randomBtn->block(true);
  557. start->block(true);
  558. }
  559. }
  560. }
  561. break;
  562. case CMenuScreen::loadGame:
  563. sel->recActions = 255;
  564. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  565. break;
  566. case CMenuScreen::saveGame:
  567. sel->recActions = 255;
  568. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRSAV.DEF");
  569. break;
  570. case CMenuScreen::campaignList:
  571. sel->recActions = 255;
  572. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  573. break;
  574. }
  575. start->assignedKeys.insert(SDLK_RETURN);
  576. std::string backName;
  577. if(Type == CMenuScreen::campaignList)
  578. {
  579. backName = "SCNRBACK.DEF";
  580. }
  581. else
  582. {
  583. backName = "SCNRBACK.DEF";
  584. }
  585. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  586. if(network)
  587. {
  588. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  589. {
  590. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  591. serv = sh->connectToServer();
  592. *serv << (ui8) 4;
  593. myNameID = 1;
  594. }
  595. else
  596. {
  597. serv = CServerHandler::justConnectToServer();
  598. }
  599. *serv << playerNames.begin()->second;
  600. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  601. {
  602. const CMapInfo *map;
  603. *serv >> myNameID >> map;
  604. serv->connectionID = myNameID;
  605. changeSelection(map);
  606. }
  607. else //host
  608. {
  609. if(current)
  610. {
  611. SelectMap sm(*current);
  612. *serv << &sm;
  613. UpdateStartOptions uso(sInfo);
  614. *serv << &uso;
  615. }
  616. }
  617. applier = new CApplier<CBaseForPGApply>;
  618. registerTypes4(*applier);
  619. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  620. }
  621. delete sh;
  622. }
  623. CSelectionScreen::~CSelectionScreen()
  624. {
  625. ongoingClosing = true;
  626. if(serv)
  627. {
  628. assert(serverHandlingThread);
  629. QuitMenuWithoutStarting qmws;
  630. *serv << &qmws;
  631. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  632. // processPacks();
  633. serverHandlingThread->join();
  634. delete serverHandlingThread;
  635. }
  636. playerColor = -1;
  637. playerNames.clear();
  638. assert(!serv);
  639. vstd::clear_pointer(applier);
  640. delete mx;
  641. }
  642. void CSelectionScreen::toggleTab(CIntObject *tab)
  643. {
  644. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  645. {
  646. PregameGuiAction pga;
  647. if(tab == curTab)
  648. pga.action = PregameGuiAction::NO_TAB;
  649. else if(tab == opt)
  650. pga.action = PregameGuiAction::OPEN_OPTIONS;
  651. else if(tab == sel)
  652. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  653. else if(tab == randMapTab)
  654. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  655. *serv << &pga;
  656. }
  657. if(curTab && curTab->active)
  658. {
  659. curTab->deactivate();
  660. curTab->recActions = DISPOSE;
  661. }
  662. if(curTab != tab)
  663. {
  664. tab->recActions = 255;
  665. tab->activate();
  666. curTab = tab;
  667. }
  668. else
  669. {
  670. curTab = NULL;
  671. };
  672. GH.totalRedraw();
  673. }
  674. void CSelectionScreen::changeSelection(const CMapInfo * to)
  675. {
  676. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  677. {
  678. vstd::clear_pointer(current);
  679. }
  680. current = to;
  681. if(to && (screenType == CMenuScreen::loadGame ||
  682. screenType == CMenuScreen::saveGame))
  683. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  684. if(screenType != CMenuScreen::campaignList)
  685. {
  686. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  687. if(screenType == CMenuScreen::newGame)
  688. {
  689. sInfo.createRandomMap = to->isRandomMap;
  690. if(to->isRandomMap)
  691. {
  692. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  693. }
  694. else
  695. {
  696. sInfo.mapGenOptions = nullptr;
  697. }
  698. }
  699. }
  700. card->changeSelection(to);
  701. if(screenType != CMenuScreen::campaignList)
  702. {
  703. opt->recreate();
  704. }
  705. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  706. {
  707. SelectMap sm(*to);
  708. *serv << &sm;
  709. UpdateStartOptions uso(sInfo);
  710. *serv << &uso;
  711. }
  712. }
  713. void CSelectionScreen::startCampaign()
  714. {
  715. if (SEL->current)
  716. {
  717. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  718. }
  719. }
  720. void CSelectionScreen::startGame()
  721. {
  722. if(screenType == CMenuScreen::newGame)
  723. {
  724. //there must be at least one human player before game can be started
  725. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  726. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  727. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  728. break;
  729. if(i == SEL->sInfo.playerInfos.cend())
  730. {
  731. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  732. return;
  733. }
  734. }
  735. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  736. {
  737. start->block(true);
  738. StartWithCurrentSettings swcs;
  739. *serv << &swcs;
  740. ongoingClosing = true;
  741. return;
  742. }
  743. if(screenType != CMenuScreen::saveGame)
  744. {
  745. if(!current)
  746. return;
  747. saveGameName.clear();
  748. if(screenType == CMenuScreen::loadGame)
  749. {
  750. saveGameName = sInfo.mapname;
  751. }
  752. if(sInfo.createRandomMap)
  753. {
  754. // Random map generation fails for now, so don't start game...
  755. return;
  756. }
  757. StartInfo * si = new StartInfo(sInfo);
  758. CGP->removeFromGui();
  759. ::startGame(si);
  760. }
  761. else
  762. {
  763. if(!(sel && sel->txt && sel->txt->text.size()))
  764. return;
  765. saveGameName = "Saves/" + sel->txt->text;
  766. CFunctionList<void()> overWrite;
  767. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, saveGameName);
  768. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  769. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::LIB_SAVEGAME)))
  770. {
  771. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  772. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  773. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  774. }
  775. else
  776. overWrite();
  777. }
  778. }
  779. void CSelectionScreen::difficultyChange( int to )
  780. {
  781. assert(screenType == CMenuScreen::newGame);
  782. sInfo.difficulty = to;
  783. propagateOptions();
  784. redraw();
  785. }
  786. void CSelectionScreen::handleConnection()
  787. {
  788. setThreadName("CSelectionScreen::handleConnection");
  789. try
  790. {
  791. assert(serv);
  792. while(serv)
  793. {
  794. CPackForSelectionScreen *pack = NULL;
  795. *serv >> pack;
  796. assert(pack);
  797. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  798. {
  799. endingPack->apply(this);
  800. }
  801. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  802. {
  803. endingPack->apply(this);
  804. }
  805. else
  806. {
  807. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  808. upcomingPacks.push_back(pack);
  809. }
  810. }
  811. } HANDLE_EXCEPTION
  812. catch(int i)
  813. {
  814. if(i != 666)
  815. throw;
  816. }
  817. }
  818. void CSelectionScreen::setSInfo(const StartInfo &si)
  819. {
  820. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  821. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  822. {
  823. if(i->second.playerID == myNameID)
  824. {
  825. playerColor = i->first;
  826. break;
  827. }
  828. }
  829. if(i == si.playerInfos.cend()) //not found
  830. playerColor = -1;
  831. sInfo = si;
  832. if(current)
  833. opt->recreate(); //will force to recreate using current sInfo
  834. card->difficulty->select(si.difficulty, 0);
  835. GH.totalRedraw();
  836. }
  837. void CSelectionScreen::processPacks()
  838. {
  839. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  840. while(upcomingPacks.size())
  841. {
  842. CPackForSelectionScreen *pack = upcomingPacks.front();
  843. upcomingPacks.pop_front();
  844. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  845. apply->applyOnPG(this, pack);
  846. delete pack;
  847. }
  848. }
  849. void CSelectionScreen::update()
  850. {
  851. if(serverHandlingThread)
  852. processPacks();
  853. }
  854. void CSelectionScreen::propagateOptions()
  855. {
  856. if(isHost() && serv)
  857. {
  858. UpdateStartOptions ups(sInfo);
  859. *serv << &ups;
  860. }
  861. }
  862. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  863. {
  864. if(!isGuest() || !serv)
  865. return;
  866. RequestOptionsChange roc(what, dir, myNameID);
  867. *serv << &roc;
  868. }
  869. void CSelectionScreen::postChatMessage(const std::string &txt)
  870. {
  871. assert(serv);
  872. ChatMessage cm;
  873. cm.message = txt;
  874. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  875. *serv << &cm;
  876. }
  877. void CSelectionScreen::propagateNames()
  878. {
  879. PlayersNames pn;
  880. pn.playerNames = playerNames;
  881. *serv << &pn;
  882. }
  883. void CSelectionScreen::showAll(SDL_Surface *to)
  884. {
  885. CIntObject::showAll(to);
  886. if (bordered && (pos.h != to->h || pos.w != to->w))
  887. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  888. }
  889. // A new size filter (Small, Medium, ...) has been selected. Populate
  890. // selMaps with the relevant data.
