CSpellHandler.h 9.7 KB

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  1. #pragma once
  2. #include "IHandlerBase.h"
  3. #include "../lib/ConstTransitivePtr.h"
  4. #include "int3.h"
  5. #include "GameConstants.h"
  6. #include "BattleHex.h"
  7. #include "HeroBonus.h"
  8. /*
  9. * CSpellHandler.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. class CSpell;
  18. class ISpellMechanics;
  19. class CLegacyConfigParser;
  20. class CGHeroInstance;
  21. class CStack;
  22. class CBattleInfoCallback;
  23. class BattleInfo;
  24. struct CPackForClient;
  25. struct BattleSpellCast;
  26. class CRandomGenerator;
  27. struct SpellSchoolInfo
  28. {
  29. ESpellSchool id; //backlink
  30. Bonus::BonusType damagePremyBonus;
  31. Bonus::BonusType immunityBonus;
  32. std::string jsonName;
  33. SecondarySkill::ESecondarySkill skill;
  34. Bonus::BonusType knoledgeBonus;
  35. };
  36. ///callback to be provided by server
  37. class DLL_LINKAGE SpellCastEnvironment
  38. {
  39. public:
  40. virtual ~SpellCastEnvironment(){};
  41. virtual void sendAndApply(CPackForClient * info) const = 0;
  42. virtual CRandomGenerator & getRandomGenerator() const = 0;
  43. virtual void complain(const std::string & problem) const = 0;
  44. };
  45. ///helper struct
  46. struct DLL_LINKAGE BattleSpellCastParameters
  47. {
  48. public:
  49. int spellLvl;
  50. BattleHex destination;
  51. ui8 casterSide;
  52. PlayerColor casterColor;
  53. const CGHeroInstance * caster;
  54. const CGHeroInstance * secHero;
  55. int usedSpellPower;
  56. ECastingMode::ECastingMode mode;
  57. const CStack * casterStack;
  58. const CStack * selectedStack;
  59. const BattleInfo * cb;
  60. };
  61. class DLL_LINKAGE CSpell
  62. {
  63. public:
  64. struct LevelInfo
  65. {
  66. std::string description; //descriptions of spell for skill level
  67. si32 cost;
  68. si32 power;
  69. si32 AIValue;
  70. bool smartTarget;
  71. bool clearTarget;
  72. bool clearAffected;
  73. std::string range;
  74. std::vector<Bonus> effects;
  75. LevelInfo();
  76. ~LevelInfo();
  77. template <typename Handler> void serialize(Handler &h, const int version)
  78. {
  79. h & description & cost & power & AIValue & smartTarget & range & effects;
  80. h & clearTarget & clearAffected;
  81. }
  82. };
  83. /** \brief Low level accessor. Don`t use it if absolutely necessary
  84. *
  85. * \param level. spell school level
  86. * \return Spell level info structure
  87. *
  88. */
  89. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  90. public:
  91. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
  92. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  93. struct TargetInfo
  94. {
  95. ETargetType type;
  96. bool smart;
  97. bool massive;
  98. bool onlyAlive;
  99. ///no immunity on primary target (mostly spell-like attack)
  100. bool alwaysHitDirectly;
  101. bool clearTarget;
  102. bool clearAffected;
  103. TargetInfo(const CSpell * spell, const int level);
  104. TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
  105. private:
  106. void init(const CSpell * spell, const int level);
  107. };
  108. SpellID id;
  109. std::string identifier; //???
