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							- #include "StdInc.h"
 
- #include "CHeroHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "Filesystem/CResourceLoader.h"
 
- #include "VCMI_Lib.h"
 
- #include "JsonNode.h"
 
- #include "GameConstants.h"
 
- #include "BattleHex.h"
 
- /*
 
-  * CHeroHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CHeroClass::CHeroClass()
 
- {
 
- 	skillLimit = 8;
 
- }
 
- CHeroClass::~CHeroClass()
 
- {
 
- }
 
- int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
 
- {
 
- 	if(possibles.size()==1)
 
- 		return *possibles.begin();
 
- 	int totalProb = 0;
 
- 	for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
 
- 	{
 
- 		totalProb += proSec[*i];
 
- 	}
 
- 	int ran = rand()%totalProb;
 
- 	for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
 
- 	{
 
- 		ran -= proSec[*i];
 
- 		if(ran<0)
 
- 			return *i;
 
- 	}
 
- 	throw std::runtime_error("Cannot pick secondary skill!");
 
- }
 
- EAlignment::EAlignment CHeroClass::getAlignment() const
 
- {
 
- 	return (EAlignment::EAlignment)alignment;
 
- }
 
- std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
 
- {
 
- 	std::vector<BattleHex> ret;
 
- 	if(isAbsoluteObstacle)
 
- 	{
 
- 		assert(!hex.isValid());
 
- 		range::copy(blockedTiles, std::back_inserter(ret));
 
- 		return ret;
 
- 	}
 
- 	BOOST_FOREACH(int offset, blockedTiles)
 
- 	{
 
- 		BattleHex toBlock = hex + offset;
 
- 		if((hex.getY() & 1) && !(toBlock.getY() & 1))
 
- 			toBlock += BattleHex::LEFT;
 
- 		if(!toBlock.isValid())
 
- 			tlog1 << "Misplaced obstacle!\n";
 
- 		else
 
- 			ret.push_back(toBlock);
 
- 	}
 
- 	return ret;
 
- }
 
- bool CObstacleInfo::isAppropriate(int terrainType, int specialBattlefield /*= -1*/) const
 
- {
 
- 	if(specialBattlefield != -1)
 
- 		return vstd::contains(allowedSpecialBfields, specialBattlefield);
 
- 	return vstd::contains(allowedTerrains, terrainType);
 
- }
 
- CHeroHandler::~CHeroHandler()
 
- {
 
- 	for (int i = 0; i < heroes.size(); i++)
 
- 		heroes[i].dellNull();
 
- 	for (int i = 0; i < heroClasses.size(); i++)
 
- 		delete heroClasses[i];
 
- }
 
- CHeroHandler::CHeroHandler()
 
- {}
 
- void CHeroHandler::loadObstacles()
 
- {
 
- 	auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
 
- 	{
 
- 		BOOST_FOREACH(const JsonNode &obs, node.Vector()) 
 
- 		{
 
- 			int ID = obs["id"].Float();
 
- 			CObstacleInfo & obi = out[ID];
 
- 			obi.ID = ID;
 
- 			obi.defName = obs["defname"].String();
 
- 			obi.width = obs["width"].Float();
 
- 			obi.height = obs["height"].Float();
 
- 			obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ui8> >();
 
- 			obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<ui8> >();
 
- 			obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
 
- 			obi.isAbsoluteObstacle = absolute;
 
- 		}
 
- 	};
 
- 	const JsonNode config(ResourceID("config/obstacles.json"));
 
- 	loadObstacles(config["obstacles"], false, obstacles);
 
- 	loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
 
- 	//loadObstacles(config["moats"], true, moats);
 
- }
 
- void CHeroHandler::loadHeroes()
 
- {
 
- 	VLC->heroh = this;
 
- 	CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
 
- 	parser.endLine(); //ignore header
 
- 	parser.endLine();
 
- 	for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
 
- 	{
 
- 		CHero * hero = new CHero;
 
- 		hero->name = parser.readString();
 
- 		for(int x=0;x<3;x++)
 
- 		{
 
- 			hero->lowStack[x] = parser.readNumber();
 
- 			hero->highStack[x] = parser.readNumber();
 
- 			hero->refTypeStack[x] = parser.readString();
 
- 			boost::algorithm::replace_all(hero->refTypeStack[x], " ", ""); //remove spaces
 
- 		}
 
- 		parser.endLine();
 
- 		hero->ID = heroes.size();
 
- 		heroes.push_back(hero);
 
- 	}
 
- 	// Load heroes information
 
- 	const JsonNode config(ResourceID("config/heroes.json"));
 
- 	BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector()) {
 
- 		int hid = hero["id"].Float();
 
- 		const JsonNode *value;
 
- 		// sex: 0=male, 1=female
 
- 		heroes[hid]->sex = !!hero["female"].Bool();
 
- 		heroes[hid]->heroType = CHero::EHeroClasses((int)hero["class"].Float());
 
- 		BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector()) {
 
- 			heroes[hid]->secSkillsInit.push_back(std::make_pair(set["skill"].Float(), set["level"].Float()));
 
- 		}
 
- 		value = &hero["spell"];
 
- 		if (!value->isNull()) {
 
- 			heroes[hid]->startingSpell = value->Float();
 
- 		}
 
- 		BOOST_FOREACH(const JsonNode &specialty, hero["specialties"].Vector())
 
- 		{
 
- 			SSpecialtyInfo dummy;
 
- 			dummy.type = specialty["type"].Float();
 
- 			dummy.val = specialty["val"].Float();
 
- 			dummy.subtype = specialty["subtype"].Float();
 
- 			dummy.additionalinfo = specialty["info"].Float();
 