  891. void SelectionTab::filter( int size, bool selectFirst )
  892. {
  893. curItems.clear();
  894. if(tabType == CMenuScreen::campaignList)
  895. {
  896. for (size_t i=0; i<allItems.size(); i++)
  897. curItems.push_back(&allItems[i]);
  898. }
  899. else
  900. {
  901. for (size_t i=0; i<allItems.size(); i++)
  902. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  903. curItems.push_back(&allItems[i]);
  904. }
  905. if(curItems.size())
  906. {
  907. slider->block(false);
  908. slider->setAmount(curItems.size());
  909. sort();
  910. if(selectFirst)
  911. {
  912. slider->moveTo(0);
  913. onSelect(curItems[0]);
  914. }
  915. selectAbs(0);
  916. }
  917. else
  918. {
  919. slider->block(true);
  920. onSelect(NULL);
  921. }
  922. }
  923. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  924. {
  925. std::vector<ResourceID> ret;
  926. boost::to_upper(dirURI);
  927. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  928. {
  929. return ident.getType() == resType
  930. && boost::algorithm::starts_with(ident.getName(), dirURI);
  931. });
  932. while (iterator.hasNext())
  933. {
  934. ret.push_back(*iterator);
  935. ++iterator;
  936. }
  937. return ret;
  938. }
  939. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  940. {
  941. allItems.clear();
  942. for(int i = 0; i < files.size(); ++i)
  943. {
  944. try
  945. {
  946. CMapInfo mapInfo;
  947. mapInfo.mapInit(files[i].getName());
  948. allItems.push_back(mapInfo);
  949. }
  950. catch(std::exception & e)
  951. {
  952. tlog2 << "Map " << files[i].getName() << " is invalid. Message: " << e.what() << std::endl;
  953. }
  954. }
  955. }
  956. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  957. {
  958. for(int i=0; i<files.size(); i++)
  959. {
  960. try
  961. {
  962. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  963. ui8 sign[8];
  964. lf >> sign;
  965. if(std::memcmp(sign,"VCMISVG",7))
  966. {
  967. throw std::runtime_error("not a correct savefile!");
  968. }
  969. // Create the map info object
  970. CMapInfo mapInfo;
  971. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  972. mapInfo.scenarioOpts = new StartInfo;
  973. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  974. mapInfo.fileURI = files[i].getName();
  975. mapInfo.countPlayers();
  976. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  977. mapInfo.date = std::asctime(std::localtime(&time));
  978. // If multi mode then only multi games, otherwise single
  979. if((mapInfo.actualHumanPlayers > 1) != multi)
  980. {
  981. mapInfo.mapHeader.reset();
  982. }
  983. allItems.push_back(mapInfo);
  984. }
  985. catch(std::exception & e)
  986. {
  987. tlog3 << "Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  988. }
  989. }
  990. }
  991. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  992. {
  993. for(int i=0; i<files.size(); i++)
  994. {
  995. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  996. allItems[i].fileURI = files[i].getName();
  997. allItems[i].campaignInit();
  998. }
  999. }
  1000. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1001. :bg(NULL), onSelect(OnSelect)
  1002. {
  1003. OBJ_CONSTRUCTION;
  1004. selectionPos = 0;
  1005. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1006. slider = NULL;
  1007. txt = NULL;
  1008. tabType = Type;
  1009. if (Type != CMenuScreen::campaignList)
  1010. {
  1011. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1012. pos = bg->pos;
  1013. }
  1014. else
  1015. {
  1016. bg = nullptr; //use background from parent
  1017. pos.w = parent->pos.w;
  1018. pos.h = parent->pos.h;
  1019. pos.x += 3; pos.y += 6;
  1020. }
  1021. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1022. {
  1023. positions = 18;
  1024. }
  1025. else
  1026. {
  1027. std::vector<CCampaignHeader> cpm;
  1028. switch(tabType)
  1029. {
  1030. case CMenuScreen::newGame:
  1031. parseMaps(getFiles("Maps/", EResType::MAP));
  1032. positions = 18;
  1033. break;
  1034. case CMenuScreen::loadGame:
  1035. case CMenuScreen::saveGame:
  1036. parseGames(getFiles("Saves/", EResType::LIB_SAVEGAME), MultiPlayer);
  1037. if(tabType == CMenuScreen::loadGame)
  1038. {
  1039. positions = 18;
  1040. }
  1041. else
  1042. {
  1043. positions = 16;
  1044. }
  1045. if(tabType == CMenuScreen::saveGame)
  1046. {
  1047. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1048. txt->filters.add(CTextInput::filenameFilter);
  1049. }
  1050. break;
  1051. case CMenuScreen::campaignList:
  1052. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1053. positions = 18;
  1054. break;
  1055. default:
  1056. assert(0);
  1057. break;
  1058. }
  1059. }
  1060. if (tabType != CMenuScreen::campaignList)
  1061. {
  1062. //size filter buttons
  1063. {
  1064. int sizes[] = {36, 72, 108, 144, 0};
  1065. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1066. for(int i = 0; i < 5; i++)
  1067. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1068. }
  1069. //sort buttons buttons
  1070. {
  1071. int xpos[] = {23, 55, 88, 121, 306, 339};
  1072. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1073. for(int i = 0; i < 6; i++)
  1074. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1075. }
  1076. }
  1077. else
  1078. {
  1079. //sort by buttons
  1080. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1081. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1082. }
  1083. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1084. slider->addUsedEvents(WHEEL);
  1085. slider->slider->keepFrame = true;
  1086. format = CDefHandler::giveDef("SCSELC.DEF");
  1087. sortingBy = _format;
  1088. ascending = true;
  1089. filter(0);
  1090. //select(0);
  1091. switch(tabType)
  1092. {
  1093. case CMenuScreen::newGame:
  1094. selectFName("Maps/Arrogance");
  1095. break;
  1096. case CMenuScreen::loadGame:
  1097. case CMenuScreen::campaignList:
  1098. select(0);
  1099. break;
  1100. case CMenuScreen::saveGame:;
  1101. if(saveGameName.empty())
  1102. {
  1103. txt->setTxt("NEWGAME");
  1104. }
  1105. else
  1106. {
  1107. selectFName(saveGameName);
  1108. }
  1109. }
  1110. }
  1111. SelectionTab::~SelectionTab()
  1112. {
  1113. delete format;
  1114. }
  1115. void SelectionTab::sortBy( int criteria )
  1116. {
  1117. if(criteria == sortingBy)
  1118. {
  1119. ascending = !ascending;
  1120. }
  1121. else
  1122. {
  1123. sortingBy = (ESortBy)criteria;
  1124. ascending = true;
  1125. }
  1126. sort();
  1127. selectAbs(0);
  1128. }
  1129. void SelectionTab::sort()
  1130. {
  1131. if(sortingBy != _name)
  1132. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1133. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1134. if(!ascending)
  1135. std::reverse(curItems.begin(), curItems.end());
  1136. redraw();
  1137. }
  1138. void SelectionTab::select( int position )
  1139. {
  1140. if(!curItems.size()) return;
  1141. // New selection. py is the index in curItems.
  1142. int py = position + slider->value;
  1143. vstd::amax(py, 0);
  1144. vstd::amin(py, curItems.size()-1);
  1145. selectionPos = py;
  1146. if(position < 0)
  1147. slider->moveTo(slider->value + position);
  1148. else if(position >= positions)
  1149. slider->moveTo(slider->value + position - positions + 1);
  1150. if(txt)
  1151. {
  1152. std::string filename = CResourceHandler::get()->getResourceName(
  1153. ResourceID(curItems[py]->fileURI, EResType::LIB_SAVEGAME));
  1154. txt->setTxt(CFileInfo(filename).getBaseName());
  1155. }
  1156. onSelect(curItems[py]);
  1157. }
  1158. void SelectionTab::selectAbs( int position )
  1159. {
  1160. select(position - slider->value);
  1161. }
  1162. int SelectionTab::getPosition( int x, int y )
  1163. {
  1164. return -1;
  1165. }
  1166. void SelectionTab::sliderMove( int slidPos )
  1167. {
  1168. if(!slider) return; //ignore spurious call when slider is being created
  1169. redraw();
  1170. }
  1171. // Display the tab with the scenario names
  1172. //
  1173. // elemIdx is the index of the maps or saved game to display on line 0
  1174. // slider->capacity contains the number of available screen lines
  1175. // slider->positionsAmnt is the number of elements after filtering
  1176. void SelectionTab::printMaps(SDL_Surface *to)
  1177. {
  1178. int elemIdx = slider->value;
  1179. // Display all elements if there's enough space
  1180. //if(slider->amount < slider->capacity)
  1181. // elemIdx = 0;
  1182. SDL_Color itemColor;
  1183. #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
  1184. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1185. {
  1186. CMapInfo *currentItem = curItems[elemIdx];
  1187. if (elemIdx == selectionPos)
  1188. itemColor=Colors::YELLOW;
  1189. else
  1190. itemColor=Colors::WHITE;
  1191. if(tabType != CMenuScreen::campaignList)
  1192. {
  1193. //amount of players
  1194. std::ostringstream ostr(std::ostringstream::out);
  1195. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1196. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1197. //map size
  1198. std::string temp2 = "C";
  1199. switch (currentItem->mapHeader->width)
  1200. {
  1201. case 36:
  1202. temp2="S";
  1203. break;
  1204. case 72:
  1205. temp2="M";
  1206. break;
  1207. case 108:
  1208. temp2="L";
  1209. break;
  1210. case 144:
  1211. temp2="XL";
  1212. break;
  1213. }
  1214. CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
  1215. int temp=-1;
  1216. switch (currentItem->mapHeader->version)
  1217. {
  1218. case EMapFormat::ROE:
  1219. temp=0;
  1220. break;
  1221. case EMapFormat::AB:
  1222. temp=1;
  1223. break;
  1224. case EMapFormat::SOD:
  1225. temp=2;
  1226. break;
  1227. case EMapFormat::WOG:
  1228. temp=3;
  1229. break;
  1230. default:
  1231. // Unknown version. Be safe and ignore that map
  1232. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1233. continue;
  1234. }
  1235. blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
  1236. //victory conditions
  1237. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1238. temp = 11;
  1239. else
  1240. temp = currentItem->mapHeader->victoryCondition.condition;
  1241. blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
  1242. //loss conditions
  1243. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1244. temp=3;
  1245. else
  1246. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1247. blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
  1248. }
  1249. else //if campaign
  1250. {
  1251. //number of maps in campaign
  1252. std::ostringstream ostr(std::ostringstream::out);
  1253. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1254. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1255. }
  1256. std::string name;
  1257. if(tabType == CMenuScreen::newGame)
  1258. {
  1259. if (!currentItem->mapHeader->name.length())
  1260. currentItem->mapHeader->name = "Unnamed";
  1261. name = currentItem->mapHeader->name;
  1262. }
  1263. else if(tabType == CMenuScreen::campaignList)
  1264. {
  1265. name = currentItem->campaignHeader->name;
  1266. }
  1267. else
  1268. {
  1269. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1270. ResourceID(currentItem->fileURI, EResType::LIB_SAVEGAME))).getBaseName();
  1271. }
  1272. //print name
  1273. CSDL_Ext::printAtMiddle(CSDL_Ext::trimToFit(name, 185, FONT_SMALL), POS(213, 128), FONT_SMALL, itemColor, to);
  1274. }
  1275. #undef POS
  1276. }
  1277. void SelectionTab::showAll(SDL_Surface * to)
  1278. {
  1279. CIntObject::showAll(to);
  1280. printMaps(to);
  1281. std::string title;
  1282. switch(tabType) {
  1283. case CMenuScreen::newGame:
  1284. title = CGI->generaltexth->arraytxt[229];
  1285. break;
  1286. case CMenuScreen::loadGame:
  1287. title = CGI->generaltexth->arraytxt[230];
  1288. break;
  1289. case CMenuScreen::saveGame:
  1290. title = CGI->generaltexth->arraytxt[231];
  1291. break;
  1292. case CMenuScreen::campaignList:
  1293. title = "Select a Campaign"; //TODO: find where is the title
  1294. break;
  1295. }
  1296. CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1297. if(tabType != CMenuScreen::campaignList)
  1298. {
  1299. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1300. }
  1301. }
  1302. void SelectionTab::clickLeft( tribool down, bool previousState )
  1303. {
  1304. if(down)
  1305. {
  1306. int line = getLine();
  1307. if(line != -1)
  1308. select(line);
  1309. }
  1310. }
  1311. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1312. {
  1313. if(key.state != SDL_PRESSED) return;
  1314. int moveBy = 0;
  1315. switch(key.keysym.sym)
  1316. {
  1317. case SDLK_UP:
  1318. moveBy = -1;
  1319. break;
  1320. case SDLK_DOWN:
  1321. moveBy = +1;
  1322. break;
  1323. case SDLK_PAGEUP:
  1324. moveBy = -positions+1;
  1325. break;
  1326. case SDLK_PAGEDOWN:
  1327. moveBy = +positions-1;
  1328. break;
  1329. case SDLK_HOME:
  1330. select(-slider->value);
  1331. return;
  1332. case SDLK_END:
  1333. select(curItems.size() - slider->value);
  1334. return;
  1335. default:
  1336. return;
  1337. }
  1338. select(selectionPos - slider->value + moveBy);
  1339. }
  1340. void SelectionTab::onDoubleClick()
  1341. {
  1342. if(getLine() != -1) //double clicked scenarios list
