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							- /*
 
-  * CSelectionBase.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../mainmenu/CMainMenu.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CMapInfo;
 
- struct StartInfo;
 
- struct PlayerInfo;
 
- VCMI_LIB_NAMESPACE_END
 
- class CButton;
 
- class CTextBox;
 
- class CTextInput;
 
- class CAnimImage;
 
- class CToggleGroup;
 
- class RandomMapTab;
 
- class OptionsTab;
 
- class TurnOptionsTab;
 
- class ExtraOptionsTab;
 
- class SelectionTab;
 
- class InfoCard;
 
- class CChatBox;
 
- class PvPBox;
 
- class TownSelector;
 
- class CLabel;
 
- class CSlider;
 
- class CFlagBox;
 
- class CLabelGroup;
 
- class TransparentFilledRectangle;
 
- class FilledTexturePlayerColored;
 
- class LRClickableArea;
 
- class ISelectionScreenInfo
 
- {
 
- public:
 
- 	ESelectionScreen screenType;
 
- 	ISelectionScreenInfo(ESelectionScreen ScreenType = ESelectionScreen::unknown);
 
- 	virtual ~ISelectionScreenInfo();
 
- 	virtual const CMapInfo * getMapInfo() = 0;
 
- 	virtual const StartInfo * getStartInfo() = 0;
 
- 	virtual int getCurrentDifficulty();
 
- 	virtual PlayerInfo getPlayerInfo(PlayerColor color);
 
- };
 
- /// The actual map selection screen which consists of the options and selection tab
 
- class CSelectionBase : public CWindowObject, public ISelectionScreenInfo
 
- {
 
- public:
 
- 	std::shared_ptr<InfoCard> card;
 
- 	std::shared_ptr<CButton> buttonSelect;
 
- 	std::shared_ptr<CButton> buttonRMG;
 
- 	std::shared_ptr<CButton> buttonOptions;
 
- 	std::shared_ptr<CButton> buttonTurnOptions;
 
- 	std::shared_ptr<CButton> buttonExtraOptions;
 
- 	std::shared_ptr<CButton> buttonStart;
 
- 	std::shared_ptr<CButton> buttonBack;
 
- 	std::shared_ptr<CButton> buttonSimturns;
 
- 	std::vector<std::shared_ptr<CPicture>> images;
 
- 	std::shared_ptr<SelectionTab> tabSel;
 
- 	std::shared_ptr<OptionsTab> tabOpt;
 
- 	std::shared_ptr<TurnOptionsTab> tabTurnOptions;
 
- 	std::shared_ptr<ExtraOptionsTab> tabExtraOptions;
 
- 	std::shared_ptr<RandomMapTab> tabRand;
 
- 	std::shared_ptr<CIntObject> curTab;
 
- 	CSelectionBase(ESelectionScreen type);
 
- 	virtual void toggleTab(std::shared_ptr<CIntObject> tab);
 
- };
 
- class InfoCard : public CIntObject
 
- {
 
- 	std::shared_ptr<CPicture> playerListBg;
 
- 	std::shared_ptr<CPicture> background;
 
- 	std::shared_ptr<CAnimImage> iconsVictoryCondition;
 
- 	std::shared_ptr<CAnimImage> iconsLossCondition;
 
- 	std::shared_ptr<CAnimImage> iconsMapSizes;
 
- 	std::shared_ptr<CLabel> labelSaveDate;
 
- 	std::shared_ptr<CLabel> labelMapSize;
 
- 	std::shared_ptr<CLabel> labelScenarioName;
 
- 	std::shared_ptr<CLabel> labelScenarioDescription;
 
- 	std::shared_ptr<CLabel> labelVictoryCondition;
 
- 	std::shared_ptr<CLabel> labelLossCondition;
 
- 	std::shared_ptr<CLabel> labelMapDiff;
 
- 	std::shared_ptr<CLabel> labelPlayerDifficulty;
 
- 	std::shared_ptr<CLabel> labelRating;
 
