| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231 | 
							- /*
 
- * CommonConstructors.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "CObjectClassesHandler.h"
 
- #include "../CTownHandler.h" // for building ID-based filters
 
- #include "MapObjects.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGObjectInstance;
 
- class CGTownInstance;
 
- class CGHeroInstance;
 
- class CGDwelling;
 
- class CHeroClass;
 
- class CBank;
 
- class CStackBasicDescriptor;
 
- /// Class that is used for objects that do not have dedicated handler
 
- template<class ObjectType>
 
- class CDefaultObjectTypeHandler : public AObjectTypeHandler
 
- {
 
- protected:
 
- 	ObjectType * createTyped(std::shared_ptr<const ObjectTemplate> tmpl /* = nullptr */) const
 
- 	{
 
- 		auto obj = new ObjectType();
 
- 		preInitObject(obj);
 
- 		//Set custom template or leave null
 
- 		if (tmpl)
 
- 		{
 
- 			obj->appearance = tmpl;
 
- 		}
 
- 		return obj;
 
- 	}
 
- public:
 
- 	CDefaultObjectTypeHandler() {}
 
- 	CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override
 
- 	{
 
- 		return createTyped(tmpl);
 
- 	}
 
- 	virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
 
- 	{
 
- 	}
 
- 	virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override
 
- 	{
 
- 		return nullptr;
 
- 	}
 
- };
 
- class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
 
- {
 
- public:
 
- 	CObstacleConstructor();
 
- 	bool isStaticObject() override;
 
- };
 
- class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
 
- {
 
- 	JsonNode filtersJson;
 
- protected:
 
- 	bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
 
- 	void initTypeData(const JsonNode & input) override;
 
- public:
 
- 	CFaction * faction;
 
- 	std::map<std::string, LogicalExpression<BuildingID>> filters;
 
- 	CTownInstanceConstructor();
 
- 	CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
 
- 	void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
 
- 	void afterLoadFinalization() override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & filtersJson;
 
- 		h & faction;
 
- 		h & filters;
 
- 		h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
 
- 	}
 
- };
 
- class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
 
- {
 
- 	JsonNode filtersJson;
 
- protected:
 
- 	bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
 
- 	void initTypeData(const JsonNode & input) override;
 
- public:
 
- 	CHeroClass * heroClass;
 
- 	std::map<std::string, LogicalExpression<HeroTypeID>> filters;
 
- 	CHeroInstanceConstructor();
 
- 	CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
 
- 	void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
 
- 	void afterLoadFinalization() override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & filtersJson;
 
- 		h & heroClass;
 
- 		h & filters;
 
- 		h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
 
- 	}
 
- };
 
- class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
 
- {
 
- 	std::vector<std::vector<const CCreature *>> availableCreatures;
 
- 	JsonNode guards;
 
- protected:
 
- 	bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate> tmpl) const override;
 
- 	void initTypeData(const JsonNode & input) override;
 
- public:
 
- 	CDwellingInstanceConstructor();
 
- 	CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
 
- 	void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
 
- 	bool producesCreature(const CCreature * crea) const;
 
- 	std::vector<const CCreature *> getProducedCreatures() const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & availableCreatures;
 
- 		h & guards;
 
- 		h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
 
- 	}
 
- };
 
- struct BankConfig
 
- {
 
- 	BankConfig() { chance = upgradeChance = combatValue = value = 0; };
 
- 	ui32 value; //overall value of given things
 
- 	ui32 chance; //chance for this level being chosen
 
- 	ui32 upgradeChance; //chance for creatures to be in upgraded versions
 
- 	ui32 combatValue; //how hard are guards of this level
 
- 	std::vector<CStackBasicDescriptor> guards; //creature ID, amount
 
- 	Res::ResourceSet resources; //resources given in case of victory
 
- 	std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
 
- 	std::vector<ArtifactID> artifacts; //artifacts given in case of victory
 
- 	std::vector<SpellID> spells; // granted spell(s), for Pyramid
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & chance;
 
- 		h & upgradeChance;
 
- 		h & guards;
 
- 		h & combatValue;
 
- 		h & resources;
 
- 		h & creatures;
 
- 		h & artifacts;
 
- 		h & value;
 
- 		h & spells;
 
- 	}
 
- };
 
- typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
 
- template <typename T>
 
- struct DLL_LINKAGE PossibleReward
 
- {
 
- 	int chance;
 
- 	T data;
 
- 	PossibleReward(int chance, const T & data) : chance(chance), data(data) {}
 
- };
 
- class DLL_LINKAGE CBankInfo : public IObjectInfo
 
- {
 
- 	const JsonVector & config;
 
- public:
 
- 	CBankInfo(const JsonVector & Config);
 
- 	TPossibleGuards getPossibleGuards() const;
 
- 	std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
 
- 	std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
 
- 	// These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
 
- 	CArmyStructure minGuards() const override;
 
- 	CArmyStructure maxGuards() const override;
 
- 	bool givesResources() const override;
 
- 	bool givesArtifacts() const override;
 
- 	bool givesCreatures() const override;
 
- 	bool givesSpells() const override;
 
- };
 
- class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
 
- {
 
- 	BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
 
- 	JsonVector levels;
 
- protected:
 
- 	void initTypeData(const JsonNode & input) override;
 
- public:
 
- 	// all banks of this type will be reset N days after clearing,
 
- 	si32 bankResetDuration;
 
- 	CBankInstanceConstructor();
 
- 	CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
 
- 	void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
 
- 	std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & levels;
 
- 		h & bankResetDuration;
 
- 		h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |