SpellMechanics.cpp 37 KB

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  1. /*
  2. * SpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SpellMechanics.h"
  12. #include "CObstacleInstance.h"
  13. #include "mapObjects/CGHeroInstance.h"
  14. #include "BattleState.h"
  15. #include "CRandomGenerator.h"
  16. #include "NetPacks.h"
  17. namespace SRSLPraserHelpers
  18. {
  19. static int XYToHex(int x, int y)
  20. {
  21. return x + GameConstants::BFIELD_WIDTH * y;
  22. }
  23. static int XYToHex(std::pair<int, int> xy)
  24. {
  25. return XYToHex(xy.first, xy.second);
  26. }
  27. static int hexToY(int battleFieldPosition)
  28. {
  29. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  30. }
  31. static int hexToX(int battleFieldPosition)
  32. {
  33. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  34. return pos;
  35. }
  36. static std::pair<int, int> hexToPair(int battleFieldPosition)
  37. {
  38. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  39. }
  40. //moves hex by one hex in given direction
  41. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  42. static std::pair<int, int> gotoDir(int x, int y, int direction)
  43. {
  44. switch(direction)
  45. {
  46. case 0: //top left
  47. return std::make_pair((y%2) ? x-1 : x, y-1);
  48. case 1: //top right
  49. return std::make_pair((y%2) ? x : x+1, y-1);
  50. case 2: //right
  51. return std::make_pair(x+1, y);
  52. case 3: //right bottom
  53. return std::make_pair((y%2) ? x : x+1, y+1);
  54. case 4: //left bottom
  55. return std::make_pair((y%2) ? x-1 : x, y+1);
  56. case 5: //left
  57. return std::make_pair(x-1, y);
  58. default:
  59. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  60. }
  61. }
  62. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  63. {
  64. return gotoDir(xy.first, xy.second, direction);
  65. }
  66. static bool isGoodHex(std::pair<int, int> xy)
  67. {
  68. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  69. }
  70. //helper function for rangeInHexes
  71. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  72. {
  73. std::set<ui16> ret;
  74. if(low == 0)
  75. {
  76. ret.insert(center);
  77. }
  78. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  79. for(auto & elem : mainPointForLayer)
  80. elem = hexToPair(center);
  81. for(int it=1; it<=high; ++it) //it - distance to the center
  82. {
  83. for(int b=0; b<6; ++b)
  84. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  85. if(it>=low)
  86. {
  87. std::pair<int, int> curHex;
  88. //adding lines (A-b, B-c, C-d, etc)
  89. for(int v=0; v<6; ++v)
  90. {
  91. curHex = mainPointForLayer[v];
  92. for(int h=0; h<it; ++h)
  93. {
  94. if(isGoodHex(curHex))
  95. ret.insert(XYToHex(curHex));
  96. curHex = gotoDir(curHex, (v+2)%6);
  97. }
  98. }
  99. } //if(it>=low)
  100. }
  101. return ret;
  102. }
  103. }
  104. struct SpellCastContext
  105. {
  106. SpellCastContext(std::vector<const CStack*> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  107. attackedCres(attackedCres), sc(sc), si(si){};
  108. std::vector<const CStack*> & attackedCres;
  109. BattleSpellCast & sc;
  110. StacksInjured & si;
  111. };
  112. class DefaultSpellMechanics: public ISpellMechanics
  113. {
  114. public:
  115. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  116. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  117. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  118. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  119. //bool adventureCast(const SpellCastContext & context) const override;
  120. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
  121. protected:
  122. virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  123. virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
  124. };
  125. class AcidBreathDamageMechnics: public DefaultSpellMechanics
  126. {
  127. public:
  128. AcidBreathDamageMechnics(CSpell * s): DefaultSpellMechanics(s){};
  129. protected:
  130. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  131. };
  132. class ChainLightningMechanics: public DefaultSpellMechanics
  133. {
  134. public:
  135. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  136. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  137. };
  138. class CloneMechanics: public DefaultSpellMechanics
  139. {
  140. public:
  141. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  142. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  143. protected:
  144. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  145. };
  146. class DeathStareMechnics: public DefaultSpellMechanics
  147. {
  148. public:
  149. DeathStareMechnics(CSpell * s): DefaultSpellMechanics(s){};
  150. protected:
