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vcmi_lib
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d0d60175d7
break, fix and break and fix - now its fine :)
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17 years ago |
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BattleAction.h
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cc631b1362
* next ubuntux's patch
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16 years ago |
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CGameState.cpp
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ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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16 years ago |
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CGameState.h
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ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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16 years ago |
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CondSh.h
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de1ed92379
* version set 0.73b
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16 years ago |
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Connection.cpp
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0919235948
* next part of hero exchange window
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16 years ago |
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Connection.h
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25663d2605
Fixes for exchange window in non 800x600 res
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16 years ago |
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HeroBonus.h
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7a45f707a0
* Giants/Titans now immune to Blind.
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16 years ago |
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IGameCallback.cpp
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543e3c6431
* one more fix for r1145
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16 years ago |
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IGameCallback.h
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543e3c6431
* one more fix for r1145
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16 years ago |
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Interprocess.h
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b5ae7d5cbe
* refactorings and comment coverage improvements
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16 years ago |
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Makefile.am
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73949f3367
Build fixes for linux.
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16 years ago |
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Makefile.in
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f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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16 years ago |
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NetPacks.h
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ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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16 years ago |
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NetPacksLib.cpp
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780de79eba
Further fixes.
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16 years ago |
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RegisterTypes.cpp
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23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
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16 years ago |
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RegisterTypes.h
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f9ae91d88c
* further changes towards support for ranged spells
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16 years ago |
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StackFeature.h
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ef8f2e695f
* support for HP regeneration
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16 years ago |
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VCMI_Lib.cpp
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adcfb3c020
* second part of sieges
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16 years ago |
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VCMI_Lib.h
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9ff6501ba3
Mostly done .BIK video handling (WIN only).
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16 years ago |
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VCMI_lib.cbp
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a113a8d289
* patch update from Dikamilo
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16 years ago |
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VCMI_lib.vcproj
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d1d2823c58
* fixes for glitches in garrisons in non 800x600 resolutions
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16 years ago |
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map.cpp
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6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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16 years ago |
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map.h
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6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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16 years ago |