  1343. {
  1344. //act as if start button was pressed
  1345. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1346. }
  1347. }
  1348. int SelectionTab::getLine()
  1349. {
  1350. int line = -1;
  1351. Point clickPos(GH.current->button.x, GH.current->button.y);
  1352. clickPos = clickPos - pos.topLeft();
  1353. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1354. {
  1355. line = (clickPos.y-115) / 25; //which line
  1356. }
  1357. return line;
  1358. }
  1359. void SelectionTab::selectFName( std::string fname )
  1360. {
  1361. boost::to_upper(fname);
  1362. for(int i = curItems.size() - 1; i >= 0; i--)
  1363. {
  1364. if(curItems[i]->fileURI == fname)
  1365. {
  1366. slider->moveTo(i);
  1367. selectAbs(i);
  1368. return;
  1369. }
  1370. }
  1371. selectAbs(0);
  1372. }
  1373. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1374. {
  1375. return curItems.empty() ? nullptr : curItems[selectionPos];
  1376. }
  1377. RandomMapTab::RandomMapTab()
  1378. {
  1379. OBJ_CONSTRUCTION;
  1380. bg = new CPicture("RANMAPBK", 0, 6);
  1381. // Map Size
  1382. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1383. mapSizeBtnGroup->pos.y = 81;
  1384. mapSizeBtnGroup->pos.x = 158;
  1385. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1386. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1387. mapSizeBtnGroup->select(1, false);
  1388. mapSizeBtnGroup->onChange = [&](int btnId)
  1389. {
  1390. const std::vector<int> mapSizeVal = boost::assign::list_of(36)(72)(108)(144); // Map sizes in this order: S, M, L, XL
  1391. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1392. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1393. updateMapInfo();
  1394. };
  1395. // Two levels
  1396. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1397. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1398. twoLevelsBtn->select(true);
  1399. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1400. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1401. // Create number defs list
  1402. std::vector<std::string> numberDefs;
  1403. for(int i = 0; i <= 8; ++i)
  1404. {
  1405. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1406. }
  1407. const int NUMBERS_WIDTH = 32;
  1408. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1409. // Amount of players
  1410. playersCntGroup = new CHighlightableButtonsGroup(0);
  1411. playersCntGroup->pos.y = 153;
  1412. playersCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1413. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1414. playersCntGroup->onChange = [&](int btnId)
  1415. {
  1416. mapGenOptions.setPlayersCnt(btnId);
  1417. deactivateButtonsFrom(teamsCntGroup, btnId);
  1418. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1419. validatePlayersCnt(btnId);
  1420. updateMapInfo();
  1421. };
  1422. // Amount of teams
  1423. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1424. teamsCntGroup->pos.y = 219;
  1425. teamsCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1426. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1427. teamsCntGroup->onChange = [&](int btnId)
  1428. {
  1429. mapGenOptions.setTeamsCnt(btnId);
  1430. updateMapInfo();
  1431. };
  1432. // Computer only players
  1433. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1434. compOnlyPlayersCntGroup->pos.y = 285;
  1435. compOnlyPlayersCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1436. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1437. compOnlyPlayersCntGroup->select(0, true);
  1438. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1439. {
  1440. mapGenOptions.setCompOnlyPlayersCnt(btnId);
  1441. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1442. validateCompOnlyPlayersCnt(btnId);
  1443. updateMapInfo();
  1444. };
  1445. // Computer only teams
  1446. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1447. compOnlyTeamsCntGroup->pos.y = 351;
  1448. compOnlyTeamsCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1449. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1450. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1451. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1452. {
  1453. mapGenOptions.setCompOnlyTeamsCnt(btnId);
  1454. updateMapInfo();
  1455. };
  1456. const int WIDE_BTN_WIDTH = 85;
  1457. // Water content
  1458. waterContentGroup = new CHighlightableButtonsGroup(0);
  1459. waterContentGroup->pos.y = 419;
  1460. waterContentGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1461. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1462. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1463. waterContentGroup->onChange = [&](int btnId)
  1464. {
  1465. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1466. };
  1467. // Monster strength
  1468. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1469. monsterStrengthGroup->pos.y = 485;
  1470. monsterStrengthGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1471. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1472. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1473. monsterStrengthGroup->onChange = [&](int btnId)
  1474. {
  1475. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1476. };
  1477. // Show random maps btn
  1478. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1479. // Initialize map info object
  1480. mapInfo.isRandomMap = true;
  1481. shared_ptr<CMapHeader> mapHeader(new CMapHeader());
  1482. mapHeader->version = EMapFormat::SOD;
  1483. mapHeader->name = CGI->generaltexth->allTexts[740];
  1484. mapHeader->description = CGI->generaltexth->allTexts[741];
  1485. mapHeader->difficulty = 1; // Normal
  1486. mapInfo.mapHeader = mapHeader;
  1487. updateMapInfo();
  1488. }
  1489. void RandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1490. {
  1491. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1492. // Buttons are relative to button group, TODO better solution?
  1493. SObjectConstruction obj__i(group);
  1494. const std::string RANDOM_DEF = "RANRAND";
  1495. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1496. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1497. }
  1498. void RandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1499. {
  1500. // Buttons are relative to button group, TODO better solution?
  1501. SObjectConstruction obj__i(group);
  1502. int cnt = nEnd - nStart + 1;
  1503. for(int i = 0; i < cnt; ++i)
  1504. {
  1505. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1506. }
  1507. }
  1508. void RandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1509. {
  1510. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1511. {
  1512. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1513. {
  1514. if(btn->isBlocked())
  1515. {
  1516. btn->setOffset(0);
  1517. btn->setState(CButtonBase::NORMAL);
  1518. }
  1519. }
  1520. else
  1521. {
  1522. // Blocked state looks like frame 'selected'=1
  1523. btn->setOffset(-1);
  1524. btn->setState(CButtonBase::BLOCKED);
  1525. }
  1526. }
  1527. }
  1528. void RandomMapTab::validatePlayersCnt(int playersCnt)
  1529. {
  1530. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1531. {
  1532. return;
  1533. }
  1534. if(mapGenOptions.getTeamsCnt() >= playersCnt)
  1535. {
  1536. mapGenOptions.setTeamsCnt(playersCnt - 1);
  1537. teamsCntGroup->select(mapGenOptions.getTeamsCnt(), true);
  1538. }
  1539. if(mapGenOptions.getCompOnlyPlayersCnt() > 8 - playersCnt)
  1540. {
  1541. mapGenOptions.setCompOnlyPlayersCnt(8 - playersCnt);
  1542. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayersCnt(), true);
  1543. }
  1544. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayersCnt());
  1545. }
  1546. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1547. {
  1548. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1549. {
  1550. return;
  1551. }
  1552. if(mapGenOptions.getCompOnlyTeamsCnt() >= compOnlyPlayersCnt)
  1553. {
  1554. mapGenOptions.setCompOnlyTeamsCnt(compOnlyPlayersCnt - 1);
  1555. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamsCnt(), true);
  1556. }
  1557. }
  1558. void RandomMapTab::showAll(SDL_Surface * to)
  1559. {
  1560. CIntObject::showAll(to);
  1561. // Headline
  1562. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1563. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1564. // Map size
  1565. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1566. // Players cnt
  1567. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1568. // Teams cnt
  1569. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1570. // Computer only players cnt
  1571. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1572. // Computer only teams cnt
  1573. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1574. // Water content
  1575. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1576. // Monster strength
  1577. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1578. }
  1579. void RandomMapTab::updateMapInfo()
  1580. {
  1581. mapInfo.mapHeader->height = mapGenOptions.getHeight();
  1582. mapInfo.mapHeader->width = mapGenOptions.getWidth();
  1583. mapInfo.mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1584. // Generate player information
  1585. mapInfo.mapHeader->players.clear();
  1586. int playersToGen = (mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE
  1587. || mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
  1588. ? 8 : mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
  1589. mapInfo.mapHeader->howManyTeams = playersToGen;
  1590. for(int i = 0; i < playersToGen; ++i)
  1591. {
  1592. PlayerInfo player;
  1593. player.canComputerPlay = true;
  1594. if(i >= mapGenOptions.getPlayersCnt() && mapGenOptions.getPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
  1595. {
  1596. player.canHumanPlay = false;
  1597. }
  1598. else
  1599. {
  1600. player.canHumanPlay = true;
  1601. }
  1602. player.team = i;
  1603. mapInfo.mapHeader->players.push_back(player);
  1604. }
  1605. mapInfoChanged(&mapInfo);
  1606. }
  1607. CFunctionList<void(const CMapInfo *)> & RandomMapTab::getMapInfoChanged()
  1608. {
  1609. return mapInfoChanged;
  1610. }
  1611. const CMapInfo & RandomMapTab::getMapInfo() const
  1612. {
  1613. return mapInfo;
  1614. }
  1615. const CMapGenOptions & RandomMapTab::getMapGenOptions() const
  1616. {
  1617. return mapGenOptions;
  1618. }
  1619. CChatBox::CChatBox(const Rect &rect)
  1620. {
  1621. OBJ_CONSTRUCTION;
  1622. pos += rect;
  1623. addUsedEvents(KEYBOARD);
  1624. captureAllKeys = true;
  1625. const int height = graphics->fonts[FONT_SMALL]->height;
  1626. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1627. inputBox->removeUsedEvents(KEYBOARD);
  1628. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1629. SDL_Color green = {0,252,0, SDL_ALPHA_OPAQUE};
  1630. chatHistory->color = green;
  1631. }
  1632. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1633. {
  1634. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1635. {
  1636. SEL->postChatMessage(inputBox->text);
  1637. inputBox->setTxt("");
  1638. }
  1639. else
  1640. inputBox->keyPressed(key);
  1641. }
  1642. void CChatBox::addNewMessage(const std::string &text)
  1643. {
  1644. chatHistory->setTxt(chatHistory->text + text + "\n");
  1645. if(chatHistory->slider)
  1646. chatHistory->slider->moveToMax();
  1647. }
  1648. InfoCard::InfoCard( bool Network )
  1649. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1650. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1651. {
  1652. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1653. pos.x += 393;
  1654. pos.y += 6;
  1655. addUsedEvents(RCLICK);
  1656. mapDescription = NULL;
  1657. Rect descriptionRect(26, 149, 320, 115);
  1658. mapDescription = new CTextBox("", descriptionRect, 1);
  1659. if(SEL->screenType == CMenuScreen::campaignList)
  1660. {
  1661. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1662. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1663. }
  1664. else
  1665. {
  1666. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1667. parent->addChild(bg);
  1668. auto it = vstd::find(parent->children, this); //our position among parent children
  1669. parent->children.insert(it, bg); //put BG before us
  1670. parent->children.pop_back();
  1671. pos.w = bg->pos.w;
  1672. pos.h = bg->pos.h;
  1673. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1674. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1675. difficulty = new CHighlightableButtonsGroup(0);
  1676. {
  1677. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1678. for(int i = 0; i < 5; i++)
  1679. {
  1680. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1681. }
  1682. }
  1683. if(SEL->screenType != CMenuScreen::newGame)
  1684. difficulty->block(true);
  1685. //description needs bg
  1686. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1687. if(network)
  1688. {
  1689. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1690. chat = new CChatBox(descriptionRect);
  1691. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1692. chatOn = true;
  1693. mapDescription->disable();
  1694. }
  1695. }
  1696. }
  1697. InfoCard::~InfoCard()
  1698. {
  1699. delete sizes;
  1700. delete sFlags;
  1701. }
