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- #pragma once
- #include "../global.h"
- #include "../CPlayerInterface.h"
- #include "../hch/CDefHandler.h"
- class CCreatureAnimation : public CIntObject
- {
- private:
- int totalEntries, DEFType, totalBlocks;
- bool allowRepaint;
- int length;
- BMPPalette palette[256];
- unsigned int * RWEntries;
- int * RLEntries;
- struct SEntry
- {
- std::string name;
- int offset;
- int group;
- } ;
- std::vector<SEntry> SEntries ;
- char id[2];
- std::string defName, curDir;
- int readNormalNr (int pos, int bytCon, unsigned char * str=NULL, bool cyclic=false);
- void putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder) const;
- ////////////
- unsigned char * FDef; //animation raw data
- unsigned int curFrame; //number of currently displayed frame
- unsigned int frames; //number of frames
- int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
- public:
- int fullWidth, fullHeight; //read-only, please!
- CCreatureAnimation(std::string name); //c-tor
- ~CCreatureAnimation(); //d-tor
- void setType(int type); //sets type of animation and cleares framecount
- int getType() const; //returns type of animation
- int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
- int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, bool IncrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
- void incrementFrame();
- int framesInGroup(int group) const; //retirns number of fromes in given group
- };
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