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- #include "stdafx.h"
- #include "CGameInterface.h"
- #include "CAdvmapInterface.h"
- #include "CMessage.h"
- #include "mapHandler.h"
- #include "SDL_Extensions.h"
- #include "SDL_framerate.h"
- #include "CCursorHandler.h"
- #include "CCallback.h"
- #include "SDL_Extensions.h"
- #include "hch/CLodHandler.h"
- #include "CPathfinder.h"
- #include <sstream>
- #include "hch/CHeroHandler.h"
- #include "SDL_framerate.h"
- #include "AI/EmptyAI/CEmptyAI.h"
- #ifdef _WIN32
- #include <windows.h> //for .dll libs
- #else
- #include <dlfcn.h>
- #endif
- using namespace CSDL_Ext;
- CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
- {
- dllname = "AI/"+dllname;
- CGlobalAI * ret=NULL;
- CGlobalAI*(*getAI)();
- void(*getName)(char*);
- #ifdef _WIN32
- HINSTANCE dll = LoadLibraryA(dllname.c_str());
- if (!dll)
- {
- tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
- #ifdef _MSC_VER
- throw new std::exception("Cannot open AI library");
- #endif
- throw new std::exception();
- }
- //int len = dllname.size()+1;
- getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
- getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
- #else
- ; //TODO: handle AI library on Linux
- #endif
- char * temp = new char[50];
- #if _WIN32
- getName(temp);
- #endif
- tlog0 << "Loaded .dll with AI named " << temp << std::endl;
- delete temp;
- #if _WIN32
- ret = getAI();
- ret->init(cb);
- #else
- //ret = new CEmptyAI();
- #endif
- return ret;
- }
- //CGlobalAI::CGlobalAI()
- //{
- //}
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