  1702. void InfoCard::showAll(SDL_Surface * to)
  1703. {
  1704. CIntObject::showAll(to);
  1705. //blit texts
  1706. if(SEL->screenType != CMenuScreen::campaignList)
  1707. {
  1708. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1709. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1710. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1711. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1712. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1713. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1714. if(!chatOn)
  1715. {
  1716. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1717. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1718. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1719. }
  1720. else //players list
  1721. {
  1722. std::map<TPlayerColor, std::string> playerNames = SEL->playerNames;
  1723. int playerSoFar = 0;
  1724. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1725. {
  1726. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1727. {
  1728. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::WHITE, to);
  1729. playerNames.erase(i->second.playerID);
  1730. }
  1731. }
  1732. playerSoFar = 0;
  1733. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1734. {
  1735. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::WHITE, to);
  1736. }
  1737. }
  1738. }
  1739. if(SEL->current)
  1740. {
  1741. if(SEL->screenType != CMenuScreen::campaignList)
  1742. {
  1743. int temp = -1;
  1744. if(!chatOn)
  1745. {
  1746. //victory conditions
  1747. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1748. if (temp>20) temp=0;
  1749. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1750. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1751. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1752. temp = SEL->current->mapHeader->victoryCondition.condition;
  1753. if (temp>12) temp=11;
  1754. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1755. //loss conditoins
  1756. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1757. if (temp>20) temp=0;
  1758. sss = CGI->generaltexth->lossCondtions[temp];
  1759. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1760. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1761. if (temp>12) temp=3;
  1762. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1763. }
  1764. //difficulty
  1765. assert(SEL->current->mapHeader->difficulty <= 4);
  1766. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1767. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1768. //selecting size icon
  1769. switch (SEL->current->mapHeader->width)
  1770. {
  1771. case 36:
  1772. temp=0;
  1773. break;
  1774. case 72:
  1775. temp=1;
  1776. break;
  1777. case 108:
  1778. temp=2;
  1779. break;
  1780. case 144:
  1781. temp=3;
  1782. break;
  1783. default:
  1784. temp=4;
  1785. break;
  1786. }
  1787. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1788. if(SEL->screenType == CMenuScreen::loadGame)
  1789. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1790. //print flags
  1791. int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  1792. int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  1793. int myT;
  1794. if(playerColor >= 0)
  1795. myT = SEL->current->mapHeader->players[playerColor].team;
  1796. else
  1797. myT = -1;
  1798. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1799. {
  1800. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1801. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1802. *myx += sFlags->ourImages[i->first].bitmap->w;
  1803. }
  1804. std::string tob;
  1805. switch (SEL->sInfo.difficulty)
  1806. {
  1807. case 0:
  1808. tob="80%";
  1809. break;
  1810. case 1:
  1811. tob="100%";
  1812. break;
  1813. case 2:
  1814. tob="130%";
  1815. break;
  1816. case 3:
  1817. tob="160%";
  1818. break;
  1819. case 4:
  1820. tob="200%";
  1821. break;
  1822. }
  1823. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1824. }
  1825. //blit description
  1826. std::string name;
  1827. if (SEL->screenType == CMenuScreen::campaignList)
  1828. {
  1829. name = SEL->current->campaignHeader->name;
  1830. }
  1831. else
  1832. {
  1833. name = SEL->current->mapHeader->name;
  1834. }
  1835. //name
  1836. if (name.length())
  1837. printAtLoc(CSDL_Ext::trimToFit(name, 300, FONT_BIG), 26, 39, FONT_BIG, Colors::YELLOW, to);
  1838. else
  1839. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1840. }
  1841. }
  1842. void InfoCard::changeSelection( const CMapInfo *to )
  1843. {
  1844. if(to && mapDescription)
  1845. {
  1846. if (SEL->screenType == CMenuScreen::campaignList)
  1847. mapDescription->setTxt(to->campaignHeader->description);
  1848. else
  1849. mapDescription->setTxt(to->mapHeader->description);
  1850. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1851. difficulty->block(true);
  1852. difficulty->select(SEL->sInfo.difficulty, 0);
  1853. }
  1854. }
  1855. GH.totalRedraw();
  1856. }
  1857. void InfoCard::clickRight( tribool down, bool previousState )
  1858. {
  1859. static const Rect flagArea(19, 397, 335, 23);
  1860. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1861. showTeamsPopup();
  1862. }
  1863. void InfoCard::showTeamsPopup()
  1864. {
  1865. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1866. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, Colors::YELLOW, bmp); //{Team Alignments}
  1867. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1868. {
  1869. std::vector<ui8> flags;
  1870. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1871. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1872. CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, Colors::WHITE, bmp);
  1873. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1874. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1875. && SEL->current->mapHeader->players[j].team == i)
  1876. flags.push_back(j);
  1877. int curx = 128 - 9*flags.size();
  1878. for(int j = 0; j < flags.size(); j++)
  1879. {
  1880. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1881. curx += 18;
  1882. }
  1883. }
  1884. GH.pushInt(new CInfoPopup(bmp, true));
  1885. }
  1886. void InfoCard::toggleChat()
  1887. {
  1888. setChat(!chatOn);
  1889. }
  1890. void InfoCard::setChat(bool activateChat)
  1891. {
  1892. if(chatOn == activateChat)
  1893. return;
  1894. assert(active);
  1895. if(activateChat)
  1896. {
  1897. mapDescription->disable();
  1898. chat->enable();
  1899. playerListBg->enable();
  1900. }
  1901. else
  1902. {
  1903. mapDescription->enable();
  1904. chat->disable();
  1905. playerListBg->disable();
  1906. }
  1907. chatOn = activateChat;
  1908. GH.totalRedraw();
  1909. }
  1910. OptionsTab::OptionsTab():
  1911. turnDuration(NULL)
  1912. {
  1913. OBJ_CONSTRUCTION;
  1914. bg = new CPicture("ADVOPTBK", 0, 6);
  1915. pos = bg->pos;
  1916. if(SEL->screenType == CMenuScreen::newGame)
  1917. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1918. }
  1919. OptionsTab::~OptionsTab()
  1920. {
  1921. }
  1922. void OptionsTab::showAll(SDL_Surface * to)
  1923. {
  1924. CIntObject::showAll(to);
  1925. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1926. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1927. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, Colors::YELLOW, to); //Player Name Handicap Type
  1928. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, Colors::YELLOW, to); //Starting Town
  1929. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, Colors::YELLOW, to); //Starting Hero
  1930. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, Colors::YELLOW, to); //Starting Bonus
  1931. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1932. if (turnDuration)
  1933. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1934. }
  1935. void OptionsTab::nextCastle( int player, int dir )
  1936. {
  1937. if(SEL->isGuest())
  1938. {
  1939. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1940. return;
  1941. }
  1942. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1943. si16 &cur = s.castle;
  1944. auto & allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1945. if (cur == -2) //no castle - no change
  1946. return;
  1947. if (cur == -1) //random => first/last available
  1948. {
  1949. if (dir > 0)
  1950. cur = *allowed.begin(); //id of first town
  1951. else
  1952. cur = *allowed.rbegin(); //id of last town
  1953. }
  1954. else // next/previous available
  1955. {
  1956. if ( (cur == *allowed.begin() && dir < 0 )
  1957. || (cur == *allowed.rbegin() && dir > 0) )
  1958. cur = -1;
  1959. else
  1960. {
  1961. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1962. auto iter = allowed.find(cur);
  1963. std::advance(iter, dir);
  1964. cur = *iter;
  1965. }
  1966. }
  1967. if(s.hero >= 0)
  1968. s.hero = -1;
  1969. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1970. s.bonus = PlayerSettings::RANDOM;
  1971. entries[player]->selectButtons();
  1972. SEL->propagateOptions();
  1973. redraw();
  1974. }
  1975. void OptionsTab::nextHero( int player, int dir )
  1976. {
  1977. if(SEL->isGuest())
  1978. {
  1979. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1980. return;
  1981. }
  1982. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1983. int old = s.hero;
  1984. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1985. return;
  1986. if (s.hero == -1) //random => first/last available
  1987. {
  1988. int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
  1989. min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
  1990. s.hero = nextAllowedHero(min,max,0,dir);
  1991. }
  1992. else
  1993. {
  1994. if(dir > 0)
  1995. s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
  1996. else
  1997. s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
  1998. }
  1999. if(old != s.hero)
  2000. {
  2001. usedHeroes.erase(old);
  2002. usedHeroes.insert(s.hero);
  2003. redraw();
  2004. }
  2005. SEL->propagateOptions();
  2006. }
  2007. int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
  2008. {
  2009. if(dir>0)
  2010. {
  2011. for(int i=min+incl; i<=max-incl; i++)
  2012. if(canUseThisHero(i))
  2013. return i;
  2014. }
  2015. else
  2016. {
  2017. for(int i=max-incl; i>=min+incl; i--)
  2018. if(canUseThisHero(i))
  2019. return i;
  2020. }
  2021. return -1;
  2022. }
  2023. bool OptionsTab::canUseThisHero( int ID )
  2024. {
  2025. //for(int i=0;i<CPG->ret.playerInfos.size();i++)
  2026. // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
  2027. // return false;
  2028. return CGI->heroh->heroes.size() > ID
  2029. && !vstd::contains(usedHeroes, ID)
  2030. && SEL->current->mapHeader->allowedHeroes[ID];
  2031. }
  2032. void OptionsTab::nextBonus( int player, int dir )
  2033. {
  2034. if(SEL->isGuest())
  2035. {
  2036. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2037. return;
  2038. }
  2039. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2040. si8 &ret = s.bonus += dir;
  2041. if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2042. {
  2043. if (dir<0)
  2044. ret=PlayerSettings::RANDOM;
  2045. else ret=PlayerSettings::GOLD;
  2046. }
  2047. if(ret > PlayerSettings::RESOURCE)
  2048. ret = PlayerSettings::RANDOM;
  2049. if(ret < PlayerSettings::RANDOM)
  2050. ret = PlayerSettings::RESOURCE;
  2051. if (s.castle==-1 && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2052. {
  2053. if (dir<0)
  2054. ret=PlayerSettings::GOLD;
  2055. else ret=PlayerSettings::RANDOM;
  2056. }
  2057. SEL->propagateOptions();
  2058. redraw();
  2059. }
  2060. void OptionsTab::recreate()
  2061. {
  2062. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  2063. {
  2064. delete it->second;
  2065. }
  2066. entries.clear();
  2067. usedHeroes.clear();
  2068. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2069. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2070. {
  2071. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2072. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  2073. for(size_t hi=0; hi<heroes.size(); hi++)
  2074. usedHeroes.insert(heroes[hi].heroId);
  2075. }
  2076. }
  2077. void OptionsTab::setTurnLength( int npos )
  2078. {
  2079. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2080. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2081. SEL->sInfo.turnTime = times[npos];
  2082. redraw();
  2083. }
  2084. void OptionsTab::flagPressed( int color )
  2085. {
  2086. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2087. PlayerSettings *old = NULL;
  2088. if(SEL->playerNames.size() == 1) //single player -> just swap
  2089. {
  2090. if(color == playerColor) //that color is already selected, no action needed
  2091. return;
  2092. old = &SEL->sInfo.playerInfos[playerColor];
  2093. swapPlayers(*old, clicked);
  2094. }
  2095. else
  2096. {
  2097. //identify clicked player
  2098. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2099. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2100. {
  2101. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2102. SEL->setPlayer(restPos, playerToRestore.id);
  2103. playerToRestore.reset();
  2104. }
  2105. int newPlayer; //which player will take clicked position
  2106. //who will be put here?
