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- /*
- * Terrain.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Terrain.h"
- #include "VCMI_Lib.h"
- #include "CModHandler.h"
- //regular expression to change id for string at config
- //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
- //\1"rock"\2
- const Terrain Terrain::ANY("ANY");
- Terrain Terrain::createTerrainTypeH3M(int tId)
- {
- static std::array<std::string, 10> terrainsH3M
- {
- "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
- };
- return Terrain(terrainsH3M.at(tId));
- }
- Terrain Terrain::createTerrainByCode(const std::string & typeCode)
- {
- for(const auto & terrain : Manager::terrains())
- {
- if(Manager::getInfo(terrain).typeCode == typeCode)
- return terrain;
- }
- return Terrain::ANY;
- }
- Terrain::Manager::Manager()
- {
- auto allConfigs = VLC->modh->getActiveMods();
- allConfigs.insert(allConfigs.begin(), "core");
- for(auto & mod : allConfigs)
- {
- if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
- continue;
-
- JsonNode terrs(mod, ResourceID("config/terrains.json"));
- for(auto & terr : terrs.Struct())
- {
- Terrain::Info info;
- info.moveCost = terr.second["moveCost"].Integer();
- const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
- info.minimapUnblocked =
- {
- ui8(unblockedVec[0].Float()),
- ui8(unblockedVec[1].Float()),
- ui8(unblockedVec[2].Float())
- };
-
- const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
- info.minimapBlocked =
- {
- ui8(blockedVec[0].Float()),
- ui8(blockedVec[1].Float()),
- ui8(blockedVec[2].Float())
- };
- info.musicFilename = terr.second["music"].String();
- info.tilesFilename = terr.second["tiles"].String();
-
- if(terr.second["type"].isNull())
- {
- info.type = Terrain::Info::Type::Land;
- }
- else
- {
- auto s = terr.second["type"].String();
- if(s == "LAND") info.type = Terrain::Info::Type::Land;
- if(s == "WATER") info.type = Terrain::Info::Type::Water;
- if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
- if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
- }
-
- if(terr.second["rockTerrain"].isNull())
- {
- info.rockTerrain = "rock";
- }
- else
- {
- info.rockTerrain = terr.second["rockTerrain"].String();
- }
-
- if(terr.second["river"].isNull())
- {
- info.river = RIVER_NAMES[0];
- }
- else
- {
- info.river = terr.second["river"].String();
- }
-
- if(terr.second["horseSoundId"].isNull())
- {
- info.horseSoundId = 9; //rock sound as default
- }
- else
- {
- info.horseSoundId = terr.second["horseSoundId"].Integer();
- }
-
- if(!terr.second["text"].isNull())
- {
- info.terrainText = terr.second["text"].String();
- }
-
- if(terr.second["code"].isNull())
- {
- info.typeCode = terr.first.substr(0, 2);
- }
- else
- {
- info.typeCode = terr.second["code"].String();
- assert(info.typeCode.length() == 2);
- }
-
- if(!terr.second["battleFields"].isNull())
- {
- for(auto & t : terr.second["battleFields"].Vector())
- {
- info.battleFields.emplace_back(t.String());
- }
- }
-
- if(!terr.second["prohibitTransitions"].isNull())
- {
- for(auto & t : terr.second["prohibitTransitions"].Vector())
- {
- info.prohibitTransitions.emplace_back(t.String());
- }
- }
-
- info.transitionRequired = false;
- if(!terr.second["transitionRequired"].isNull())
- {
- info.transitionRequired = terr.second["transitionRequired"].Bool();
- }
-
- info.terrainViewPatterns = "normal";
- if(!terr.second["terrainViewPatterns"].isNull())
- {
- info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
- }
-
- terrainInfo[terr.first] = info;
- if(!terrainId.count(terr.first))
- {
- terrainId[terr.first] = terrainVault.size();
- terrainVault.push_back(terr.first);
- }
- }
- }
- }
- Terrain::Manager & Terrain::Manager::get()
- {
- static Terrain::Manager manager;
- return manager;
- }
- const std::vector<Terrain> & Terrain::Manager::terrains()
- {
- return Terrain::Manager::get().terrainVault;
- }
- int Terrain::Manager::id(const Terrain & terrain)
- {
- if(terrain.name == "ANY") return -3;
- if(terrain.name == "WRONG") return -2;
- if(terrain.name == "BORDER") return -1;
-
- return Terrain::Manager::get().terrainId.at(terrain);
- }
- const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
- {
- return Terrain::Manager::get().terrainInfo.at(static_cast<std::string>(terrain));
- }
- std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
- {
- return os << static_cast<const std::string &>(terrainType);
- }
-
- Terrain::operator std::string() const
- {
- return name;
- }
- Terrain::Terrain(const std::string & _name) : name(_name)
- {}
-
- Terrain& Terrain::operator=(const Terrain & _name)
- {
- name = _name.name;
- return *this;
- }
-
- Terrain& Terrain::operator=(const std::string & _name)
- {
- name = _name;
- return *this;
- }
- bool operator==(const Terrain & l, const Terrain & r)
- {
- return l.name == r.name;
- }
- bool operator!=(const Terrain & l, const Terrain & r)
- {
- return l.name != r.name;
- }
-
- bool operator<(const Terrain & l, const Terrain & r)
- {
- return l.name < r.name;
- }
-
- int Terrain::id() const
- {
- return Terrain::Manager::id(*this);
- }
-
- bool Terrain::isLand() const
- {
- return !isWater();
- }
- bool Terrain::isWater() const
- {
- return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
- }
- bool Terrain::isPassable() const
- {
- return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
- }
- bool Terrain::isUnderground() const
- {
- return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
- }
- bool Terrain::isNative() const
- {
- return name.empty();
- }
- bool Terrain::isTransitionRequired() const
- {
- return Terrain::Manager::getInfo(*this).transitionRequired;
- }
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