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							- /*
 
-  * RandomMapTab.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CSelectionBase.h"
 
- #include "../../lib/FunctionList.h"
 
- #include "../../lib/GameConstants.h"
 
- #include "../../lib/rmg/CRmgTemplate.h"
 
- #include "../gui/InterfaceObjectConfigurable.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CMapGenOptions;
 
- VCMI_LIB_NAMESPACE_END
 
- class CToggleButton;
 
- class CLabel;
 
- class CLabelGroup;
 
- class CSlider;
 
- class CPicture;
 
- class RandomMapTab : public InterfaceObjectConfigurable
 
- {
 
- public:
 
- 	RandomMapTab();
 
- 	void updateMapInfoByHost();
 
- 	void setMapGenOptions(std::shared_ptr<CMapGenOptions> opts);
 
- 	void setTemplate(const CRmgTemplate *);
 
- 	void saveOptions(const CMapGenOptions & options);
 
- 	void loadOptions();
 
- 	CMapGenOptions & obtainMapGenOptions() {return *mapGenOptions;}
 
- 	CFunctionList<void(std::shared_ptr<CMapInfo>, std::shared_ptr<CMapGenOptions>)> mapInfoChanged;
 
- private:
 
- 	void deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed);
 
- 	std::vector<int> getPossibleMapSizes();
 
- 	std::shared_ptr<CMapInfo> mapInfo;
 
- 	std::shared_ptr<CMapGenOptions> mapGenOptions;
 
- 	
 
- 	//options allowed - need to store as impact each other
 
- 	std::set<int> playerCountAllowed;
 
- 	std::set<int> playerTeamsAllowed;
 
- 	std::set<int> compCountAllowed;
 
- 	std::set<int> compTeamsAllowed;
 
- };
 
- class TeamAlignmentsWidget: public InterfaceObjectConfigurable
 
- {
 
- public:
 
- 	TeamAlignmentsWidget(RandomMapTab & randomMapTab);
 
- 	
 
- private:
 
- 	void checkTeamCount();
 
- 	std::shared_ptr<CFilledTexture> background;
 
- 	std::shared_ptr<CLabelGroup> labels;
 
- 	std::shared_ptr<CButton> buttonOk;
 
- 	std::shared_ptr<CButton> buttonCancel;
 
- 	std::vector<std::shared_ptr<CToggleGroup>> players;
 
- 	std::vector<std::shared_ptr<CIntObject>> placeholders;
 
- };
 
- class TeamAlignments: public CWindowObject
 
- {
 
- 	std::shared_ptr<TeamAlignmentsWidget> widget;
 
- public:
 
- 	TeamAlignments(RandomMapTab & randomMapTab);
 
- };
 
 
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