- 	std::shared_ptr<CLabel> labelCampaignDescription;
 
- 	std::shared_ptr<CLabel> mapName;
 
- 	std::shared_ptr<CTextBox> mapDescription;
 
- 	std::shared_ptr<CLabel> labelDifficulty;
 
- 	std::shared_ptr<CLabel> labelDifficultyPercent;
 
- 	std::shared_ptr<CLabel> labelVictoryConditionText;
 
- 	std::shared_ptr<CLabel> labelLossConditionText;
 
- 	std::shared_ptr<CLabelGroup> labelGroupPlayers;
 
- 	std::shared_ptr<CButton> buttonInvitePlayers;
 
- 	std::shared_ptr<CButton> buttonOpenGlobalLobby;
 
- 	std::shared_ptr<PvPBox> pvpBox;
 
- public:
 
- 	bool showChat;
 
- 	std::shared_ptr<CChatBox> chat;
 
- 	std::shared_ptr<CFlagBox> flagbox;
 
- 	std::shared_ptr<CToggleGroup> iconDifficulty;
 
- 	InfoCard();
 
- 	void disableLabelRedraws();
 
- 	void changeSelection();
 
- 	void toggleChat();
 
- 	void setChat(bool activateChat);
 
- };
 
- class CChatBox : public CIntObject
 
- {
 
- public:
 
- 	std::shared_ptr<CTextBox> chatHistory;
 
- 	std::shared_ptr<CTextInput> inputBox;
 
- 	std::shared_ptr<TransparentFilledRectangle> inputBackground;
 
- 	CChatBox(const Rect & rect);
 
- 	void keyPressed(EShortcut key) override;
 
- 	bool captureThisKey(EShortcut key) override;
 
- 	void addNewMessage(const std::string & text);
 
- };
 
- class PvPBox : public CIntObject
 
- {
 
- 	std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
 
- 	std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
 
- 	
 
- 	std::shared_ptr<TownSelector> townSelector;
 
- 	std::shared_ptr<CButton> buttonFlipCoin;
 
- 	std::shared_ptr<CButton> buttonRandomTown;
 
- 	std::shared_ptr<CButton> buttonRandomTownVs;
 
- 	std::shared_ptr<CButton> buttonHandicap;
 
- public:
 
- 	PvPBox(const Rect & rect);
 
- };
 
- class TownSelector : public CIntObject
 
- {
 
- 	std::map<FactionID, std::shared_ptr<CAnimImage>> towns;
 
- 	std::map<FactionID, std::shared_ptr<LRClickableArea>> townsArea;
 
- 	std::shared_ptr<CSlider> slider;
 
- 	void sliderMove(int slidPos);
 
- 	void updateListItems();
 
- public:
 
- 	std::map<FactionID, bool> townsEnabled;
 
- 	TownSelector(const Point & loc);
 
- };
 
- class CFlagBox : public CIntObject
 
- {
 
- 	std::shared_ptr<CLabel> labelAllies;
 
- 	std::shared_ptr<CLabel> labelEnemies;
 
- 	std::vector<std::shared_ptr<CAnimImage>> flagsAllies;
 
- 	std::vector<std::shared_ptr<CAnimImage>> flagsEnemies;
 
- public:
 
- 	CFlagBox(const Rect & rect);
 
- 	void recreate();
 
- 	void showPopupWindow(const Point & cursorPosition) override;
 
- 	void showTeamsPopup();
 
- 	class CFlagBoxTooltipBox : public CWindowObject
 
- 	{
 
- 		std::shared_ptr<CLabel> labelTeamAlignment;
 
- 		std::shared_ptr<CLabelGroup> labelGroupTeams;
 
- 		std::vector<std::shared_ptr<CAnimImage>> iconsFlags;
 
- 	public:
 
- 		CFlagBoxTooltipBox();
 
- 	};
 
- };
 
- extern ISelectionScreenInfo * SEL;
 
 
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