  151. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  152. };
  153. class DispellHelpfulMechanics: public DefaultSpellMechanics
  154. {
  155. public:
  156. DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
  157. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  158. };
  159. class HypnotizeMechanics: public DefaultSpellMechanics
  160. {
  161. public:
  162. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  163. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  164. };
  165. class ObstacleMechanics: public DefaultSpellMechanics
  166. {
  167. public:
  168. ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  169. protected:
  170. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  171. };
  172. class WallMechanics: public ObstacleMechanics
  173. {
  174. public:
  175. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  176. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  177. };
  178. class RemoveObstacleMechanics: public DefaultSpellMechanics
  179. {
  180. public:
  181. RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  182. protected:
  183. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  184. };
  185. ///all rising spells
  186. class RisingSpellMechanics: public DefaultSpellMechanics
  187. {
  188. public:
  189. RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  190. };
  191. class SacrificeMechanics: public RisingSpellMechanics
  192. {
  193. public:
  194. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  195. protected:
  196. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  197. };
  198. ///all rising spells but SACRIFICE
  199. class SpecialRisingSpellMechanics: public RisingSpellMechanics
  200. {
  201. public:
  202. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  203. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  204. };
  205. class SummonMechanics: public DefaultSpellMechanics
  206. {
  207. public:
  208. SummonMechanics(CSpell * s): DefaultSpellMechanics(s){};
  209. protected:
  210. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  211. };
  212. class TeleportMechanics: public DefaultSpellMechanics
  213. {
  214. public:
  215. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  216. protected:
  217. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  218. };
  219. ///ISpellMechanics
  220. ISpellMechanics::ISpellMechanics(CSpell * s):
  221. owner(s)
  222. {
  223. }
  224. ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
  225. {
  226. switch (s->id)
  227. {
  228. case SpellID::CLONE:
  229. return new CloneMechanics(s);
  230. case SpellID::DISPEL_HELPFUL_SPELLS:
  231. return new DispellHelpfulMechanics(s);
  232. case SpellID::SACRIFICE:
  233. return new SacrificeMechanics(s);
  234. case SpellID::CHAIN_LIGHTNING:
  235. return new ChainLightningMechanics(s);
  236. case SpellID::FIRE_WALL:
  237. case SpellID::FORCE_FIELD:
  238. return new WallMechanics(s);
  239. case SpellID::LAND_MINE:
  240. case SpellID::QUICKSAND:
  241. return new ObstacleMechanics(s);
  242. case SpellID::TELEPORT:
  243. return new TeleportMechanics(s);
  244. case SpellID::SUMMON_FIRE_ELEMENTAL:
  245. case SpellID::SUMMON_EARTH_ELEMENTAL:
  246. case SpellID::SUMMON_WATER_ELEMENTAL:
  247. case SpellID::SUMMON_AIR_ELEMENTAL:
  248. return new SummonMechanics(s);
  249. case SpellID::REMOVE_OBSTACLE:
  250. return new RemoveObstacleMechanics(s);
  251. case SpellID::DEATH_STARE:
  252. return new DeathStareMechnics(s);
  253. case SpellID::ACID_BREATH_DAMAGE:
  254. return new AcidBreathDamageMechnics(s);
  255. default:
  256. if(s->isRisingSpell())
  257. return new SpecialRisingSpellMechanics(s);
  258. else
  259. return new DefaultSpellMechanics(s);
  260. }
  261. }
  262. ///DefaultSpellMechanics
  263. //bool DefaultSpellMechanics::adventureCast(const SpellCastContext& context) const
  264. //{
  265. // return false; //there is no general algorithm for casting adventure spells
  266. //}
  267. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
  268. {
  269. BattleSpellCast sc;
  270. sc.side = parameters.casterSide;
  271. sc.id = owner->id;
  272. sc.skill = parameters.spellLvl;
  273. sc.tile = parameters.destination;
  274. sc.dmgToDisplay = 0;
  275. sc.castedByHero = nullptr != parameters.caster;
  276. sc.attackerType = (parameters.casterStack ? parameters.casterStack->type->idNumber : CreatureID(CreatureID::NONE));
  277. sc.manaGained = 0;
  278. sc.spellCost = 0;
  279. //calculate spell cost
  280. if(parameters.caster)
  281. {
  282. sc.spellCost = parameters.cb->battleGetSpellCost(owner, parameters.caster);
  283. if(parameters.secHero && parameters.mode == ECastingMode::HERO_CASTING) //handle mana channel
  284. {
