CRewardableObject.cpp 14 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for(auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if(minLevel > (si32)hero->level)
  43. return false;
  44. if(manaPoints > hero->mana)
  45. return false;
  46. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  47. return false;
  48. for(size_t i=0; i<primary.size(); i++)
  49. {
  50. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  51. return false;
  52. }
  53. for(auto & skill : secondary)
  54. {
  55. if (skill.second > hero->getSecSkillLevel(skill.first))
  56. return false;
  57. }
  58. for(auto & art : artifacts)
  59. {
  60. if (!hero->hasArt(art))
  61. return false;
  62. }
  63. for(auto & sublimiter : noneOf)
  64. {
  65. if (sublimiter->heroAllowed(hero))
  66. return false;
  67. }
  68. for(auto & sublimiter : allOf)
  69. {
  70. if (!sublimiter->heroAllowed(hero))
  71. return false;
  72. }
  73. if ( anyOf.size() == 0 )
  74. return true;
  75. for(auto & sublimiter : anyOf)
  76. {
  77. if (sublimiter->heroAllowed(hero))
  78. return true;
  79. }
  80. return false;
  81. }
  82. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  83. {
  84. std::vector<ui32> ret;
  85. for(size_t i=0; i<info.size(); i++)
  86. {
  87. const CRewardVisitInfo & visit = info[i];
  88. if(visit.limiter.heroAllowed(hero))
  89. {
  90. logGlobal->trace("Reward %d is allowed", i);
  91. ret.push_back(static_cast<ui32>(i));
  92. }
  93. }
  94. return ret;
  95. }
  96. CRewardVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  97. {
  98. return info[index];
  99. }
  100. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  101. {
  102. auto grantRewardWithMessage = [&](int index) -> void
  103. {
  104. auto vi = getVisitInfo(index, h);
  105. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  106. // show message only if it is not empty
  107. if (!vi.message.toString().empty())
  108. {
  109. InfoWindow iw;
  110. iw.player = h->tempOwner;
  111. iw.text = vi.message;
  112. vi.reward.loadComponents(iw.components, h);
  113. cb->showInfoDialog(&iw);
  114. }
  115. // grant reward afterwards. Note that it may remove object
  116. grantReward(index, h);
  117. };
  118. auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
  119. {
  120. BlockingDialog sd(canRefuse, rewards.size() > 1);
  121. sd.player = h->tempOwner;
  122. sd.text = dialog;
  123. for (auto index : rewards)
  124. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  125. cb->showBlockingDialog(&sd);
  126. };
  127. if(!wasVisited(h))
  128. {
  129. auto rewards = getAvailableRewards(h);
  130. bool objectRemovalPossible = false;
  131. for(auto index : rewards)
  132. {
  133. if(getVisitInfo(index, h).reward.removeObject)
  134. objectRemovalPossible = true;
  135. }
  136. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  137. switch (rewards.size())
  138. {
  139. case 0: // no available rewards, e.g. empty flotsam
  140. {
  141. InfoWindow iw;
  142. iw.player = h->tempOwner;
  143. if (!onEmpty.toString().empty())
  144. iw.text = onEmpty;
  145. else
  146. iw.text = onVisited;
  147. cb->showInfoDialog(&iw);
  148. break;
  149. }
  150. case 1: // one reward. Just give it with message
  151. {
  152. if (canRefuse)
  153. selectRewardsMessage(rewards, getVisitInfo(rewards[0], h).message);
  154. else
  155. grantRewardWithMessage(rewards[0]);
  156. break;
  157. }
  158. default: // multiple rewards. Act according to select mode
  159. {
  160. switch (selectMode) {
  161. case SELECT_PLAYER: // player must select
  162. selectRewardsMessage(rewards, onSelect);
  163. break;
  164. case SELECT_FIRST: // give first available
  165. grantRewardWithMessage(rewards[0]);
  166. break;
  167. }
  168. break;
  169. }
  170. }
  171. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  172. {
  173. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  174. cb->sendAndApply(&cov);
  175. }
  176. }
  177. else
  178. {
  179. logGlobal->debug("Revisiting already visited object");
  180. InfoWindow iw;
  181. iw.player = h->tempOwner;
  182. if (!onVisited.toString().empty())
  183. iw.text = onVisited;
  184. else
  185. iw.text = onEmpty;
  186. cb->showInfoDialog(&iw);
  187. }
  188. }
  189. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  190. {
  191. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  192. }
  193. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  194. {
  195. if(answer == 0)
  196. return; // player refused
  197. if(answer > 0 && answer-1 < info.size())
  198. {
  199. auto list = getAvailableRewards(hero);
  200. grantReward(list[answer - 1], hero);
  201. }
  202. else
  203. {
  204. throw std::runtime_error("Unhandled choice");
  205. }
  206. }
  207. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  208. {