  2107. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2108. {
  2109. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2110. if(!newPlayer) //no "free" player -> get just first one
  2111. newPlayer = SEL->playerNames.begin()->first;
  2112. }
  2113. else //human clicked -> take next
  2114. {
  2115. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2116. i++; //player AFTER clicked one
  2117. if(i != SEL->playerNames.end())
  2118. newPlayer = i->first;
  2119. else
  2120. newPlayer = 0; //AI if we scrolled through all players
  2121. }
  2122. SEL->setPlayer(clicked, newPlayer); //put player
  2123. //if that player was somewhere else, we need to replace him with computer
  2124. if(newPlayer) //not AI
  2125. {
  2126. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2127. {
  2128. int curNameID = i->second.playerID;
  2129. if(i->first != color && curNameID == newPlayer)
  2130. {
  2131. assert(i->second.playerID);
  2132. playerToRestore.color = i->first;
  2133. playerToRestore.id = newPlayer;
  2134. SEL->setPlayer(i->second, 0); //set computer
  2135. old = &i->second;
  2136. break;
  2137. }
  2138. }
  2139. }
  2140. }
  2141. entries[clicked.color]->selectButtons();
  2142. if(old)
  2143. {
  2144. entries[old->color]->selectButtons();
  2145. if(old->hero >= 0)
  2146. usedHeroes.erase(old->hero);
  2147. old->hero = entries[old->color]->pi.defaultHero();
  2148. }
  2149. SEL->propagateOptions();
  2150. GH.totalRedraw();
  2151. }
  2152. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2153. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  2154. {
  2155. OBJ_CONSTRUCTION;
  2156. defActions |= SHARE_POS;
  2157. int serial = 0;
  2158. for(int g=0; g < s.color; ++g)
  2159. {
  2160. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2161. if( itred.canComputerPlay || itred.canHumanPlay)
  2162. serial++;
  2163. }
  2164. pos.x += 54;
  2165. pos.y += 122 + serial*50;
  2166. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2167. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2168. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2169. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2170. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  2171. if(SEL->screenType == CMenuScreen::newGame)
  2172. {
  2173. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2174. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2175. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2176. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2177. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2178. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2179. }
  2180. else
  2181. for(int i = 0; i < 6; i++)
  2182. btns[i] = NULL;
  2183. selectButtons();
  2184. assert(SEL->current && SEL->current->mapHeader);
  2185. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  2186. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2187. if(p.canHumanPlay && p.canComputerPlay)
  2188. whoCanPlay = HUMAN_OR_CPU;
  2189. else if(p.canComputerPlay)
  2190. whoCanPlay = CPU;
  2191. else
  2192. whoCanPlay = HUMAN;
  2193. if(SEL->screenType != CMenuScreen::scenarioInfo
  2194. && SEL->current->mapHeader->players[s.color].canHumanPlay
  2195. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2196. {
  2197. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  2198. flag->hoverable = true;
  2199. }
  2200. else
  2201. flag = NULL;
  2202. town = new SelectedBox(TOWN, s.color);
  2203. town->pos.x += 119;
  2204. town->pos.y += 2;
  2205. hero = new SelectedBox(HERO, s.color);
  2206. hero->pos.x += 195;
  2207. hero->pos.y += 2;
  2208. bonus = new SelectedBox(BONUS, s.color);
  2209. bonus->pos.x += 271;
  2210. bonus->pos.y += 2;
  2211. }
  2212. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2213. {
  2214. CIntObject::showAll(to);
  2215. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2216. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, Colors::WHITE, to);
  2217. }
  2218. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2219. {
  2220. if(!btns[0])
  2221. return;
  2222. if( (pi.defaultCastle() != -1) //fixed tow
  2223. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2224. {
  2225. btns[0]->disable();
  2226. btns[1]->disable();
  2227. }
  2228. else
  2229. {
  2230. btns[0]->enable();
  2231. btns[1]->enable();
  2232. }
  2233. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2234. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2235. {
  2236. btns[2]->disable();
  2237. btns[3]->disable();
  2238. }
  2239. else
  2240. {
  2241. btns[2]->enable();
  2242. btns[3]->enable();
  2243. }
  2244. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2245. {
  2246. btns[4]->disable();
  2247. btns[5]->disable();
  2248. }
  2249. else
  2250. {
  2251. btns[4]->enable();
  2252. btns[5]->enable();
  2253. }
  2254. }
  2255. void OptionsTab::SelectedBox::showAll(SDL_Surface * to)
  2256. {
  2257. //PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2258. SDL_Surface *toBlit = getImg();
  2259. const std::string *toPrint = getText();
  2260. blitAt(toBlit, pos, to);
  2261. printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, Colors::WHITE, to);
  2262. }
  2263. OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
  2264. :which(Which), player(Player)
  2265. {
  2266. SDL_Surface *img = getImg();
  2267. pos.w = img->w;
  2268. pos.h = img->h;
  2269. addUsedEvents(RCLICK);
  2270. }
  2271. size_t OptionsTab::SelectedBox::getBonusImageIndex() const
  2272. {
  2273. enum EBonusSelection //frames of bonuses file
  2274. {
  2275. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2276. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2277. ARTIFACT = 9, RANDOM = 10,
  2278. WOOD = 0, ORE = 0, MITHRIL = 10 // resources unavailable in bonuses file
  2279. };
  2280. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2281. switch(s.bonus)
  2282. {
  2283. case -1: return RANDOM;
  2284. case 0: return ARTIFACT;
  2285. case 1: return GOLD;
  2286. case 2:
  2287. switch (CGI->townh->towns[s.castle].primaryRes)
  2288. {
  2289. case 127 : return WOOD_ORE;
  2290. case Res::WOOD : return WOOD;
  2291. case Res::MERCURY : return MERCURY;
  2292. case Res::ORE : return ORE;
  2293. case Res::SULFUR : return SULFUR;
  2294. case Res::CRYSTAL : return CRYSTAL;
  2295. case Res::GEMS : return GEM;
  2296. case Res::GOLD : return GOLD;
  2297. case Res::MITHRIL : return MITHRIL;
  2298. }
  2299. default:
  2300. assert(0);
  2301. return 0;
  2302. }
  2303. }
  2304. SDL_Surface * OptionsTab::SelectedBox::getImg() const
  2305. {
  2306. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2307. switch(which)
  2308. {
  2309. case TOWN:
  2310. if (s.castle == -1)
  2311. return CGP->rTown;
  2312. if (s.castle == -2)
  2313. return CGP->nTown;
  2314. else
  2315. return graphics->getPic(s.castle, true, false);
  2316. case HERO:
  2317. if (s.hero == -1)
  2318. {
  2319. return CGP->rHero;
  2320. }
  2321. else if (s.hero == -2)
  2322. {
  2323. if(s.heroPortrait >= 0)
  2324. return graphics->portraitSmall[s.heroPortrait];
  2325. else
  2326. return CGP->nHero;
  2327. }
  2328. else
  2329. {
  2330. return graphics->portraitSmall[s.hero];
  2331. }
  2332. break;
  2333. case BONUS:
  2334. return CGP->bonuses->ourImages[getBonusImageIndex()].bitmap;
  2335. default:
  2336. return nullptr;
  2337. }
  2338. }
  2339. const std::string * OptionsTab::SelectedBox::getText() const
  2340. {
  2341. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2342. switch(which)
  2343. {
  2344. case TOWN:
  2345. if (s.castle == -1)
  2346. return &CGI->generaltexth->allTexts[522];
  2347. else if (s.castle == -2)
  2348. return &CGI->generaltexth->allTexts[523];
  2349. else
  2350. return &CGI->townh->factions[s.castle].name;
  2351. case HERO:
  2352. if (s.hero == -1)
  2353. return &CGI->generaltexth->allTexts[522];
  2354. else if (s.hero == -2)
  2355. {
  2356. if(s.heroPortrait >= 0)
  2357. {
  2358. if(s.heroName.length())
  2359. return &s.heroName;
  2360. else
  2361. return &CGI->heroh->heroes[s.heroPortrait]->name;
  2362. }
  2363. else
  2364. return &CGI->generaltexth->allTexts[523];
  2365. }
  2366. else
  2367. {
  2368. //if(s.heroName.length())
  2369. // return &s.heroName;
  2370. //else
  2371. return &CGI->heroh->heroes[s.hero]->name;
  2372. }
  2373. case BONUS:
  2374. switch (s.bonus)
  2375. {
  2376. case -1:
  2377. return &CGI->generaltexth->allTexts[522];
  2378. default:
  2379. return &CGI->generaltexth->arraytxt[214 + s.bonus];
  2380. }
  2381. default:
  2382. return NULL;
  2383. }
  2384. }
  2385. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2386. {
  2387. if(indeterminate(down) || !down) return;
  2388. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2389. SDL_Surface *bmp = NULL;
  2390. const std::string *title = NULL, *subTitle = NULL;
  2391. subTitle = getText();
  2392. int val=-1;
  2393. switch(which)
  2394. {
  2395. case TOWN:
  2396. val = s.castle;
  2397. break;
  2398. case HERO:
  2399. val = s.hero;
  2400. if(val == -2) //none => we may have some preset info
  2401. {
  2402. int p9 = SEL->current->mapHeader->players[s.color].p9;
  2403. if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
  2404. val = p9;
  2405. }
  2406. break;
  2407. case BONUS:
  2408. val = s.bonus;
  2409. break;
  2410. }
  2411. if(val == -1 || which == BONUS) //random or bonus box
  2412. {
  2413. bmp = CMessage::drawDialogBox(256, 190);
  2414. std::string *description = NULL;
  2415. switch(which)
  2416. {
  2417. case TOWN:
  2418. title = &CGI->generaltexth->allTexts[103];
  2419. description = &CGI->generaltexth->allTexts[104];
  2420. break;
  2421. case HERO:
  2422. title = &CGI->generaltexth->allTexts[101];
  2423. description = &CGI->generaltexth->allTexts[102];
  2424. break;
  2425. case BONUS:
  2426. {
  2427. switch(val)
  2428. {
  2429. case PlayerSettings::RANDOM:
  2430. title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2431. description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2432. break;
  2433. case PlayerSettings::ARTIFACT:
  2434. title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2435. description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2436. break;
  2437. case PlayerSettings::GOLD:
  2438. title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2439. subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
  2440. description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2441. break;
  2442. case PlayerSettings::RESOURCE:
  2443. {
  2444. title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2445. switch(CGI->townh->towns[s.castle].primaryRes)
  2446. {
  2447. case 1:
  2448. subTitle = &CGI->generaltexth->allTexts[694];
  2449. description = &CGI->generaltexth->allTexts[690];
  2450. break;
  2451. case 3:
  2452. subTitle = &CGI->generaltexth->allTexts[695];
  2453. description = &CGI->generaltexth->allTexts[691];
  2454. break;
  2455. case 4:
  2456. subTitle = &CGI->generaltexth->allTexts[692];
  2457. description = &CGI->generaltexth->allTexts[688];