  285. int manaChannel = 0;
  286. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  287. {
  288. if(stack->owner == parameters.secHero->tempOwner)
  289. {
  290. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  291. }
  292. }
  293. sc.manaGained = (manaChannel * sc.spellCost) / 100;
  294. }
  295. }
  296. //calculating affected creatures for all spells
  297. //must be vector, as in Chain Lightning order matters
  298. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  299. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster);
  300. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  301. for (auto cre : attackedCres)
  302. {
  303. sc.affectedCres.insert(cre->ID);
  304. }
  305. //checking if creatures resist
  306. //resistance is applied only to negative spells
  307. if(owner->isNegative())
  308. {
  309. for(auto s : attackedCres)
  310. {
  311. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  312. if(env->getRandomGenerator().nextInt(99) < prob)
  313. {
  314. sc.resisted.push_back(s->ID);
  315. }
  316. }
  317. }
  318. StacksInjured si;
  319. SpellCastContext ctx(attackedCres, sc, si);
  320. applyBattleEffects(env, parameters, ctx);
  321. env->sendAndApply(&sc);
  322. if(!si.stacks.empty()) //after spellcast info shows
  323. env->sendAndApply(&si);
  324. //reduce number of casts remaining
  325. //TODO: this should be part of BattleSpellCast apply
  326. if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  327. {
  328. assert(parameters.casterStack);
  329. BattleSetStackProperty ssp;
  330. ssp.stackID = parameters.casterStack->ID;
  331. ssp.which = BattleSetStackProperty::CASTS;
  332. ssp.val = -1;
  333. ssp.absolute = false;
  334. env->sendAndApply(&ssp);
  335. }
  336. //Magic Mirror effect
  337. if(owner->isNegative() && parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence
  338. {
  339. for(auto & attackedCre : attackedCres)
  340. {
  341. int mirrorChance = (attackedCre)->valOfBonuses(Bonus::MAGIC_MIRROR);
  342. if(mirrorChance > env->getRandomGenerator().nextInt(99))
  343. {
  344. std::vector<const CStack *> mirrorTargets;
  345. auto battleStacks = parameters.cb->battleGetAllStacks(true);
  346. for(auto & battleStack : battleStacks)
  347. {
  348. if(battleStack->owner == parameters.casterColor) //get enemy stacks which can be affected by this spell
  349. {
  350. if (ESpellCastProblem::OK == owner->isImmuneByStack(nullptr, battleStack))
  351. mirrorTargets.push_back(battleStack);
  352. }
  353. }
  354. if(!mirrorTargets.empty())
  355. {
  356. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  357. BattleSpellCastParameters mirrorParameters = parameters;
  358. mirrorParameters.spellLvl = 0;
  359. mirrorParameters.casterSide = 1-parameters.casterSide;
  360. mirrorParameters.casterColor = (attackedCre)->owner;
  361. mirrorParameters.caster = nullptr;
  362. mirrorParameters.destination = targetHex;
  363. mirrorParameters.secHero = parameters.caster;
  364. mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
  365. mirrorParameters.casterStack = (attackedCre);
  366. mirrorParameters.selectedStack = nullptr;
  367. battleCast(env, mirrorParameters);
  368. }
  369. }
  370. }
  371. }
  372. }
  373. int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
  374. {
  375. if(!caster)
  376. {
  377. if (!usedSpellPower)
  378. return 3; //default duration of all creature spells
  379. else
  380. return usedSpellPower; //use creature spell power
  381. }
  382. switch(owner->id)
  383. {
  384. case SpellID::FRENZY:
  385. return 1;
  386. default: //other spells
  387. return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
  388. }
  389. }
  390. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  391. {
  392. //applying effects
  393. if(owner->isOffensiveSpell())
  394. {
  395. int spellDamage = 0;
  396. if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  397. {
  398. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  399. if(unitSpellPower)
  400. ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
  401. else //Faerie Dragon
  402. {
  403. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  404. ctx.sc.dmgToDisplay = 0;
  405. }
  406. }
  407. int chainLightningModifier = 0;
  408. for(auto & attackedCre : ctx.attackedCres)
  409. {
  410. if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
  411. continue;
  412. BattleStackAttacked bsa;
  413. if((parameters.destination > -1 && (attackedCre)->coversPos(parameters.destination)) || (owner->getLevelInfo(parameters.spellLvl).range == "X" || parameters.mode == ECastingMode::ENCHANTER_CASTING))
  414. //display effect only upon primary target of area spell