  110. std::string name;
  111. si32 level;
  112. bool earth; //deprecated
  113. bool water; //deprecated
  114. bool fire; //deprecated
  115. bool air; //deprecated
  116. std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
  117. si32 power; //spell's power
  118. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  119. bool combatSpell; //is this spell combat (true) or adventure (false)
  120. bool creatureAbility; //if true, only creatures can use this spell
  121. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  122. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  123. CSpell();
  124. ~CSpell();
  125. //void adventureCast() const;
  126. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
  127. bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
  128. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  129. si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
  130. ETargetType getTargetType() const; //deprecated
  131. CSpell::TargetInfo getTargetInfo(const int level) const;
  132. bool isCombatSpell() const;
  133. bool isAdventureSpell() const;
  134. bool isCreatureAbility() const;
  135. bool isPositive() const;
  136. bool isNegative() const;
  137. bool isNeutral() const;
  138. bool isDamageSpell() const;
  139. bool isHealingSpell() const;
  140. bool isRisingSpell() const;
  141. bool isOffensiveSpell() const;
  142. bool isSpecialSpell() const;
  143. bool hasEffects() const;
  144. void getEffects(std::vector<Bonus> &lst, const int level) const;
  145. //internal, for use only by Mechanics classes
  146. ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
  147. //checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into acount general problems such as not having spellbook or mana points etc.
  148. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
  149. //internal, for use only by Mechanics classes. applying secondary skills
  150. ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
  151. ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
  152. ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  153. ///calculate healed HP for all spells casted by hero
  154. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack = nullptr) const;
  155. ///selects from allStacks actually affected stacks
  156. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
  157. si32 getCost(const int skillLevel) const;
  158. /**
  159. * Returns spell level power, base power ignored
  160. */
  161. si32 getPower(const int skillLevel) const;
  162. // /**
  163. // * Returns spell power, taking base power into account
  164. // */
  165. // si32 calculatePower(const int skillLevel) const;
  166. si32 getProbability(const TFaction factionId) const;
  167. /**
  168. * Calls cb for each school this spell belongs to
  169. *
  170. * Set stop to true to abort looping
  171. */
  172. void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
  173. /**
  174. * Returns resource name of icon for SPELL_IMMUNITY bonus
  175. */
  176. const std::string& getIconImmune() const;
  177. const std::string& getCastSound() const;
  178. template <typename Handler> void serialize(Handler &h, const int version)
  179. {
  180. h & identifier & id & name & level & power
  181. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
  182. h & isRising & isDamage & isOffensive;
  183. h & targetType;
  184. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  185. h & iconImmune;
  186. h & defaultProbability;
  187. h & isSpecial;
  188. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  189. h & levels;
  190. h & school;
  191. if(!h.saving)
  192. setup();
  193. }
  194. friend class CSpellHandler;
  195. friend class Graphics;
  196. private:
  197. void setIsOffensive(const bool val);
  198. void setIsRising(const bool val);
  199. //call this after load or deserialization. cant be done in constructor.
  200. void setup();
  201. void setupMechanics();
  202. private:
  203. si32 defaultProbability;
  204. bool isRising;
  205. bool isDamage;
  206. bool isOffensive;
  207. bool isSpecial;
  208. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  209. ETargetType targetType;
  210. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  211. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  212. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  213. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  214. ///graphics related stuff
  215. std::string iconImmune;
  216. std::string iconBook;
  217. std::string iconEffect;
  218. std::string iconScenarioBonus;
  219. std::string iconScroll;
  220. ///sound related stuff
  221. std::string castSound;
  222. std::vector<LevelInfo> levels;
  223. ISpellMechanics * mechanics;//(!) do not serialize
  224. };
  225. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  226. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  227. {
  228. public:
  229. CSpellHandler();
  230. virtual ~CSpellHandler();
  231. ///IHandler base
  232. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  233. void afterLoadFinalization() override;
  234. void beforeValidate(JsonNode & object) override;
  235. /**
  236. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  237. *
  238. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  239. */
  240. std::vector<bool> getDefaultAllowed() const override;
  241. const std::string getTypeName() const override;
  242. template <typename Handler> void serialize(Handler &h, const int version)
  243. {
  244. h & objects ;
  245. }
  246. public:
  247. ///Client-Server events. Shall be called only when applying packets
  248. //void afterSpellCast(BattleInfo * battle, BattleSpellCast * packet) const;
  249. protected:
  250. CSpell * loadFromJson(const JsonNode & json) override;
  251. };