  2458. break;
  2459. case 5:
  2460. subTitle = &CGI->generaltexth->allTexts[693];
  2461. description = &CGI->generaltexth->allTexts[689];
  2462. break;
  2463. case 127:
  2464. subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
  2465. description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2466. break;
  2467. }
  2468. }
  2469. break;
  2470. }
  2471. }
  2472. break;
  2473. }
  2474. if(description)
  2475. CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, Colors::WHITE, bmp);
  2476. }
  2477. else if(val == -2)
  2478. {
  2479. return;
  2480. }
  2481. else if(which == TOWN)
  2482. {
  2483. bmp = CMessage::drawDialogBox(256, 319);
  2484. title = &CGI->generaltexth->allTexts[80];
  2485. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, Colors::YELLOW, bmp);
  2486. const CTown &t = CGI->townh->towns[val];
  2487. //print creatures
  2488. int x = 60, y = 159;
  2489. for(int i = 0; i < 7; i++)
  2490. {
  2491. int c = t.creatures[i][0];
  2492. blitAt(graphics->smallImgs[c], x, y, bmp);
  2493. CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, Colors::WHITE, bmp);
  2494. if(i == 2)
  2495. {
  2496. x = 40;
  2497. y += 76;
  2498. }
  2499. else
  2500. {
  2501. x += 52;
  2502. }
  2503. }
  2504. }
  2505. else if(val >= 0)
  2506. {
  2507. const CHero *h = CGI->heroh->heroes[val];
  2508. bmp = CMessage::drawDialogBox(320, 255);
  2509. title = &CGI->generaltexth->allTexts[77];
  2510. CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, Colors::YELLOW, bmp);
  2511. CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, Colors::WHITE, bmp);
  2512. blitAt(getImg(), 136, 56, bmp);
  2513. //print specialty
  2514. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, Colors::YELLOW, bmp);
  2515. blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
  2516. CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, Colors::WHITE, bmp);
  2517. GH.pushInt(new CInfoPopup(bmp, true));
  2518. return;
  2519. }
  2520. if(title)
  2521. CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, Colors::YELLOW, bmp);
  2522. if(subTitle)
  2523. CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, Colors::WHITE, bmp);
  2524. blitAt(getImg(), 104, 60, bmp);
  2525. GH.pushInt(new CInfoPopup(bmp, true));
  2526. }
  2527. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2528. {
  2529. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2530. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2531. {
  2532. if(it->second.playerID)
  2533. {
  2534. playerColor = it->first;
  2535. }
  2536. }
  2537. pos.w = 762;
  2538. pos.h = 584;
  2539. center(pos);
  2540. assert(LOCPLINT);
  2541. sInfo = *LOCPLINT->cb->getStartInfo();
  2542. assert(!SEL->current);
  2543. current = mapInfoFromGame();
  2544. setPlayersFromGame();
  2545. screenType = CMenuScreen::scenarioInfo;
  2546. card = new InfoCard();
  2547. opt = new OptionsTab();
  2548. opt->recreate();
  2549. card->changeSelection(current);
  2550. card->difficulty->select(startInfo->difficulty, 0);
  2551. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2552. }
  2553. CScenarioInfo::~CScenarioInfo()
  2554. {
  2555. delete current;
  2556. }
  2557. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2558. {
  2559. const CMapHeader * a = aaa->mapHeader.get(),
  2560. * b = bbb->mapHeader.get();
  2561. if(a && b) //if we are sorting scenarios
  2562. {
  2563. switch (sortBy)
  2564. {
  2565. case _format: //by map format (RoE, WoG, etc)
  2566. return (a->version<b->version);
  2567. break;
  2568. case _loscon: //by loss conditions
  2569. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2570. break;
  2571. case _playerAm: //by player amount
  2572. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2573. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2574. for (int i=0;i<8;i++)
  2575. {
  2576. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2577. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2578. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2579. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2580. }
  2581. if (playerAmntB!=playerAmntA)
  2582. return (playerAmntA<playerAmntB);
  2583. else
  2584. return (humenPlayersA<humenPlayersB);
  2585. break;
  2586. case _size: //by size of map
  2587. return (a->width<b->width);
  2588. break;
  2589. case _viccon: //by victory conditions
  2590. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2591. break;
  2592. case _name: //by name
  2593. return boost::ilexicographical_compare(a->name, b->name);
  2594. default:
  2595. return boost::ilexicographical_compare(a->name, b->name);
  2596. }
  2597. }
  2598. else //if we are sorting campaigns
  2599. {
  2600. switch(sortBy)
  2601. {
  2602. case _numOfMaps: //by number of maps in campaign
  2603. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2604. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2605. break;
  2606. case _name: //by name
  2607. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2608. default:
  2609. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2610. }
  2611. }
  2612. }
  2613. CMultiMode::CMultiMode()
  2614. {
  2615. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2616. bg = new CPicture("MUPOPUP.bmp");
  2617. bg->convertToScreenBPP(); //so we could draw without problems
  2618. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2619. pos = bg->center(); //center, window has size of bg graphic
  2620. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2621. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2622. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2623. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2624. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2625. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2626. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2627. }
  2628. void CMultiMode::openHotseat()
  2629. {
  2630. GH.pushInt(new CHotSeatPlayers(txt->text));
  2631. }
  2632. void CMultiMode::hostTCP()
  2633. {
  2634. Settings name = settings.write["general"]["playerName"];
  2635. name->String() = txt->text;
  2636. GH.popIntTotally(this);
  2637. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2638. }
  2639. void CMultiMode::joinTCP()
  2640. {
  2641. Settings name = settings.write["general"]["playerName"];
  2642. name->String() = txt->text;
  2643. GH.popIntTotally(this);
  2644. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2645. }
  2646. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2647. {
  2648. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2649. bg = new CPicture("MUHOTSEA.bmp");
  2650. pos = bg->center(); //center, window has size of bg graphic
  2651. std::string text = CGI->generaltexth->allTexts[446];
  2652. boost::replace_all(text, "\t","\n");
  2653. Rect boxRect(25, 20, 315, 50);
  2654. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2655. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2656. {
  2657. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2658. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2659. }
  2660. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2661. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2662. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2663. txt[0]->setTxt(firstPlayer, true);
  2664. txt[0]->giveFocus();
  2665. }
  2666. void CHotSeatPlayers::onChange(std::string newText)
  2667. {
  2668. size_t namesCount = 0;
  2669. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2670. if(!txt[i]->text.empty())
  2671. namesCount++;
  2672. ok->block(namesCount < 2);
  2673. }
  2674. void CHotSeatPlayers::enterSelectionScreen()
  2675. {
  2676. std::map<TPlayerColor, std::string> names;
  2677. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2678. if(txt[i]->text.length())
  2679. names[j++] = txt[i]->text;
  2680. Settings name = settings.write["general"]["playerName"];
  2681. name->String() = names.begin()->second;
  2682. GH.popInts(2); //pop MP mode window and this
  2683. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2684. }
  2685. void CBonusSelection::init()
  2686. {
  2687. highlightedRegion = nullptr;
  2688. ourHeader = nullptr;
  2689. diffLb = nullptr;
  2690. diffRb = nullptr;
  2691. bonuses = nullptr;
  2692. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2693. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2694. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2695. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2696. loadPositionsOfGraphics();
  2697. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2698. pos.h = background->h;
  2699. pos.w = background->w;
  2700. center();
  2701. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2702. blitAt(panel, 456, 6, background);
  2703. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2704. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2705. //campaign name
  2706. if (ourCampaign->camp->header.name.length())
  2707. CSDL_Ext::printAt(ourCampaign->camp->header.name, 481, 28, FONT_BIG, Colors::YELLOW, background);
  2708. else
  2709. CSDL_Ext::printAt("Unnamed", 481, 28, FONT_BIG, Colors::YELLOW, background);
  2710. //map size icon
  2711. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2712. //campaign description
  2713. CSDL_Ext::printAt(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, Colors::YELLOW, background);
  2714. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2715. //cmpgDesc->showAll(background);
  2716. //map description
  2717. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2718. //bonus choosing
  2719. CSDL_Ext::printAt(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, Colors::WHITE, background); //Choose a bonus:
  2720. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2721. //set left part of window
  2722. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2723. {
  2724. if(ourCampaign->camp->conquerable(g))
  2725. {
  2726. regions.push_back(new CRegion(this, true, true, g));
  2727. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2728. if (highlightedRegion == NULL)
  2729. {
  2730. highlightedRegion = regions.back();
  2731. selectMap(g);
  2732. }
  2733. }
  2734. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2735. {
  2736. regions.push_back(new CRegion(this, false, false, g));
  2737. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2738. }
  2739. }
  2740. //unlock if no bonuses -- it's acceptable
  2741. // //init campaign state if necessary
  2742. // if (ourCampaign->campaignName.size() == 0)
  2743. // {
  2744. // ourCampaign->initNewCampaign(sInfo);
  2745. // }
  2746. //allies / enemies
  2747. CSDL_Ext::printAt(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, Colors::WHITE, background); //Allies
  2748. CSDL_Ext::printAt(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, Colors::WHITE, background); //Enemies
  2749. SDL_FreeSurface(panel);
  2750. //difficulty
  2751. std::vector<std::string> difficulty;
  2752. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2753. CSDL_Ext::printAt(difficulty.back(), 689, 432, FONT_MEDIUM, Colors::WHITE, background); //Difficulty