  415. //FIXME: if no stack is attacked, there is no animation and interface freezes
  416. {
  417. bsa.flags |= BattleStackAttacked::EFFECT;
  418. bsa.effect = owner->mainEffectAnim;
  419. }
  420. if(spellDamage)
  421. bsa.damageAmount = spellDamage >> chainLightningModifier;
  422. else
  423. bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
  424. ctx.sc.dmgToDisplay += bsa.damageAmount;
  425. bsa.stackAttacked = (attackedCre)->ID;
  426. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  427. bsa.attackerID = parameters.casterStack->ID;
  428. else
  429. bsa.attackerID = -1;
  430. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  431. ctx.si.stacks.push_back(bsa);
  432. if(owner->id == SpellID::CHAIN_LIGHTNING)
  433. ++chainLightningModifier;
  434. }
  435. }
  436. if(owner->hasEffects())
  437. {
  438. int stackSpellPower = 0;
  439. if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  440. {
  441. stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
  442. }
  443. SetStackEffect sse;
  444. Bonus pseudoBonus;
  445. pseudoBonus.sid = owner->id;
  446. pseudoBonus.val = parameters.spellLvl;
  447. pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
  448. CStack::stackEffectToFeature(sse.effect, pseudoBonus);
  449. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  450. {
  451. sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
  452. }
  453. if(owner->id == SpellID::BIND && parameters.casterStack)//bind
  454. {
  455. sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
  456. }
  457. const Bonus * bonus = nullptr;
  458. if(parameters.caster)
  459. bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  460. //TODO does hero specialty should affects his stack casting spells?
  461. si32 power = 0;
  462. for(const CStack * affected : ctx.attackedCres)
  463. {
  464. if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
  465. continue;
  466. sse.stacks.push_back(affected->ID);
  467. //Apply hero specials - peculiar enchants
  468. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  469. if(bonus)
  470. {
  471. switch(bonus->additionalInfo)
  472. {
  473. case 0: //normal
  474. {
  475. switch(tier)
  476. {
  477. case 1: case 2:
  478. power = 3;
  479. break;
  480. case 3: case 4:
  481. power = 2;
  482. break;
  483. case 5: case 6:
  484. power = 1;
  485. break;
  486. }
  487. Bonus specialBonus(sse.effect.back());
  488. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  489. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  490. }
  491. break;
  492. case 1: //only Coronius as yet
  493. {
  494. power = std::max(5 - tier, 0);
  495. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
  496. specialBonus.sid = owner->id;
  497. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  498. }
  499. break;
  500. }
  501. }
  502. if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  503. {
  504. int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  505. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
  506. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  507. specialBonus.sid = owner->id;
  508. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  509. }
  510. }
  511. if(!sse.stacks.empty())
  512. env->sendAndApply(&sse);
  513. }
  514. if(owner->isHealingSpell())
  515. {
  516. int hpGained = 0;
  517. if(parameters.casterStack)
  518. {
  519. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  520. if(unitSpellPower)
  521. hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
  522. else //Faerie Dragon-like effect - unused so far
  523. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  524. }
  525. StacksHealedOrResurrected shr;
  526. shr.lifeDrain = false;
  527. shr.tentHealing = false;
  528. for(auto & attackedCre : ctx.attackedCres)
  529. {
  530. StacksHealedOrResurrected::HealInfo hi;
  531. hi.stackID = (attackedCre)->ID;
  532. if (parameters.casterStack) //casted by creature
  533. {
  534. const bool resurrect = owner->isRisingSpell();
  535. if (hpGained)
  536. {
  537. //archangel
  538. hi.healedHP = std::min<ui32>(hpGained, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
  539. }
  540. else
  541. {
  542. //any typical spell (commander's cure or animate dead)
  543. int healedHealth = parameters.usedSpellPower * owner->power + owner->getPower(parameters.spellLvl);
  544. hi.healedHP = std::min<ui32>(healedHealth, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
  545. }
  546. }
  547. else
  548. hi.healedHP = owner->calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
  549. hi.lowLevelResurrection = parameters.spellLvl <= 1;
  550. shr.healedStacks.push_back(hi);
  551. }
  552. if(!shr.healedStacks.empty())
