| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 | 
							- /*
 
-  * SDL_Extensions.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/GameConstants.h"
 
- #include "../../lib/Rect.h"
 
- #include "../../lib/Color.h"
 
- struct SDL_Rect;
 
- struct SDL_Window;
 
- struct SDL_Renderer;
 
- struct SDL_Texture;
 
- struct SDL_Surface;
 
- struct SDL_Color;
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class Rect;
 
- class Point;
 
- VCMI_LIB_NAMESPACE_END
 
- namespace CSDL_Ext
 
- {
 
- /// creates Rect using provided rect
 
- Rect fromSDL(const SDL_Rect & rect);
 
- /// creates SDL_Rect using provided rect
 
- SDL_Rect toSDL(const Rect & rect);
 
- /// creates Color using provided SDL_Color
 
- ColorRGBA fromSDL(const SDL_Color & color);
 
- /// creates SDL_Color using provided Color
 
- SDL_Color toSDL(const ColorRGBA & color);
 
- void setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);
 
- void setAlpha(SDL_Surface * bg, int value);
 
- typedef void (*TColorPutter)(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
 
- typedef void (*TColorPutterAlpha)(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
 
- 	void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst);
 
- 	void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst);
 
- 	void setClipRect(SDL_Surface * src, const Rect & other);
 
- 	void getClipRect(SDL_Surface * src, Rect & other);
 
- 	void blitSurface(SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dest);
 
- 	void blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest);
 
- 	void fillSurface(SDL_Surface *dst, const SDL_Color & color);
 
- 	void fillRect(SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color);
 
- 	void updateRect(SDL_Surface *surface, const Rect & rect);
 
- 	void putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
 
- 	void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
 
- 	SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
 
- 	SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
 
- 	uint32_t getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
 
- 	bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
 
- 	bool isTransparent(SDL_Surface * srf, const Point &  position); //checks if surface is transparent at given position
 
- 	uint8_t *getPxPtr(const SDL_Surface * const &srf, const int x, const int y);
 
- 	TColorPutter getPutterFor(SDL_Surface  * const &dest, int incrementing); //incrementing: -1, 0, 1
 
- 	TColorPutterAlpha getPutterAlphaFor(SDL_Surface  * const &dest, int incrementing); //incrementing: -1, 0, 1
 
- 	template<int bpp>
 
- 	int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
 
- 	int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
 
- 	uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
 
- 	SDL_Color makeColor(ui8 r, ui8 g, ui8 b, ui8 a);
 
- 	void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2);
 
- 	void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
 
- 	void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth = 1);
 
- 	void drawBorder(SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth = 1);
 
- 	void setPlayerColor(SDL_Surface * sur, PlayerColor player); //sets correct color of flags; -1 for neutral
 
- 	SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
 
- 	SDL_Surface * newSurface(int w, int h); //creates new surface, with flags/format same as in screen surface
 
- 	SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
 
- 	template<int bpp>
 
- 	SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
 
- 	void VflipSurf(SDL_Surface * surf); //fluipis given surface by vertical axis
 
- 	//scale surface to required size.
 
- 	//nearest neighbour algorithm
 
- 	SDL_Surface * scaleSurfaceFast(SDL_Surface *surf, int width, int height);
 
- 	// bilinear filtering. Uses fallback to scaleSurfaceFast in case of indexed surfaces
 
- 	SDL_Surface * scaleSurface(SDL_Surface *surf, int width, int height);
 
- 	template<int bpp>
 
- 	void convertToGrayscaleBpp( SDL_Surface * surf, const Rect & rect );
 
- 	void convertToGrayscale(SDL_Surface * surf, const Rect & rect);
 
- 	bool isResolutionSupported(const std::vector<Point> & resolutions, const Point toTest );
 
- 	std::vector<Point> getSupportedResolutions();
 
- 	std::vector<Point> getSupportedResolutions( int displayIndex);
 
- 	void setColorKey(SDL_Surface * surface, SDL_Color color);
 
- 	///set key-color to 0,255,255
 
- 	void setDefaultColorKey(SDL_Surface * surface);
 
- 	///set key-color to 0,255,255 only if it exactly mapped
 
- 	void setDefaultColorKeyPresize(SDL_Surface * surface);
 
- 	/// helper that will safely set and un-set ClipRect for SDL_Surface
 
- 	class CClipRectGuard
 
- 	{
 
- 		SDL_Surface * surf;
 
- 		Rect oldRect;
 
- 	public:
 
- 		CClipRectGuard(SDL_Surface * surface, const Rect & rect):
 
- 			surf(surface)
 
- 		{
 
- 			CSDL_Ext::getClipRect(surf, oldRect);
 
- 			CSDL_Ext::setClipRect(surf, rect);
 
- 		}
 
- 		~CClipRectGuard()
 
- 		{
 
- 			CSDL_Ext::setClipRect(surf, oldRect);
 
- 		}
 
- 	};
 
- }
 
 
  |