  2754. //difficulty pics
  2755. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2756. {
  2757. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2758. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2759. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2760. surfToDuplicate->flags);
  2761. delete cde;
  2762. }
  2763. //difficulty selection buttons
  2764. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2765. {
  2766. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2767. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2768. }
  2769. //load miniflags
  2770. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2771. }
  2772. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2773. : ourCampaign(std::move(_ourCampaign))
  2774. {
  2775. init();
  2776. }
  2777. CBonusSelection::CBonusSelection( std::string campaignFName )
  2778. {
  2779. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2780. sInfo.campState = ourCampaign;
  2781. init();
  2782. }
  2783. CBonusSelection::~CBonusSelection()
  2784. {
  2785. SDL_FreeSurface(background);
  2786. delete sizes;
  2787. delete ourHeader;
  2788. delete sFlags;
  2789. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2790. {
  2791. SDL_FreeSurface(diffPics[b]);
  2792. }
  2793. }
  2794. void CBonusSelection::goBack()
  2795. {
  2796. GH.popIntTotally(this);
  2797. }
  2798. void CBonusSelection::showAll(SDL_Surface * to)
  2799. {
  2800. blitAt(background, pos.x, pos.y, to);
  2801. CIntObject::showAll(to);
  2802. show(to);
  2803. if (pos.h != to->h || pos.w != to->w)
  2804. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2805. }
  2806. void CBonusSelection::loadPositionsOfGraphics()
  2807. {
  2808. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2809. int idx = 0;
  2810. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2811. {
  2812. SCampPositions sc;
  2813. sc.campPrefix = campaign["prefix"].String();
  2814. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2815. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2816. {
  2817. SCampPositions::SRegionDesc rd;
  2818. rd.infix = desc["infix"].String();
  2819. rd.xpos = desc["x"].Float();
  2820. rd.ypos = desc["y"].Float();
  2821. sc.regions.push_back(rd);
  2822. }
  2823. campDescriptions.push_back(sc);
  2824. idx++;
  2825. }
  2826. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2827. }
  2828. void CBonusSelection::selectMap( int whichOne )
  2829. {
  2830. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2831. sInfo.mapname = ourCampaign->camp->header.filename;
  2832. sInfo.mode = StartInfo::CAMPAIGN;
  2833. sInfo.campState = ourCampaign;
  2834. ourCampaign->currentMap = whichOne;
  2835. //get header
  2836. delete ourHeader;
  2837. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2838. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2839. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2840. std::map<TPlayerColor, std::string> names;
  2841. names[1] = settings["general"]["playerName"].String();
  2842. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2843. sInfo.turnTime = 0;
  2844. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2845. mapDesc->setTxt(ourHeader->description);
  2846. updateBonusSelection();
  2847. }
  2848. void CBonusSelection::show(SDL_Surface * to)
  2849. {
  2850. //blitAt(background, pos.x, pos.y, to);
  2851. //map name
  2852. std::string mapName = ourHeader->name;
  2853. if (mapName.length())
  2854. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2855. else
  2856. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2857. //map description
  2858. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2859. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2860. //map size icon
  2861. int temp;
  2862. switch (ourHeader->width)
  2863. {
  2864. case 36:
  2865. temp=0;
  2866. break;
  2867. case 72:
  2868. temp=1;
  2869. break;
  2870. case 108:
  2871. temp=2;
  2872. break;
  2873. case 144:
  2874. temp=3;
  2875. break;
  2876. default:
  2877. temp=4;
  2878. break;
  2879. }
  2880. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2881. //flags
  2882. int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  2883. int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  2884. int myT;
  2885. myT = ourHeader->players[playerColor].team;
  2886. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2887. {
  2888. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2889. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2890. *myx += sFlags->ourImages[i->first].bitmap->w;
  2891. }
  2892. //difficulty
  2893. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2894. CIntObject::show(to);
  2895. }
  2896. void CBonusSelection::updateBonusSelection()
  2897. {
  2898. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2899. //graphics:
  2900. //spell - SPELLBON.DEF
  2901. //monster - TWCRPORT.DEF
  2902. //building - BO*.BMP graphics
  2903. //artifact - ARTIFBON.DEF
  2904. //spell scroll - SPELLBON.DEF
  2905. //prim skill - PSKILBON.DEF
  2906. //sec skill - SSKILBON.DEF
  2907. //resource - BORES.DEF
  2908. //player - CREST58.DEF
  2909. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2910. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2911. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2912. updateStartButtonState(-1);
  2913. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2914. {
  2915. if (bonuses->buttons[i]->active)
  2916. bonuses->buttons[i]->deactivate();
  2917. delete bonuses->buttons[i];
  2918. }
  2919. bonuses->buttons.clear();
  2920. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2921. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2922. for(int i = 0; i < bonDescs.size(); i++)
  2923. {
  2924. std::string picName=bonusPics[bonDescs[i].type];
  2925. size_t picNumber=bonDescs[i].info2;
  2926. std::string desc;
  2927. switch(bonDescs[i].type)
  2928. {
  2929. case CScenarioTravel::STravelBonus::SPELL:
  2930. desc = CGI->generaltexth->allTexts[715];
  2931. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2932. break;
  2933. case CScenarioTravel::STravelBonus::MONSTER:
  2934. picNumber = bonDescs[i].info2 + 2;
  2935. desc = CGI->generaltexth->allTexts[717];
  2936. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2937. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2938. break;
  2939. case CScenarioTravel::STravelBonus::BUILDING:
  2940. {
  2941. int faction = -1;
  2942. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2943. {
  2944. if (it->second.playerID)
  2945. {
  2946. faction = it->second.castle;
  2947. break;
  2948. }
  2949. }
  2950. assert(faction != -1);
  2951. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2952. picName = graphics->ERMUtoPicture[faction][buildID];
  2953. picNumber = -1;
  2954. if (vstd::contains(CGI->townh->towns[faction].buildings, buildID))
  2955. desc = CGI->townh->towns[faction].buildings.find(buildID)->second->Description();
  2956. }
  2957. break;
  2958. case CScenarioTravel::STravelBonus::ARTIFACT:
  2959. desc = CGI->generaltexth->allTexts[715];
  2960. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2961. break;
  2962. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2963. desc = CGI->generaltexth->allTexts[716];
  2964. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2965. break;
  2966. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2967. {
  2968. int leadingSkill = -1;
  2969. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2970. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2971. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2972. {
  2973. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2974. {
  2975. leadingSkill = g;
  2976. }
  2977. if (ptr[g] != 0)
  2978. {
  2979. toPrint.push_back(std::make_pair(g, ptr[g]));
  2980. }
  2981. }
  2982. picNumber = leadingSkill;
  2983. desc = CGI->generaltexth->allTexts[715];
  2984. std::string substitute; //text to be printed instead of %s
  2985. for (int v=0; v<toPrint.size(); ++v)
  2986. {
  2987. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2988. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2989. if(v != toPrint.size() - 1)
  2990. {
  2991. substitute += ", ";
  2992. }
  2993. }
  2994. boost::algorithm::replace_first(desc, "%s", substitute);
  2995. break;
  2996. }
  2997. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  2998. desc = CGI->generaltexth->allTexts[718];
  2999. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  3000. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3001. break;
  3002. case CScenarioTravel::STravelBonus::RESOURCE:
  3003. {
  3004. int serialResID = 0;
  3005. switch(bonDescs[i].info1)
  3006. {
  3007. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3008. serialResID = bonDescs[i].info1;
  3009. break;
  3010. case 0xFD: //wood + ore
  3011. serialResID = 7;
  3012. break;
  3013. case 0xFE: //rare resources
  3014. serialResID = 8;
  3015. break;
  3016. }
  3017. picNumber = serialResID;
  3018. desc = CGI->generaltexth->allTexts[717];
  3019. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3020. std::string replacement;
  3021. if (serialResID <= 6)
  3022. {
  3023. replacement = CGI->generaltexth->restypes[serialResID];
  3024. }
  3025. else
  3026. {
  3027. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3028. }
  3029. boost::algorithm::replace_first(desc, "%s", replacement);
  3030. }
  3031. break;
  3032. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3033. picNumber = bonDescs[i].info1;
  3034. desc = CGI->generaltexth->allTexts[718];
  3035. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  3036. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  3037. break;
  3038. case CScenarioTravel::STravelBonus::HERO:
  3039. desc = CGI->generaltexth->allTexts[718];
  3040. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3041. if (bonDescs[i].info2 == 0xFFFF)
  3042. {
  3043. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3044. picNumber = -1;
  3045. picName = "CBONN1A3.BMP";
  3046. }
  3047. else
  3048. {
  3049. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3050. }
  3051. break;
  3052. }
  3053. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3054. if (picNumber != -1)
  3055. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3056. CAnimation * anim = new CAnimation();
  3057. anim->setCustom(picName, 0);
  3058. bonusButton->setImage(anim);
  3059. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3060. bonusButton->borderColor = brightYellow;
  3061. bonuses->addButton(bonusButton);
  3062. }
  3063. }
  3064. void CBonusSelection::startMap()
  3065. {
  3066. StartInfo *si = new StartInfo(sInfo);
  3067. if (ourCampaign->mapsConquered.size())
  3068. {
  3069. GH.popInts(1);
  3070. }
  3071. else
  3072. {
  3073. CGP->removeFromGui();
  3074. }
  3075. ::startGame(si);
  3076. }
  3077. void CBonusSelection::selectBonus( int id )
  3078. {
  3079. // Total redraw is needed because the border around the bonus images
  3080. // have to be undrawn/drawn.