  553. env->sendAndApply(&shr);
  554. }
  555. }
  556. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  557. {
  558. using namespace SRSLPraserHelpers;
  559. std::vector<BattleHex> ret;
  560. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  561. if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
  562. {
  563. std::string number1, number2;
  564. int beg, end;
  565. bool readingFirst = true;
  566. for(auto & elem : rng)
  567. {
  568. if(std::isdigit(elem) ) //reading number
  569. {
  570. if(readingFirst)
  571. number1 += elem;
  572. else
  573. number2 += elem;
  574. }
  575. else if(elem == ',') //comma
  576. {
  577. //calculating variables
  578. if(readingFirst)
  579. {
  580. beg = atoi(number1.c_str());
  581. number1 = "";
  582. }
  583. else
  584. {
  585. end = atoi(number2.c_str());
  586. number2 = "";
  587. }
  588. //obtaining new hexes
  589. std::set<ui16> curLayer;
  590. if(readingFirst)
  591. {
  592. curLayer = getInRange(centralHex, beg, beg);
  593. }
  594. else
  595. {
  596. curLayer = getInRange(centralHex, beg, end);
  597. readingFirst = true;
  598. }
  599. //adding abtained hexes
  600. for(auto & curLayer_it : curLayer)
  601. {
  602. ret.push_back(curLayer_it);
  603. }
  604. }
  605. else if(elem == '-') //dash
  606. {
  607. beg = atoi(number1.c_str());
  608. number1 = "";
  609. readingFirst = false;
  610. }
  611. }
  612. }
  613. //remove duplicates (TODO check if actually needed)
  614. range::unique(ret);
  615. return ret;
  616. }
  617. std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  618. {
  619. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  620. const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
  621. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  622. const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
  623. //TODO: more generic solution for mass spells
  624. if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
  625. {
  626. for(BattleHex hex : attackedHexes)
  627. {
  628. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  629. {
  630. attackedCres.insert(st);
  631. }
  632. }
  633. }
  634. else if(ti.type == CSpell::CREATURE)
  635. {
  636. auto predicate = [=](const CStack * s){
  637. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
  638. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
  639. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  640. //for single target spells select stacks covering destination tile
  641. const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
  642. //handle smart targeting
  643. const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  644. return rangeCovers && positivenessFlag && validTarget;
  645. };
  646. TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
  647. if(ti.massive)
  648. {
  649. //for massive spells add all targets
  650. for (auto stack : stacks)
  651. attackedCres.insert(stack);
  652. }
  653. else
  654. {
  655. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  656. for(auto stack : stacks)
  657. {
  658. if(stack->alive())
  659. {
  660. attackedCres.insert(stack);
  661. break;
  662. }
  663. }
  664. if(attackedCres.empty() && !stacks.empty())
  665. {
  666. attackedCres.insert(stacks.front());
  667. }
  668. }
  669. }
  670. else //custom range from attackedHexes
  671. {
  672. for(BattleHex hex : attackedHexes)
  673. {
  674. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  675. attackedCres.insert(st);
  676. }
  677. }
  678. return attackedCres;
  679. }
  680. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  681. {
  682. //by default use general algorithm
  683. return owner->isImmuneBy(obj);
  684. }
  685. ///AcidBreathDamageMechnics
  686. void AcidBreathDamageMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  687. {
  688. //calculating dmg to display
  689. ctx.sc.dmgToDisplay = parameters.usedSpellPower;
  690. for(auto & attackedCre : ctx.attackedCres) //no immunities
  691. {
  692. BattleStackAttacked bsa;
  693. bsa.flags |= BattleStackAttacked::EFFECT;
  694. bsa.effect = owner->mainEffectAnim;
  695. bsa.damageAmount = parameters.usedSpellPower; //damage times the number of attackers
  696. bsa.stackAttacked = (attackedCre)->ID;
  697. bsa.attackerID = -1;
  698. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  699. ctx.si.stacks.push_back(bsa);
  700. }
  701. }
  702. ///ChainLightningMechanics
  703. std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  704. {
  705. std::set<const CStack* > attackedCres;
  706. std::set<BattleHex> possibleHexes;
  707. for(auto stack : ctx.cb->battleGetAllStacks())
  708. {
  709. if(stack->isValidTarget())
  710. {