  209. // no implementation, virtual function for overrides
  210. }
  211. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  212. {
  213. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  214. cb->sendAndApply(&cov);
  215. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  216. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  217. }
  218. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  219. {
  220. assert(hero);
  221. assert(hero->tempOwner.isValidPlayer());
  222. assert(stacks.empty());
  223. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  224. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  225. cb->giveResources(hero->tempOwner, info.reward.resources);
  226. for(auto & entry : info.reward.secondary)
  227. {
  228. int current = hero->getSecSkillLevel(entry.first);
  229. if( (current != 0 && current < entry.second) ||
  230. (hero->canLearnSkill() ))
  231. {
  232. cb->changeSecSkill(hero, entry.first, entry.second);
  233. }
  234. }
  235. for(int i=0; i< info.reward.primary.size(); i++)
  236. if(info.reward.primary[i] > 0)
  237. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  238. si64 expToGive = 0;
  239. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  240. expToGive += hero->calculateXp(info.reward.gainedExp);
  241. if(expToGive)
  242. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  243. // hero is not blocked by levelup dialog - grant remainer immediately
  244. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  245. {
  246. grantRewardAfterLevelup(info, hero);
  247. }
  248. }
  249. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  250. {
  251. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  252. {
  253. si32 manaScaled = hero->mana;
  254. if (info.reward.manaPercentage >= 0)
  255. manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
  256. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  257. si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
  258. si32 manaOverflow = info.reward.manaDiff - manaGranted;
  259. si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
  260. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  261. cb->setManaPoints(hero->id, manaOutput);
  262. }
  263. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  264. {
  265. SetMovePoints smp;
  266. smp.hid = hero->id;
  267. smp.val = hero->movement;
  268. if (info.reward.movePercentage >= 0) // percent from max
  269. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  270. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  271. cb->setMovePoints(&smp);
  272. }
  273. for(const Bonus & bonus : info.reward.bonuses)
  274. {
  275. assert(bonus.source == Bonus::OBJECT);
  276. assert(bonus.sid == ID);
  277. GiveBonus gb;
  278. gb.who = GiveBonus::HERO;
  279. gb.bonus = bonus;
  280. gb.id = hero->id.getNum();
  281. cb->giveHeroBonus(&gb);
  282. }
  283. for(ArtifactID art : info.reward.artifacts)
  284. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  285. if(!info.reward.spells.empty())
  286. {
  287. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  288. cb->changeSpells(hero, true, spellsToGive);
  289. }
  290. if(!info.reward.creaturesChange.empty())
  291. {
  292. for (auto slot : hero->Slots())
  293. {
  294. const CStackInstance * heroStack = slot.second;
  295. for (auto & change : info.reward.creaturesChange)
  296. {
  297. if (heroStack->type->getId() == change.first)
  298. {
  299. StackLocation location(hero, slot.first);
  300. cb->changeStackType(location, change.second.toCreature());
  301. break;
  302. }
  303. }
  304. }
  305. }
  306. if(!info.reward.creatures.empty())
  307. {
  308. CCreatureSet creatures;
  309. for (auto & crea : info.reward.creatures)
  310. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  311. cb->giveCreatures(this, hero, creatures, false);
  312. }
  313. onRewardGiven(hero);
  314. if(info.reward.removeObject)
  315. cb->removeObject(this);
  316. }
  317. bool CRewardableObject::wasVisited(PlayerColor player) const
  318. {
  319. switch (visitMode)
  320. {
  321. case VISIT_UNLIMITED:
  322. case VISIT_BONUS:
  323. return false;
  324. case VISIT_ONCE:
  325. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  326. case VISIT_HERO:
  327. return false;
  328. case VISIT_PLAYER:
  329. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  330. default:
  331. return false;
  332. }
  333. }
  334. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  335. {
  336. switch (visitMode)
  337. {
  338. case VISIT_UNLIMITED:
  339. return false;
  340. case VISIT_BONUS:
  341. return h->hasBonusFrom(Bonus::OBJECT, ID);
  342. case VISIT_HERO:
  343. return h->visitedObjects.count(ObjectInstanceID(id));
  344. default:
  345. return wasVisited(h->tempOwner);
  346. }
  347. }
  348. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  349. {
  350. return EVisitMode(visitMode);
  351. }
  352. ui16 CRewardableObject::getResetDuration() const
  353. {
  354. return resetParameters.period;
  355. }
  356. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  357. const CGHeroInstance * h) const
  358. {
  359. for (auto comp : extraComponents)
  360. comps.push_back(comp);
  361. if (gainedExp)
  362. {
  363. comps.push_back(Component(
  364. Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
  365. }
  366. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  367. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  368. for (size_t i=0; i<primary.size(); i++)
  369. {
  370. if (primary[i] != 0)
  371. comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
  372. }
  373. for (auto & entry : secondary)
  374. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  375. for (auto & entry : artifacts)
  376. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  377. for (auto & entry : spells)
  378. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  379. for (auto & entry : creatures)
  380. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  381. for (size_t i=0; i<resources.size(); i++)
  382. {
  383. if (resources[i] !=0)
  384. comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
  385. }
  386. }
  387. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  388. {
  389. std::vector<Component> comps;
  390. loadComponents(comps, h);
  391. assert(!comps.empty());
  392. return comps.front();
  393. }
  394. // FIXME: copy-pasted from CObjectHandler
  395. static std::string visitedTxt(const bool visited)
  396. {
  397. int id = visited ? 352 : 353;
  398. return VLC->generaltexth->allTexts[id];
  399. }
  400. std::string CRewardableObject::getHoverText(PlayerColor player) const
  401. {
  402. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  403. return getObjectName() + " " + visitedTxt(wasVisited(player));
  404. return getObjectName();
  405. }
  406. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  407. {
  408. if(visitMode != VISIT_UNLIMITED)
  409. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  410. return getObjectName();
  411. }
  412. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  413. {
  414. switch (what)
  415. {
  416. case ObjProperty::REWARD_RANDOMIZE:
  417. initObj(cb->gameState()->getRandomGenerator());
  418. break;
  419. case ObjProperty::REWARD_SELECT:
  420. selectedReward = val;
  421. break;
  422. }
  423. }
  424. void CRewardableObject::triggerReset() const
  425. {
  426. if (resetParameters.rewards)
  427. {
  428. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  429. }
  430. if (resetParameters.visitors)
  431. {
  432. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  433. cb->sendAndApply(&cov);
  434. }
  435. }
  436. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  437. {
  438. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetParameters.period) == 1)
  439. triggerReset();
  440. }
  441. void CRewardableObject::initObj(CRandomGenerator & rand)
  442. {
  443. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  444. }
  445. CRewardableObject::CRewardableObject():
  446. selectMode(0),
  447. visitMode(0),
  448. selectedReward(0),
  449. canRefuse(false)
  450. {}
  451. ///////////////////////////////////////////////////////////////////////////////////////////////////
  452. /*
  453. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  454. {
  455. std::vector <int3> visitableTiles;
  456. for(int y = 0; y < 6; y++)
  457. for (int x = 0; x < 8; x++) //starting from left
  458. if (appearance->isVisitableAt(x, y))
  459. visitableTiles.push_back (int3(x, y , 0));
  460. return visitableTiles;
  461. }
  462. int3 CGMagicSpring::getVisitableOffset() const
  463. {
  464. auto visitableTiles = getVisitableOffsets();
  465. if (visitableTiles.size() != info.size())
  466. {
  467. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  468. return int3(-1,-1,-1);
  469. }
  470. for (size_t i=0; i<visitableTiles.size(); i++)
  471. {
  472. if (info[i].numOfGrants == 0)
  473. return visitableTiles[i];
  474. }
  475. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  476. }
  477. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  478. {
  479. auto tiles = getVisitableOffsets();
  480. for (size_t i=0; i<tiles.size(); i++)
  481. {
  482. if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
  483. {
  484. return std::vector<ui32>(1, (ui32)i);
  485. }
  486. }
  487. // hero is either not on visitable tile (should not happen) or tile is already used
  488. return std::vector<ui32>();
  489. }
  490. */
  491. VCMI_LIB_NAMESPACE_END