CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. if(daysPassed != 0)
  29. {
  30. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  31. return false;
  32. }
  33. for(auto & reqStack : creatures)
  34. {
  35. size_t count = 0;
  36. for (auto slot : hero->Slots())
  37. {
  38. const CStackInstance * heroStack = slot.second;
  39. if (heroStack->type == reqStack.type)
  40. count += heroStack->count;
  41. }
  42. if (count < reqStack.count) //not enough creatures of this kind
  43. return false;
  44. }
  45. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  46. return false;
  47. if(minLevel > (si32)hero->level)
  48. return false;
  49. if(manaPoints > hero->mana)
  50. return false;
  51. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  52. return false;
  53. for(size_t i=0; i<primary.size(); i++)
  54. {
  55. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  56. return false;
  57. }
  58. for(auto & skill : secondary)
  59. {
  60. if (skill.second > hero->getSecSkillLevel(skill.first))
  61. return false;
  62. }
  63. for(auto & art : artifacts)
  64. {
  65. if (!hero->hasArt(art))
  66. return false;
  67. }
  68. for(auto & sublimiter : noneOf)
  69. {
  70. if (sublimiter->heroAllowed(hero))
  71. return false;
  72. }
  73. for(auto & sublimiter : allOf)
  74. {
  75. if (!sublimiter->heroAllowed(hero))
  76. return false;
  77. }
  78. if ( anyOf.size() == 0 )
  79. return true;
  80. for(auto & sublimiter : anyOf)
  81. {
  82. if (sublimiter->heroAllowed(hero))
  83. return true;
  84. }
  85. return false;
  86. }
  87. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  88. {
  89. std::vector<ui32> ret;
  90. for(size_t i=0; i<info.size(); i++)
  91. {
  92. const CRewardVisitInfo & visit = info[i];
  93. if(visit.limiter.heroAllowed(hero))
  94. {
  95. logGlobal->trace("Reward %d is allowed", i);
  96. ret.push_back(static_cast<ui32>(i));
  97. }
  98. }
  99. return ret;
  100. }
  101. CRewardVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  102. {
  103. return info[index];
  104. }
  105. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  106. {
  107. auto grantRewardWithMessage = [&](int index) -> void
  108. {
  109. auto vi = getVisitInfo(index, h);
  110. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  111. // show message only if it is not empty
  112. if (!vi.message.toString().empty())
  113. {
  114. InfoWindow iw;
  115. iw.player = h->tempOwner;
  116. iw.text = vi.message;
  117. vi.reward.loadComponents(iw.components, h);
  118. cb->showInfoDialog(&iw);
  119. }
  120. // grant reward afterwards. Note that it may remove object
  121. grantReward(index, h);
  122. };
  123. auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
  124. {
  125. BlockingDialog sd(canRefuse, rewards.size() > 1);
  126. sd.player = h->tempOwner;
  127. sd.text = dialog;
  128. for (auto index : rewards)
  129. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  130. cb->showBlockingDialog(&sd);
  131. };
  132. if(!wasVisited(h))
  133. {
  134. auto rewards = getAvailableRewards(h);
  135. bool objectRemovalPossible = false;
  136. for(auto index : rewards)
  137. {
  138. if(getVisitInfo(index, h).reward.removeObject)
  139. objectRemovalPossible = true;
  140. }
  141. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  142. switch (rewards.size())
  143. {
  144. case 0: // no available rewards, e.g. empty flotsam
  145. {
  146. InfoWindow iw;
  147. iw.player = h->tempOwner;
  148. if (!onEmpty.toString().empty())
  149. iw.text = onEmpty;
  150. else
  151. iw.text = onVisited;
  152. cb->showInfoDialog(&iw);
  153. break;
  154. }
  155. case 1: // one reward. Just give it with message
  156. {
  157. if (canRefuse)
  158. selectRewardsMessage(rewards, getVisitInfo(rewards[0], h).message);
  159. else
  160. grantRewardWithMessage(rewards[0]);
  161. break;
  162. }
  163. default: // multiple rewards. Act according to select mode
  164. {
  165. switch (selectMode) {
  166. case SELECT_PLAYER: // player must select
  167. selectRewardsMessage(rewards, onSelect);
  168. break;
  169. case SELECT_FIRST: // give first available
  170. grantRewardWithMessage(rewards[0]);
  171. break;
  172. }
  173. break;
  174. }
  175. }
  176. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  177. {
  178. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  179. cb->sendAndApply(&cov);
  180. }
  181. }
  182. else
  183. {
  184. logGlobal->debug("Revisiting already visited object");
  185. InfoWindow iw;
  186. iw.player = h->tempOwner;
  187. if (!onVisited.toString().empty())
  188. iw.text = onVisited;
  189. else
  190. iw.text = onEmpty;
  191. cb->showInfoDialog(&iw);
  192. }
  193. }
  194. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  195. {
  196. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  197. }
  198. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  199. {
  200. if(answer == 0)