  711. for(auto hex : stack->getHexes())
  712. {
  713. possibleHexes.insert (hex);
  714. }
  715. }
  716. }
  717. int targetsOnLevel[4] = {4, 4, 5, 5};
  718. BattleHex lightningHex = ctx.destination;
  719. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  720. {
  721. auto stack = ctx.cb->battleGetStackByPos(lightningHex, true);
  722. if(!stack)
  723. break;
  724. attackedCres.insert (stack);
  725. for(auto hex : stack->getHexes())
  726. {
  727. possibleHexes.erase(hex); //can't hit same place twice
  728. }
  729. if(possibleHexes.empty()) //not enough targets
  730. break;
  731. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, ctx.destination, possibleHexes);
  732. }
  733. return attackedCres;
  734. }
  735. ///CloneMechanics
  736. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  737. {
  738. const CStack * clonedStack = nullptr;
  739. if(ctx.attackedCres.size())
  740. clonedStack = *ctx.attackedCres.begin();
  741. if(!clonedStack)
  742. {
  743. env->complain ("No target stack to clone!");
  744. return;
  745. }
  746. const int attacker = !(bool)parameters.casterSide;
  747. BattleStackAdded bsa;
  748. bsa.creID = clonedStack->type->idNumber;
  749. bsa.attacker = attacker;
  750. bsa.summoned = true;
  751. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  752. bsa.amount = clonedStack->count;
  753. env->sendAndApply(&bsa);
  754. BattleSetStackProperty ssp;
  755. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  756. ssp.which = BattleSetStackProperty::CLONED;
  757. ssp.val = 0;
  758. ssp.absolute = 1;
  759. env->sendAndApply(&ssp);
  760. }
  761. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  762. {
  763. //can't clone already cloned creature
  764. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  765. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  766. //TODO: how about stacks casting Clone?
  767. //currently Clone casted by stack is assumed Expert level
  768. ui8 schoolLevel;
  769. if(caster)
  770. {
  771. schoolLevel = caster->getSpellSchoolLevel(owner);
  772. }
  773. else
  774. {
  775. schoolLevel = 3;
  776. }
  777. if(schoolLevel < 3)
  778. {
  779. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  780. int creLevel = obj->getCreature()->level;
  781. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  782. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  783. }
  784. //use default algorithm only if there is no mechanics-related problem
  785. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  786. }
  787. ///DeathStareMechnics
  788. void DeathStareMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  789. {
  790. //calculating dmg to display
  791. ctx.sc.dmgToDisplay = parameters.usedSpellPower;
  792. vstd::amin(ctx.sc.dmgToDisplay, (*ctx.attackedCres.begin())->count); //stack is already reduced after attack
  793. for(auto & attackedCre : ctx.attackedCres)
  794. {
  795. BattleStackAttacked bsa;
  796. bsa.flags |= BattleStackAttacked::EFFECT;
  797. bsa.effect = owner->mainEffectAnim; //from config\spell-Info.txt
  798. bsa.damageAmount = parameters.usedSpellPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);
  799. bsa.stackAttacked = (attackedCre)->ID;
  800. bsa.attackerID = -1;
  801. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  802. ctx.si.stacks.push_back(bsa);
  803. }
  804. }
  805. ///DispellHelpfulMechanics
  806. ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  807. {
  808. TBonusListPtr spellBon = obj->getSpellBonuses();
  809. bool hasPositiveSpell = false;
  810. for(const Bonus * b : *spellBon)
  811. {
  812. if(SpellID(b->sid).toSpell()->isPositive())
  813. {
  814. hasPositiveSpell = true;
  815. break;
  816. }
  817. }
  818. if(!hasPositiveSpell)
  819. {
  820. return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
  821. }
  822. //use default algorithm only if there is no mechanics-related problem
  823. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  824. }
  825. ///HypnotizeMechanics
  826. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  827. {
  828. if(nullptr != caster) //do not resist hypnotize casted after attack, for example
  829. {
  830. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  831. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  832. //apply 'damage' bonus for hypnotize, including hero specialty
  833. ui64 maxHealth = owner->calculateBonus(caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER)
  834. * owner->power + owner->getPower(caster->getSpellSchoolLevel(owner)), caster, obj);
  835. if (subjectHealth > maxHealth)
  836. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  837. }
  838. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  839. }
