Michał W. Urbańczyk ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 16 years ago
..
vcmi_lib d0d60175d7 break, fix and break and fix - now its fine :) 17 years ago
BattleAction.h cc631b1362 * next ubuntux's patch 16 years ago
CGameState.cpp ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 16 years ago
CGameState.h ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 16 years ago
CondSh.h de1ed92379 * version set 0.73b 16 years ago
Connection.cpp 0919235948 * next part of hero exchange window 16 years ago
Connection.h 25663d2605 Fixes for exchange window in non 800x600 res 16 years ago
HeroBonus.h 7a45f707a0 * Giants/Titans now immune to Blind. 16 years ago
IGameCallback.cpp 543e3c6431 * one more fix for r1145 16 years ago
IGameCallback.h 543e3c6431 * one more fix for r1145 16 years ago
Interprocess.h b5ae7d5cbe * refactorings and comment coverage improvements 16 years ago
Makefile.am 73949f3367 Build fixes for linux. 16 years ago
Makefile.in f92b6fc2b6 Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 16 years ago
NetPacks.h ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 16 years ago
NetPacksLib.cpp 780de79eba Further fixes. 16 years ago
RegisterTypes.cpp 23c917f874 Next part of Creature Banks script, partial support for once visitable objects in towns. 16 years ago
RegisterTypes.h f9ae91d88c * further changes towards support for ranged spells 16 years ago
StackFeature.h ef8f2e695f * support for HP regeneration 16 years ago
VCMI_Lib.cpp adcfb3c020 * second part of sieges 16 years ago
VCMI_Lib.h 9ff6501ba3 Mostly done .BIK video handling (WIN only). 16 years ago
VCMI_lib.cbp a113a8d289 * patch update from Dikamilo 16 years ago
VCMI_lib.vcproj d1d2823c58 * fixes for glitches in garrisons in non 800x600 resolutions 16 years ago
map.cpp 6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 16 years ago
map.h 6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 16 years ago