CRewardableConstructor.cpp 8.8 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "../CModHandler.h"
  16. #include "JsonRandom.h"
  17. #include "../IGameCallback.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace {
  20. MetaString loadMessage(const JsonNode & value)
  21. {
  22. MetaString ret;
  23. if (value.isNumber())
  24. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  25. else
  26. ret << value.String();
  27. return ret;
  28. }
  29. bool testForKey(const JsonNode & value, const std::string & key)
  30. {
  31. for( auto & reward : value["rewards"].Vector() )
  32. {
  33. if (!reward[key].isNull())
  34. return true;
  35. }
  36. return false;
  37. }
  38. }
  39. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  40. {
  41. parameters = objectConfig;
  42. }
  43. TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
  44. {
  45. TRewardLimitersList result;
  46. for (const auto & input : source.Vector())
  47. {
  48. auto newLimiter = std::make_shared<CRewardLimiter>();
  49. configureLimiter(object, rng, *newLimiter, input);
  50. result.push_back(newLimiter);
  51. }
  52. return result;
  53. }
  54. void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
  55. {
  56. limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
  57. limiter.minLevel = JsonRandom::loadValue(source["minLevel"], rng);
  58. limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
  59. limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
  60. limiter.resources = JsonRandom::loadResources(source["resources"], rng);
  61. limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
  62. limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  63. limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  64. limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  65. limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
  66. limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
  67. limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
  68. }
  69. void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
  70. {
  71. reward.resources = JsonRandom::loadResources(source["resources"], rng);
  72. reward.gainedExp = JsonRandom::loadValue(source["gainedExp"], rng);
  73. reward.gainedLevels = JsonRandom::loadValue(source["gainedLevels"], rng);
  74. reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
  75. reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
  76. reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
  77. reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
  78. reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
  79. reward.removeObject = source["removeObject"].Bool();
  80. reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
  81. for (auto & bonus : reward.bonuses)
  82. {
  83. bonus.source = Bonus::OBJECT;
  84. bonus.sid = object->ID;
  85. //TODO: bonus.description = object->getObjectName();
  86. if (bonus.type == Bonus::MORALE)
  87. reward.extraComponents.push_back(Component(Component::MORALE, 0, bonus.val, 0));
  88. if (bonus.type == Bonus::LUCK)
  89. reward.extraComponents.push_back(Component(Component::LUCK, 0, bonus.val, 0));
  90. }
  91. reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
  92. reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  93. std::vector<SpellID> spells;
  94. for (size_t i=0; i<6; i++)
  95. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  96. reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  97. reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  98. reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  99. for ( auto node : source["changeCreatures"].Struct() )
  100. {
  101. CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
  102. CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
  103. reward.extraComponents.push_back(Component(Component::CREATURE, dest.getNum(), 0, 0));
  104. reward.creaturesChange[from] = dest;
  105. }
  106. }
  107. void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
  108. {
  109. resetParameters.period = static_cast<ui32>(source["period"].Float());
  110. resetParameters.visitors = source["visitors"].Bool();
  111. resetParameters.rewards = source["rewards"].Bool();
  112. }
  113. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  114. {
  115. object->info.clear();
  116. std::map<si32, si32> thrownDice;
  117. for (const JsonNode & reward : parameters["rewards"].Vector())
  118. {
  119. if (!reward["appearChance"].isNull())
  120. {
  121. JsonNode chance = reward["appearChance"];
  122. si32 diceID = static_cast<si32>(chance["dice"].Float());
  123. if (thrownDice.count(diceID) == 0)
  124. thrownDice[diceID] = rng.getIntRange(0, 99)();
  125. if (!chance["min"].isNull())
  126. {
  127. int min = static_cast<int>(chance["min"].Float());
  128. if (min > thrownDice[diceID])
  129. continue;
  130. }
  131. if (!chance["max"].isNull())
  132. {
  133. int max = static_cast<int>(chance["max"].Float());
  134. if (max <= thrownDice[diceID])
  135. continue;
  136. }
  137. }
  138. CRewardVisitInfo info;
  139. configureLimiter(object, rng, info.limiter, reward["limiter"]);
  140. configureReward(object, rng, info.reward, reward);
  141. info.message = loadMessage(reward["message"]);
  142. for (const auto & artifact : info.reward.artifacts )
  143. info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
  144. for (const auto & artifact : info.reward.spells )
  145. info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
  146. object->info.push_back(info);
  147. }
  148. object->blockVisit= parameters["blockedVisitable"].Bool();
  149. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  150. object->onVisited = loadMessage(parameters["onVisitedMessage"]);
  151. object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
  152. configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
  153. object->canRefuse = parameters["canRefuse"].Bool();
  154. auto visitMode = parameters["visitMode"].String();
  155. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  156. {
  157. if(Rewardable::VisitModeString[i] == visitMode)
  158. {
  159. object->visitMode = i;
  160. break;
  161. }
  162. }
  163. auto selectMode = parameters["selectMode"].String();
  164. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  165. {
  166. if(Rewardable::SelectModeString[i] == selectMode)
  167. {
  168. object->selectMode = i;
  169. break;
  170. }
  171. }
  172. }
  173. bool CRandomRewardObjectInfo::givesResources() const
  174. {
  175. return testForKey(parameters, "resources");
  176. }
  177. bool CRandomRewardObjectInfo::givesExperience() const
  178. {
  179. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  180. }
  181. bool CRandomRewardObjectInfo::givesMana() const
  182. {
  183. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  184. }
  185. bool CRandomRewardObjectInfo::givesMovement() const
  186. {
  187. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  188. }
  189. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  190. {
  191. return testForKey(parameters, "primary");
  192. }
  193. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  194. {
  195. return testForKey(parameters, "secondary");
  196. }
  197. bool CRandomRewardObjectInfo::givesArtifacts() const
  198. {
  199. return testForKey(parameters, "artifacts");
  200. }
  201. bool CRandomRewardObjectInfo::givesCreatures() const
  202. {
  203. return testForKey(parameters, "spells");
  204. }
  205. bool CRandomRewardObjectInfo::givesSpells() const
  206. {
  207. return testForKey(parameters, "creatures");
  208. }
  209. bool CRandomRewardObjectInfo::givesBonuses() const
  210. {
  211. return testForKey(parameters, "bonuses");
  212. }
  213. CRewardableConstructor::CRewardableConstructor()
  214. {
  215. }
  216. void CRewardableConstructor::initTypeData(const JsonNode & config)
  217. {
  218. objectInfo.init(config);
  219. }
  220. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  221. {
  222. auto ret = new CRewardableObject();
  223. preInitObject(ret);
  224. ret->appearance = tmpl;
  225. return ret;
  226. }
  227. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  228. {
  229. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  230. }
  231. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  232. {
  233. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  234. }
  235. VCMI_LIB_NAMESPACE_END