  840. ///ObstacleMechanics
  841. void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  842. {
  843. auto placeObstacle = [&, this](BattleHex pos)
  844. {
  845. static int obstacleIdToGive = parameters.cb->obstacles.size()
  846. ? (parameters.cb->obstacles.back()->uniqueID+1)
  847. : 0;
  848. auto obstacle = make_shared<SpellCreatedObstacle>();
  849. switch(owner->id) // :/
  850. {
  851. case SpellID::QUICKSAND:
  852. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  853. obstacle->turnsRemaining = -1;
  854. obstacle->visibleForAnotherSide = false;
  855. break;
  856. case SpellID::LAND_MINE:
  857. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  858. obstacle->turnsRemaining = -1;
  859. obstacle->visibleForAnotherSide = false;
  860. break;
  861. case SpellID::FIRE_WALL:
  862. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  863. obstacle->turnsRemaining = 2;
  864. obstacle->visibleForAnotherSide = true;
  865. break;
  866. case SpellID::FORCE_FIELD:
  867. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  868. obstacle->turnsRemaining = 2;
  869. obstacle->visibleForAnotherSide = true;
  870. break;
  871. default:
  872. //this function cannot be used with spells that do not create obstacles
  873. assert(0);
  874. }
  875. obstacle->pos = pos;
  876. obstacle->casterSide = parameters.casterSide;
  877. obstacle->ID = owner->id;
  878. obstacle->spellLevel = parameters.spellLvl;
  879. obstacle->casterSpellPower = parameters.usedSpellPower;
  880. obstacle->uniqueID = obstacleIdToGive++;
  881. BattleObstaclePlaced bop;
  882. bop.obstacle = obstacle;
  883. env->sendAndApply(&bop);
  884. };
  885. switch(owner->id)
  886. {
  887. case SpellID::QUICKSAND:
  888. case SpellID::LAND_MINE:
  889. {
  890. std::vector<BattleHex> availableTiles;
  891. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  892. {
  893. BattleHex hex = i;
  894. if(hex.getX() > 2 && hex.getX() < 14 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
  895. availableTiles.push_back(hex);
  896. }
  897. boost::range::random_shuffle(availableTiles);
  898. const int patchesForSkill[] = {4, 4, 6, 8};
  899. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  900. //land mines or quicksand patches are handled as spell created obstacles
  901. for (int i = 0; i < patchesToPut; i++)
  902. placeObstacle(availableTiles.at(i));
  903. }
  904. break;
  905. case SpellID::FORCE_FIELD:
  906. placeObstacle(parameters.destination);
  907. break;
  908. case SpellID::FIRE_WALL:
  909. {
  910. //fire wall is build from multiple obstacles - one fire piece for each affected hex
  911. auto affectedHexes = owner->rangeInHexes(parameters.destination, parameters.spellLvl, parameters.casterSide);
  912. for(BattleHex hex : affectedHexes)
  913. placeObstacle(hex);
  914. }
  915. break;
  916. default:
  917. assert(0);
  918. }
  919. }
  920. ///WallMechanics
  921. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  922. {
  923. using namespace SRSLPraserHelpers;
  924. std::vector<BattleHex> ret;
  925. //Special case - shape of obstacle depends on caster's side
  926. //TODO make it possible through spell_info config
  927. BattleHex::EDir firstStep, secondStep;
  928. if(side)
  929. {
  930. firstStep = BattleHex::TOP_LEFT;
  931. secondStep = BattleHex::TOP_RIGHT;
  932. }
  933. else
  934. {
  935. firstStep = BattleHex::TOP_RIGHT;
  936. secondStep = BattleHex::TOP_LEFT;
  937. }
  938. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  939. auto addIfValid = [&](BattleHex hex)
  940. {
  941. if(hex.isValid())
  942. ret.push_back(hex);
  943. else if(outDroppedHexes)
  944. *outDroppedHexes = true;
  945. };
  946. ret.push_back(centralHex);
  947. addIfValid(centralHex.moveInDir(firstStep, false));
  948. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  949. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  950. return ret;
  951. }
  952. ///RemoveObstacleMechanics
  953. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  954. {
  955. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.destination, false))
  956. {
  957. ObstaclesRemoved obr;
  958. obr.obstacles.insert(obstacleToRemove->uniqueID);
  959. env->sendAndApply(&obr);
  960. }
  961. else
  962. env->complain("There's no obstacle to remove!");
  963. }
  964. ///SpecialRisingSpellMechanics
  965. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  966. {
  967. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  968. if(parameters.selectedStack == parameters.cb->battleActiveStack())
  969. //set another active stack than the one removed, or bad things will happen
  970. //TODO: make that part of BattleStacksRemoved? what about client update?