  3081. if (id != sInfo.campState->currentBonusID())
  3082. {
  3083. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3084. GH.totalRedraw();
  3085. updateStartButtonState(id);
  3086. }
  3087. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3088. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3089. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3090. {
  3091. std::map<TPlayerColor, std::string> names;
  3092. names[1] = settings["general"]["playerName"].String();
  3093. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  3094. {
  3095. if(it->first == bonDescs[id].info1)
  3096. ::setPlayer(it->second, 1, names);
  3097. else
  3098. ::setPlayer(it->second, 0, names);
  3099. }
  3100. }
  3101. }
  3102. void CBonusSelection::changeDiff( bool increase )
  3103. {
  3104. if (increase)
  3105. {
  3106. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3107. }
  3108. else
  3109. {
  3110. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3111. }
  3112. }
  3113. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3114. {
  3115. if(selected == -1)
  3116. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3117. else if(startB->getState() == CButtonBase::BLOCKED)
  3118. startB->setState(CButtonBase::NORMAL);
  3119. }
  3120. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3121. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3122. {
  3123. OBJ_CONSTRUCTION;
  3124. addUsedEvents(LCLICK | RCLICK);
  3125. static const std::string colors[2][8] = {
  3126. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3127. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3128. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3129. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3130. pos.x += desc.xpos;
  3131. pos.y += desc.ypos;
  3132. //loading of graphics
  3133. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3134. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3135. static const std::string infix [] = {"En", "Se", "Co"};
  3136. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3137. {
  3138. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3139. }
  3140. pos.w = graphics[0]->w;
  3141. pos.h = graphics[0]->h;
  3142. }
  3143. CBonusSelection::CRegion::~CRegion()
  3144. {
  3145. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3146. {
  3147. SDL_FreeSurface(graphics[g]);
  3148. }
  3149. }
  3150. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3151. {
  3152. //select if selectable & clicked inside our graphic
  3153. if ( indeterminate(down) )
  3154. {
  3155. return;
  3156. }
  3157. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3158. {
  3159. owner->selectMap(myNumber);
  3160. owner->highlightedRegion = this;
  3161. parent->showAll(screen);
  3162. }
  3163. }
  3164. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3165. {
  3166. //show r-click text
  3167. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3168. rclickText.size() )
  3169. {
  3170. CRClickPopup::createAndPush(rclickText);
  3171. }
  3172. }
  3173. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3174. {
  3175. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3176. if (!accessible)
  3177. {
  3178. //show as striped
  3179. blitAtLoc(graphics[2], 0, 0, to);
  3180. }
  3181. else if (this == owner->highlightedRegion)
  3182. {
  3183. //show as selected
  3184. blitAtLoc(graphics[1], 0, 0, to);
  3185. }
  3186. else
  3187. {
  3188. //show as not selected selected
  3189. blitAtLoc(graphics[0], 0, 0, to);
  3190. }
  3191. }
  3192. CSavingScreen::CSavingScreen(bool hotseat)
  3193. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3194. {
  3195. ourGame = mapInfoFromGame();
  3196. sInfo = *LOCPLINT->cb->getStartInfo();
  3197. setPlayersFromGame();
  3198. }
  3199. CSavingScreen::~CSavingScreen()
  3200. {
  3201. }
  3202. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  3203. {
  3204. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3205. assert(!SEL);
  3206. SEL = this;
  3207. current = NULL;
  3208. if(Names && Names->size()) //if have custom set of player names - use it
  3209. playerNames = *Names;
  3210. else
  3211. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3212. }
  3213. ISelectionScreenInfo::~ISelectionScreenInfo()
  3214. {
  3215. assert(SEL == this);
  3216. SEL = NULL;
  3217. }
  3218. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3219. {
  3220. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3221. }
  3222. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, TPlayerColor player)
  3223. {
  3224. ::setPlayer(pset, player, playerNames);
  3225. }
  3226. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3227. {
  3228. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3229. if(!sInfo.getPlayersSettings(i->first)) //
  3230. return i->first;
  3231. return 0;
  3232. }
  3233. bool ISelectionScreenInfo::isGuest() const
  3234. {
  3235. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3236. }
  3237. bool ISelectionScreenInfo::isHost() const
  3238. {
  3239. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3240. }
  3241. void ChatMessage::apply(CSelectionScreen *selScreen)
  3242. {
  3243. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3244. GH.totalRedraw();
  3245. }
  3246. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3247. {
  3248. if(!selScreen->ongoingClosing)
  3249. {
  3250. *selScreen->serv << this; //resend to confirm
  3251. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3252. }
  3253. vstd::clear_pointer(selScreen->serv);
  3254. }
  3255. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3256. {
  3257. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3258. SEL->playerNames[connectionID] = playerName;
  3259. //put new player in first slot with AI
  3260. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3261. {
  3262. if(!i->second.playerID)
  3263. {
  3264. selScreen->setPlayer(i->second, connectionID);
  3265. selScreen->opt->entries[i->second.color]->selectButtons();
  3266. break;
  3267. }
  3268. }
  3269. selScreen->propagateNames();
  3270. selScreen->propagateOptions();
  3271. GH.totalRedraw();
  3272. }
  3273. void SelectMap::apply(CSelectionScreen *selScreen)
  3274. {
  3275. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3276. {
  3277. free = false;
  3278. selScreen->changeSelection(mapInfo);
  3279. }
  3280. }
  3281. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3282. {
  3283. if(!selScreen->isGuest())
  3284. return;
  3285. selScreen->setSInfo(*options);
  3286. }
  3287. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3288. {
  3289. if(!selScreen->isGuest())
  3290. return;
  3291. switch(action)
  3292. {
  3293. case NO_TAB:
  3294. selScreen->toggleTab(selScreen->curTab);
  3295. break;
  3296. case OPEN_OPTIONS:
  3297. selScreen->toggleTab(selScreen->opt);
  3298. break;
  3299. case OPEN_SCENARIO_LIST:
  3300. selScreen->toggleTab(selScreen->sel);
  3301. break;
  3302. case OPEN_RANDOM_MAP_OPTIONS:
  3303. selScreen->toggleTab(selScreen->randMapTab);
  3304. break;
  3305. }
  3306. }
  3307. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3308. {
  3309. if(!selScreen->isHost())
  3310. return;
  3311. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3312. switch(what)
  3313. {
  3314. case TOWN:
  3315. selScreen->opt->nextCastle(color, direction);
  3316. break;
  3317. case HERO:
  3318. selScreen->opt->nextHero(color, direction);
  3319. break;
  3320. case BONUS:
  3321. selScreen->opt->nextBonus(color, direction);
  3322. break;
  3323. }
  3324. }
  3325. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3326. {
  3327. if(selScreen->isGuest())
  3328. return;
  3329. SEL->playerNames.erase(playerID);
  3330. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3331. {
  3332. selScreen->setPlayer(*s, 0);
  3333. selScreen->opt->entries[s->color]->selectButtons();
  3334. }
  3335. selScreen->propagateNames();
  3336. selScreen->propagateOptions();
  3337. GH.totalRedraw();
  3338. }
  3339. void PlayersNames::apply(CSelectionScreen *selScreen)
  3340. {
  3341. if(selScreen->isGuest())
  3342. selScreen->playerNames = playerNames;
  3343. }
  3344. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3345. {
  3346. startingInfo.reset();
  3347. startingInfo.serv = selScreen->serv;
  3348. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3349. if(!selScreen->ongoingClosing)
  3350. {
  3351. *selScreen->serv << this; //resend to confirm
  3352. }
  3353. selScreen->serv = NULL; //hide it so it won't be deleted
  3354. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3355. saveGameName.clear();
  3356. CGP->removeFromGui();
  3357. ::startGame(startingInfo.sInfo, startingInfo.serv);
  3358. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3359. }
  3360. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3361. {
  3362. pos.x += config["x"].Float();
  3363. pos.y += config["y"].Float();
  3364. pos.w = 200;
  3365. pos.h = 116;
  3366. campFile = config["file"].String();
  3367. video = config["video"].String();
  3368. //On linux we can only play *.mjpg videos from LOKI release
  3369. #ifdef _WIN32
  3370. std::transform(video.begin(), video.end(), video.begin(), toupper);
  3371. video += ".BIK";
  3372. #else
  3373. std::transform(video.begin(), video.end(), video.begin(), tolower);
  3374. video += ".mjpg";
  3375. #endif
  3376. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3377. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3378. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3379. hoverText = header.name;
  3380. if (status != CCampaignScreen::DISABLED)
  3381. {
  3382. addUsedEvents(LCLICK | HOVER);
  3383. image = new CPicture(config["image"].String());
  3384. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3385. parent->addChild(hoverLabel);
  3386. }
  3387. if (status == CCampaignScreen::COMPLETED)
  3388. checkMark = new CPicture("CAMPCHK");
  3389. }
  3390. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3391. {
  3392. if (down)
  3393. {
  3394. // Close running video and open the selected campaign
  3395. CCS->videoh->close();
  3396. GH.pushInt( new CBonusSelection(campFile) );
  3397. }
  3398. }
  3399. void CCampaignScreen::CCampaignButton::hover(bool on)
  3400. {
  3401. if (on)
  3402. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3403. else
  3404. hoverLabel->setTxt(" ");
  3405. }
  3406. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3407. {
  3408. if (status == CCampaignScreen::DISABLED)
  3409. return;
  3410. CIntObject::show(to);
  3411. // Play the campaign button video when the mouse cursor is placed over the button
  3412. if (hovered)
  3413. {
  3414. if (CCS->videoh->fname != video)
  3415. CCS->videoh->open(video);
  3416. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3417. }
  3418. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3419. {
  3420. CCS->videoh->close();
  3421. redraw();
  3422. }
  3423. }
  3424. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3425. {
  3426. std::pair<std::string, std::string> help;
  3427. if (!button["help"].isNull() && button["help"].Float() > 0)
  3428. help = CGI->generaltexth->zelp[button["help"].Float()];
  3429. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3430. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3431. }
  3432. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3433. {
  3434. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3435. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3436. images.push_back(createPicture(node));
  3437. if (!images.empty())
  3438. {
  3439. images[0]->center(); // move background to center
  3440. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3441. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3442. pos = images[0]->pos; // fix height\width of this window
  3443. }
  3444. if (!config["exitbutton"].isNull())
  3445. {
  3446. back = createExitButton(config["exitbutton"]);
  3447. back->hoverable = true;
  3448. }
  3449. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3450. campButtons.push_back(new CCampaignButton(node));
  3451. }
  3452. void CCampaignScreen::showAll(SDL_Surface *to)
  3453. {
  3454. CIntObject::showAll(to);
  3455. if (pos.h != to->h || pos.w != to->w)
  3456. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3457. }