  201. return; // player refused
  202. if(answer > 0 && answer-1 < info.size())
  203. {
  204. auto list = getAvailableRewards(hero);
  205. grantReward(list[answer - 1], hero);
  206. }
  207. else
  208. {
  209. throw std::runtime_error("Unhandled choice");
  210. }
  211. }
  212. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  213. {
  214. // no implementation, virtual function for overrides
  215. }
  216. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  217. {
  218. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  219. cb->sendAndApply(&cov);
  220. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  221. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  222. }
  223. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  224. {
  225. assert(hero);
  226. assert(hero->tempOwner.isValidPlayer());
  227. assert(stacks.empty());
  228. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  229. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  230. cb->giveResources(hero->tempOwner, info.reward.resources);
  231. for(auto & entry : info.reward.secondary)
  232. {
  233. int current = hero->getSecSkillLevel(entry.first);
  234. if( (current != 0 && current < entry.second) ||
  235. (hero->canLearnSkill() ))
  236. {
  237. cb->changeSecSkill(hero, entry.first, entry.second);
  238. }
  239. }
  240. for(int i=0; i< info.reward.primary.size(); i++)
  241. if(info.reward.primary[i] > 0)
  242. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  243. si64 expToGive = 0;
  244. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  245. expToGive += hero->calculateXp(info.reward.gainedExp);
  246. if(expToGive)
  247. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  248. // hero is not blocked by levelup dialog - grant remainer immediately
  249. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  250. {
  251. grantRewardAfterLevelup(info, hero);
  252. }
  253. }
  254. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  255. {
  256. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  257. {
  258. si32 manaScaled = hero->mana;
  259. if (info.reward.manaPercentage >= 0)
  260. manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
  261. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  262. si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
  263. si32 manaOverflow = info.reward.manaDiff - manaGranted;
  264. si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
  265. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  266. cb->setManaPoints(hero->id, manaOutput);
  267. }
  268. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  269. {
  270. SetMovePoints smp;
  271. smp.hid = hero->id;
  272. smp.val = hero->movement;
  273. if (info.reward.movePercentage >= 0) // percent from max
  274. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  275. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  276. cb->setMovePoints(&smp);
  277. }
  278. for(const Bonus & bonus : info.reward.bonuses)
  279. {
  280. assert(bonus.source == Bonus::OBJECT);
  281. assert(bonus.sid == ID);
  282. GiveBonus gb;
  283. gb.who = GiveBonus::HERO;
  284. gb.bonus = bonus;
  285. gb.id = hero->id.getNum();
  286. cb->giveHeroBonus(&gb);
  287. }
  288. for(ArtifactID art : info.reward.artifacts)
  289. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  290. if(!info.reward.spells.empty())
  291. {
  292. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  293. cb->changeSpells(hero, true, spellsToGive);
  294. }
  295. if(!info.reward.creaturesChange.empty())
  296. {
  297. for (auto slot : hero->Slots())
  298. {
  299. const CStackInstance * heroStack = slot.second;
  300. for (auto & change : info.reward.creaturesChange)
  301. {
  302. if (heroStack->type->getId() == change.first)
  303. {
  304. StackLocation location(hero, slot.first);
  305. cb->changeStackType(location, change.second.toCreature());
  306. break;
  307. }
  308. }
  309. }
  310. }
  311. if(!info.reward.creatures.empty())
  312. {
  313. CCreatureSet creatures;
  314. for (auto & crea : info.reward.creatures)
  315. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  316. cb->giveCreatures(this, hero, creatures, false);
  317. }
  318. onRewardGiven(hero);
  319. if(info.reward.removeObject)
  320. cb->removeObject(this);
  321. }
  322. bool CRewardableObject::wasVisited(PlayerColor player) const
  323. {
  324. switch (visitMode)
  325. {
  326. case VISIT_UNLIMITED:
  327. case VISIT_BONUS:
  328. return false;
  329. case VISIT_ONCE:
  330. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  331. case VISIT_HERO:
  332. return false;
  333. case VISIT_PLAYER:
  334. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  335. default:
  336. return false;
  337. }
  338. }
  339. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  340. {
  341. switch (visitMode)
  342. {
  343. case VISIT_UNLIMITED:
  344. return false;
  345. case VISIT_BONUS:
  346. return h->hasBonusFrom(Bonus::OBJECT, ID);