  971. {
  972. //makeStackDoNothing(gs->curB->getStack (selectedStack));
  973. BattleSetActiveStack sas;
  974. //std::vector<const CStack *> hlp;
  975. //battleGetStackQueue(hlp, 1, selectedStack); //next after this one
  976. //if(hlp.size())
  977. //{
  978. // sas.stack = hlp[0]->ID;
  979. //}
  980. //else
  981. // complain ("No new stack to activate!");
  982. sas.stack = parameters.cb->getNextStack()->ID; //why the hell next stack has same ID as current?
  983. env->sendAndApply(&sas);
  984. }
  985. BattleStacksRemoved bsr;
  986. bsr.stackIDs.insert(parameters.selectedStack->ID); //somehow it works for teleport?
  987. env->sendAndApply(&bsr);
  988. }
  989. ///SpecialRisingSpellMechanics
  990. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  991. {
  992. // following does apply to resurrect and animate dead(?) only
  993. // for sacrifice health calculation and health limit check don't matter
  994. if(obj->count >= obj->baseAmount)
  995. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  996. if(caster) //FIXME: Archangels can cast immune stack
  997. {
  998. auto maxHealth = owner->calculateHealedHP(caster, obj);
  999. if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  1000. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  1001. }
  1002. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  1003. }
  1004. ///SummonMechanics
  1005. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1006. {
  1007. //todo: make configurable
  1008. CreatureID creID = CreatureID::NONE;
  1009. switch(owner->id)
  1010. {
  1011. case SpellID::SUMMON_FIRE_ELEMENTAL:
  1012. creID = CreatureID::FIRE_ELEMENTAL;
  1013. break;
  1014. case SpellID::SUMMON_EARTH_ELEMENTAL:
  1015. creID = CreatureID::EARTH_ELEMENTAL;
  1016. break;
  1017. case SpellID::SUMMON_WATER_ELEMENTAL:
  1018. creID = CreatureID::WATER_ELEMENTAL;
  1019. break;
  1020. case SpellID::SUMMON_AIR_ELEMENTAL:
  1021. creID = CreatureID::AIR_ELEMENTAL;
  1022. break;
  1023. default:
  1024. env->complain("Unable to determine summoned creature");
  1025. return;
  1026. }
  1027. BattleStackAdded bsa;
  1028. bsa.creID = creID;
  1029. bsa.attacker = !(bool)parameters.casterSide;
  1030. bsa.summoned = true;
  1031. bsa.pos = parameters.cb->getAvaliableHex(creID, !(bool)parameters.casterSide); //TODO: unify it
  1032. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  1033. int percentBonus = parameters.caster ? parameters.caster->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  1034. bsa.amount = parameters.usedSpellPower
  1035. * owner->getPower(parameters.spellLvl)
  1036. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  1037. if(bsa.amount)
  1038. env->sendAndApply(&bsa);
  1039. else
  1040. env->complain("Summoning didn't summon any!");
  1041. }
  1042. ///TeleportMechanics
  1043. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1044. {
  1045. BattleStackMoved bsm;
  1046. bsm.distance = -1;
  1047. bsm.stack = parameters.selectedStack->ID;
  1048. std::vector<BattleHex> tiles;
  1049. tiles.push_back(parameters.destination);
  1050. bsm.tilesToMove = tiles;
  1051. bsm.teleporting = true;
  1052. env->sendAndApply(&bsm);
  1053. }