- 			heroes[hid]->spec.push_back(dummy); //put a copy of dummy
 
- 		}
 
- 	}
 
- 	loadHeroClasses();
 
- 	initHeroClasses();
 
- 	expPerLevel.push_back(0);
 
- 	expPerLevel.push_back(1000);
 
- 	expPerLevel.push_back(2000);
 
- 	expPerLevel.push_back(3200);
 
- 	expPerLevel.push_back(4600);
 
- 	expPerLevel.push_back(6200);
 
- 	expPerLevel.push_back(8000);
 
- 	expPerLevel.push_back(10000);
 
- 	expPerLevel.push_back(12200);
 
- 	expPerLevel.push_back(14700);
 
- 	expPerLevel.push_back(17500);
 
- 	expPerLevel.push_back(20600);
 
- 	expPerLevel.push_back(24320);
 
- 	expPerLevel.push_back(28784);
 
- 	expPerLevel.push_back(34140);
 
- 	while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
 
- 	{
 
- 		int i = expPerLevel.size() - 1;
 
- 		expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
 
- 	}
 
- 	expPerLevel.pop_back();//last value is broken
 
- 	CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
 
- 	ballParser.endLine(); //header
 
- 	ballParser.endLine();
 
- 	do
 
- 	{
 
- 		ballParser.readString();
 
- 		ballParser.readString();
 
- 		CHeroHandler::SBallisticsLevelInfo bli;
 
- 		bli.keep   = ballParser.readNumber();
 
- 		bli.tower  = ballParser.readNumber();
 
- 		bli.gate   = ballParser.readNumber();
 
- 		bli.wall   = ballParser.readNumber();
 
- 		bli.shots  = ballParser.readNumber();
 
- 		bli.noDmg  = ballParser.readNumber();
 
- 		bli.oneDmg = ballParser.readNumber();
 
- 		bli.twoDmg = ballParser.readNumber();
 
- 		bli.sum    = ballParser.readNumber();
 
- 		ballistics.push_back(bli);
 
- 	}
 
- 	while (ballParser.endLine());
 
- }
 
- void CHeroHandler::loadHeroClasses()
 
- {
 
- 	CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	do
 
- 	{
 
- 		CHeroClass * hc = new CHeroClass;
 
- 		hc->alignment = heroClasses.size() / 6;
 
- 		hc->name             = parser.readString();
 
- 		hc->aggression       = parser.readNumber();
 
- 		for(int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
 
- 		{
 
- 			hc->initialPrimSkills[g] = parser.readNumber();
 
- 		}
 
- 		hc->primChance.resize(GameConstants::PRIMARY_SKILLS);
 
- 		for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
 
- 		{
 
- 			hc->primChance[x].first = parser.readNumber();
 
- 		}
 
- 		for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
 
- 		{
 
- 			hc->primChance[x].second = parser.readNumber();
 
- 		}
 
- 		hc->proSec.resize(GameConstants::SKILL_QUANTITY);
 
- 		for(int dd=0; dd<GameConstants::SKILL_QUANTITY; ++dd)
 
- 		{
 
- 			hc->proSec[dd] = parser.readNumber();
 
- 		}
 
- 		for(int dd=0; dd<GameConstants::F_NUMBER; ++dd)
 
- 		{
 
- 			hc->selectionProbability[dd] = parser.readNumber();
 
- 		}
 
- 		heroClasses.push_back(hc);
 
- 	}
 
- 	while (parser.endLine() && !parser.isNextEntryEmpty());
 
- }
 
- void CHeroHandler::initHeroClasses()
 
- {
 
- 	for(int gg=0; gg<heroes.size(); ++gg)
 
- 	{
 
- 		heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
 
- 	}
 
- 	loadTerrains();
 
- }
 
- ui32 CHeroHandler::level (ui64 experience) const
 
- {
 
- 	int i;
 
- 	if (experience <= expPerLevel.back())
 
- 	{
 
- 		for (i = expPerLevel.size()-1; experience < expPerLevel[i]; i--);
 
- 		return i + 1;
 
- 	}
 
- 	else
 
- 	{
 
- 		i = expPerLevel.size() - 1;
 
- 		while (experience > reqExp (i))
 
- 			i++;
 
- 		return i;
 
- 	}
 
- }
 
- ui64 CHeroHandler::reqExp (ui32 level) const
 
- {
 
- 	if(!level)
 
- 		return 0;
 
- 	if (level <= expPerLevel.size())
 
- 	{
 
- 		return expPerLevel[level-1];
 
- 	}
 
- 	else
 
- 	{
 
- 		tlog3 << "A hero has reached unsupported amount of experience\n";
 
- 		return expPerLevel[expPerLevel.size()-1];
 
- 	}
 
- }
 
- void CHeroHandler::loadTerrains()
 
- {
 
- 	const JsonNode config(ResourceID("config/terrains.json"));
 
- 	terrCosts.reserve(GameConstants::TERRAIN_TYPES);
 
- 	BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES)
 
- 		terrCosts.push_back(config[name].Float());
 
- }
 
- std::vector<ui8> CHeroHandler::getDefaultAllowedHeroes() const
 
- {
 
- 	// Look Data/HOTRAITS.txt for reference
 
- 	std::vector<ui8> allowedHeroes;
 
- 	allowedHeroes.resize(156, 1);
 
- 	for(int i = 145; i < 156; ++i)
 
- 	{
 
- 		allowedHeroes[i] = 0;
 
- 	}
 
- 	allowedHeroes[4] = 0;
 
- 	allowedHeroes[25] = 0;
 
- 	return allowedHeroes;
 
- }
 
- CHero::CHero()
 
- {
 
- 	startingSpell = -1;
 
- 	sex = 0xff;
 
- }
 
- CHero::~CHero()
 
- {
 
- }
 
 
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