  347. case VISIT_HERO:
  348. return h->visitedObjects.count(ObjectInstanceID(id));
  349. default:
  350. return wasVisited(h->tempOwner);
  351. }
  352. }
  353. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  354. {
  355. return EVisitMode(visitMode);
  356. }
  357. ui16 CRewardableObject::getResetDuration() const
  358. {
  359. return resetParameters.period;
  360. }
  361. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  362. const CGHeroInstance * h) const
  363. {
  364. for (auto comp : extraComponents)
  365. comps.push_back(comp);
  366. if (gainedExp)
  367. {
  368. comps.push_back(Component(
  369. Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
  370. }
  371. if (gainedLevels)
  372. comps.push_back(Component(Component::EXPERIENCE, 1, gainedLevels, 0));
  373. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  374. for (size_t i=0; i<primary.size(); i++)
  375. {
  376. if (primary[i] != 0)
  377. comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
  378. }
  379. for (auto & entry : secondary)
  380. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  381. for (auto & entry : artifacts)
  382. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  383. for (auto & entry : spells)
  384. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  385. for (auto & entry : creatures)
  386. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  387. for (size_t i=0; i<resources.size(); i++)
  388. {
  389. if (resources[i] !=0)
  390. comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
  391. }
  392. }
  393. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  394. {
  395. std::vector<Component> comps;
  396. loadComponents(comps, h);
  397. assert(!comps.empty());
  398. return comps.front();
  399. }
  400. // FIXME: copy-pasted from CObjectHandler
  401. static std::string visitedTxt(const bool visited)
  402. {
  403. int id = visited ? 352 : 353;
  404. return VLC->generaltexth->allTexts[id];
  405. }
  406. std::string CRewardableObject::getHoverText(PlayerColor player) const
  407. {
  408. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  409. return getObjectName() + " " + visitedTxt(wasVisited(player));
  410. return getObjectName();
  411. }
  412. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  413. {
  414. if(visitMode != VISIT_UNLIMITED)
  415. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  416. return getObjectName();
  417. }
  418. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  419. {
  420. switch (what)
  421. {
  422. case ObjProperty::REWARD_RANDOMIZE:
  423. initObj(cb->gameState()->getRandomGenerator());
  424. break;
  425. case ObjProperty::REWARD_SELECT:
  426. selectedReward = val;
  427. break;
  428. }
  429. }
  430. void CRewardableObject::triggerReset() const
  431. {
  432. if (resetParameters.rewards)
  433. {
  434. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  435. }
  436. if (resetParameters.visitors)
  437. {
  438. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  439. cb->sendAndApply(&cov);
  440. }
  441. }
  442. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  443. {
  444. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetParameters.period) == 1)
  445. triggerReset();
  446. }
  447. void CRewardableObject::initObj(CRandomGenerator & rand)
  448. {
  449. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  450. }
  451. CRewardableObject::CRewardableObject():
  452. selectMode(0),
  453. visitMode(0),
  454. selectedReward(0),
  455. canRefuse(false)
  456. {}
  457. ///////////////////////////////////////////////////////////////////////////////////////////////////
  458. /*
  459. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  460. {
  461. std::vector <int3> visitableTiles;
  462. for(int y = 0; y < 6; y++)
  463. for (int x = 0; x < 8; x++) //starting from left
  464. if (appearance->isVisitableAt(x, y))
  465. visitableTiles.push_back (int3(x, y , 0));
  466. return visitableTiles;
  467. }
  468. int3 CGMagicSpring::getVisitableOffset() const
  469. {
  470. auto visitableTiles = getVisitableOffsets();
  471. if (visitableTiles.size() != info.size())
  472. {
  473. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  474. return int3(-1,-1,-1);
  475. }
  476. for (size_t i=0; i<visitableTiles.size(); i++)
  477. {
  478. if (info[i].numOfGrants == 0)
  479. return visitableTiles[i];
  480. }
  481. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  482. }
  483. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  484. {
  485. auto tiles = getVisitableOffsets();
  486. for (size_t i=0; i<tiles.size(); i++)
  487. {
  488. if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
  489. {
  490. return std::vector<ui32>(1, (ui32)i);
  491. }
  492. }
  493. // hero is either not on visitable tile (should not happen) or tile is already used
  494. return std::vector<ui32>();
  495. }
  496. */
  497. VCMI_LIB_NAMESPACE_END